XCOM: Enemy Within - contact@rockpapershotgun.com (Alice O'Connor)

The studio behind the excellent XCOM: Long War mods have launched a Kickstarter crowdfunding campaign to help finish their own game about alien invasion. Terra Invicta is not XCOM by a new name, mind. It’s a grand strategy game which starts with mysterious first encounters, leads to geopolitical manoeuvring as factions jostle for position and contend with alien influence, can develop into global war, then sprawls across the solar system with industrial colonies and spaceship battles. The devs say they plan to release Terra Invicta next summer, but could use a bit more cash to make it fancier.

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XCOM: Enemy Within - contact@rockpapershotgun.com (Brendan Caldwell)

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Mech love, not war. That is the lesson we must learn from the futuristic prophecies of the MechWarrior games. Yes, it is very noble to slam your big steel shoes upon a separatist s bedroom, and to laser him in the head. But would it not bring greater valour, greater unity, greater enlightenment, if those same 65-ton brogues were used to dance!

No. Here is a list of the 9 stompiest mechs in PC games. The heaviest, most murderous machines we know and trust with our frail human bods. But are they are all good at squashing?

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X-COM: UFO Defense - contact@rockpapershotgun.com (Dominic Tarason)

Six years ago, Firaxis pulled off the impossible with XCOM, re-envisioning a DOS classic – next week, they’re celebrating this feat with the Tactical Legacy pack for XCOM 2: War Of The Chosen. It’s pure fan-service of the less-sexy kind (unless Carapace armour turns you on, in which case fly your freak flag high), featuring old favourite equipment and environments used in a new series of tactical mini-campaigns. Better still, it’ll be initially free to owners of War Of The Chosen. It’s out next week, October 9th. Check the reveal trailer below.

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X-COM: UFO Defense - contact@rockpapershotgun.com (Dominic Tarason)

XCom: Enemy Unknown

Is six years within ‘fashionably late’ territory? Better late than never, at least. Today, Firaxis’s alien-bothering turn-based squad tactics revival, XCom: Enemy Unknown has launched on GOG after over half a decade of the PC version being Steam-exclusive. Rather than divide it up, GOG are only selling the Complete edition of the game, including two minor bits of DLC and the rather more significant Enemy Within expansion.

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XCOM: Enemy Unknown - contact@rockpapershotgun.com (Adam Smith)

Firaxis have unveiled an XCOM 2 [official site] stat-tracking page that shows how many soldiers have died, how many aliens have been killed and other such details. Four and a half million XCOM soldiers dead in less than a week since launch. Good work, Commanders. Five percent of those soldiers met their end at the hands and teeth of a zombie. Really great work, Commanders, seriously. You are nailing it. The stats page currently tells me that none of you have managed to complete the game but that is, apparently, an error.

… [visit site to read more]

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Adam Smith)

I visited Firaxis in 2014 to see Civilization: Beyond Earth and it was impossible not to wonder which closed doors were hiding the XCOM 2 [official site] team. The game hadn’t been announced but surely somebody was working on a sequel. Would it follow the path of the original games and take to the Lovecraftian depths? Would it reach toward the stars and a battle on various alien homeworlds? Would it take risks or rest comfortably on well-earned laurels?

The answer, as we now know, didn’t quite fit any of the above. These are happy times for the XCOM devotee but I’m hoping for an apocalyptic future. Here are a few ideas and hopes for what the game’s first expansion might be.

… [visit site to read more]

Feb 1, 2016
XCOM: Enemy Unknown - contact@rockpapershotgun.com (Adam Smith)

In 2012, Firaxis took on the seemingly impossible task of reviving one of the most beloved PC games ever made. The original X-COM is widely considered to be one of the masterpieces of the nineties golden age, and since its release there have been sequels, spin-offs and unofficial revivals, but Firaxis’ XCOM was a complete, licensed reinterpretation. It was also rather good. Now, with XCOM 2 [official site] ready for release, Firaxis aim to improve on the formula that made Enemy Unknown such a triumph. Here’s wot I think.>

… [visit site to read more]

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Adam Smith)

Nobody gets left behind. That was my XCOM: Enemy Unknown rule and it was a rule that I adhered to in almost every one of the hundreds of missions I oversaw. If a squad fell in combat, they fell side by side.

XCOM 2 [official site] has made me break my one rule. Repeatedly. Deviously. Tragically. It’s hard as nails, and superbly distorts the tactics and strategies that were successful in its predecessor. I’m smitten.>

… [visit site to read more]

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Steven Messner)

An XCOM fan on Reddit has created a rather robust version of XCOM that is played using the spreadsheet software Microsoft Excel. Dubbed EXLCOM, this reimagining of the science fiction turn-based strategy game is far from complete, but that doesn’t mean you can’t sink a few hours enjoying the fact that the program you use to budget your weekly spending allowance can be used to build a fully functional video game. I spoke to its creator about the hows and whys.

… [visit site to read more]

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Alec Meer)

There's much more to it than guady new armour colours, promise

XCOM 2 [official site] looms, but despite its many enticing changes it seems unlikely it’ll take Firaxis’ X-COM reboot much closer to the Golloptastic source material. As such, complicated, hardcore and remarkably extensive mod Long War is, I suspect, going to remain your best bet for a game which furthers the uncompromising, unsympathetic spirit of the original games. It expands so many elements, introduces many more, remixes almost everything, makes an XCOM campaign ten times longer and, if you so wish, repeatedly bloodies your nose in the process. And now, several years and 15 major releases later, it is more-or-less finished. Next, its makers will turn their hands to their own “grand strategy alien invasion game.” … [visit site to read more]

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