Witchball - S.L.Clark
Witchball has been updated with a whole new track/mode!

"2601" is an extra challenging abstract world with an intense final stretch and a random new ability each lap. This track was previously only playable at live public events but is now available to all!

Other minor fixes/changes include:
  • Controller vibration can be toggled on/off via main menu (using V key)
  • Music "rhythm" tier is now based on distance traveled on track, "tone" tier remains based on point value of ball
  • Fixed some weird background terrain issues on 'Behind the Stage' and 'Great Investment'
  • Fixed bug causing ball to sometimes have the wrong ownership after both player spiked at same time
  • Fixed issue with music loading during startup
  • Game should now fullscreen properly on larger monitors
Witchball - S.L.Clark
Witchball won the Innovation in Game Award at Ludicious, Zurich's premiere games festival! It doubles as the grand prize for international games, and I'm quite surprised and humbled to have won!
https://twitter.com/LudiciousFest/status/954461768406970369


In addition, PC Gamer just put up a very nice article on the game, which you can find here: https://www.pcgamer.com/witchball-is-pong-reinterpreted-as-a-sci-fi-racing-game/
Witchball - S.L.Clark
Witchball won the Innovation in Game Award at Ludicious, Zurich's premiere games festival! It doubles as the grand prize for international games, and I'm quite surprised and humbled to have won!
https://twitter.com/LudiciousFest/status/954461768406970369


In addition, PC Gamer just put up a very nice article on the game, which you can find here: https://www.pcgamer.com/witchball-is-pong-reinterpreted-as-a-sci-fi-racing-game/
...

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