Xenomarine - logophil


Relic Space is a new sci-fi roguelike by the developer of Xenomarine. It's a turn-based, roguelike RPG with '4X' strategy elements in which you help rebuild civilisation following a galactic catastrophe.

In the role of a legendary Omega pilot, you'll engage in deeply simulated, hex-based space combat as you explore and complete missions in over 40 distinct sectors, while acquiring new ships, and upgrading them with hundreds of equipment options.

https://store.steampowered.com/app/1146420

Game Features
If you liked Xenomarine you should find a number of things to like in Relic Space too:

  • Grid-based ‘one-tile-per-turn’ mechanics inspired by traditional roguelikes, but with an innovative twist inspired by real space physics
  • Hundreds of ship and equipment options, with a lot of variety in their impact on gameplay
  • Long-term incremental progression in terms of your skills and equipment
  • Explore over 40 distinct procedurally generated sectors with unique environmental effects, enemies and missions offering massive replayability.
  • Carefully balanced and challenging game mechanics
But there's also a whole lot more to come during early access, including a story-driven single-player campaign, as well as more skills, equipment, enemies missions etc.

Join the community
If that sounds like your thing, please do check it out! You can also join the Relic Space discord to discuss the game with other players, and get access to bleeding edge builds.

Xenomarine - logophil


Relic Space is a new (upcoming) game by the developer of Xenomarine. It's an open-world, roguelike, space RPG in which you play an elite starship pilot. At the heart of the game is tactical, hex-based ship-to-ship combat in a rich, sci-fi setting.

Game Features
If you liked Xenomarine you should find a number of things to like in Relic Space too:
  • Grid-based ‘one-tile-per-turn’ mechanics inspired by traditional roguelikes.
  • A wealth of equipment options, with a lot of variety in their impact on gameplay
  • Long-term incremental progression in terms of your skills and equipment
  • Procedurally generated environments, enemies and missions offering massive replayability.
  • Carefully balanced and challenging game mechanics
But there's also a whole lot more on the cards, including a story-driven single-player campaign and 'open-world' exploration with a sprinkling of 4X-style strategy.

Learn More
If that sounds like your thing, check out the Steam page to learn more..

https://store.steampowered.com/app/1146420

Sign-up for the Alpha
Although the game is still in a very early stage, it is very much playable. You can engage in combat, purchase equipment, and help rebuild your faction by completing missions; it's just that the range of equipment, ships, missions etc is very limited at present. There's also a tutorial and an in-game manual.

As a result it's almost ready for Alpha testing! To take part in the testing and be one of the first to experience the game sign up for the (low-volume) Newsletter or join the community on Discord.

May 11, 2020
Xenomarine - logophil
A few players were unable to start the game due to an 'access violation in module UnityPlayer.dll'. This patch upgrades the game to use a more stable version of Unity that addresses this and other low-level issues.
Xenomarine - logophil
This update addresses many of the bugs and balance issues reported by the community in recent months, and - as a bonus - includes some graphical improvements to the terminal (skills) screen.

A big thanks to everyone who has given feedback so far!



Full patch notes are as follows:
NEW: improved icons for terminal screen
NEW: click-responsive highlighting for terminal icons
NEW: improved descriptive text for armor improvement options in workbench
NEW: improved info shown for armor improvement skill level in character stats
MOD: autoreload skill for special and heavy weapons now acquired at level 5 weapon skill
MOD: sniper rifle minimum damage reduced
MOD: reduced rocket launcher to hit
MOD: reduced to hit bonus from high level alien tech skills
MOD: reduced probability for player non-throwing weapons to cause status effects
MOD: adjusted probabilities of aliens causing status effects
MOD: quantum and gravity weapons can now damage eggs
MOD: can now gain experience from destroying eggs
MOD: reduced power of makeshift forcefield
MOD: science terminal font size increased
FIX: added descriptions for blue and yellow lightning globes
FIX: added 'to hit' info for lightning globes in inventory and in log message on successful use
FIX: bug where xenobiology window sometimes does not close
FIX: custom log font sizes now persist through changing levels
FIX: bug where 'a' key strafes in opposite direction when held down in 'relative 2' control setting
FIX: bug where multicolour alien resistance/vulnerabilities not shown correctly in xenobiology screen
FIX: bug where armor improvement skill cannot be gained above level 3
FIX: bug where armor improvement skill cannot be applied to some armor types
FIX: bug where armor info shown when hovering over armor icon has incorrect breakdown of base/bonus armor amounts for some armor types
Jul 28, 2019
Xenomarine - logophil
This update aims to address the most significant bugs still in the game, primarily those relating to occasional crashes when teleporting to a new level. In this new build the probability of losing your progress due to a crash that also corrupts the save file should be virtually zero.

FIX: rare bug causing map save file to be corrupted while saving between levels (recovery save or during adventure mode)
FIX: bug where 'continue' button does nothing in case of a corrupted map file (if loading a map from a save file fails, fall back to creating a new map at same level rather than having to restart the game at level 1)
FIX: saved games no longer sometimes made inaccessible by switching between game modes
FIX: bug causing equipment crates not to be picked up immediately (due to non-existent armor type being selected)
FIX: no longer able to waste resources crafting items when inventory is full.
FIX: no longer able to open large equipment crates if inventory is full
FIX: bug where alien tracking log messages are delayed on starting a new level
FIX: missions no longer stay active (without being possible to complete) after teleporting to new level
Jun 17, 2019
Xenomarine - logophil
Just a quick one: this patch adds the ability to recover and continue an existing game (in both roguelike and adventure mode) in the event of a crash. In the event of a crash while generating a new level, you can recover the game from the point just before entering the teleporter.
Jun 11, 2019
Xenomarine - logophil
The 'Ascension' update is here! This major update introduces some completely new game mechanics centered on 'science terminals'. At these terminals you can access log files from the space station's former inhabitants and discover the astounding truth behind the alien infestation. At the same time, you will decrypt a complex digital key allowing you to access extraordinary multidimensional technology and 'win' the game if you choose - or if you prefer, continue the game with a major bonus.

There's also a new Steam Achievement, numerous bugfixes and some significant balance adjustments to make for a more gradual increase in level difficulty and increased challenge at very high levels.

Here's a full list of changes:

NEW: Ascension Mechanic
NEW: Lore available through science terminals
NEW: Ascension recorded as part of morguefile
NEW: Ascension Steam Achievement
NEW: camera shake effect for explosive attacks
NEW: log messages for when aliens acquire status effects
MOD: removed regen globes from game to improve late game balance
MOD: increased chance of finding singularity globes relative to other globes
MOD: reduced number of small and large equipment crates at higher levels
MOD: various adjustments to alien spawning algorithms to ensure more gradual increase in level difficulty and increased challenge at very high levels
MOD: increased chance of finding ammo types other than bullets, especially at higher levels
MOD: reduced duration of radioactivity and paralysis for player
MOD: duration of various status effects is lower for aliens than for player (nerf certain ammo conversions)
MOD: blue aliens no longer vulnerable to stun damage
MOD: max ammo for RPK (machine gun) reduced to 36
MOD: increased scrap/qchip value of mind/alien globes
MOD: large medkits now restore a maximum 30 health
MOD: scrap cost to repair armor significantly reduced
MOD: max size of levels reduced
FIX: divide by zero error when taking damage while not wearing armor
FIX: added some missing trap decription text
FIX: sledge hammer description (which incorrectly states that it requires both hands)
FIX: bug where incorrect total armor value sometimes shown on armor screen
FIX: correct description for 'That's handy' achievement (requires 8-slot belt not 7-slot)
FIX: bug where able to use second weapon turn to reload by pressing 'r' when dual-wielding.
FIX: log message when reloading second weapon now also shows ammo remaining
FIX: bug where illness status can be activated multiple times with cumulative impact on weapon skill not cured by antipack
FIX: bug where opening inventory causes energy fields to activate for one turn without using power
FIX: on running out of power forcefields and energy fields now show as turned off in main display, belt slot and with log message
FIX: ammo and scrap display improved to cope with amounts >999
FIX: bug where hatched eggs leave non-radioactive tiles in radioactive rooms, trapping hatched aliens
FIX: bug with hacker and mindcontrol achievements sometimes not activating correctly
FIX: bug whereby hacking and mindcontrol can be used outside device range using the mouse
FIX: some minor errors in status descriptions
FIX: multicoloured aliens damage type, resistance and vulnerability now working correctly (and deadlier!)
FIX: misleading log message when entering brown goo square while ill
FIX: friendly turrets and drones target neutral drones
FIX: player controlled drones no longer get 'stuck' due to detecting an enemy behind a wall or door
FIX: powered items with empty battery are no longer automatically merged in inventory
FIX: improved misleading log message on failed mind globe attempt
FIX: aliens are consistently described as unseen aliens in log while suffering from severe blindness
FIX: confusing order of some combat log messages
FIX: incorrect power value shown in pop up message on acquiring forcefield or energy field
FIX: 'hostile' or 'neutral' more prominently displayed in turret and drone descriptions
FIX: telepathy globe can no longer detect turrets
Xenomarine - logophil
Xenomarine - logophil


First of all a big thank you to those who have contributed to the Xenomarine community with suggestions, bug reports and other discussions. All feedback is carefully considered and I’m happy to announce an upcoming update that aims to add some of the most widely requested new features.

The ‘Ascension’ update will add a completely new game mechanic that allows you to ‘win’ the game after unlocking access to an astounding new technology. At the same time you will also gradually learn of the radical - and dangerous - science experiments that took place on the station prior to your arrival.

After earning this highly challenging ‘win’ you will still have the option of continuing the game to reach a new highscore - with a nice bonus to help you on your way.

(Of course, there will also be numerous bug fixes/minor improvements in the update as well.)
Apr 28, 2019
Xenomarine - logophil
Just a quick update with a few post-launch bug-fixes:

MOD: when equipping an item from a belt slot, belt slot now fills with item being swapped out
FIX: when equipped weapon/armor is also a belt slot item (now rare), belt slot display reflects changes in ammo/armor condition
FIX: bug preventing batteries being replaced on stealth, cloaking and phase shift fields
FIX: bug causing nonexistent ammo conversion type to be generated when picking up equipment crate ("Nothing [Device1]96" log message).
FIX: speed run achievement not activating correctly
FIX: bug causing occasional unpredictable behaviour when attacking bare-handed
FIX: improved display of 'to use' % for hacking devices to avoid text overrun
...

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