Rock, Paper, Shotgun

EA have made a tweak to the Battlefield 6 open beta's rush, and are keeping tabs on the situation in case it needs more balancing changes. This comes as some FPS folks and Battlefield vets have voiced their displeasure with the version of the mode that's debuted in this second weekend of beta action.

The biggest moans are related to size. Namely the amount of players on each side in these revamped rush battles and the relatively small maps they're being contested on. As you might imagine, those two elements being a bit titchier in scale than previous Battlefields has also had knock on effects for other aspects of the mode.

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Rock, Paper, Shotgun

Wuchang: Fallen Feathers got its 1.5 Patch this week, bringing multiple quality-of-life improvements to the Soulslike, but also story and boss adjustments which appear to have been made to appease Chinese netizens.

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Rock, Paper, Shotgun

Floating amid the scrap belts of space, some news. Hardspace: Shipbreaker is now owned by developers Blackbird Interactive, with the studio having bought control of the ship-stripping sim from publishers Saber Interactive. They're not having a rest after cracking open that bubbly either, writing that "multiple Hardspace projects" are in development.

Blackbird revealed all of this via a Steam post, writing that they've "reached an agreement with Focus Entertainment, our publishing partner, to reacquire full ownership of the Hardspace: Shipbreaker intellectual property". So, as you might expect, doing plenty of Hardspacey things is going to be a big part of the studio's plans going forwards.

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Rock, Paper, Shotgun

The first striking thing about Aetheris is its strange and colourful look. The second thing that strikes about Aetheris is the gorgeous animations and storybook trappings of its presentation, even in its loading screen transitions. The third is the strange vulnerability radiating from the village of lizardy people you're responsible for, and the parties you form with them. The fourth striking thing is that this a roguelike, it's a bloody roguelike isn't it, oh goddamn it.

It also binds the spacebar to "accept", something I learned by accidentally starting a bossfight in a terrible position that threw a whole party away. Or would have, if not for the ol' ctrleffor. I will never be stopped.

The fact that I kept playing instead of sulking and libelling a random CEO is a hint: I bloody love Aetheris.

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Rock, Paper, Shotgun

If ever a headset’s name shouted ‘GAMER’, it’s a Razer BlackShark. It’s not just a shark, it’s a very specific type of shark that’s presumably very good at games.

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Rock, Paper, Shotgun

Right, so, it's happened. One of my calls for a new Burnout game via the art map void has received a response. Quite frankly, assuming it's accurate, it's not the news I was hoping for. That doesn't mean I'm stopping here, though.

In case you've got no idea what I'm on about, the other day I made my mark (no pun intended) on wplace, a site that picks up the mantle from Reddit of letting people doodle all over a map of the world. In two different places, I politely asked for a fresh entry in the Burnout series via slightly wonky writing.

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