Windows Mixed Reality for SteamVR - alainza MSFT
We just updated Windows Mixed Reality for SteamVR to version 1.3.73.
This version fixes an issue for some users with HP Motion Controller bindings in SteamVR Home.
Windows Mixed Reality for SteamVR - alainza MSFT
We just published a new beta version of Windows Mixed Reality for SteamVR (1.3.73).
This version fixes an issue with HP Motion Controller bindings in SteamVR Home.
Windows Mixed Reality for SteamVR - mbucchianeri
We have just promoted a version a Windows Mixed Reality for SteamVR from Beta to general availability, this update addresses feedback provided by the community:

  • Resolved a memory leak that would progressively fill video memory and cause crashes
  • Improved video memory management for applications that allocate memory beyond their allowed budget
  • Reduced video memory footprint for applications submitting very large images (eg: double-wide) or incorrectly using a different resolution for each eye
  • Fixed crashes with certain OpenXR applications used through SteamVR (eg: Hubris)
  • Fixed crashes when using the "Optimize rendering and improve GPU memory usage" option
  • Fixed conditions where the transitions screen between applications would flicker
We have conducted testing with several games: Automobilista 2, Alien Isolation (MotherVR), Bonelab, Digital Combat Simulator, Skyrim VR, Project Cars 2, VR Chat, Half-Life: Alyx, No Man's Sky, Hubris, Blade & Sorcery, Deo VR, The Brookhaven Experiment, Ragnarok... and for all of these games we compared frame rates, frame times and memory usage with the Last-Known Good (LKG) version, and this new version performed equally or better in all of our testing.

Happy new year!
Windows Mixed Reality for SteamVR - mbucchianeri
We have just published a new beta for Windows Mixed Reality for SteamVR, this update addresses feedback provided by the community:

  • Resolved a memory leak that would progressively fill video memory and cause crashes
  • Improved video memory management for applications that allocate memory beyond their allowed budget
  • Reduced video memory footprint for applications submitting very large images (eg: double-wide) or incorrectly using a different resolution for each eye
  • Fixed crashes with certain OpenXR applications used through SteamVR (eg: Hubris)
  • Fixed crashes when using the "Optimize rendering and improve GPU memory usage" option
  • Fixed conditions where the transitions screen between applications would flicker
We have conducted testing with several games: Automobilista 2, Alien Isolation (MotherVR), Bonelab, Digital Combat Simulator, Skyrim VR, Project Cars 2, VR Chat, Half-Life: Alyx, No Man's Sky, Hubris... and for all of these games we compared frame rates, frame times and memory usage with the Last-Known Good (LKG) version, and this new version performed equally or better in all of our testing.

We appreciate your patience, and from the whole team, we wish you happy holidays and a happy New Year!
Windows Mixed Reality for SteamVR - alainza MSFT
We have just published a version of Windows Mixed Reality for SteamVR: it now restores SteamVR's maximumRecommendedResolution parameter to its default value on exit.
Windows Mixed Reality for SteamVR - alainza MSFT
We have just published a new beta for Windows Mixed Reality for SteamVR: it now restores SteamVR's maximumRecommendedResolution parameter to its default value on exit.
Windows Mixed Reality for SteamVR - alainza MSFT
We just updated Windows Mixed Reality for SteamVR to version 1.3.60.
It fixes black screen issues encountered with the previous version with some games such as Serious SamVR.
Windows Mixed Reality for SteamVR - alainza MSFT
We have just published a new beta for Windows Mixed Reality for SteamVR: it fixes issues encountered with 1.3.58 with some games such as Serious Sam VR.
Windows Mixed Reality for SteamVR - alainza MSFT
This update contains the following improvements:
  • Adds support for titles that submit frames using alternate poses.
  • Adds support for an upcoming Steam feature to override the visible field of view for individual titles.
  • Reworks how graphics buffers are shared with SteamVR, reducing overall GPU memory utilization in most cases.
  • Introduces a setting to enable correction of the hidden area to fix potential sources of light bleed. The setting is listed as Apply hidden area stencil correction to cure visual artifacts in the periphery.
  • Removes Myst custom bindings for HP Motion Controllers as they are now part of the game's official release
Windows Mixed Reality for SteamVR - alainza MSFT
This is a small update to existing Windows Mixed Reality for SteamVR Beta, which addresses issues related to insufficient graphic memory issues and HMD being unplugged.
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