Zombie Panic! Source - Tabajara


Howdy, everyone! We're shipping another game patch fixing a lot of bugs and potential server crashes from the previous version, along with full Steam Workshop support and an additional Christmas theme! It's a small gift from us, the developers, to you all at the community who have been doing a wonderful job giving us valuable feedback about v3.0 update.


Improved Workshop Support

With our new Workshop support, servers will be able to send their installed addons to the players that are joining for the first time. This will force the players to install the required Workshop items so they are able to play on the server. Our Workshop Downloader will automatically update, download, or verify if the user has the required addons installed. Take a look on how it will work at the following video below:

https://youtu.be/0iasAIwoNVA


Changelog:

General
  • Updated Zombie Panic! Mod Tools
  • Updated all VPKs with hashed information

Code
  • Added full workshop support
  • Added cl_scootinvenory
  • Added ent_merge
  • Added sv_event_halloween
  • Added sv_event_christmas

  • Added new vote convars:
    • sv_vote_creation_delay
    • sv_vote_bantime
    • sv_vote_admin_only
    • sv_vote_enable
    • sv_vote_enable_gag
    • sv_vote_enable_mute
    • sv_vote_enable_ban
    • sv_vote_enable_kick
    • sv_vote_enable_map

  • Updated the client prediction
  • Updated player selection screen

  • Fixed where you could drop infinite armor
  • Fixed the mouse would flicker when ZPS was minimized
  • Fixed FMODex not muting itself when out of focus
  • Fixed the weapon weight reading the wrong values
  • Fixed where the player wouldn't use the weapon_carrierarms if the carrier left the game, and the player became the new carrier
  • Fixed where spectators could respawn as zombie if the zombie lives reached 0
  • Fixed late joiners spawning as zombie, didn't eat up zombie lives
  • Fixed where the round wouldn't end if the last survivor died
  • Fixed map spawned ammo would merge with each other
  • Fixed crouch jumping causing players to get stuck in ceilings
  • Fixed the backpack not being drawn when it should on Objective gamemode
  • Fixed zombie arms not being able to push props when inside teammates
  • Fixed where props producing the wrong sound when scraping on the floor
  • Fixed an exploit where the last zombie could infect a random player by leaving the server, if there were no lives left

AngelScript
  • Added SetVoice

  • Removed hook OnPlayerInfectedCompleted

  • Updated hook ClientConnectedToServer
  • Updated hook OnPlayerInfected (now checks if infection is completed)
  • Updated the API ( https://api.zombiepanicsource.com/ )

Maps
  • zpo_aquatica
    • Added a delay to the zombie toilet spawn, 3 sec if 4 zombies, 5 sec if 5 and over
    • Trigger_push at elevators are bigger
    • Made the 8 plants at the ocean entrance static

  • zps_town
    • Fixed issue of static doors glowing.

  • zps_cinema
    • Added breakable doors.
    • Tweaked zombie spawns location on the basement.
    • Made few props movable on Cine3 Upper room.

  • zps_thrillvile
    • Saved 206 edicts
    • Minor door fixes
    • Added AS Limit scripts

  • zps_sapidcerebrum
    • Added AS Limit scripts
    • Ladder fix
    • Fixed cubemaps & textures

  • zps_haunted
    • Fixed issue of static doors glowing

  • zpo_harvest
    • Added human clip on doors and windows of the house until they blow up the basement tunnel.
    • Fixed height of two middle wood barricades in the basement.
    • Tweaked ammo spawns on the barn +18 humans.
    • Moved up weapon_barricade to the second floor in the barn.

  • zpo_subway
    • Fixed the filter on the keycard so zombies don't earn points from using it.

  • zpo_frozenheart
    • Improved optimization
    • Made few props movable on garage and break room.

  • zph_pithole
    • Lab-Stair Section is now easier (less toxic waste)
    • The Super long route should now work (more) correctly
    • Reverse Round should work (more) correctly)
    • Added more ammo/weapon/misc items for survivors.
    • Replaced the drainage pipe grates with doors
    • The closeable gate zombie spawn now has a breakable section so zombies can free themselves.



We hope you enjoy this special gift.

Merry Christmas!

- Zombie Panic! Development Team


Follow us on social media at:
Zombie Panic! Source - Tabajara


Howdy, everyone! We're shipping another game patch fixing a lot of bugs and potential server crashes from the previous version, along with full Steam Workshop support and an additional Christmas theme! It's a small gift from us, the developers, to you all at the community who have been doing a wonderful job giving us valuable feedback about v3.0 update.


Improved Workshop Support

With our new Workshop support, servers will be able to send their installed addons to the players that are joining for the first time. This will force the players to install the required Workshop items so they are able to play on the server. Our Workshop Downloader will automatically update, download, or verify if the user has the required addons installed. Take a look on how it will work at the following video below:

https://youtu.be/0iasAIwoNVA


Changelog:

General
  • Updated Zombie Panic! Mod Tools
  • Updated all VPKs with hashed information

Code
  • Added full workshop support
  • Added cl_scootinvenory
  • Added ent_merge
  • Added sv_event_halloween
  • Added sv_event_christmas

  • Added new vote convars:
    • sv_vote_creation_delay
    • sv_vote_bantime
    • sv_vote_admin_only
    • sv_vote_enable
    • sv_vote_enable_gag
    • sv_vote_enable_mute
    • sv_vote_enable_ban
    • sv_vote_enable_kick
    • sv_vote_enable_map

  • Updated the client prediction
  • Updated player selection screen

  • Fixed where you could drop infinite armor
  • Fixed the mouse would flicker when ZPS was minimized
  • Fixed FMODex not muting itself when out of focus
  • Fixed the weapon weight reading the wrong values
  • Fixed where the player wouldn't use the weapon_carrierarms if the carrier left the game, and the player became the new carrier
  • Fixed where spectators could respawn as zombie if the zombie lives reached 0
  • Fixed late joiners spawning as zombie, didn't eat up zombie lives
  • Fixed where the round wouldn't end if the last survivor died
  • Fixed map spawned ammo would merge with each other
  • Fixed crouch jumping causing players to get stuck in ceilings
  • Fixed the backpack not being drawn when it should on Objective gamemode
  • Fixed zombie arms not being able to push props when inside teammates
  • Fixed where props producing the wrong sound when scraping on the floor
  • Fixed an exploit where the last zombie could infect a random player by leaving the server, if there were no lives left

AngelScript
  • Added SetVoice

  • Removed hook OnPlayerInfectedCompleted

  • Updated hook ClientConnectedToServer
  • Updated hook OnPlayerInfected (now checks if infection is completed)
  • Updated the API ( https://api.zombiepanicsource.com/ )

Maps
  • zpo_aquatica
    • Added a delay to the zombie toilet spawn, 3 sec if 4 zombies, 5 sec if 5 and over
    • Trigger_push at elevators are bigger
    • Made the 8 plants at the ocean entrance static

  • zps_town
    • Fixed issue of static doors glowing.

  • zps_cinema
    • Added breakable doors.
    • Tweaked zombie spawns location on the basement.
    • Made few props movable on Cine3 Upper room.

  • zps_thrillvile
    • Saved 206 edicts
    • Minor door fixes
    • Added AS Limit scripts

  • zps_sapidcerebrum
    • Added AS Limit scripts
    • Ladder fix
    • Fixed cubemaps & textures

  • zps_haunted
    • Fixed issue of static doors glowing

  • zpo_harvest
    • Added human clip on doors and windows of the house until they blow up the basement tunnel.
    • Fixed height of two middle wood barricades in the basement.
    • Tweaked ammo spawns on the barn +18 humans.
    • Moved up weapon_barricade to the second floor in the barn.

  • zpo_subway
    • Fixed the filter on the keycard so zombies don't earn points from using it.

  • zpo_frozenheart
    • Improved optimization
    • Made few props movable on garage and break room.

  • zph_pithole
    • Lab-Stair Section is now easier (less toxic waste)
    • The Super long route should now work (more) correctly
    • Reverse Round should work (more) correctly)
    • Added more ammo/weapon/misc items for survivors.
    • Replaced the drainage pipe grates with doors
    • The closeable gate zombie spawn now has a breakable section so zombies can free themselves.



We hope you enjoy this special gift.

Merry Christmas!

- Zombie Panic! Development Team


Follow us on social media at:
Dec 15, 2017
Zombie Panic! Source - JonnyBoy0719
Public Test Server
While ZPS was being updated to 3.0.2, people playing on 3.0.1 could join the 3.0.2 server, and test our latest changes, and give feedback in real time. These tests are announced on our Discord Server.


Code
  • Added ability to drop half of your armor when using "Half Mag Amount"
  • Added Armor drop on death, if the player have, or had, any armor

  • Updated ZPAC functionality
  • Updated Workshop updater for servers
  • Updated MP5 to use pistol ammo instead of rifle
  • Updated Game Description from "Zombie Panic! Source" to "ZPS 3.0.2" (Custom servers will show "Custom" at the end automatically)

  • Fixed where FMOD refused to mute itself when ZPS was not in focus (If "Disable audio when not in focus" was enabled)
  • Fixed lobby shuffling bug#2
  • Fixed where the round would end prematurely
  • Fixed where spamming F1 or F2 when joining could cause the server to crash
  • Fixed where StopMP3 wouldn't stop the music if the user would bring up the mainmenu while in game
  • Fixed a bug where the "cl_panicmode 1" would switch to IED, phone or emptyhand if the user had no melee weapon
  • Fixed where "cl_togglewalk 1" didn't work as intended
  • Fixed where zombies would go T-Pose on spawn
  • Fixed side stepping exploit
  • Fixed doors having a large "use cooldown" when opened
  • Fixed where the headshot sound would play if you were on fire
  • Fixed the jump height being the wrong value
  • Fixed crouch jumping adding X more height
  • Fixed weapon recoil for MP5, M4 and AK47
  • Fixed barricade props having too much physresistance
  • Increased the damage for all survivor melee weapons
  • Removed spectate and fade commands
  • Reduced the human's gibs from 33 to 11
  • Reduced the headshot damage for zombie arms

AngelScript
  • Added hook ClientConnectedToServer
  • Added hook OnPlayerSpawn
  • Added hook OnPlayerInfected
  • Added hook OnPlayerInfectedCompleted
  • Added GrabPing() object for CHL2MP_Player@
  • Added GrabValue(PlyValue PlyValue) object for CHL2MP_Player@
  • Added Global object GetRandomPlayer(int iTeam) to grab a random CHL2MP_Player@ from specified team

  • Updated the API ( https://api.zombiepanicsource.com/ )

Maps
  • zps_town
    • Some props updated to static
    • Prop_door_rotating fixes
    • Clipped off barricaded stairs
    • Added a bit more random_ammo entity
    • Some func_door_rotating updated to prop_door_rotating

  • zps_sapidcerebrum
    • Door Fixes
    • Added Doors
    • Zombie Ladder to Light Booth
    • Basement fixes
    • Camera adjustment in lobby (camera was buried)

  • zpo_shreddingfield
    • Removed last ZM spawn inside the building

  • zpo_subway
    • Fixed control room buttons not starting locked
    • Added filters and branches to make sure those buttons are unusable until the right time.
    • Fixed issue where the easter egg door would block off the vent path above it.

  • zpo_tanker
    • Reduced the C4 timer by 1 minute
    • Changed 2 non breakable doors to breakable state @ the lower levels
    • Added 1 more door in the lower levels
    • Added pistol ammo and medkits at the island

  • zpo_keretti
    • Fixed where the last objective was activated prematurely

Check our latest announcement about v3.0 update here:
http://steamcommunity.com/games/zps/announcements/detail/2818553429468545226
Follow us on social media at:
Dec 15, 2017
Zombie Panic! Source - JonnyBoy0719
Public Test Server
While ZPS was being updated to 3.0.2, people playing on 3.0.1 could join the 3.0.2 server, and test our latest changes, and give feedback in real time. These tests are announced on our Discord Server.


Code
  • Added ability to drop half of your armor when using "Half Mag Amount"
  • Added Armor drop on death, if the player have, or had, any armor

  • Updated ZPAC functionality
  • Updated Workshop updater for servers
  • Updated MP5 to use pistol ammo instead of rifle
  • Updated Game Description from "Zombie Panic! Source" to "ZPS 3.0.2" (Custom servers will show "Custom" at the end automatically)

  • Fixed where FMOD refused to mute itself when ZPS was not in focus (If "Disable audio when not in focus" was enabled)
  • Fixed lobby shuffling bug#2
  • Fixed where the round would end prematurely
  • Fixed where spamming F1 or F2 when joining could cause the server to crash
  • Fixed where StopMP3 wouldn't stop the music if the user would bring up the mainmenu while in game
  • Fixed a bug where the "cl_panicmode 1" would switch to IED, phone or emptyhand if the user had no melee weapon
  • Fixed where "cl_togglewalk 1" didn't work as intended
  • Fixed where zombies would go T-Pose on spawn
  • Fixed side stepping exploit
  • Fixed doors having a large "use cooldown" when opened
  • Fixed where the headshot sound would play if you were on fire
  • Fixed the jump height being the wrong value
  • Fixed crouch jumping adding X more height
  • Fixed weapon recoil for MP5, M4 and AK47
  • Fixed barricade props having too much physresistance
  • Increased the damage for all survivor melee weapons
  • Removed spectate and fade commands
  • Reduced the human's gibs from 33 to 11
  • Reduced the headshot damage for zombie arms

AngelScript
  • Added hook ClientConnectedToServer
  • Added hook OnPlayerSpawn
  • Added hook OnPlayerInfected
  • Added hook OnPlayerInfectedCompleted
  • Added GrabPing() object for CHL2MP_Player@
  • Added GrabValue(PlyValue PlyValue) object for CHL2MP_Player@
  • Added Global object GetRandomPlayer(int iTeam) to grab a random CHL2MP_Player@ from specified team

  • Updated the API ( https://api.zombiepanicsource.com/ )

Maps
  • zps_town
    • Some props updated to static
    • Prop_door_rotating fixes
    • Clipped off barricaded stairs
    • Added a bit more random_ammo entity
    • Some func_door_rotating updated to prop_door_rotating

  • zps_sapidcerebrum
    • Door Fixes
    • Added Doors
    • Zombie Ladder to Light Booth
    • Basement fixes
    • Camera adjustment in lobby (camera was buried)

  • zpo_shreddingfield
    • Removed last ZM spawn inside the building

  • zpo_subway
    • Fixed control room buttons not starting locked
    • Added filters and branches to make sure those buttons are unusable until the right time.
    • Fixed issue where the easter egg door would block off the vent path above it.

  • zpo_tanker
    • Reduced the C4 timer by 1 minute
    • Changed 2 non breakable doors to breakable state @ the lower levels
    • Added 1 more door in the lower levels
    • Added pistol ammo and medkits at the island

  • zpo_keretti
    • Fixed where the last objective was activated prematurely

Check our latest announcement about v3.0 update here:
http://steamcommunity.com/games/zps/announcements/detail/2818553429468545226
Follow us on social media at:
Dec 12, 2017
Zombie Panic! Source - ♛ Tabajara


It's finally here! It has been a long road, with a lot of obstacles and trials. Our team could not have foreseen the enormous amount of work this update would be when we first set out to bring this game an update it truly deserves. But we kept going because all of you supported us - this update is a testimony to what a dedicated community such as ours can achieve!


You can read the entire v3.0 Changelog HERE.
And the v3.0.1 Changelog HERE.



Or check our Frequently Asked Questions thread for more information about the v3.0 update, or ask us any questions.


We'll need your help!

In our last announcement, we explained how many problems we ran into with code that was ported over from ZPS v2.4, and that it forced us to rewrite many sections of code in attempt to get things working properly. We had very little time to playtest these changes before release, and we even had to make last-minute fixes/changes - which means it's very likely that there will be bugs/issues that we weren't aware of.

In order for us to fix these issues, we'll need your help reporting them to us!

There's two ways to report bugs or issues to us:
  1. Start a discussion on our Steam Community Hub's Discussion Boards under the Bug Reports & Issues sub-forum.
  2. Post a thread on our new official website's forums in the appropriate sub-forum under Bug Reports & Issues.

We've already received a ton of useful reports from all of you, and we've even been there in-game with you to witness some of these issues ourselves. Many of them have been fixed, and we're working on fixing even more of them. Thanks for all of your help, please keep the feedback coming!


SourceMod Banned due to Security Breach!

Due to a high security breach regarding our gamebans, we've come to the decision that SourceMod will now be fully banned from being used in Zombie Panic! Source. This ban will likely be permanent, because users can perform extremely malicious actions with the aid of SourceMod, and this absolutely cannot be allowed to happen. If these issues with SourceMod ever get addressed, then perhaps we can revert the ban, until then this ban will be permanent.

This breach would allow users to spoof their own SteamIDs, completely bypassing our gamebans, as well as server bans. Besides being completely immoral, this is also against the Steam Subscriber Agreement (SSA), and Steam Online Conduct (SOC). Any users found to be doing this will be reported to Valve by us, and have their accounts completely banned.

If you encounter anyone abusing this cheat/exploit, please gather evidence (preferably video from in-game) proving that this occurred, as well as a link to their Steam Profile, and any other pics or links that might be necessary. E-mail them to us at "support@zombiepanicsource.com".


We've decided to postpone the implementation of this ban for 3 weeks in order to give you all time to program your plugins in AngelScript. You may currently be unable to do some of the things required for your plugins to work, but AngelScript is still very early in its implementation into ZPS. You can send us your requests and suggestions for new hooks for your plugins under the Ideas & Suggestions sub-forums on either our Steam Community Hub Discussion Boards, or our new official forums.

We're very sorry to have to punish all of you because of the actions of a few. But due to the amount of malicious things one could do with SourceMod, this was the only option we had to completely solve the problem. We hope that you all understand, we didn't want to do this, but because of Uncle Fred we've been forced to.


Addressing Abusive Behavior Within Our Community

With the v3.0 update will come the removal of several community members who have been proven extremely abusive and disruptive beyond forgivable measure. These members will have their accounts permanently banned from playing Zombie Panic! Source with this update (in a few weeks once we kill SourceMod). We'll also be prepared to take action regarding any similar situations that occur in the future, should it be necessary.

Most notably of these members is (SL) Uncle Fred, owner of the SL CABIN and SL COMMUNITY servers. He spoofed his and others Steam IDs to get them unbanned from the game (the reason we've had to ban SourceMod). He was also proven, through a large community investigation, to be the main culprit behind the ocean of server attacks that have hit servers all over the community over the past years. This was done by taking advantage of an exploit related to the server's RCON (Remote Control) port on the Source 2007 Engine.

An extraordinary amount of evidence was collected and brought to us to review. Our team agreed that it proved him guilty, thus we made the decision to permanently ban him from playing ZPS. We have also permanently banned other community members who were proven to be abusing this exploit too.

We understand that this is a controversial decision as it jeopardizes the future of the SL servers, where a lot of players go to play. That is why we invite you all to review and discuss the evidence that we can publicly share. Please be sure not to violate Steam Rules & Guidelines when posting - we may have been a bit lenient when these posts were made due to the situation, but we will be stricter this time. We don't want there to be any arguing, or rude/inappropriate posts made regarding this subject.

We also advise that you stay away from Uncle Fred, and his servers. Because by playing there you are inadvertently supporting his actions, and behavior - which have caused great harm to the community, and will certainly continue to do so. This is your community, and it is what you make it. We urge you all to protest against Uncle Fred and the SL servers for his malicious, unforgivable actions.


We want to thank every single one of you who have helped in bringing this behavior to justice. We specifically want to show our deep gratitude to Silence and Janaz Leonheart, of the now late Vertigo Gaming Community, for helping us understand and fix the exploit, as well as helping the community protect their servers against the attacks. We sincerely apologize for not acting on this matter sooner.


Achievements

It's important to note that we've included a number of conditions that must be met in order for the achievements to be enabled. This is to prevent players from gaining an unfair advantage in earning them through custom content, such as maps or gameplay modifying plugins.

Since the achievements are designed around official content, we simply can't vouch for the balance being proper in custom maps, or on servers with modified gameplay. Therefore, the achievements can only be unlocked while playing on unmodified official maps (with unmodified map scripts).

We've created this thread to explain what those conditions are, and to answer any questions you may have about them.


Review Us!

After playing v3.0, tell us your opinion about the changes by reviewing Zombie Panic! Source!

Or share your opinion with us in a thread, either on our Steam Community Hub Discussion Boards, or on our new official forums.

Ideas and suggestions can also be shared with us on our Steam Community Hub Discussion Boards, or on our new official forums!

Feedback and suggestions are exactly what turned ZPS into what it is today, and your opinions will continue to help mold this game during our journey into the future together! We look forward to hearing your opinion!


AngelScript Plugins

We understand that the capability of AngelScript, and the amount of available plugins are pretty limited right now. But AngelScript is very early in its implementation into ZPS, there will be many more improvements to come. We'll be awaiting your requests and suggestions for new plugins (as long as they fit stock gameplay or we see a use for them, if not perhaps someone else from the community will create it for you), and hooks required to create your own plugins.

These requests and suggestions can be shared with us on our Steam Community Hub Discussion Boards, or on our new official forums!

We also have a Plugins sub-forum on our new official forums where you can share your plugins with the community!

You can view the ZPS AngelScript API here, to see the list of currently available hooks.


ModDB's 2017 MOTY Awards

Phase 1 of the ModDB 2017 Mod of the Year Awards has ended, and Phase 2 has begun. This means the Top 100 have been selected, and there will be another 10 days of voting to determine the victor of 2017!

Last year we ranked in at # 85, and we made it into the Top 100 again this year thanks to all of you! We're very grateful to have such an amazing and supportive community! But we're going to need your help again this year ranking better in Phase 2, let's see if we can do it!

Please vote for us again, but don't forget about your other favorite mods! Voting will enter you into the draw to win games from their #modlove collection.





Tell your friends that Zombie Panic! is back from the dead!

See you in-game,

- Zombie Panic! Development Team

Follow us on social media at:
Dec 12, 2017
Zombie Panic! Source - Tabajara


It's finally here! It has been a long road, with a lot of obstacles and trials. Our team could not have foreseen the enormous amount of work this update would be when we first set out to bring this game an update it truly deserves. But we kept going because all of you supported us - this update is a testimony to what a dedicated community such as ours can achieve!


You can read the entire v3.0 Changelog HERE.
And the v3.0.1 Changelog HERE.



Or check our Frequently Asked Questions thread for more information about the v3.0 update, or ask us any questions.


We'll need your help!

In our last announcement, we explained how many problems we ran into with code that was ported over from ZPS v2.4, and that it forced us to rewrite many sections of code in attempt to get things working properly. We had very little time to playtest these changes before release, and we even had to make last-minute fixes/changes - which means it's very likely that there will be bugs/issues that we weren't aware of.

In order for us to fix these issues, we'll need your help reporting them to us!

There's two ways to report bugs or issues to us:
  1. Start a discussion on our Steam Community Hub's Discussion Boards under the Bug Reports & Issues sub-forum.
  2. Post a thread on our new official website's forums in the appropriate sub-forum under Bug Reports & Issues.

We've already received a ton of useful reports from all of you, and we've even been there in-game with you to witness some of these issues ourselves. Many of them have been fixed, and we're working on fixing even more of them. Thanks for all of your help, please keep the feedback coming!


SourceMod Banned due to Security Breach!

Due to a high security breach regarding our gamebans, we've come to the decision that SourceMod will now be fully banned from being used in Zombie Panic! Source. This ban will likely be permanent, because users can perform extremely malicious actions with the aid of SourceMod, and this absolutely cannot be allowed to happen. If these issues with SourceMod ever get addressed, then perhaps we can revert the ban, until then this ban will be permanent.

This breach would allow users to spoof their own SteamIDs, completely bypassing our gamebans, as well as server bans. Besides being completely immoral, this is also against the Steam Subscriber Agreement (SSA), and Steam Online Conduct (SOC). Any users found to be doing this will be reported to Valve by us, and have their accounts completely banned.

If you encounter anyone abusing this cheat/exploit, please gather evidence (preferably video from in-game) proving that this occurred, as well as a link to their Steam Profile, and any other pics or links that might be necessary. E-mail them to us at "support@zombiepanicsource.com".


We've decided to postpone the implementation of this ban for 3 weeks in order to give you all time to program your plugins in AngelScript. You may currently be unable to do some of the things required for your plugins to work, but AngelScript is still very early in its implementation into ZPS. You can send us your requests and suggestions for new hooks for your plugins under the Ideas & Suggestions sub-forums on either our Steam Community Hub Discussion Boards, or our new official forums.

We're very sorry to have to punish all of you because of the actions of a few. But due to the amount of malicious things one could do with SourceMod, this was the only option we had to completely solve the problem. We hope that you all understand, we didn't want to do this, but because of Uncle Fred we've been forced to.


Addressing Abusive Behavior Within Our Community

With the v3.0 update will come the removal of several community members who have been proven extremely abusive and disruptive beyond forgivable measure. These members will have their accounts permanently banned from playing Zombie Panic! Source with this update (in a few weeks once we kill SourceMod). We'll also be prepared to take action regarding any similar situations that occur in the future, should it be necessary.

Most notably of these members is (SL) Uncle Fred, owner of the SL CABIN and SL COMMUNITY servers. He spoofed his and others Steam IDs to get them unbanned from the game (the reason we've had to ban SourceMod). He was also proven, through a large community investigation, to be the main culprit behind the ocean of server attacks that have hit servers all over the community over the past years. This was done by taking advantage of an exploit related to the server's RCON (Remote Control) port on the Source 2007 Engine.

An extraordinary amount of evidence was collected and brought to us to review. Our team agreed that it proved him guilty, thus we made the decision to permanently ban him from playing ZPS. We have also permanently banned other community members who were proven to be abusing this exploit too.

We understand that this is a controversial decision as it jeopardizes the future of the SL servers, where a lot of players go to play. That is why we invite you all to review and discuss the evidence that we can publicly share. Please be sure not to violate Steam Rules & Guidelines when posting - we may have been a bit lenient when these posts were made due to the situation, but we will be stricter this time. We don't want there to be any arguing, or rude/inappropriate posts made regarding this subject.

We also advise that you stay away from Uncle Fred, and his servers. Because by playing there you are inadvertently supporting his actions, and behavior - which have caused great harm to the community, and will certainly continue to do so. This is your community, and it is what you make it. We urge you all to protest against Uncle Fred and the SL servers for his malicious, unforgivable actions.


We want to thank every single one of you who have helped in bringing this behavior to justice. We specifically want to show our deep gratitude to Silence and Janaz Leonheart, of the now late Vertigo Gaming Community, for helping us understand and fix the exploit, as well as helping the community protect their servers against the attacks. We sincerely apologize for not acting on this matter sooner.


Achievements

It's important to note that we've included a number of conditions that must be met in order for the achievements to be enabled. This is to prevent players from gaining an unfair advantage in earning them through custom content, such as maps or gameplay modifying plugins.

Since the achievements are designed around official content, we simply can't vouch for the balance being proper in custom maps, or on servers with modified gameplay. Therefore, the achievements can only be unlocked while playing on unmodified official maps (with unmodified map scripts).

We've created this thread to explain what those conditions are, and to answer any questions you may have about them.


Review Us!

After playing v3.0, tell us your opinion about the changes by reviewing Zombie Panic! Source!

Or share your opinion with us in a thread, either on our Steam Community Hub Discussion Boards, or on our new official forums.

Ideas and suggestions can also be shared with us on our Steam Community Hub Discussion Boards, or on our new official forums!

Feedback and suggestions are exactly what turned ZPS into what it is today, and your opinions will continue to help mold this game during our journey into the future together! We look forward to hearing your opinion!


AngelScript Plugins

We understand that the capability of AngelScript, and the amount of available plugins are pretty limited right now. But AngelScript is very early in its implementation into ZPS, there will be many more improvements to come. We'll be awaiting your requests and suggestions for new plugins (as long as they fit stock gameplay or we see a use for them, if not perhaps someone else from the community will create it for you), and hooks required to create your own plugins.

These requests and suggestions can be shared with us on our Steam Community Hub Discussion Boards, or on our new official forums!

We also have a Plugins sub-forum on our new official forums where you can share your plugins with the community!

You can view the ZPS AngelScript API here, to see the list of currently available hooks.


ModDB's 2017 MOTY Awards

Phase 1 of the ModDB 2017 Mod of the Year Awards has ended, and Phase 2 has begun. This means the Top 100 have been selected, and there will be another 10 days of voting to determine the victor of 2017!

Last year we ranked in at # 85, and we made it into the Top 100 again this year thanks to all of you! We're very grateful to have such an amazing and supportive community! But we're going to need your help again this year ranking better in Phase 2, let's see if we can do it!

Please vote for us again, but don't forget about your other favorite mods! Voting will enter you into the draw to win games from their #modlove collection.





Tell your friends that Zombie Panic! is back from the dead!

See you in-game,

- Zombie Panic! Development Team

Follow us on social media at:
Dec 11, 2017
Zombie Panic! Source - JonnyBoy0719
Update: We're re-releasing a new patch with additional fixes for the annoying shuffle bug, zpo_keretti regarding the radio obj and updates for ZP Anti Cheat (ZPAC)

Code
  • Fixed an exploit where if you spammed F1, or F2, you it would skip some functions
  • Fixed an exploit with explode and kill commands
  • Fixed where gagging someone didn't work
  • Fixed where vote ban and vote gag would crash the server if the client has left the game beforehand
  • Fixed VR related crash (Steam VR will still show when going to the Options, nothing we can do about that)
  • Fixed where the score board would cause a crash if it wasn't fully initialized
  • Fixed admin gag and ungag timer values
  • Fixed where Game Instructor would cause server to freak out with 17 or more players.
  • Fixed where cl_playerspraydisable would ignore if it was disabled
  • Fixed where on round end, it would print "Survivor Win" even tho the survivor(s) died
  • Fixed the music volume bar not setting the music volume properly
  • Fixed a vulnerable security issue, that could overwrite VAC or GameBans.
  • Fixed crosshair convar not working properly

AngelScript
  • Updated Engine.EmitSound to play from the player and not from the world, and fixed the dB levels
  • Added forward function HL2MPRulesInitialize()
  • Added Globals.CurTime

Maps
  • zpo_subway
    • Moved I/O for plan B door to different ent hopefully fixed premature opening
    • Changed security room door to a breakable prop_door_rotating
    • Changed obj list text to Train Leaves Very Soon insted of Few Minutes

  • zpo_zomboeing
    • Scaled back capturepoint speed multipliers cuz they were too fast
    • Changed scripting on starting zombie spawns in conveyor area to work more betterz
    • Fixed texture on police tape

  • zpo_tanker
    • Added player respawn delay, which automatically updates on playercount

  • zpo_keretti
    • Fixed two granades getting stuck on the truck.
    • Fixed one minor bug on final obj trigger escape/win.

  • zps_deadend
    • Fixed police line brush not being not solid

  • zps_keretti
    • Fixed two doors stuck at same location in second floor offices.
    • Fixed soundscapes not playing
    • Updated fire sounds at zombie spawn.

  • zps_policestation
    • Adjusted some zombie spawns
    • Tweaked AS balance script
    • Update the loading screen and changed spawn point of observer camera

  • zps_sapidcerebrum
    • Fixed zombie spawn doors
    • Fixed the elevator
    • Fixed the missing texture in the conference room
    • Disabled the shadows for the curtains in the costume shop

Models
  • Fixed models/custom/aircondition.mdl reading a broken VMT

Weapons
  • Updated weapon_chair animations
  • Updated weapon_shovel and weapon_sledgehammer attack rate (Reduced by 1 seoond)
Dec 11, 2017
Zombie Panic! Source - JonnyBoy0719
Update: We're re-releasing a new patch with additional fixes for the annoying shuffle bug, zpo_keretti regarding the radio obj and updates for ZP Anti Cheat (ZPAC)

Code
  • Fixed an exploit where if you spammed F1, or F2, you it would skip some functions
  • Fixed an exploit with explode and kill commands
  • Fixed where gagging someone didn't work
  • Fixed where vote ban and vote gag would crash the server if the client has left the game beforehand
  • Fixed VR related crash (Steam VR will still show when going to the Options, nothing we can do about that)
  • Fixed where the score board would cause a crash if it wasn't fully initialized
  • Fixed admin gag and ungag timer values
  • Fixed where Game Instructor would cause server to freak out with 17 or more players.
  • Fixed where cl_playerspraydisable would ignore if it was disabled
  • Fixed where on round end, it would print "Survivor Win" even tho the survivor(s) died
  • Fixed the music volume bar not setting the music volume properly
  • Fixed a vulnerable security issue, that could overwrite VAC or GameBans.
  • Fixed crosshair convar not working properly

AngelScript
  • Updated Engine.EmitSound to play from the player and not from the world, and fixed the dB levels
  • Added forward function HL2MPRulesInitialize()
  • Added Globals.CurTime

Maps
  • zpo_subway
    • Moved I/O for plan B door to different ent hopefully fixed premature opening
    • Changed security room door to a breakable prop_door_rotating
    • Changed obj list text to Train Leaves Very Soon insted of Few Minutes

  • zpo_zomboeing
    • Scaled back capturepoint speed multipliers cuz they were too fast
    • Changed scripting on starting zombie spawns in conveyor area to work more betterz
    • Fixed texture on police tape

  • zpo_tanker
    • Added player respawn delay, which automatically updates on playercount

  • zpo_keretti
    • Fixed two granades getting stuck on the truck.
    • Fixed one minor bug on final obj trigger escape/win.

  • zps_deadend
    • Fixed police line brush not being not solid

  • zps_keretti
    • Fixed two doors stuck at same location in second floor offices.
    • Fixed soundscapes not playing
    • Updated fire sounds at zombie spawn.

  • zps_policestation
    • Adjusted some zombie spawns
    • Tweaked AS balance script
    • Update the loading screen and changed spawn point of observer camera

  • zps_sapidcerebrum
    • Fixed zombie spawn doors
    • Fixed the elevator
    • Fixed the missing texture in the conference room
    • Disabled the shadows for the curtains in the costume shop

Models
  • Fixed models/custom/aircondition.mdl reading a broken VMT

Weapons
  • Updated weapon_chair animations
  • Updated weapon_shovel and weapon_sledgehammer attack rate (Reduced by 1 seoond)
Zombie Panic! Source - JonnyBoy0719
It has been awhile since Zombie Panic! Source got it's major update, but after such a long wait, it's finally here! We have all enjoyed v2.4, but everything has to come to an end, but this time, it's for the better.


Disclaimer
Windows XP Support
Windows XP is no longer supported in Zombie Panic! Source because of it's binaries and some third party libraries being used are not compatible with Windows XP.
In order to play Zombie Panic! Source, you can either upgrade your computer or use another one that runs Windows Vista or higher.

We're deeply sorry about this issue.

Zombie Panic! Dev Team


General
  • Rebuilt ZPS from scratch using Source SDK 2013 MP Branch
  • Switched the install directory to 'Zombie Panic! Source'

Code
  • Added DiscordRPC support
  • Added character: Pedro Rodriguez
  • Added Steam achievements
  • Added survivors bios
  • Added loading logo video
  • Added zombie shader
  • Added AngelScript support
  • Added Linux dedicated server support
  • Added AFK manager system
  • Added built-in admin. system for server owners
  • Added Cascaded Shadow Mapping (CSM) (DirectX 9.0c and higher only)
  • Added optional anti-panic rush
  • Added Steam Workshop support
  • Added breakable doors entity
  • Fixed critical memory leak
  • Fixed security issues reported by many Steam users
  • Improved body hit registration
  • Updated the information when the player looks at their teammates
  • Updated how random_ entities spawn system works
  • Updated VBSP and VRAD compilers for maps
  • Updated Infection system

Particles
  • Added gun smokes
  • Added IED and grenade explosion particles
  • Updated muzzle flashes
  • Updated bullet impact effects

Animations
  • Updated survivor animations
  • Updated all melee animations
  • Updated and fixed firearms animations

UI
  • Added character selection
  • Added vote system (similar to Left 4 Dead 2)
  • Added game Instructor
  • Added ZP Options
  • Updated main menu
  • Updated loading screen
  • Updated score board
  • Updated kill and microphone icons, and game tips

Gamemodes
  • Updated Hardcore
  • Removed ZPA

Maps
  • Added zph_pithole
  • Added zpo_frozenheart
  • Added zpo_zomboeing
  • Updated zpo_aquatica
  • Updated zpo_biotec
  • Updated zpo_corpsington
  • Updated zpo_harvest
  • Updated zpo_keretti
  • Updated zpo_murksville
  • Updated zpo_shreddingfield
  • Updated zpo_subway
  • Updated zpo_tanker
  • Updated zps_asylum
  • Updated zps_blackout
  • Updated zps_cinema
  • Updated zps_clubzombo
  • Updated zps_corpsington
  • Updated zps_deadend
  • Updated zps_hauned
  • Updated zps_keretti
  • Updated zps_nightmare
  • Updated zps_policestation
  • Updated zps_ruralpanic
  • Updated zps_sapidcerebrum
  • Updated zps_silence
  • Updated zps_thrillvile
  • Updated zps_town
  • Updated zps_underground
  • Removed zpa_badbayou
  • Removed zpo_haunted
  • Removed zpa_town

Misc
  • Added VPK format files
  • Added ZPS console commands:
    • status_full
    • zps_anti_bunnyjump
    • zps_anti_panicrush
    • zps_hardcore
    • zps_hardcore_infection_chance
    • zps_hardcore_pillscure
    • zps_hardcore_rounds
    • zps_infection_chance
    • zps_map
    • zps_objective_rounds
    • zps_survival_rounds
    • zps_teambalance
    • zps_testmode_limitweapons
    • zps_waitingforplayersmode
    • zps_shoottrough
    • zps_afk_time
    • zps_afk_time_lobby

  • Updated ZPS Hammer entities:
    • logic_rounds
    • logic_player_manager
    • logic_hardcoretimer
    • logic_wincounter
    • logic_playercounter
    • logic_music
    • logic_script
    • func_precipitation
    • trigger_playercount
    • trigger_barricade
    • trigger_health
    • trigger_nojump
    • trigger_infect
    • trigger_uninfect
    • trigger_escape
    • trigger_capturepoint_zp
    • info_player_carrier
    • info_beacon
    • ambient_generic
    • item_armor (removed item_battery)
    • item_delivery
    • item_ammo_pistol
    • item_ammo_rifle
    • item_ammo_shotgun
    • item_ammo_revolver
    • filter_activator_team
    • filter_activator_type
    • prop_barricade
    • weapons_limit
    • random_ammo
    • random_any
    • random_def
    • random_weapon
    • random_firearms
    • random_melee
    • random_pistol
    • random_rifle
    • random_shotrev
    • game_text

  • Updated ammo boxes texture
  • Updated rain particle
  • Updated sv_alltalk console command
  • Updated random_*, item_ammo_* and weapon_* spawn entities
  • Updated all textures to use the new Shader System
  • Updated Hammer FGD's
  • Updated mod events
  • Updated VGUI
  • Updated plenty of models to support prop_static
  • Fixed many texture issues and other visual glitches

Sound
  • Added FMODEx middleware to handle the musics
  • Added CELT audio codec currently in use in TF2 and CS:GO
  • Added Carrier footsteps
  • Added 3 new soundtracks
  • Added zombie sound cues (Roar and Spotting)
  • Added new soundscapes
  • Added Objective mode soundcues (when escaping and reaching timelimit)
  • Added level specific sounddesign for zpo_frozenheart(Objective sound cue and soundeffects, item_deliver sound effects, event soundtrack)
  • Added level specific sounddesign for zpo_zomboeing(event soundtrack and objective sound cue)
  • Improved Steam Voice support
  • Improved M4 and Winchester reload sounds
  • Improved metal and wood melee weapons dropping sounds
  • Updated infection sound

Weapons
  • Added weapon_pipewrench
  • Added weapon_wrench
  • Added holster animations for melees
  • Added holster animation for IED and grenade
  • Added unload pistol animations
  • Added (fixed) recoil system for firearm weaponry
  • Updated weapon_spanner UV and textures
  • Updated weapon_pot textures
  • Updated weapon_fryingpan textures
  • Updated weapon_mp5 origin placement
  • Updated item_deliver glow system
  • Fixed weapon_frag duplication exploit

Humans
  • Added sharing ammo and weapon directly feature (press the drop button)
  • Added color type at player's name scaled by their HP
  • Added bullet teammate penetration (optional by server owner)
  • Added flashlight icon
  • Updated movement speed
  • Fixed where the max and current speed could be overwritten by external means

Zombies
  • Added Carrier feature: spotting ability
  • Added optional zombie respawn delay
  • Added zombie movement penalty when being shot in the leg
  • Adjusted zombie movement speed
  • Improved Carrier roar's glow effect
  • Updated zombie vision
  • Updated carrier textures and rig
  • Removed knockback in mid-air
  • Fixed where the max and current speed could be overwritten by external means
Zombie Panic! Source - JonnyBoy0719
It has been awhile since Zombie Panic! Source got it's major update, but after such a long wait, it's finally here! We have all enjoyed v2.4, but everything has to come to an end, but this time, it's for the better.


Disclaimer
Windows XP Support
Windows XP is no longer supported in Zombie Panic! Source because of it's binaries and some third party libraries being used are not compatible with Windows XP.
In order to play Zombie Panic! Source, you can either upgrade your computer or use another one that runs Windows Vista or higher.

We're deeply sorry about this issue.

Zombie Panic! Dev Team


General
  • Rebuilt ZPS from scratch using Source SDK 2013 MP Branch
  • Switched the install directory to 'Zombie Panic! Source'

Code
  • Added DiscordRPC support
  • Added character: Pedro Rodriguez
  • Added Steam achievements
  • Added survivors bios
  • Added loading logo video
  • Added zombie shader
  • Added AngelScript support
  • Added Linux dedicated server support
  • Added AFK manager system
  • Added built-in admin. system for server owners
  • Added Cascaded Shadow Mapping (CSM) (DirectX 9.0c and higher only)
  • Added optional anti-panic rush
  • Added Steam Workshop support
  • Added breakable doors entity
  • Fixed critical memory leak
  • Fixed security issues reported by many Steam users
  • Improved body hit registration
  • Updated the information when the player looks at their teammates
  • Updated how random_ entities spawn system works
  • Updated VBSP and VRAD compilers for maps
  • Updated Infection system

Particles
  • Added gun smokes
  • Added IED and grenade explosion particles
  • Updated muzzle flashes
  • Updated bullet impact effects

Animations
  • Updated survivor animations
  • Updated all melee animations
  • Updated and fixed firearms animations

UI
  • Added character selection
  • Added vote system (similar to Left 4 Dead 2)
  • Added game Instructor
  • Added ZP Options
  • Updated main menu
  • Updated loading screen
  • Updated score board
  • Updated kill and microphone icons, and game tips

Gamemodes
  • Updated Hardcore
  • Removed ZPA

Maps
  • Added zph_pithole
  • Added zpo_frozenheart
  • Added zpo_zomboeing
  • Updated zpo_aquatica
  • Updated zpo_biotec
  • Updated zpo_corpsington
  • Updated zpo_harvest
  • Updated zpo_keretti
  • Updated zpo_murksville
  • Updated zpo_shreddingfield
  • Updated zpo_subway
  • Updated zpo_tanker
  • Updated zps_asylum
  • Updated zps_blackout
  • Updated zps_cinema
  • Updated zps_clubzombo
  • Updated zps_corpsington
  • Updated zps_deadend
  • Updated zps_hauned
  • Updated zps_keretti
  • Updated zps_nightmare
  • Updated zps_policestation
  • Updated zps_ruralpanic
  • Updated zps_sapidcerebrum
  • Updated zps_silence
  • Updated zps_thrillvile
  • Updated zps_town
  • Updated zps_underground
  • Removed zpa_badbayou
  • Removed zpo_haunted
  • Removed zpa_town

Misc
  • Added VPK format files
  • Added ZPS console commands:
    • status_full
    • zps_anti_bunnyjump
    • zps_anti_panicrush
    • zps_hardcore
    • zps_hardcore_infection_chance
    • zps_hardcore_pillscure
    • zps_hardcore_rounds
    • zps_infection_chance
    • zps_map
    • zps_objective_rounds
    • zps_survival_rounds
    • zps_teambalance
    • zps_testmode_limitweapons
    • zps_waitingforplayersmode
    • zps_shoottrough
    • zps_afk_time
    • zps_afk_time_lobby

  • Updated ZPS Hammer entities:
    • logic_rounds
    • logic_player_manager
    • logic_hardcoretimer
    • logic_wincounter
    • logic_playercounter
    • logic_music
    • logic_script
    • func_precipitation
    • trigger_playercount
    • trigger_barricade
    • trigger_health
    • trigger_nojump
    • trigger_infect
    • trigger_uninfect
    • trigger_escape
    • trigger_capturepoint_zp
    • info_player_carrier
    • info_beacon
    • ambient_generic
    • item_armor (removed item_battery)
    • item_delivery
    • item_ammo_pistol
    • item_ammo_rifle
    • item_ammo_shotgun
    • item_ammo_revolver
    • filter_activator_team
    • filter_activator_type
    • prop_barricade
    • weapons_limit
    • random_ammo
    • random_any
    • random_def
    • random_weapon
    • random_firearms
    • random_melee
    • random_pistol
    • random_rifle
    • random_shotrev
    • game_text

  • Updated ammo boxes texture
  • Updated rain particle
  • Updated sv_alltalk console command
  • Updated random_*, item_ammo_* and weapon_* spawn entities
  • Updated all textures to use the new Shader System
  • Updated Hammer FGD's
  • Updated mod events
  • Updated VGUI
  • Updated plenty of models to support prop_static
  • Fixed many texture issues and other visual glitches

Sound
  • Added FMODEx middleware to handle the musics
  • Added CELT audio codec currently in use in TF2 and CS:GO
  • Added Carrier footsteps
  • Added 3 new soundtracks
  • Added zombie sound cues (Roar and Spotting)
  • Added new soundscapes
  • Added Objective mode soundcues (when escaping and reaching timelimit)
  • Added level specific sounddesign for zpo_frozenheart(Objective sound cue and soundeffects, item_deliver sound effects, event soundtrack)
  • Added level specific sounddesign for zpo_zomboeing(event soundtrack and objective sound cue)
  • Improved Steam Voice support
  • Improved M4 and Winchester reload sounds
  • Improved metal and wood melee weapons dropping sounds
  • Updated infection sound

Weapons
  • Added weapon_pipewrench
  • Added weapon_wrench
  • Added holster animations for melees
  • Added holster animation for IED and grenade
  • Added unload pistol animations
  • Added (fixed) recoil system for firearm weaponry
  • Updated weapon_spanner UV and textures
  • Updated weapon_pot textures
  • Updated weapon_fryingpan textures
  • Updated weapon_mp5 origin placement
  • Updated item_deliver glow system
  • Fixed weapon_frag duplication exploit

Humans
  • Added sharing ammo and weapon directly feature (press the drop button)
  • Added color type at player's name scaled by their HP
  • Added bullet teammate penetration (optional by server owner)
  • Added flashlight icon
  • Updated movement speed
  • Fixed where the max and current speed could be overwritten by external means

Zombies
  • Added Carrier feature: spotting ability
  • Added optional zombie respawn delay
  • Added zombie movement penalty when being shot in the leg
  • Adjusted zombie movement speed
  • Improved Carrier roar's glow effect
  • Updated zombie vision
  • Updated carrier textures and rig
  • Removed knockback in mid-air
  • Fixed where the max and current speed could be overwritten by external means
...

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