31 grudnia 2016
StaudSoft's Synthetic World Beta - bsf.mistau
I wish you all a happy New Year!

31 grudnia 2016
StaudSoft's Synthetic World Beta - bsf.mistau
I wish you all a happy New Year!

AquaNimble - sitebender
After digging through the refund data, it seems like the largest refund request reason was due to a blurry full screen mode. I am uncertain how full screen is blurry this new update should fix it. Then again without knowing specifics its tough to know for sure.

Happy New Year.
AquaNimble - sitebender
After digging through the refund data, it seems like the largest refund request reason was due to a blurry full screen mode. I am uncertain how full screen is blurry this new update should fix it. Then again without knowing specifics its tough to know for sure.

Happy New Year.
Sneak Thief - nickrr7001
Happy new year everyone! I have some big plans for this game in 2017 but first I'd like to say I'm sorry the newest update being delayed for so long I'll go into greater detail below but if you'd like to skip that and view the road map thats just fine.
---------------------------------------------------------------------------------------------------------------
So whats up with the update?
Welp it was orginally planned for thanks giving but that didnt happen sadly. Part of it was waiting for a new update to the unity engine and the other part was my fault. Up until thanks giving I had spent most of my time working on a new level but sadly I did not take into account the amount of a performance hit the level would give players and it could not be saved so it was scraped and a new level has been in the works since. I was also going to release a patch to fix all the crashing issues but I've had to wait for unity to release a patch. I tried to fix the issue on my own without the patch but that just created more issues. I've also had not taken into account time I spent on school and with family, which was my mistake, I'm sorry about that but im only one 16 year old sometimes its difficult but I will always do my best. However as of now most of that is fixed and a new update will be out soon featuring
- a new level
- Volumetic Lighting
- added features to the level editor
- bug fixes
---------------------------------------------------------------------------------------------------------------

Road Map
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
1. Release the new level
2. Slowly add features to the level editor and get the workshop ready by march
3. Improve AI and Graphics gradually
4. Create the foundation for multiplayer and release the beta by may
5. release early access multiplayer by april
6. Finish all single player levels by the end of the year should total to 10 to 20 depending on the scale I focus on
7. Take single player out of early access by the end of the year
Sneak Thief - Rippo
Happy new year everyone! I have some big plans for this game in 2017 but first I'd like to say I'm sorry the newest update being delayed for so long I'll go into greater detail below but if you'd like to skip that and view the road map thats just fine.
---------------------------------------------------------------------------------------------------------------
So whats up with the update?
Welp it was orginally planned for thanks giving but that didnt happen sadly. Part of it was waiting for a new update to the unity engine and the other part was my fault. Up until thanks giving I had spent most of my time working on a new level but sadly I did not take into account the amount of a performance hit the level would give players and it could not be saved so it was scraped and a new level has been in the works since. I was also going to release a patch to fix all the crashing issues but I've had to wait for unity to release a patch. I tried to fix the issue on my own without the patch but that just created more issues. I've also had not taken into account time I spent on school and with family, which was my mistake, I'm sorry about that but im only one 16 year old sometimes its difficult but I will always do my best. However as of now most of that is fixed and a new update will be out soon featuring
- a new level
- Volumetic Lighting
- added features to the level editor
- bug fixes
---------------------------------------------------------------------------------------------------------------

Road Map
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
1. Release the new level
2. Slowly add features to the level editor and get the workshop ready by march
3. Improve AI and Graphics gradually
4. Create the foundation for multiplayer and release the beta by may
5. release early access multiplayer by april
6. Finish all single player levels by the end of the year should total to 10 to 20 depending on the scale I focus on
7. Take single player out of early access by the end of the year
31 grudnia 2016
SAVAGE: The Shard of Gosen - Tobor Prime
Merry (post) Christmas, Happy Holidays, and Happy New Year!

You've got one more present to open before the year's over:

2016 Pre-launch Trailer!

https://www.youtube.com/watch?v=EtcM_Svj6TU&t=3s

The credit for direction, cinematography and visual FX goes to the insanely talented Christine Carstairs!

Go check her site out and other works here:

http://www.escapingwestlawn.com/

https://twitter.com/DSLR_Girl

Sorry this wasn't shot to you all sooner -- I've been in and out of consciousness all week thanks to a cheerful little holiday flu ('tis the season!). As soon as I'm able, I'll fire off the next update to the live playable build!

Updates that you can expect:

  • New NPC interactions and story events
  • LOTS of traversal bugs fixed for the main character (game feels MUCH better now)
  • UI fixes
  • Gamepad and keyboard fixes (especially as it relates to the UI)
  • LOTS of new stuff (including enemies)!

Expect a more in-depth change log once the build goes live!

Until then, have a safe and happy New Year! See you in 2017!

- Matt
31 grudnia 2016
SAVAGE: The Shard of Gosen - Tobor Prime
Merry (post) Christmas, Happy Holidays, and Happy New Year!

You've got one more present to open before the year's over:

2016 Pre-launch Trailer!

https://www.youtube.com/watch?v=EtcM_Svj6TU&t=3s

The credit for direction, cinematography and visual FX goes to the insanely talented Christine Carstairs!

Go check her site out and other works here:

http://www.escapingwestlawn.com/

https://twitter.com/DSLR_Girl

Sorry this wasn't shot to you all sooner -- I've been in and out of consciousness all week thanks to a cheerful little holiday flu ('tis the season!). As soon as I'm able, I'll fire off the next update to the live playable build!

Updates that you can expect:

  • New NPC interactions and story events
  • LOTS of traversal bugs fixed for the main character (game feels MUCH better now)
  • UI fixes
  • Gamepad and keyboard fixes (especially as it relates to the UI)
  • LOTS of new stuff (including enemies)!

Expect a more in-depth change log once the build goes live!

Until then, have a safe and happy New Year! See you in 2017!

- Matt
31 grudnia 2016
Fazbear Nightmare - DylaNemesis
2016 was a wild ride let's hope 2017 will be amazing.
Wish you all the best of luck in the new year :)

we will hopefully have some news soon :)
31 grudnia 2016
Fazbear Nightmare - MsVelsina
2016 was a wild ride let's hope 2017 will be amazing.
Wish you all the best of luck in the new year :)

we will hopefully have some news soon :)
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