Feb 27, 2020
Zombie Night Terror - Link.
  • Fixed regression with crawlers due to tank fix
Feb 25, 2020
Zombie Night Terror - Link.
  • New Languages : Traditional Chinese
  • Fixed issues with Tanks something getting stuck on slopes
  • Tweaked Blood Harvest to avoid the Harvester being duplicated
  • Fixed some achievement issues
Feb 12, 2020
Zombie Night Terror - Link.
Here is a small patch to fix some of reported issues.
  • Fixed spit projectiles slowed down by stairs and passing through walls in some cases
  • Fixed corpses & characters sometimes staying attached to elevators
  • Fixed DNA preview Text not being shown
  • Fixed some translations
  • Tweaked some levels
Zombie Night Terror - Link.
Due to a engine bug, there was a bug in particle collisions making the game crash in some conditions, it was especially visible when exploding zombies.

We've updated the game to a more recent version of Unity that should fix this issue.

Unfortunately, the latest version of Unity with this fix is not compatible with 32 bits versions Linux. So, if you are still using one of those, you'll have to keep using the Legacy version version of the game.

Let us know if the crash is still happening on this bug thread.

Thanks for your support and sorry for the inconvenience.
Zombie Night Terror - Link.
It's Halloween and the time has come to add new languages to Zombie Night Terror!



The game is now available in 10 languages including Simplified Chinese, Japanese and Korean.

Alongside the new languages, here are some highlights of the improvements of this new version:
  • New Unity version that should have better performance
  • Some bug fixes that were found during the port
  • The game size has been drastically reduced, from 1,5 GB when released to 1 GB on version 1.4 to around 500 MB on this version!

On the downside, this version will not be compatible with older version of Windows, macOS and Linux:
  • The minimum OS requirement will now be Windows 7 SP1, macOS 10.12 and Ubuntu 16.04 instead of Windows Vista, macOS 10.8 and Ubuntu 12.04

To those who will not be able to upgrade to a newer OS version, a legacy branch with the old version is now available to make sure everyone can keep playing the game.

Alongside the PC update, we are also adding Moonwalker to mobile versions available here:





Have fun spreading the apocalypse.
Zombie Night Terror - Link.
Now that the game is now available on Switch and mobile, we are now porting back some of the latest improvements to the PC version.



But before releasing the newest version, we are releasing a Beta to make sure we don't introduce new bugs to the game.

Alongside the new languages, here are some highlights of the improvements of this new version:
  • New Unity version that should have better performance
  • Some bug fixes that where found during the port
  • The game size as been drastically reduced, from 1,5 GB when released to 1 GB on version 1.4 to around 500 MB on this version!

On the downside, this version will not be compatible with older version of Windows, macOS and Linux:
  • The minimum OS requirement will now be Windows 7 SP1, macOS 10.12 and Ubuntu 16.04 instead of Windows Vista, macOS 10.8 and Ubuntu 12.04

To those who will not be able to upgrade to a newer OS version, we will add a legacy branch with the current version to make sure everyone can keep playing the game.

Thanks for your support.
Zombie Night Terror - Link.


After months of hard work and countless zombies sacrificed for the greater good, Zombie Night Terror is finally available on Android and iOS!

So you can now bring the apocalypse with you wherever you want!

For a limited time, we're also offering a 30% off discount, so if you want to lead a mindless horde of zombies with everywhere, now is the time.




Oct 29, 2018
Zombie Night Terror - Link.
What was a small beta to fix some long standing issues turned out to be a little more. So the 1.13.17 patch is now version 1.4.
Sorry for the delay!

General
  • Update FMOD to version 1.10.09, this should fix some starting issues on a wide range of systems
  • Reworked the ways files are saved to disk, this should reduce file corruptions
  • Added a workaround when starting the game with incorrect resolution settings
  • Improved scene transition animations by removing some stutter
  • Removed a freeze when loading end level menu
  • Added an option to disable screen shake
  • Fixed level selection menu not playing music when accessing it from end level menu
  • Fixed pause menu not pausing the level music
  • Fixed duplicated level ids in custom chapters resulting in progression issues, existing custom levels needs to republished to the workshop to work properly

Gameplay
  • Fixed missing 'sniper 2' fall landing animation
  • Fixed being able to open multiple spit menu on a single overlord
  • Fixed a glitch when zombie was attacking an enemy through stairs
  • Fixed zombies getting stuck on stairs
  • Fixed humans changing target to zombies farther than the current one
  • Fixed snipers starting aim animation while moving after fleeing
  • Fixed regression in physic calculations resulting in some object behaving differently in fast forward
  • Fixed level timer being started while the scene transition was playing
  • Fixed patrolling humans sometimes resuming on the wrong waypoint
  • Removed an invisible block from level 408.2
  • Removed a block in level 407 preventing her from hitting targets
  • Fixed Draw Windows being unstable on level startup, resulting in them slowly moving away from their anchors
  • Fixed spit preview not taking hooks and projectiles into account
  • Fixed a glitch with Gertrude when jumping above while attacking
  • Slightly reduce Gertrude attack range to make it easier to jump over her

Level Editor
  • Disabled contest toggle in publish menu (it wasn't doing anything anyway)
  • Removed keyboard shortcut to move camera to avoid conflict with input
  • Fixed cursor in level editor preview mode
  • Fixed error in level editor selection menu
  • Fixed moving object not working in some cases
  • Level Editor: Fixed some errors in tutorial editor
  • Fixed camera placement
  • Fixed challenge editor input fields not playing nice with decimal numbers
  • Fixed loading level issues
  • Fixed resizing invisible walls affecting other colliders
Sep 12, 2018
Zombie Night Terror - Link.
The beta have been updated, check it out here:
https://steamcommunity.com/app/416680/discussions/0/1739968490552489634/
Sep 11, 2018
Zombie Night Terror - Link.
Some users have had sound issues for a while we have trouble identifying.
This version uses a newer version of Fmod that could help with that (or not...) and we need to know, so if you have an error on startup saying the sound cannot initialize, we would like to know if this version is helping.

We are doing a beta to know if there are some side effects, so even if you don't have any sound issues, you can test this version and let us know if you have any new problems.

If you want to play the very this, follow these steps:
  • Go to your Steam Library
  • Right-click on Zombie Night Terror and select "Properties"
  • Go to the tab marked "Betas"
  • In the drop-down box, select "beta"
  • Wait for the game to finish updating, you should see the branch name listed after the game name.

There is also a few other fixes:
  • Added an option to disable screen shake
  • Fixed missing 'sniper 2' fall landing animation
  • Fixed being able to open multiple spit menu on a single overlord
  • Fixed a glitch when zombie was attacking an enemy through stairs
  • Fixed duplicated level ids in custom chapters resulting in progression issues, existing custom levels needs to republished to the workshop to work properly

Thank you for your support !
...

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