Zombie Panic! Source - Tatsur0


ZPS is something we WILL come back to whether it's fixing, polishing, and moving to 2013 or something more. But thought you'd guys would be interested in our update with the just released remake of Biotec and Harvest is not that far behind.

As promised we've released our much anticipated Zombie Panic: Source Biotec Remake (Escape & Hunted Game-Modes), Stone Creek (Escape Game-Mode but in many ways Survival gameplay) the most popular Workshop map now in our Official rotation, our new Melee System that is not only much more user friendly but now with bladed weapons can more than cut off limbs but now decapitate zombies as well!

Of course we updated all existing maps with improvements, optimization, bug fixes, and exploits being removed.

Here is a look at these new maps!

Contagion - Biotec







Once again seek out the experimental vaccine that may hold the key humanities very survival! But it would seem that Biotec security was unable to either handle the horde invading... or was it from within?

Contagion - Stone Creek





With the most subscribers on Workshop and our promise to bring the communities favorites into the Official rotation (with permission of author) we're happy to include the very claustrophobic, classic survival like Escape map "Stone Creek" in our Official list of maps!

Check out what went out in our July update!

July 31st Update - Changelog:
  • Added new map Biotec (Escape & Hunted Game-Modes)
  • Added new map by popularity from Workshop Stone Creek (Escape Game-Mode)
  • Added gasmask objective item that prevents harmful chemicals from affecting player
  • Added gasmask voice muffling for survivors
  • Added Keycard objective item for unlocking security doors
  • Added keycard entity system for mappers
  • Added Zombie Decapitation with bladed weapons (Kabar not included)
  • Updated Melee System (WIP for balance) with decapitation
  • Improved navigation mesh for all existing maps
  • Changes to networking system in an attempt to fix LAN related issues
  • Kill Cam with the above mentioned bladed weapons also decapitate zombies when using stealth kill
  • Fixed weapon holstering issues
  • Fixed exploits, issues, and bugs on all maps from bug reports by the community (Thank you!)

If you missed our IndieDB "Monday Night Indie" with our good friend Dave "Henl3y" Traeger where we got to once again Stream together but this time with our game Contagion check it out!

https://www.youtube.com/watch?v=GD0RW1DKl4E

Also don't forget tomorrow at 7:30PM PST/PDT (GMT - 7:00) we will be returning to our weekly "Friday Frenzy" Stream & Giveaway where we will be playing... Biotec of course! Be sure to be there and follow us on our channel http://www.twitch.tv/tatsur0



We stream our Official Contagion "Friday Frenzy" and/or "Contagious Gaming" via our Twitch.Tv Account at- http://www.twitch.tv/tatsur0 every Friday @ 7:30PM PST/PDT (GMT- 7:00) -Click here for current time- and will pass out one or more free copies of Contagion during the Stream!



Our Free DLC is in the works and coming along nicely and again will include 4 New Characters, 4 New Weapons, 2 New Maps, and 1 new game-mode. There will be other updates before and after as well as a second Free DLC bundle with amount of content not too long after but this in no way impedes our ability to further optimize and improve our game.

He're a look at what we're working on atm -Here-

-The Contagion Team

Zombie Panic! Source - Tatsur0


ZPS is something we WILL come back to whether it's fixing, polishing, and moving to 2013 or something more. But thought you'd guys would be interested in our update with the just released remake of Biotec and Harvest is not that far behind.

As promised we've released our much anticipated Zombie Panic: Source Biotec Remake (Escape & Hunted Game-Modes), Stone Creek (Escape Game-Mode but in many ways Survival gameplay) the most popular Workshop map now in our Official rotation, our new Melee System that is not only much more user friendly but now with bladed weapons can more than cut off limbs but now decapitate zombies as well!

Of course we updated all existing maps with improvements, optimization, bug fixes, and exploits being removed.

Here is a look at these new maps!

Contagion - Biotec







Once again seek out the experimental vaccine that may hold the key humanities very survival! But it would seem that Biotec security was unable to either handle the horde invading... or was it from within?

Contagion - Stone Creek





With the most subscribers on Workshop and our promise to bring the communities favorites into the Official rotation (with permission of author) we're happy to include the very claustrophobic, classic survival like Escape map "Stone Creek" in our Official list of maps!

Check out what went out in our July update!

July 31st Update - Changelog:
  • Added new map Biotec (Escape & Hunted Game-Modes)
  • Added new map by popularity from Workshop Stone Creek (Escape Game-Mode)
  • Added gasmask objective item that prevents harmful chemicals from affecting player
  • Added gasmask voice muffling for survivors
  • Added Keycard objective item for unlocking security doors
  • Added keycard entity system for mappers
  • Added Zombie Decapitation with bladed weapons (Kabar not included)
  • Updated Melee System (WIP for balance) with decapitation
  • Improved navigation mesh for all existing maps
  • Changes to networking system in an attempt to fix LAN related issues
  • Kill Cam with the above mentioned bladed weapons also decapitate zombies when using stealth kill
  • Fixed weapon holstering issues
  • Fixed exploits, issues, and bugs on all maps from bug reports by the community (Thank you!)

If you missed our IndieDB "Monday Night Indie" with our good friend Dave "Henl3y" Traeger where we got to once again Stream together but this time with our game Contagion check it out!

https://www.youtube.com/watch?v=GD0RW1DKl4E

Also don't forget tomorrow at 7:30PM PST/PDT (GMT - 7:00) we will be returning to our weekly "Friday Frenzy" Stream & Giveaway where we will be playing... Biotec of course! Be sure to be there and follow us on our channel http://www.twitch.tv/tatsur0



We stream our Official Contagion "Friday Frenzy" and/or "Contagious Gaming" via our Twitch.Tv Account at- http://www.twitch.tv/tatsur0 every Friday @ 7:30PM PST/PDT (GMT- 7:00) -Click here for current time- and will pass out one or more free copies of Contagion during the Stream!



Our Free DLC is in the works and coming along nicely and again will include 4 New Characters, 4 New Weapons, 2 New Maps, and 1 new game-mode. There will be other updates before and after as well as a second Free DLC bundle with amount of content not too long after but this in no way impedes our ability to further optimize and improve our game.

He're a look at what we're working on atm -Here-

-The Contagion Team

Zombie Panic! Source - Tatsur0


Sorry for the delay. The loss of Kakashi at the age of only 21 came as a shock to all of us and we hope his Family, Friends, and loved ones including the community know how much he was loved back. Some people shine too bright for too short a time.

Yesterday 5-24-2014 morning at 3am, Gianni Duprez, also known as Kakashi, died of heart failure.
He was 21 years old.

He joined Convict Gaming's ZPS community 3 years ago as a regular player on the server. At the beginning he didn't use his mic and would only type. His cheery personality entertained the whole server. Then came a time where he started to use voice chat - everyone loved listening to him, his way of describing things and explaining them made everyone smile. His laughter was infectious.

He became an admin for CvG soon after and all of us can agree he has been one of the best admins we have ever had. He was loyal to the community and to his friends, always proving he had an open ear for every problem.

The next step for him was to become a ZPS Community Leader back in 2013. He always kept his cool, tried to keep his hours up and manage being there for the admins and his wonderful girlfriend that he met in 2012. Everyone knew how much he loved her - he would mention her whenever he could, all of us thought it was endearing.

Kakashi tried to be the best friend he could be, to every single person. He would let you listen to a new song he had found and through his enthusiasm you would start loving the song as well. Whenever you played a game, he would try to join you to share the fun and laughter and if he couldn't, he would always let you know why. Kakashi made sure you knew you were his friend, often letting you know how much you meant to him. He took care of every friendship and so it is this that is going to be missed the most.

He was a happy, hard working, always cheery type of guy and was taken from this world too early.





Sometimes our passion takes hold but our body is not up for the challenge. You have the love and respect of CvG, Zombie Panic: Source, Contagion, and I'm sure many other communities! You will be missed.

-All of us
Zombie Panic! Source - Tabajara


Sorry for the delay. The loss of Kakashi at the age of only 21 came as a shock to all of us and we hope his Family, Friends, and loved ones including the community know how much he was loved back. Some people shine too bright for too short a time.

Yesterday 5-24-2014 morning at 3am, Gianni Duprez, also known as Kakashi, died of heart failure.
He was 21 years old.

He joined Convict Gaming's ZPS community 3 years ago as a regular player on the server. At the beginning he didn't use his mic and would only type. His cheery personality entertained the whole server. Then came a time where he started to use voice chat - everyone loved listening to him, his way of describing things and explaining them made everyone smile. His laughter was infectious.

He became an admin for CvG soon after and all of us can agree he has been one of the best admins we have ever had. He was loyal to the community and to his friends, always proving he had an open ear for every problem.

The next step for him was to become a ZPS Community Leader back in 2013. He always kept his cool, tried to keep his hours up and manage being there for the admins and his wonderful girlfriend that he met in 2012. Everyone knew how much he loved her - he would mention her whenever he could, all of us thought it was endearing.

Kakashi tried to be the best friend he could be, to every single person. He would let you listen to a new song he had found and through his enthusiasm you would start loving the song as well. Whenever you played a game, he would try to join you to share the fun and laughter and if he couldn't, he would always let you know why. Kakashi made sure you knew you were his friend, often letting you know how much you meant to him. He took care of every friendship and so it is this that is going to be missed the most.

He was a happy, hard working, always cheery type of guy and was taken from this world too early.





Sometimes our passion takes hold but our body is not up for the challenge. You have the love and respect of CvG, Zombie Panic: Source, Contagion, and I'm sure many other communities! You will be missed.

-All of us
Zombie Panic! Source - Tatsur0
<center><a href="http://steamcommunity.com/workshop/browse/?appid=238430"><img src="http://www.monochrome-games.com/Media/2014-05-10_SteamWorkshop/Contagion_Workshop_Header2.png"/></a></center>

Today's update was a blast but means a bit more work for us as we've been keeping busy (wait for the gasmask). We no longer have an in-game workshop publishing tool due to the limitations it set. We've updated our ContagionSDK to include our Workshop Publishing Tool which now allows what it couldn't before the option to review your screenshot, update existing addons, update details of addons, and all a modders could hope for. We can add to this later thanks to the setup as well.

<center><a href="http://steamcommunity.com/workshop/browse/?appid=238430"><img src="http://www.monochrome-games.com/Media/2014-05-18_16players/Contagion_SDK_Authoring_Tools.png"/></a>
<a href="http://steamcommunity.com/workshop/browse/?appid=238430"><img src="http://www.monochrome-games.com/Media/2014-05-18_16players/Contagion_Steam_Workshop_Publishing_Tools.png"/></a></center>

With the new PANIC modes we had been testing 16 players using bots. But because we could never get enough ppl together in team due to our small numbers we put it out there and testing was a huge success!

Both Hunted and our Panic Game-Modes support 16 players (our Escape and Extraction game modes do not at this time) and we've got our Official Contagion Gameservers Servers running 16 slots right now (Their is maintenance being done over at GS so there may be stragglers which we'll go over)! Gameservers has updated their options from 8 slots to now being able to rent between 8 and 16 slots.

<center><a href="http://www.gameservers.com/game_servers/contagion.php"><img src="http://www.monochrome-games.com/Media/2014-05-18_16players/Contagion_16player_Gameservers.png"/></a></center>

This is going to require balancing and don't worry the HUD is temporary! Replacements coming soon.

<center><a href="http://www.monochrome-games.com/Media/2014-05-18_16players/Contagion_16players_Screen01.jpg"><img src="http://www.monochrome-games.com/Media/2014-05-18_16players/Contagion_16players_Screen01_th.jpg"/></a></center>

<img src="http://www.monochrome-games.com/Media/2014-05-18_16players/linux_icon.png"/>Also for those who've been patiently been sitting around we want you to know that we will have an update regarding Linux at the end of the month. Michael Brune is working hard solely on the release of both the Server Binaries and Platform! (More on Mac asap!)

May 18th Update - Changelog:

  • Added Hunted and both Panic game-modes the ability to play up to 16 players now
  • Added Contagion Workshop Manager to the ContagionSDK. Removed in-game add-on publisher for favour of better software
  • Added ability for mappers to set different spawn weapons for survivors
  • Tweaked HUD elements to support 16 players on those servers
  • Fixed riot-zombie having female legs for those who picked a female character
  • Fixed issue with first-person hands movement 'lagging' when in dedicated servers
  • Fixes to Barlowe Square nav-mesh, fenced areas and fixed some camping spots

Remember more updates this month and major updates every month of 2014 so keep checking in for more info!

<center><a href="http://store.steampowered.com/app/238430"><img src="http://www.monochrome-games.com/site_images/contagion-now-on-steam.png"></a></center>

He're a look at what we're working on atm - -Here-

<a href="http://store.steampowered.com/app/238430"><img src="http://www.contagion-game.com/site_images/networks/steam.png" width="43" height="33" /></a> <a href="https://www.facebook.com/contagion.game"><img src="http://www.contagion-game.com/site_images/networks/facebook.png" width="34" height="35" /></a> <a href="https://twitter.com/contagion_game"><img src="http://www.contagion-game.com/site_images/networks/twitter.png" width="42" height="31" /></a> <a href="https://www.youtube.com/PlayContagion"><img src="http://www.contagion-game.com/site_images/networks/youtube.png" width="37" height="35" /></a> <a href="http://www.indiedb.com/games/contagion"><img src="http://www.contagion-game.com/site_images/networks/indiedb.png" width="59" height="31" /></a>

-The Contagion Team
Zombie Panic! Source - Tatsur0
<center></center>

Today's update was a blast but means a bit more work for us as we've been keeping busy (wait for the gasmask). We no longer have an in-game workshop publishing tool due to the limitations it set. We've updated our ContagionSDK to include our Workshop Publishing Tool which now allows what it couldn't before the option to review your screenshot, update existing addons, update details of addons, and all a modders could hope for. We can add to this later thanks to the setup as well.

<center>
</center>

With the new PANIC modes we had been testing 16 players using bots. But because we could never get enough ppl together in team due to our small numbers we put it out there and testing was a huge success!

Both Hunted and our Panic Game-Modes support 16 players (our Escape and Extraction game modes do not at this time) and we've got our Official Contagion Gameservers Servers running 16 slots right now (Their is maintenance being done over at GS so there may be stragglers which we'll go over)! Gameservers has updated their options from 8 slots to now being able to rent between 8 and 16 slots.

<center></center>

This is going to require balancing and don't worry the HUD is temporary! Replacements coming soon.

<center></center>

Also for those who've been patiently been sitting around we want you to know that we will have an update regarding Linux at the end of the month. Michael Brune is working hard solely on the release of both the Server Binaries and Platform! (More on Mac asap!)

May 18th Update - Changelog:

  • Added Hunted and both Panic game-modes the ability to play up to 16 players now
  • Added Contagion Workshop Manager to the ContagionSDK. Removed in-game add-on publisher for favour of better software
  • Added ability for mappers to set different spawn weapons for survivors
  • Tweaked HUD elements to support 16 players on those servers
  • Fixed riot-zombie having female legs for those who picked a female character
  • Fixed issue with first-person hands movement 'lagging' when in dedicated servers
  • Fixes to Barlowe Square nav-mesh, fenced areas and fixed some camping spots

Remember more updates this month and major updates every month of 2014 so keep checking in for more info!

<center></center>

He're a look at what we're working on atm - -Here-



-The Contagion Team
Zombie Panic! Source - Tatsur0
<center><a href="http://steamcommunity.com/workshop/browse/?appid=238430"><img src="http://www.monochrome-games.com/Media/2014-05-10_SteamWorkshop/Contagion_Workshop_Header2.png"/></a></center>

Our Contagion Steam Workshop is finally out allowing users to publish their maps and other mods! Be sure to check our Contagion WIKI and visit our Mapping & Modding discussions to share your work before publishing! Worth mentioning we will be adding in an in-game store later for the freelancers, those looking to step into that world, or those who've honed their skills allowing for Unofficial content to be sold (so long as no one is infringing on anyone's work) and possibly including work for Official content (no eta on this just yet).

<center><a href="http://www.monochrome-games.com/Media/2014-05-12_Update/Contagion_Workshop01.jpg"><img src="http://www.monochrome-games.com/Media/2014-05-12_Update/Contagion_Workshop01_th.jpg"/></a>
<a href="http://www.monochrome-games.com/Media/2014-05-12_Update/Contagion_Workshop02.jpg"><img src="http://www.monochrome-games.com/Media/2014-05-12_Update/Contagion_Workshop02_th.jpg"/></a>
<a href="http://www.monochrome-games.com/Media/2014-05-12_Update/Contagion_Workshop03.jpg"><img src="http://www.monochrome-games.com/Media/2014-05-12_Update/Contagion_Workshop03_th.jpg"/></a>
<a href="http://www.monochrome-games.com/Media/2014-05-12_Update/Contagion_Workshop04.jpg"><img src="http://www.monochrome-games.com/Media/2014-05-12_Update/Contagion_Workshop04_th.jpg"/></a></center>

<center><a href="http://store.steampowered.com/app/238430"><img src="http://www.monochrome-games.com/Media/2014-05-12_Update/Contagion_Panic_Game_Modes_Header.jpg"/></a></center>

Which is a perfect combination with our newly released (WIP) much demanded and recently added ZPS inspired "Panic" Game-Modes which right now are working on edited versions of existing maps especially with all the talk of porting maps over via workshop. This does not replace ZPS but we're hoping our veterans will step in and help us in quickly balancing it out. We're looking for enthusiasts in this regard to post in our Panic Specific Discussion

<center><a href="http://www.monochrome-games.com/Media/2014-05-12_Update/cpo_roanokepd.jpg"><img src="http://www.monochrome-games.com/Media/2014-05-12_Update/cpo_roanokepd_th.jpg"/></a>
<a href="http://www.monochrome-games.com/Media/2014-05-12_Update/cpc_cypruspark.jpg"><img src="http://www.monochrome-games.com/Media/2014-05-12_Update/cpc_cypruspark_th.jpg"/></a>
<a href="http://www.monochrome-games.com/Media/2014-05-12_Update/cpc_pioneerexpress.jpg"><img src="http://www.monochrome-games.com/Media/2014-05-12_Update/cpc_pioneerexpress_th.jpg"/></a>
<a href="http://www.monochrome-games.com/Media/2014-05-12_Update/cpc_barlowesquare.jpg"><img src="http://www.monochrome-games.com/Media/2014-05-12_Update/cpc_barlowesquare_th.jpg"/></a></center>

More has been added and more is being added with CE_Biotec nearly done and looking at an early release next month as well as much more every month. There will be balancing and fixes on anything we catch but as you can see we've even improved hit-box code! We are always listening both good & bad and even when we can't see it ourselves we rely on your eyes and comments.

Preview Biotec
<center><a href="http://www.monochrome-games.com/Media/2014-05-12_Update/Contagion_Biotec_Preview01.jpg"><img src="http://www.monochrome-games.com/Media/2014-05-12_Update/Contagion_Biotec_Preview01_th.jpg"/></a>
<a href="http://www.monochrome-games.com/Media/2014-05-12_Update/Contagion_Biotec_Preview02.jpg"><img src="http://www.monochrome-games.com/Media/2014-05-12_Update/Contagion_Biotec_Preview02_th.jpg"/></a>
<a href="http://www.monochrome-games.com/Media/2014-05-12_Update/Contagion_Biotec_Preview03.jpg"><img src="http://www.monochrome-games.com/Media/2014-05-12_Update/Contagion_Biotec_Preview03_th.jpg"/></a></center>

Also keeping up with our Kickstarter backers another has contacted us and requested this golf club!

<center><a href="http://www.monochrome-games.com/Media/2014-05-12_Update/Contagion_KS_Golf_Club.jpg"><img src="http://www.monochrome-games.com/Media/2014-05-12_Update/Contagion_KS_Golf_Club_th.jpg"/></a></center>

May 11th Update - Changelog

  • Added Contagion Steam Workshop and full in-game addon publishing support
  • Added Panic Classic and Objective game-modes
  • Added Panic game-mode to pre-existing maps (look forward to seeing your published maps)
  • Added Riot Zombie as Player Controlled main zombie for Panic game-modes
  • Added Riot Zombie first-person hand textures
  • Added New Zombie Player HUD
  • Added Golf-Club Kick-starter weapon
  • Added Player Zombie 'Command' ability to control a horde that is following you
  • Added Survivor breathing sounds when sprinting
  • Further optimisation to hit-box code to try improve on current system
  • Fixed random survivor changing per round

(UPDATE JUST WENT OUT. Edited announcement to include)

May 12th Update - Changelog

  • Improved zombie pathing on Barlowe Square
  • Fixed Achievements and Key Binds menu elements not being visible
  • Improved code that gets rid of used weapons when their action is complete (e.g. FirstAid Kit)
  • Fixed non-chosen player always being the Riot Zombie in Panic game-modes
  • Fixed flashlight sound repeating, when on dedicated servers
  • Fixed AI zombies not spawning when changing from a Panic server
  • Fixed broken survivors spawn system on Escape maps
  • Improved zombie pathing on Barlowe Square
  • Fixed Eugene's materials to glow when he is seen through Zombie Vision
  • Fixed IED quick-dropping glitch that caused weapon HUD to order incorrectly

As we've said we've put together a budget that allows us to release major updates including free content, free DLC Bundles, updated content, new features, improved performance, multiple platforms, multiple peripheral support like Oculus, and much more every month this year and into 2015! Get pumped!

<center><a href="http://store.steampowered.com/app/238430"><img src="http://www.monochrome-games.com/site_images/contagion-now-on-steam.png"></a></center>

Looks like we have a small update coming out on the 12th so keep a look out!

He're a look at what we're working on atm - -Here-

<a href="http://store.steampowered.com/app/238430"><img src="http://www.contagion-game.com/site_images/networks/steam.png" width="43" height="33" /></a> <a href="https://www.facebook.com/contagion.game"><img src="http://www.contagion-game.com/site_images/networks/facebook.png" width="34" height="35" /></a> <a href="https://twitter.com/contagion_game"><img src="http://www.contagion-game.com/site_images/networks/twitter.png" width="42" height="31" /></a> <a href="https://www.youtube.com/PlayContagion"><img src="http://www.contagion-game.com/site_images/networks/youtube.png" width="37" height="35" /></a> <a href="http://www.indiedb.com/games/contagion"><img src="http://www.contagion-game.com/site_images/networks/indiedb.png" width="59" height="31" /></a>

-The Contagion Team
Zombie Panic! Source - Tatsur0
<center></center>

Our Contagion Steam Workshop is finally out allowing users to publish their maps and other mods! Be sure to check our Contagion WIKI and visit our Mapping & Modding discussions to share your work before publishing! Worth mentioning we will be adding in an in-game store later for the freelancers, those looking to step into that world, or those who've honed their skills allowing for Unofficial content to be sold (so long as no one is infringing on anyone's work) and possibly including work for Official content (no eta on this just yet).

<center>


</center>

<center></center>

Which is a perfect combination with our newly released (WIP) much demanded and recently added ZPS inspired "Panic" Game-Modes which right now are working on edited versions of existing maps especially with all the talk of porting maps over via workshop. This does not replace ZPS but we're hoping our veterans will step in and help us in quickly balancing it out. We're looking for enthusiasts in this regard to post in our Panic Specific Discussion

<center>


</center>

More has been added and more is being added with CE_Biotec nearly done and looking at an early release next month as well as much more every month. There will be balancing and fixes on anything we catch but as you can see we've even improved hit-box code! We are always listening both good & bad and even when we can't see it ourselves we rely on your eyes and comments.

Preview Biotec
<center>

</center>

Also keeping up with our Kickstarter backers another has contacted us and requested this golf club!

<center></center>

May 11th Update - Changelog

  • Added Contagion Steam Workshop and full in-game addon publishing support
  • Added Panic Classic and Objective game-modes
  • Added Panic game-mode to pre-existing maps (look forward to seeing your published maps)
  • Added Riot Zombie as Player Controlled main zombie for Panic game-modes
  • Added Riot Zombie first-person hand textures
  • Added New Zombie Player HUD
  • Added Golf-Club Kick-starter weapon
  • Added Player Zombie 'Command' ability to control a horde that is following you
  • Added Survivor breathing sounds when sprinting
  • Further optimisation to hit-box code to try improve on current system
  • Fixed random survivor changing per round

(UPDATE JUST WENT OUT. Edited announcement to include)

May 12th Update - Changelog

  • Improved zombie pathing on Barlowe Square
  • Fixed Achievements and Key Binds menu elements not being visible
  • Improved code that gets rid of used weapons when their action is complete (e.g. FirstAid Kit)
  • Fixed non-chosen player always being the Riot Zombie in Panic game-modes
  • Fixed flashlight sound repeating, when on dedicated servers
  • Fixed AI zombies not spawning when changing from a Panic server
  • Fixed broken survivors spawn system on Escape maps
  • Improved zombie pathing on Barlowe Square
  • Fixed Eugene's materials to glow when he is seen through Zombie Vision
  • Fixed IED quick-dropping glitch that caused weapon HUD to order incorrectly

As we've said we've put together a budget that allows us to release major updates including free content, free DLC Bundles, updated content, new features, improved performance, multiple platforms, multiple peripheral support like Oculus, and much more every month this year and into 2015! Get pumped!

<center></center>

Looks like we have a small update coming out on the 12th so keep a look out!

He're a look at what we're working on atm - -Here-



-The Contagion Team
Zombie Panic! Source - Tatsur0
<center><a href="http://steamcommunity.com/workshop/browse/?appid=238430"><img src="http://www.monochrome-games.com/Media/2014-05-10_SteamWorkshop/Contagion_Workshop_Header2.png"/></a></center>

Things have gone smoothly with the development and implementation of our Authoring and Steam Workshop tools. If all goes well this Sunday you will be able to test out your very own Contagion maps, weapon skins, and mores!

<center><a href="http://store.steampowered.com/app/238430/"><img src="http://www.monochrome-games.com/Media/2014-05-10_SteamWorkshop/Contagion_Panic_Promo.png"/></a></center>

We're going to go ahead and make the mistake of Streaming our prototype for our Contagion Panic Game-modes (Modes that resemble Zombie Panic: Source Objective and Classic Game modes with no AI, 1 Zombie, high infection, and survivors trying to stay alive)

Our Stream will be going up in the next 5-10mins! All testing and hopefully some fun!

<center><a href="http://www.twitch.tv/tatsur0"><img src="http://www.monochrome-games.com/Media/2013_09_13_Kickstarter/TwitchTV_450.png"/></a></center>

Twitch.Tv Account- http://www.twitch.tv/tatsur0

-The Contagion Team
Zombie Panic! Source - Tatsur0
<center></center>

Things have gone smoothly with the development and implementation of our Authoring and Steam Workshop tools. If all goes well this Sunday you will be able to test out your very own Contagion maps, weapon skins, and mores!

<center></center>

We're going to go ahead and make the mistake of Streaming our prototype for our Contagion Panic Game-modes (Modes that resemble Zombie Panic: Source Objective and Classic Game modes with no AI, 1 Zombie, high infection, and survivors trying to stay alive)

Our Stream will be going up in the next 5-10mins! All testing and hopefully some fun!

<center></center>

Twitch.Tv Account- http://www.twitch.tv/tatsur0

-The Contagion Team
...

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