X-Morph: Defense - Pacanus


A free demo version of X-Morph: Defense is now available for download directly from Steam (look for a "Download Demo" button on the right side of the store page):
http://store.steampowered.com/app/408410/XMorph_Defense/?snr=1_7_7_151_150_1

If you weren't sure if X-Morph: Defense was your type of game or if your machine can handle it, now you can check that out stress-free at no cost. This demo includes the first campaign mission and will give you a good feel for how the game plays.

The demo instantly converts to the full version of the game and save game progress carries over, so the transition is seamless if you decide to purchase.
X-Morph: Defense - Pacanus


A free demo version of X-Morph: Defense is now available for download directly from Steam (look for a "Download Demo" button on the right side of the store page):
http://store.steampowered.com/app/408410/XMorph_Defense/?snr=1_7_7_151_150_1

If you weren't sure if X-Morph: Defense was your type of game or if your machine can handle it, now you can check that out stress-free at no cost. This demo includes the first campaign mission and will give you a good feel for how the game plays.

The demo instantly converts to the full version of the game and save game progress carries over, so the transition is seamless if you decide to purchase.
X-Morph: Defense - Pacanus

The first Level Editor tutorial is finally here. It will walk you through the basics of creating your first playable X-Morph: Defense map and publishing it to the Steam Workshop:
https://youtu.be/v2X-m7U4bs0
Topics covered in this tutorial include:
1 - Basic controls, keyboard shortcuts, camera movement,
2 - Player spawnpoint, core spawnpoint,
3 - Placing and positioning basic entities - enemy spawnpoints,
4 - Setting up the basic mission flow - intermission and enemy waves,
5 - Creating and adjusting a spline for air units,
6 - Publishing your level to SteamWorkshop.

We are planning to make additional tutorial videos that cover more advanced Level Design topics. Your feedback is very valuable to us and helps us to steer future development of the game. If you are interested in a specific X-Morph: Defense Level Editor topic that you would like us to cover, please let us know in the comments below.
X-Morph: Defense - Pacanus

The first Level Editor tutorial is finally here. It will walk you through the basics of creating your first playable X-Morph: Defense map and publishing it to the Steam Workshop:
https://youtu.be/v2X-m7U4bs0
Topics covered in this tutorial include:
1 - Basic controls, keyboard shortcuts, camera movement,
2 - Player spawnpoint, core spawnpoint,
3 - Placing and positioning basic entities - enemy spawnpoints,
4 - Setting up the basic mission flow - intermission and enemy waves,
5 - Creating and adjusting a spline for air units,
6 - Publishing your level to SteamWorkshop.

We are planning to make additional tutorial videos that cover more advanced Level Design topics. Your feedback is very valuable to us and helps us to steer future development of the game. If you are interested in a specific X-Morph: Defense Level Editor topic that you would like us to cover, please let us know in the comments below.
X-Morph: Defense - Pacanus


We have a new update with some of the features and fixes that were requested by the community! Check out the full list of changes below:

Changelog 1.06:
- added "very easy" difficulty mode,
- fixed mouse movement in windowed mode,
- fixed multiple crash bugs,
- fixed parachute in the small rocket buggy unit,
- level editor stability improvements.

We are continuously working on new updates and improvements. The next update is going to be available in January and will include NVIDIA ShadowPlay support. The long-promised demo is also coming soon.

Thanks to your support X-Morph: Defense made it to the Top 100 Indie games in the IndieDB.com Indie of the Year competition. You can help us reach even further by voting in the next stage of the competition:
http://www.indiedb.com/games/x-morphdefense

Thank you for all the help and support!


X-Morph: Defense - Pacanus


We have a new update with some of the features and fixes that were requested by the community! Check out the full list of changes below:

Changelog 1.06:
- added "very easy" difficulty mode,
- fixed mouse movement in windowed mode,
- fixed multiple crash bugs,
- fixed parachute in the small rocket buggy unit,
- level editor stability improvements.

We are continuously working on new updates and improvements. The next update is going to be available in January and will include NVIDIA ShadowPlay support. The long-promised demo is also coming soon.

Thanks to your support X-Morph: Defense made it to the Top 100 Indie games in the IndieDB.com Indie of the Year competition. You can help us reach even further by voting in the next stage of the competition:
http://www.indiedb.com/games/x-morphdefense

Thank you for all the help and support!


X-Morph: Defense - Pacanus

If you've been waiting for more maps to play then wait no more - the first community-made map is finally here!

It is called Druid's Forest and was created by ~HarrisoN~. You can check it out here:
http://steamcommunity.com/sharedfiles/filedetails/?id=1217621319
The thing that is worth noting is that we haven't even published a tutorial or any documentation for the Level Editor, yet he was able to create an interesting gameplay scenario using the tools that are currently available. We are looking forward to seeing more community made maps, and we'll be sure to highlight them in the news section.
X-Morph: Defense - Pacanus

If you've been waiting for more maps to play then wait no more - the first community-made map is finally here!

It is called Druid's Forest and was created by ~HarrisoN~. You can check it out here:
http://steamcommunity.com/sharedfiles/filedetails/?id=1217621319
The thing that is worth noting is that we haven't even published a tutorial or any documentation for the Level Editor, yet he was able to create an interesting gameplay scenario using the tools that are currently available. We are looking forward to seeing more community made maps, and we'll be sure to highlight them in the news section.
X-Morph: Defense - Pacanus


Hello Everyone!

We've made an Imgur post detailing how we implemented tree behavior in X-Morph: Defense:
https://imgur.com/gallery/WcGUC

If you'd like to learn more about how this feature was implemented head on over to the link above. We talk about all the features of the "tree system".
X-Morph: Defense - Pacanus


Hello Everyone!

We've made an Imgur post detailing how we implemented tree behavior in X-Morph: Defense:
https://imgur.com/gallery/WcGUC

If you'd like to learn more about how this feature was implemented head on over to the link above. We talk about all the features of the "tree system".
...

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