Workers & Resources: Soviet Republic - LovelyPL
Peter here!

As today is March 15, 2024, I've decided to personally write this community report. On this date, not only does my son celebrate his birthday, but so does my third baby - Soviet Republic. It has been five years since the game Soviet Republic was released. I want to thank all of you who play this game and provide feedback, fueling our passion for its continued development.

I must extend a special thank you to all my colleagues who jumped on board and helped me with this game. In particular, Martin, who implemented a massive amount of new features; Michal, who managed new features along with various rendering aspects; our graphics artist Vlado, who designs the buildings; and Karel, for the great new vehicles. Additionally, a heartfelt thanks to our publisher, Hooded Horse, and everyone on their team for their unwavering support and contribution to our success. Also, a big thank you to all modders. I believe this game is one of the record-holders in terms of the number of mods published. Thank you, everyone. We are a great and friendly community.

Full story
https://www.sovietrepublic.net/post/special-report-for-the-community



Workers & Resources: Soviet Republic - Matt (Hooded Horse)
Greetings, dear comrades of the Soviet Republic and fans of our game worldwide. It is the Steam Spring Sale, so from now until March 21st. You can save 35% on Workers & Resources: Soviet Republic, and get great deals on all other games published by Hooded Horse during the Steam Spring Sale. Come check the game out!





Workers & Resources: Soviet Republic - Hooded Horse (Eliot)
Greetings, dear comrades of the Soviet Republic and fans of our game worldwide. From now until March 10th, you can save 35% on Workers & Resources: Soviet Republic. Come check the game out!



https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/
Workers & Resources: Soviet Republic - LovelyPL
Greetings, dear comrades of the Soviet Republic and fans of our game worldwide.

For those of you near airports, the sight of planes ascending and descending is a common spectacle, each flight adding vibrancy to the airport's life. Similarly, the hustle and bustle of people frequenting shops and other facilities injects a sense of liveliness into our game's world. This update is all about enhancing that sense of life and activity within the game.



Full story
https://www.sovietrepublic.net/post/report-for-the-community-93



Workers & Resources: Soviet Republic - 3division
0.9.0.12
  • Attempted to fix construction vehicles getting stuck.
  • Fixed issue where fence gates could not be connected to footpaths after resaving.
  • Fixed rare crash occurring during loading.
0.9.0.13
  • Fixed an issue where roads were missing in random cities.
  • Adjusted code to prevent roads from being placed on top of each other.
  • Addressed an issue with the saving/loading scripts for scenarios, where saving times were progressively increasing.
  • Resolved various crashes occurring during campaign play.
  • Fixed the rendering of aggregate material in buildings.
  • It is now possible to unload fuel at the rail distribution office via train.
Workers & Resources: Soviet Republic - LovelyPL
Greetings, dear Comrades of the Soviet Republic, and fans of our game worldwide.

As we wave goodbye to the first month of the year and the winter season gradually recedes, we are all filled with anticipation for the spring and the fresh developments it will usher in for our game's community.

While recent reports may have seemed light on groundbreaking news, our commitment to enriching the game remains unwavering. We are continually working on adding building variations, enhancing existing models, and addressing as many reported issues as possible.



Full story
https://www.sovietrepublic.net/post/report-for-the-community-92



Workers & Resources: Soviet Republic - LovelyPL
Greetings, dear comrades of the Soviet Republic and all the fans of our game.

Just a few days ago, we took another significant step towards completing our game by releasing version 0.9.0.11 to all players. This update includes all the features we have discussed in previous reports, along with a few surprises not previously mentioned but noted in our changelogs.



Full story
https://www.sovietrepublic.net/post/report-for-the-community-91


Workers & Resources: Soviet Republic - DigitalEccentric
Hello everyone!

We’re very pleased to announce that update 0.9.0.11 is rolling out for all players. This patch introduces the first two missions of the dedicated campaign, the first of which acts as the official tutorial for the game.

There are also new default maps, vehicles, a new type of airfield, and more! Here is our usual summary video outlining the major changes:

Main features list:
  • Added two campaigns
  • Introduced two new default maps
  • Added new fences, decorations, and a few mods integrated into the vanilla game
  • Introduced new vehicles
  • Added new sounds
  • Added mud airfields
  • Introduced new loading screens
  • Various graphical replacements
  • Additional Features and Fixes
You can read more details in the patch notes, which outline all the changes coming in this update.
Workers & Resources: Soviet Republic - LovelyPL
Greetings, dear comrades of the Soviet Republic and fans of our game.

We hope the holiday season brought you joy and relaxation with family and friends, and that you found time for your favourite games. For our team, it was a valuable period to rest and recharge as we make our final push towards the complete release of our game.



Full story
https://www.sovietrepublic.net/post/report-for-the-community-90


Workers & Resources: Soviet Republic - Hooded Horse (Eliot)
Comrades, it is time to get Workers & Resources: Soviet Republic for 35% off during the Steam Winter Sale! Workers & Resources: Soviet Republic is a real-time city builder where you'll take a fledgling republic and transform it into a rich industrial superpower!

Check out this game and Hooded Horse's other published games during the Winter Sale until January 4.

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