Worbital - Team Jolly Roger


The clock is ticking away, counting down the last days of 2019. Holidays are right on the horizon! ☃️

We are immensely grateful to all of you for playing and cheering Worbital (as well as our other games: Interplanetary, Mushroom Crusher Extreme) on through this year. We kicked 2019 off with launching Worbital on Steam. Although we were very excited about letting our game out into the world, the launch wasn’t as spectacular as we hoped for. Still, we did our best to support Worbital, and hoping to continue doing so in 2020. We’re also happy to welcome the lovers of cosmic chaos who joined us on PS4, Xbox One and Nintendo Switch! Thank you for joining us, for sticking around, for being patient. As we are heading into the new year (new decade really, wow!), we will continue working to get more players into Worbital and will be looking forward to any exciting new projects 2020s will bring.

From all of TJR, wherever in the world you are, whatever your reasons are to be jolly this season: Happy Holidays! And Happy 2020!

To support Worbital, leave us a review!
Worbital - Team Jolly Roger


Don't mind us, just fixing things.

Worbital 1.10.6650 - October 18th, 2019
  • Fixes
    • Additional fixes to combat possible destroyed-but-not-really planets
Worbital - Team Jolly Roger


As is the custom, with an update comes a small patch...

Worbital 1.10.6642 - October 17th, 2019
  • Fixes
    • Fixed an issue when a player joins a game room at the same time an AI is added to the remaining slot
    • Fixed an issue when trying to join a full room
    • Fixed stuttering issues with the camera when tracking your home planet
    • Added an extra error check for planet destruction
Worbital - Team Jolly Roger


Here comes the much anticipated fourth Worbital content update! And boy, do we have some stuff for you.

First and foremost, we did our best to fix the most essential bugs and issues that have been reported over the last months. Network issues, weapon bugs, visuals, balance - we fixed a whole bunch. Hopefully, this will make matches a lot smoother for many players.

Second - and most exciting, we added new weapons! Each of the factions gets one: Partycle Ball (Celestials), Bouncer (Lucid) and Waste Missile (Terrene).



See the full changelog for today’s update enclosed at the end of this announcement.

Consoles & Free Steam Weekend
As we’ve announced earlier, this Friday we are launching Worbital on PS4, Xbox One and Nintendo Switch. At launch, cross-platform multiplayer will be functional for PC and Switch players. We’re also continuing work to connect players from the other platforms as well. The more the merrier!

In order to add yet more action for the coming days, Worbital has been approved for a free weekend on Steam! This will undoubtedly bring about a swarm of new players, in addition to the console folk. Gather your friends for some planet-busting action, starting Oct. 17th at 10:00am, lasting until Oct. 20th 1:00pm (PT).

That’s about it. What do you think of the new weapons? Let us know in the comments, on Twitter, Facebook or on our official Discord server.

Happy blasting!



Worbital 1.10.6638 - October 16th, 2019
  • Features
    • New Weapons
      • Waste Missile (Terrene): Chuck your hazardous waste into space! Causes a toxic cloud on impact and temporarily prevents building on the damaged sector.
      • Bouncer (Lucid): Generates a thick cloud of concentrated toxic sludge that bounces back projectiles that hit it.
      • Partycle Ball (Celestials): A very cool, celebratory laser show!
  • Fixes
    • Mist Dispersion should no longer occasionally trigger its smokescreen or flash freeze multiple times
    • Sub-Zero Drone and Solaronite Gun flares shot through the ice sun in Fire & Ice no longer award the achievement "The Ice Age!"
    • Solaronite gun now uses proper fragments when shooting through the normal sun
    • Fixed an edge case where game would freeze when match rules disabled planet derailment and planets with a moon get destroyed, which would cause the moons to derail
    • Fixed multiple issues related to controller disconnecting
    • Fixed issues with AI’s usage of Gun Gun, Lasers and other timing-critical weapons
    • Fixed the AI to better take the planet movement into account when targeting Wave Cannon
    • Fixed controller disconnect not returning to the correct state if dialogue screen was open
    • Fixed controller navigation issues in the main menu
    • Fixed issues caused by two players joining a match at the same time
    • Fixed issues caused by players disconnecting during loading screen
    • Fixed autosizing of various input fields and popups
    • Fixes to cosmetics menu functionality
    • Minor fixes to local play input handling
    • Major AI performance optimizations
    • Gravity calculation optimizations
    • Major performance improvements
    • Various minor bug fixes
    • Minor text fixes
  • Adjustments
    • Added additional particle effects to planet damage
    • Added a new highlight to planet selection UI when new planets are colonized
    • World Rammer now applies a short planet speed boost when hitting a planet that's already derailed
    • Adjusted and disabled many controller vibration triggers for better compatibility
    • Adjusted camera speeds to be snappier on controller
  • Balance
    • Easy AI is now easier
    • Impossible AI is now slightly more impossible
    • Increased Chaos Engine chance to derail and rerail, while decreasing boost chance
    • Decreased player planet soil endurance
    • Increased Spreadcannon charge time
    • Increased Shotcannon charge time
    • Increased Celestials Orbit Boost charge time
    • Decreased Nuclear Plant cooldown multiplier
    • Decreased level 3 Coilgun fragment damage
    • Decreased Celestials Spike HP
    • Increased Celestials Spike core damage
    • Decreased Burst Missiles build limit
    • Plasma Cannon targeting can now be angled
    • Decreased Plasma Cannon soil damage
    • Increased Shield Defense charge time
    • Increased Gravimetric Shield charge time
    • Increased Fragmenter fragment soil damage
    • Decreased Fragmenter HP
    • Increased Glacier charge time
    • Increased Glacier freeze aoe
    • Increased Glacier structure damage
    • Increased Glacier core damage
    • Increased Celestial Solaronite Gun build duration
    • Increased Celestial Solaronite Gun cooldown
    • Increased Celestial Solaronite Gun structure damage
    • Increased Celestial Solaronite Gun flare amount
    • Decreased Celestial Solaronite Gun flare structure damage
    • Decreased Celestial Solaronite Gun flare soil damage
    • Decreased Celestial Solaronite Gun flare lifespan
    • Increased Gatling Cannon soil damage
    • Decreased Gun Gun build duration
    • Increased Gun Gun's range
    • Increased Flamethrower range
    • Decreased Sub-Zero Drone charge time
    • Decreased Sub-Zero Drone structure aoe
    • Decreased Sub-Zero Drone lifespan, so that they now consistently hit 4 times
    • Decreased Sub-Zero Drone fund generation
    • Increased Sub-Zero Drone projectile's freeze aoe
    • Increased Short Circuit Beam charge time
    • Decreased Short Circuit Beam HP
    • Decreased Missile Scrambler effect radius
    • Increased Missile Control Ship build duration
    • Increased Missile Control Ship damage
    • Increased Missile Control Ship default missile damage
    • Decreased Missile Control Ship effect radius
    • Increased Sentry Capsule HP
    • Increased World Rammer structure damage
    • Increased World Rammer ramming power
    • Increased World Rammer core damage
    • Increased Colonizer colonizing speed at levels 1 & 2
    • Increased Colonizer colonizing bonus from firing a second one
    • Decreased Cataclysm volcano projectile damage
    • Decreased Cataclysm volcano projectile soil damage
    • Decreased Cataclysm volcano projectile structure aoe
    • Decreased Dreadnought machinegun structure damage
    • Decreased Dreadnought machinegun soil damage
    • Decreased Fusion Cannon fragment damage
    • Decreased Fusion Cannon fragment aoe
    • Decreased Fusion Cannon structure aoe
    • Decreased Fusion Cannon soil damage
    • Decreased Fusion Cannon core damage
    • Decreased Solar Laser charge time
    • Decreased Rocket Barrage structure damage
    • Decreased Rocket Barrage soil damage
    • Decreased Photon Missile soil damage
    • Decreased Photon Missile structure aoe
    • Decreased Photon Missile core damage
    • Increased Solar Plant’s Charge Multiplier
    • Decreased Celestial Solar Plant Cost
    • Increased Celestials Orbit Boost build cost
    • Decreased Hurt Amplifier build cost
    • Decreased Orbital Destabilizer build cost
    • Decreased Overcharger build cost
    • Decreased Cryogenesis build cost
    • Decreased Chaos Engine build cost
    • Increased Cataclysm build duration
    • Increased Star Drive build duration
    • Decreased Moonburst build duration
    • Decreased Mist Dispersion build duration
    • Decreased Chaos Engine build duration
    • Increased Orbit Boost tier cost
    • Increased Solaronite Gun tier cost
    • Increased Asteroid Diversion tier cost
    • Increased Star Drive tier cost
    • Decreased Fragmenter tier cost
    • Decreased Sentry Capsule tier cost
    • Decreased Nuclear Missile tier cost
    • Decreased World Rammer tier cost
Worbital - Team Jolly Roger


Citizens! Be prepared for the collapse. Of prices! Starting today, Worbital’s full Steam price is dropped to $12.99/€12.99. Now that it’s been over half a year, it seems fitting to try a lower price, so here we are. Hopefully, this brings Worbital to the hands of more players!

The same reduced price will also apply to the PS4, Xbox One and Nintendo Switch versions of the game. Oh yes, by the way, we are launching Worbital on PS4, Xbox One and Switch on October 18th. At launch, cross-platform multiplayer will be functional for PC and Switch players. You can check our blog announcement for more details.

We might be reaching out to the new players on other platforms, but we’re not leaving the PC players without some juicy new stuff! Next week, we’ll be putting out a fresh content update, bringing a couple of completely new weapons, and a few fixes. Stay tuned!



Have a guess on what the other new weapon might be? Share it with us in the comments! Or come to chat about it on our official Discord server.
Worbital - Team Jolly Roger


Citizens! The time has come for the annual Steam Summer Sale. If you’ve been holding off on getting Worbital, to get it at a bargain price—here’s your chance. For the following two weeks, Worbital is half-price on Steam. Don’t miss out 😉

If you already have Worbital, join us on Discord! Everybody welcome: https://discord.gg/kYYcrQu
Worbital - Team Jolly Roger


It’s a great day for a patch, isn’t it? Today’s is just a small addition to the Worbital customization menu. It’s now possible to redeem special customization items through activating codes. Hm… Has anyone seen something resembling a code around here?

Worbital 1.08.6280 - April 11th, 2019
  • Features
    • Code Unlockable Cosmetics
      • Added a button in Cosmetics-menu that allows you to input a code to unlock special cosmetics.
In other news: we have selected a winner of the Geppo Product idea competition we’d hosted on Discord. It was a tight race with a number of impressive entries—we had to take a special council to make the decision... And so, congratulations to CessnaSkyhawk for GEPPOPLANETARY! You receive two Worbital Steam keys and eternal glory.


(additional image design by TJR)

“Designed for those fans of Geppo who love fighting interplanetary artillery wars the old-fashioned way, this creation is sure to please!”
The Grandmaster would approve, if all attention wasn’t directed at Geppo only. If you would like to take a look at this Interplanetary mod with your own eyes, use this save file in Interplanetary: Enhanced Edition.

Lastly, tomorrow we host our usual Worbital play session. Join us at 2pm UTC, April 12th, to play Worbital with the devs.



If you’d like to take part in future Worbital competitions or arrange online matches with us, join our Discord server: https://discord.gg/kYYcrQu

Blast you later!

Worbital - Team Jolly Roger


Say hello to the fresh patch!

Worbital 1.07.6206 - March 25th, 2019
  • Fixes
    • Fixed shot damage to work as intended, having been broken in the last update. You can now actually destroy projectiles with lasers again.
    • Fixed Local Multiplayer, also broken in the last update
    • Fixed some mysterious problems that could happen when purchasing new weapons. The culprit: the last update
    • Various small fixes and optimization, relating to some under-the-hood changes (that seems to have been causing the previous bugs…)
Worbital - Team Jolly Roger


Update #3, here we go! Let’s get busy.

We noted comments about the campaign being too difficult and we took them seriously. It is now even more difficult!

Okay, now stay with us! The main campaign has been made significantly easier since the launch. However, for those players who like a special challenge, we are now adding a special, Extreme Campaign mode—go nuts! It contains all the same missions, except more difficult and with new endings and rewards.



For those of you who enjoy playing with a gamepad: this other new feature will rock your world. We added controller vibration! Now every shot, hit or explosion will bring a real, tactile feel. If you see a barrage coming your way—make sure you’re buckled in.

Last but not least, we are expanding our intercultural reach. Worbital is now available in German language. Willkommen!

Worbital 1.07.6157 - March 21st, 2019
  • Features
    • Extreme Campaign!
      • A more difficult version of the campaign, unlocked for each faction after you finish their timeline. Includes new cosmetic rewards and ending images.
    • New Language: German
    • Controller Vibration
  • Fixes
    • Fixed a bug that may have caused the game to freeze after being paused
    • Starting an AI only match from the Alliance queue now properly starts a team match with 3 AIs
    • Fire/Ice moons are now assigned with the correct ratio in Fire & Ice
    • Ice solar flares caused by the Solaronite Gun now properly have their damage slightly reduced compared to their fire counterparts
    • AI is now better at defending against asteroids
    • Removed “Replace” button when highlighting empty planet sectors
    • Minor bug fixes
    • Minor text fixes
  • Adjustments
    • Added Vacuum Bomb to player loadout in Lucid Mission 03, for added asteroid fun
    • Changed the priorities of fund consumption in situations where you’re low and multiple structures are under construction. Instead of funds being distributed evenly, the first chosen structure is prioritised, making it less likely to accidentally slow down progress too much.



We are also coming to play Worbital online tomorrow, March 22nd, at 3pm UTC. Come play with us!

If you already own Worbital, you can support us by leaving a review on Steam or on Metacritic. This really helps getting some more eyes on Worbital!

You can also follow us on Twitter, Facebook and Instagram.

Worbital - Team Jolly Roger


Time for the second content update. This week, we introduce a much needed feature to add more convenience to playing—keybindings.

Previously, you could navigate the solar system either with the default WASD or the arrow keys. Now it’s possible to rebind any keys in any way you like. This should make Worbital more accessible for different kinds of players, for example, left-handed players.



We’ve also made some changes to the demo, to help demo-players get into matches. It is now possible to start an match against AIs only in the quickplay Chaos queue. Now, lack of players online shouldn’t stop you from getting a taste of cosmic chaos.

No new weapons this week, but we do have something tasty in store for you. Stay tuned!

Worbital 1.06.5986 - March 4th, 2019

  • Features
    • Keybindings for Keyboard & Mouse

  • Fixes
    • Fixed some issues that could cause derailed suns to be out of sync in online play
    • Merged lasers caused by AI no longer stick around after the weapons stop firing
    • Improved AIs defensive capabilities
    • Dreadnought can no longer warp through the sun
    • Fixed a bug with AIs Solar Laser that was caused when the satellite was destroyed
    • More fixes to the Match Timer position on various aspect ratios

  • Adjustments
    • Added the option to start a match in quickplay with AIs only, if no players have joined after a certain time period (this allows for AI only matches in the Demo as well)
    • Pressing on the right stick on controller still moves you to overview of the solar system, but no longer zooms in

As usual, please remember to leave us a Steam review! To support Worbital, you can also follow us on Facebook, Twitter or Instagram.
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