Yore VR - Tectonic VR - YORE VR
So the last week has been one of incremental improvements and tying up loose ends. Outside of a couple small nagging bugs the 3 main things left on our plate are: Improving new players experience with instructional books throughout the world, Decoupling supersampling from the graphic presets so players can customize it manually, ensuring that all player settings are saved between games

Highlights

  • Skeletal Warriors added to the dungeon
  • Building Progress was not saving properly, this has been fixed
  • Building costs are now back to normal
  • Improvements to lighting in the cave
  • 16:9 Video output option added for streamers
  • More sounds and animals in the world to make it feel more alive

Community


All in all it's been a week of many small victories and we're in great shape to start approaching our advanced combat system. Huzzah!
Yore VR - Tectonic VR - YORE VR
So the last week has been one of incremental improvements and tying up loose ends. Outside of a couple small nagging bugs the 3 main things left on our plate are: Improving new players experience with instructional books throughout the world, Decoupling supersampling from the graphic presets so players can customize it manually, ensuring that all player settings are saved between games

Highlights

  • Skeletal Warriors added to the dungeon
  • Building Progress was not saving properly, this has been fixed
  • Building costs are now back to normal
  • Improvements to lighting in the cave
  • 16:9 Video output option added for streamers
  • More sounds and animals in the world to make it feel more alive

Community


All in all it's been a week of many small victories and we're in great shape to start approaching our advanced combat system. Huzzah!
Yore VR - Tectonic VR - YORE VR
*Note* - If you lost your progress since updating the main branch yesterday or the day before please check this post out on how to restore: http://steamcommunity.com/app/524380/discussions/1/1368380934247078517/



Fixes
  • Bug allowing buildings to be built for free was found and fixed
  • Deleted tree floating slightly off the ground

Improvements
  • Bow collisions improved so it doesn't roll everywhere
  • More resources added to the map
  • Iron ore nodes scaled up to make them easier to spot
  • Persistence system can spawn to specific level streams now
  • LoadingService binds to World instead of WorldComposition delegates allowing for better persistence across multiple levels with multiple spawners
  • Big Cave chamber lighting improved
  • Better debug logging in a lot of areas
  • Adjusted streaming distance of levels so they will pop in a lot sooner and not wait until you are right on top of them

Additions
  • 16:9 Video output option added to menu
  • Forest Critters and general ambient sounds added to above ground world
  • Spawn resource command partially added, rest will be in by monday at the latest


PS - Building costs have been brought back up to their appropriate values
Yore VR - Tectonic VR - YORE VR
*Note* - If you lost your progress since updating the main branch yesterday or the day before please check this post out on how to restore: http://steamcommunity.com/app/524380/discussions/1/1368380934247078517/



Fixes
  • Bug allowing buildings to be built for free was found and fixed
  • Deleted tree floating slightly off the ground

Improvements
  • Bow collisions improved so it doesn't roll everywhere
  • More resources added to the map
  • Iron ore nodes scaled up to make them easier to spot
  • Persistence system can spawn to specific level streams now
  • LoadingService binds to World instead of WorldComposition delegates allowing for better persistence across multiple levels with multiple spawners
  • Big Cave chamber lighting improved
  • Better debug logging in a lot of areas
  • Adjusted streaming distance of levels so they will pop in a lot sooner and not wait until you are right on top of them

Additions
  • 16:9 Video output option added to menu
  • Forest Critters and general ambient sounds added to above ground world
  • Spawn resource command partially added, rest will be in by monday at the latest


PS - Building costs have been brought back up to their appropriate values
Yore VR - Tectonic VR - YORE VR
After 6 months of Alpha and Beta updates we have Yore in a good enough spot that we have updated the main branch. For the full run down of updates feel free to check out the links at the bottom of this post but here's the Update Highlights:

Improvements

  • First we we finished the recode of all major systems, that wrapped in about Feb and opened the door for the new save system and multiplayer.
  • The engine powering our game was way too out of date as we were using a custom branch that had stopped being updated in November. So that meant that we had to not only upgrade the engine from Unreal 4.12 to Unreal 4.15 but also switch from the custom Multi-res branch over to the vanilla and strip out a bunch of features. That was fun
  • In upgrading to 4.15 we switched over to the new Forward Renderer in Unreal 4.14 / 4.15 which caused our main map to crap the bed, meaning we had to switch over to our brand new map sooner than anticipated. This map is 9 times larger above ground and 3-4 times larger underground.
  • Our pre-placed building system didn't work with the new map as it is based on multiple streaming levels, so instead of spending time fixing that we decided to move forward with our custom placed system ahead of schedule.
  • We are using the new Forward Renderer in Unreal which is a boost of 20-30% FPS on it's own
  • Multiple optimization efforts resulted in 75-150% increase in performance over old main branch build
  • We have a brand new save system, which is essentially our multiplayer save system but running locally with SQLite.
  • Meaning we are very close to multiplayer
  • Every structure in the game(including the cart) can now be hand placed


Additions
  • A new map that is roughly 12-13 times larger than the old one, meaning a lot of room for new adventures and other players.
  • We have a new massive dungeon system with some friends down there to greet you

  • There are 5 new caves to Explore
  • Ocean added
  • Hydras, Giant Scorpions, Bears and Foxes added

  • Huge Central Mountain

  • Small mountain ranges

Removed
  • Skelly and the intro tutorial didn't make it through the new recode but he might come back later
  • Cart from hell removed, way too much work to get it working properly so we just allow you to hold a LOT more in the basket now


Full Update logs

Community!
Yore VR - Tectonic VR - YORE VR
After 6 months of Alpha and Beta updates we have Yore in a good enough spot that we have updated the main branch. For the full run down of updates feel free to check out the links at the bottom of this post but here's the Update Highlights:

Improvements

  • First we we finished the recode of all major systems, that wrapped in about Feb and opened the door for the new save system and multiplayer.
  • The engine powering our game was way too out of date as we were using a custom branch that had stopped being updated in November. So that meant that we had to not only upgrade the engine from Unreal 4.12 to Unreal 4.15 but also switch from the custom Multi-res branch over to the vanilla and strip out a bunch of features. That was fun
  • In upgrading to 4.15 we switched over to the new Forward Renderer in Unreal 4.14 / 4.15 which caused our main map to crap the bed, meaning we had to switch over to our brand new map sooner than anticipated. This map is 9 times larger above ground and 3-4 times larger underground.
  • Our pre-placed building system didn't work with the new map as it is based on multiple streaming levels, so instead of spending time fixing that we decided to move forward with our custom placed system ahead of schedule.
  • We are using the new Forward Renderer in Unreal which is a boost of 20-30% FPS on it's own
  • Multiple optimization efforts resulted in 75-150% increase in performance over old main branch build
  • We have a brand new save system, which is essentially our multiplayer save system but running locally with SQLite.
  • Meaning we are very close to multiplayer
  • Every structure in the game(including the cart) can now be hand placed


Additions
  • A new map that is roughly 12-13 times larger than the old one, meaning a lot of room for new adventures and other players.
  • We have a new massive dungeon system with some friends down there to greet you

  • There are 5 new caves to Explore
  • Ocean added
  • Hydras, Giant Scorpions, Bears and Foxes added

  • Huge Central Mountain

  • Small mountain ranges

Removed
  • Skelly and the intro tutorial didn't make it through the new recode but he might come back later
  • Cart from hell removed, way too much work to get it working properly so we just allow you to hold a LOT more in the basket now


Full Update logs

Community!
Yore VR - Tectonic VR - YORE VR
2 days late on this update but needed to include a few key fixes in here before I pushed it out. A lot of work went into polishing and getting the creatures spawning and working properly this week. On top of that we tracked down the most common crash bug and hopefully put an end to that. You can find more details about the updates here:

Alpha / Beta Updates

Update Highlights
  • Oculus Rift users can once again access the menu by depressing the analog stick
  • Most common crash bug fixed
  • Sword assembly is working again so get those blades and delve into the dark deep places with a little less fear
  • Speaking of the sword there was a nasty bug where if it was assembled and in your belt it would cause you move around against your will as it collided into stuff. That is fixed
  • Big fixes and improvement to Creatures and the creature spawners. They persist properly, the world will come pre-populated and they will be right where you left them when you leave that part of the world and come back.
  • Cooking meat is a thing again, just stick your steak on the camp fire itself and it will cook
  • A good amount of persistence was added to a bunch of stuff in the world

Ongoing Conversations

Anyways another great week with some big gains to the game in general. It's really exciting to see the community getting more and more active every week and if ever was the time to join the conversation it would definitely be now!
Yore VR - Tectonic VR - YORE VR
2 days late on this update but needed to include a few key fixes in here before I pushed it out. A lot of work went into polishing and getting the creatures spawning and working properly this week. On top of that we tracked down the most common crash bug and hopefully put an end to that. You can find more details about the updates here:

Alpha / Beta Updates

Update Highlights
  • Oculus Rift users can once again access the menu by depressing the analog stick
  • Most common crash bug fixed
  • Sword assembly is working again so get those blades and delve into the dark deep places with a little less fear
  • Speaking of the sword there was a nasty bug where if it was assembled and in your belt it would cause you move around against your will as it collided into stuff. That is fixed
  • Big fixes and improvement to Creatures and the creature spawners. They persist properly, the world will come pre-populated and they will be right where you left them when you leave that part of the world and come back.
  • Cooking meat is a thing again, just stick your steak on the camp fire itself and it will cook
  • A good amount of persistence was added to a bunch of stuff in the world

Ongoing Conversations

Anyways another great week with some big gains to the game in general. It's really exciting to see the community getting more and more active every week and if ever was the time to join the conversation it would definitely be now!
Yore VR - Tectonic VR - YORE VR
So the day is fast approaching when we can finally push all of our hard work out to the main branch. With the exception of the cart, which we removed entirely for now, 100% of the game systems have been recoded from scratch and are in the game, better than ever. We were 'feature complete' about 10 days ago and have been doing QA ever since. The last week has resulted in 2 engine bugs being found(and reported to Epic) as well as a myriad of other edge-case bugs that only reared their head once we packaged a build and sent it off to steam(ie: they weren't showing in our internal tests) but we are now through all of those and barring any other unknown issues we should have a rock solid game on our hands with no obvious up front issues. On top of all of this we have made massive performance gains over the last 2 weeks, with a 40-50% increase in FPS as well as a much nicer looking world.

Now that being said I am going to assume there are still a bunch of interesting bugs hiding in the game for players to find and so the time has come to push this update to Beta to get as many players in there as possible so we can uncover there. As a reminder if you do find a bug it would be super helpful to post a bug report here": http://forums.playyore.com/index.php?forums/bug-reports.20/

In case you are curious as to what is in this update since the last one:

Yore VR - Tectonic VR - YORE VR
So the day is fast approaching when we can finally push all of our hard work out to the main branch. With the exception of the cart, which we removed entirely for now, 100% of the game systems have been recoded from scratch and are in the game, better than ever. We were 'feature complete' about 10 days ago and have been doing QA ever since. The last week has resulted in 2 engine bugs being found(and reported to Epic) as well as a myriad of other edge-case bugs that only reared their head once we packaged a build and sent it off to steam(ie: they weren't showing in our internal tests) but we are now through all of those and barring any other unknown issues we should have a rock solid game on our hands with no obvious up front issues. On top of all of this we have made massive performance gains over the last 2 weeks, with a 40-50% increase in FPS as well as a much nicer looking world.

Now that being said I am going to assume there are still a bunch of interesting bugs hiding in the game for players to find and so the time has come to push this update to Beta to get as many players in there as possible so we can uncover there. As a reminder if you do find a bug it would be super helpful to post a bug report here": http://forums.playyore.com/index.php?forums/bug-reports.20/

In case you are curious as to what is in this update since the last one:

...

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