Rebellion GODSOUL: Awakening - 虚妄喵(Final.Unreality)
2025年5月9日17.00左右 V1.37
1.修复一些音频设置问题
2.调整部分演出
3.优化部分贴图
4.快捷键大招冲突优化
5.补充投放CH0异空【探索点1】
6.共度时光成就再次修改算法,真是有点奇怪OTZ希望好了吧 这个跟网络有关系 喵喵尽力ing 如果还有问题 欢迎反馈
【BUG反馈群】736701831,我们会尽力为您服务!!
如果喜欢本游戏,求您推荐给朋友助力存活,
正在准备进一步优化第一章文本(近期正在临时删减 已经删减了一些,彻底优化估计要到暑假,目前建议多多看好感剧情与抓妹子),我们深刻反省了曾经的历史问题,虽然代价很大,但是真的非常希望这个游戏玩家喜欢,爱你!❤❤ 后续也将推出选关功能
本游戏DLC不影响剧情与数值,喜欢本体就投喂我们吧!
【音乐DLC已经上架啦,过段时间BGM将大幅度调整!】
欢迎加入QQ群方便与您联络、以及周边活动
【老群】764603578
【新】10群 : 557532683 11 群 : 748081391
DARKEST DAYS - DD_David


Hello Survivors,
This is the DARKEST DAYS team.

DARKEST DAYS is committed to creating a fair and smooth gameplay environment.

As part of this effort, we have identified several accounts that have been using illegal programs in the game and have taken appropriate sanctions against them.

Please see below for a list of the sanctioned accounts:


■ Sanctioned List
[Character Name]
c*****n
征*
F***x
D*******n
G*****y
P***P
V***l
F****S
R****l
p*****2
C*x
生**屍
J********y
S******2
K***t
B******u
G**5
1******1
P******t
P******d
N*******A
k*****a
Y****s
o***o
D**4
C**s
n*******l
c******a
H****i
D******1
Z****D
血**轩
M********k
M******1
T******i
K******a
T****S
N****1
D********9
D**Z
春**树
伊*
B********s
九*
G******L
f********r
x***x
R****g
H*******i
2********9

■ Sanction Details
- Permanent account ban


We will continue to do our best provide a fair and enjoyable gameplay environment for all our survivors!

Please keep this in mind when playing the game.
Thank you.

DARKEST DAYS team
2:16am
Path of the Ory - Starving Lama
Fixed
-Controller back from new game screen
-Music Playing on Mad King Sea and others
-Mini Maps on multiple levels, still finishing up

Added
-Moosie story of how Thistledown became Queram
-Dark Star Island map from the port in Queram
-Old Cottage map
-New music

More coming soon!
Combat Arms: Reloaded - GM_CA_08


🔥 Attention, Rangers! 🔥

Combat Arms: Reloaded will undergo scheduled maintenance.

For further details, check out the full announcement here: https://vfun-lounge.valofe.com/page/ca_reloaded/all/25606

We appreciate your patience and continued support! Stay tuned for more updates, and we’ll see you back on the battlefield soon! 💥
🎖️
Critter Cove - Critter Cove
This build helps us prepare for both the visiting and decorating Critter home update and new islands update both will be coming out very soon. First the Critter Home decoration update then shortly after will be the new islands update. Will be putting out a blog post about all this on the 12th of May with the fixed times for both updates. So a lot of new stuff coming very soon. Thank you for your support and patience.


Visuals

We added a visual sign to the outside of houses to indicate who owns the house.


Bug Highlights

Fixed inventory item loss for FIX IT quests/actions like the Crab Shop, Air Machine, Boat Upgrade Control Panel, etc Quests. Anytime you "fixed up" a broken object ie crab shop, boat upgrade, upgrade boat panel, air machine and any others like that it would take two items from your inventory not just one.

Fixed issues with critters riding or standing on items like the spring rides or soap box being off center.

Fixed issue where Critters would potentially stay at home for longer then they should after sleeping making it hard to interact with them or find them. They will now leave their house correctly.

Fixed items like the easel and barbells being placed close to walls could cause the character to go through the wall when used.

Fixed items that you need to be in specific position to use should now cannot be placed where the space needed to stand to use would go through a wall or object.

Fixed picking up a trunk or anything with storage with an almost full inventory in the decoration mode can results in loss of items if there are more items in the storage then available in player inventory.

Many More.
Neighbors: Suburban Warfare - JeppeJoy

Hello dear Neighbors!

It's a beefy post for you today, with a lot of good info, so strap in! 😀

If you'd rather get the full overview in video form, check out our community manager Artjom's video right here. Otherwise, dig into the text version below.





Patch #2 Notes 📜

Besides the launch of the ResourceRework beta we are also releasing our second patch today. With this patch we are addressing some of the biggest issues.

[expand type=showmore expanded=false]

Features

  • Bounties: A new comeback mechanic to combat snowballing and nearly impossible comebacks after losing the initial fight at the construction yard. Players who are on a KO spree without getting knocked out will have a bounty on them, which the enemy team can claim by knocking them out. Players, who have been knocked out multiple times in a row now reward less money until they knocked someone out.
  • Chat filter: A filter for angry people has been added to block some of the bad words they use.
  • Multiple region selection: You can now select multiple regions for matchmaking.
  • Post Game Voice Chat: Players now have the possibility to congratulate each other after the game has ended using the in-game voice chat.
  • Crime Syndicate Skins: Grampsfather Gramps & Undercover Doreen have been added to the cosmetics shop


Tweaks


  • General adjustment of every melee item to feel better if you are playing with a wider range of pings - the game should now feel more smooth if you have less than a perfect connection :)
  • Improved the hit registration of Chads Vacuum Cleaner shots.
  • We have allowed the players to faster switch between items, independent of animation playback, which hopefully should be perceived less laggy; before the animation had to be finished before you could switch to another weapon/item.
  • Changed some weapons to behave with line tracing rather than physicalized projectiles, which should lead to better hit registration.
  • Players should now be able to rejoin dedicated servers more reliably allowing for a longer period of time where we allow for rejoining the server if you happen to crash/lose connection.
  • Continually adjusting the back-end matchmaking parameters and adjusting where needed.
  • Went through all of the houses to make sure that they have the same amount of starting items – under evaluation for game balance adjustments.
  • Kim’s wrench now has an updated model & rare skins.
  • Oil Wells are no longer able to be placed inside.
  • Removed hammers from all houses.
  • Made it possible to open the main menu on the end screen.
  • Reduced the damage on Louie's Rocket Barrage slightly
  • - Max-range damage: 25→20
  • - Mid-range damage: 20→15
  • - Min-range damage 15→10
  • - Medium Radius: 350→300
  • - Close Radius: 200→150
  • Speed up the level progression time on the scoring screen.
  • The fireplace now lights up with just a single log.
  • Reduced respawn rates slightly.


Bugfixes

  • Fixed cases where egg decals were stuck on your screen even after respawning. They are now properly removed.
  • Fixed the Trickshot Steam achievement so it should now trigger as intended.
  • Fixed a bug where you were unable to switch server pages in the browser without selecting a top category.
  • Fixed a bug so the server browser now correctly shows available server
  • Fixed an issue where the shop would not show the “SOLD OUT” sign on items with 0 quantity.
  • Fixed some missing collision elements for the Log Cabin.
  • Fixed a floating construction yard sign.
  • Fixed a prevalent crash at the end of the game where the characters are transferred to their victory/defeast poses - hopefully should no longer crash, but please report back if it does.
  • Fixed a server crash (segmentation 11).
  • Fixed a crash that occurred upon cancelling a microtransaction and getting stuck on the “Transaction Finished” screen.
  • Fixed more crashes related to the economy system being affected by various instances.
  • Fixed an issue that prevented rebinding the key for "Dash/Sprint".
  • Fixed a crash caused by changing character/item skins in the main menu and then in the lobby.
  • Fixed an issue where a player leaving a self hosted game before they started would cause the game to never start in the first place
  • Fixed an issue where Chad’s Maid skin would make him bulletproof - perhaps the opposite of intended :D
  • Fixed a bug, where some of the neighbors were still displayed as “coming soon” or locked.
  • Fixed a visual bug, where the match endscreen displayed a different result (win instead of lose and vice versa).
  • Fixed a crash that could occur on player death.
  • Fixed a bug, where the game ends before the end of the warmup period even starts.
  • Fixed various crashes related to the party invitation system.
  • Fixed an issue that made it so you would not receive party invites correctly.
  • Fixed an issue that would cause items to hang in mid air when swiftly switching between items.

Known issues

We are aware of prolonged match times especially for more skilled players - We are currently working on solutions to alleviate these issues.,

[/expand]



Launch Recap 🎂

Exactly three weeks ago, we released Neighbors: Suburban Warfare into Early Access and it has honestly been overwhelming to see players brawl it out in Heartsville. First of all we want to say thank you. 💓

Thank you for playing. Thank you for streaming, reviewing, giving feedback (be it on our Discord or in the Steam forum) - and yes, even refunding. Every signal you’ve sent us has helped to clarify where the game shines and where we need to do better.

And today, we want to share how we’re in the process of fixing it and what we aim to do. But let’s take a step back first and look at what happened since the release.


Early Access release growing pains 💥

Upon release it became apparent that Neighbors has some flaws. And naturally we want to fix these flaws as fast as possible. We’ve heard your feedback clearly and if we sum up the three most important issues it would be:
  • Lag and Hit registration
  • Crashes
  • Snowballing & Balancing
[/b][/list]
The first two issues are technical issues, which are uncovered by having so many players and we take them very seriously. We are however confident that with a little bit of time we will fix these. More on that later.

Snowballing & balancing however is a big problem, and we feel the way the game is set up now encourages it with having the deciding fight right at the beginning of the game. In some instances, players left the game immediately after losing the first resource fight at the construction yard, since the enemy team had upgraded tools and the bigger fence and from that point on…it became incredibly hard to come back. The game is focused around winning and naturally players left the game.

For us this development was surprising, since here at Invisible Walls we play the game in a totally different way. Besides being colleagues we are also friends and like friends we play the game for the fun and chaos and dumb moments like getting hit by the truck in the middle of a fight and laughing our asses off. And we wanted the players to experience something similar.

We want Neighbors to be a game where players have fun no matter if they lose or win!



Game mode rework - Begone Resources! 🦺

In order to achieve this we are taking a drastic change to our base game mode. We’ve tried to alleviate it with changes to the economy, changing the costs for certain items like the crowbar and other minor changes. They were sometimes more and sometimes less effective, but the general “sweatiness” of the game was still there.

Today we are putting out another solution, which hopefully has a big impact on how the game is played:
We are getting rid of resources.

Or to be more precise we are removing the necessity of resources to upgrade your house level and thus the shop. The crates will still be in the game, but they will give you money instead. The shop will now upgrade after every day enabling you to buy the next tier of items after every day.

So, a Day 1 battle will only have the Tier 1 items, and so on. Ultimately the Super Jackhammer will spawn, if after a certain amount of time a winner has not been decided. Also the fences upgrade every night - so one less thing to worry about.

With this change we want to reduce the importance of the early game skirmish and reduce the tilt factor, which leads to early match surrenders and leaving the game and also make it more even throughout the entire match and forgiving for new players.

This is a drastic change, but we think that this allows for a more even game if players have access to the same items every day. Since these changes are significant we don’t want to just put them out there without proper testing: This is why we are releasing the new game mode on a Steam Test branch!

To join the and test the new mode you need to go over to Steam, click properties and select the beta branch called ResourceRework.



We are leaving it open until next week to see how the players like the changes and collect feedback.

We firmly believe these changes lead to a more enjoyable player experience, where it is more fun for established and also new players coming in.




Please sign up for the new beta branch if you are curious and keep giving us your thoughts on the game!

We’ll see you in the neighborhood - The NSW dev team. 🏡


Dustland Delivery - Ellen
Hello, Dustlanders!
See below for details on the latest update:

◈ Update Version
v1.20.999

◈ Update Details

Fixes
  1. Fixed an issue where truck asset layers would display incorrectly in certain circumstances.
  2. Fixed an issue where character traits would be displayed incorrectly on the recruitment screen in certain circumstances.
  3. Improved relations requirements for trading and fixed an issue where trading contracts could not be agreed in certain circumstances.
  4. Improved certain truck assets to better suit game logic.
  5. Improved Auto-Eat logic; characters will now prioritize non-alcoholic Food items.
Mod Updates
  1. Improved truck asset replacement mod and fixed an issue where certain assets could not be properly replaced.
  2. Added a new city asset replacement mod.
Please see new mod guides for further details.
Truck Beautification Mod (New Template)
City Beautification Mod (NewTemplate)

Thanks once again for your support and feedback!
Greed Defense Gold Vaults - dreamlion2024
1. Add Bounty Quest, you can receive it in the Mayor's house.

2. Add Legend Equipment, you can receive it from the bounty quest.
3. Add nature field that plants will grow at high speed, which will help a lot in the early game

4. Add skill Slash, you will receive it when you upgrade the Crystal to level 2. Upgrade Crystal also triggers funny events with Greedy.
种呱得呱 Playtest - VisionRana
修复:
1. 修复了事件【玩不起别玩】中抢夺金色卡包无效的问题
显示:
1. 优化了指向性卡牌的箭头显示
2. 本回合收成次数达到上限的灰色植物现在会在详情上显示“本回合收成次数已达上限”了
调整:
1. 挂件【雨露改良】稀有度下调
2. 挂件【雨露茄培植】获得雨露茄所需的次数略微增加
3. 【双头水壶】稀有度上调,生成的蒸发露珠数量小幅上调
新增:
1. 新增【单头水壶】
2. 新增挂件【多接一根】
Hotel Owner Simulator - yakari
The bug that prevented rent collection at the second hotel has been fixed.
...

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