Dec 29, 2017
Willy-Nilly Knight - Double Dice Games
Fixed bug with Twirt in Tavern:
For everybody who already found this bug - quest will become completed and reward gained automatically. For new game quest will work as it have to.

GUI Scale with 4K support:
Now users with screen resolution 1920x1080 and higher can find special parameter "GUI Scale" in Settings->Video. Available scale values depends on your resolution and can be one of x1, x1.2, x1.5, x2, x2.4. Warning! GUI created for x1 scale, so dependent on you monitor size, resolution and selected scale, GUI can loose it's sharpness end become tiny blurry.

Thank you for the feedback and stay tuned! ːwnk_arthurː
Dec 29, 2017
Willy-Nilly Knight - Double Dice Games
Fixed bug with Twirt in Tavern:
For everybody who already found this bug - quest will become completed and reward gained automatically. For new game quest will work as it have to.

GUI Scale with 4K support:
Now users with screen resolution 1920x1080 and higher can find special parameter "GUI Scale" in Settings->Video. Available scale values depends on your resolution and can be one of x1, x1.2, x1.5, x2, x2.4. Warning! GUI created for x1 scale, so dependent on you monitor size, resolution and selected scale, GUI can loose it's sharpness end become tiny blurry.

Thank you for the feedback and stay tuned! :wnk_arthur:
Willy-Nilly Knight - Double Dice Games
Ho-Ho-Ho, dear friends! We prepared for you two large Christmas presents.


Christmas sale!
From December 21 to January 4th you can boy Willy-Nilly Knight with a large discount 72%.

Arena mode.
Almost one month we worked hard and now it's ready. You can create battle, choose one of 3 locations, select characters for your team and enemy team, and then start the battle. There are still a lot of work to do with arena mode, but we will continue to work on it to give you even more joy.

Thank you for your loyalty! Mery Christmas and Happy New Year! ːsteamhappyː
Willy-Nilly Knight - Double Dice Games
Ho-Ho-Ho, dear friends! We prepared for you two large Christmas presents.


Christmas sale!
From December 21 to January 4th you can boy Willy-Nilly Knight with a large discount 72%.

Arena mode.
Almost one month we worked hard and now it's ready. You can create battle, choose one of 3 locations, select characters for your team and enemy team, and then start the battle. There are still a lot of work to do with arena mode, but we will continue to work on it to give you even more joy.

Thank you for your loyalty! Mery Christmas and Happy New Year! ːsteamhappyː
Nov 21, 2017
Willy-Nilly Knight - Double Dice Games

Hello our dear Knights and Sorcerers! Our game received one more important update, that fixes bugs and improve gameplay.

Fixed bugs:
  • Fixed bug related to "Hell wolf" and "Phantom warrior" was not damage units.
  • Fixed crash caused when you pick up the Wedding Ring on the "Dragon Mountain".
  • Fixed bug related to "Filter Completed" checkbox state not beeing saved in "Journal".
  • Fixed oncirrect scrolls state for Quests in Dialogs list in "Journal".
  • Fixed bug related to character freely pass through the closed trees in "Foothills".
  • Fixed descriptions for almost all characters skills.

Improvements:
  • Tabs added to filter the inventory in the Craft window.
  • Added functionality for creating custom localizations for game. Instructions will be added later to "Discussions" section in game's "Community hub".

Thank you for the feedback and stay tuned! ːwnk_arthurː
Nov 21, 2017
Willy-Nilly Knight - Double Dice Games

Hello our dear Knights and Sorcerers! Our game received one more important update, that fixes bugs and improve gameplay.

Fixed bugs:
  • Fixed bug related to "Hell wolf" and "Phantom warrior" was not damage units.
  • Fixed crash caused when you pick up the Wedding Ring on the "Dragon Mountain".
  • Fixed bug related to "Filter Completed" checkbox state not beeing saved in "Journal".
  • Fixed oncirrect scrolls state for Quests in Dialogs list in "Journal".
  • Fixed bug related to character freely pass through the closed trees in "Foothills".
  • Fixed descriptions for almost all characters skills.

Improvements:
  • Tabs added to filter the inventory in the Craft window.
  • Added functionality for creating custom localizations for game. Instructions will be added later to "Discussions" section in game's "Community hub".

Thank you for the feedback and stay tuned! :wnk_arthur:
Willy-Nilly Knight - Double Dice Games

Dear gamers! We are thankful for your support and feedback. As promised, we are continue to work on the game even after full release, and current update is the best prove of this. ːsteamhappyː

New shop - main development of this update:
  • Shop interface fully redesigned to be more user-friendly.
  • Added possibility to change team member, on whose behalf you would look through the shop, right in the shop window.
  • Added tabs to filter shop and inventory items.
  • Fixed ingredients cost, Исправлена стоимость некоторых ингредиентов, that earlier made unfavourable and useless craft system.

Gameplay fixes:
  • Added possibility to change difficulty level right in the game from settings menu (tab "Others").
  • Fixed loot spawning in unreachable points.
  • Added automatic healing for all team members after win in combat.
  • Team members and enemies no more collect theirs Action Points while under Stun, Freeze or Chain effects.

Fixed characters Skills:
  • Fixed life healing for Guinevere if somewho from your team members was attacked and Guinevere has the "Word of Life" skill.
  • Fixed Action Points recovery by Kerdik after use the "Ruin" skill.
  • Fixed Action Points recovery by Idril after use the "Rapid Fire" skill.

Localization fixes:
  • Names for some Skills and Bufs/DeBuffs.
  • Added information about chance to Stun when using Guinevere's "Lightning Strike" skill.
  • Fixed description for Strength stat. "Increase physical armor" changed to "Increase Initiative".
  • Other minor fixed for localization issues.

In the next update we will update Pathfinding and navigation system, characters AI, tiny more improve game balance and a little more, so you can take even more enjoy from Willy-Nilly Knight game. ːwnk_arthurː

We must also pay special tribute to our most active gamers:
  • =AJSA= Big Mad Wolf
  • lividman
  • [255]ThePhiphi
  • DaurShlaG
  • Indream
  • Zlish
  • Dasparado
  • Dogtown1
  • Graynef
  • [MCDFB] CallmeNezo (DK)
  • Ratibor92
Thank you all for your feedback and suggestions, which help us to make Willy-Nilly Knight better! Sorry if we lost somebody in this list, but we love oll of you! ːsteamhappyː
Willy-Nilly Knight - Double Dice Games

Dear gamers! We are thankful for your support and feedback. As promised, we are continue to work on the game even after full release, and current update is the best prove of this. ːsteamhappyː

New shop - main development of this update:
  • Shop interface fully redesigned to be more user-friendly.
  • Added possibility to change team member, on whose behalf you would look through the shop, right in the shop window.
  • Added tabs to filter shop and inventory items.
  • Fixed ingredients cost, Исправлена стоимость некоторых ингредиентов, that earlier made unfavourable and useless craft system.

Gameplay fixes:
  • Added possibility to change difficulty level right in the game from settings menu (tab "Others").
  • Fixed loot spawning in unreachable points.
  • Added automatic healing for all team members after win in combat.
  • Team members and enemies no more collect theirs Action Points while under Stun, Freeze or Chain effects.

Fixed characters Skills:
  • Fixed life healing for Guinevere if somewho from your team members was attacked and Guinevere has the "Word of Life" skill.
  • Fixed Action Points recovery by Kerdik after use the "Ruin" skill.
  • Fixed Action Points recovery by Idril after use the "Rapid Fire" skill.

Localization fixes:
  • Names for some Skills and Bufs/DeBuffs.
  • Added information about chance to Stun when using Guinevere's "Lightning Strike" skill.
  • Fixed description for Strength stat. "Increase physical armor" changed to "Increase Initiative".
  • Other minor fixed for localization issues.

In the next update we will update Pathfinding and navigation system, characters AI, tiny more improve game balance and a little more, so you can take even more enjoy from Willy-Nilly Knight game. :wnk_arthur:

We must also pay special tribute to our most active gamers:
  • =AJSA= Big Mad Wolf
  • lividman
  • [255]ThePhiphi
  • DaurShlaG
  • Indream
  • Zlish
  • Dasparado
  • Dogtown1
  • Graynef
  • [MCDFB] CallmeNezo (DK)
  • Ratibor92
Thank you all for your feedback and suggestions, which help us to make Willy-Nilly Knight better! Sorry if we lost somebody in this list, but we love oll of you! ːsteamhappyː
Nov 12, 2017
Willy-Nilly Knight - Double Dice Games

Dear Gamers!

As you know, our game developed by small independent team of two people. We don't have large team or huge budget. We make Willy-Nilly Knight fully on our own money. That's why we are very dependent on the value of sales of the game, which are dependent on game reviews.

We know that our game isn't perfect, We know about it's cons and we have some work to do. And We continue to work on it day by day. We've proven it while was in Early Access and prove it now, trying to answer on your questions as promptly as We can. Furthermore now we work on large and important update based on your feedback, this update will come in couple of days.

Right now the most part of reviews is negative, because of satisfied gamers just play the game and go away, but disgruntled gamers are frustrated and they want to share their emotions to each other. Furthermore a lot of reviews based on comparing our game with AAA games, such as Divinity OS, which have millions dollars development budget, and this is not objectively describe our game as good or bad. One more time - We know our game not perfect, but it's not as bad as it looks like based on reviews.

We don't ask you to give false feedback but if you like our game We are very ask you to give us five minutes of your time and honest positive feedback. This will give other user a chance to know not only about game's cons but props too. And it will give us an ability to continue our work on game. Thank you all, our dear Gamers!

Best regards, Double Dice Games! ːwnk_arthurː
Nov 12, 2017
Willy-Nilly Knight - Double Dice Games

Dear Gamers!

As you know, our game developed by small independent team of two people. We don't have large team or huge budget. We make Willy-Nilly Knight fully on our own money. That's why we are very dependent on the value of sales of the game, which are dependent on game reviews.

We know that our game isn't perfect, We know about it's cons and we have some work to do. And We continue to work on it day by day. We've proven it while was in Early Access and prove it now, trying to answer on your questions as promptly as We can. Furthermore now we work on large and important update based on your feedback, this update will come in couple of days.

Right now the most part of reviews is negative, because of satisfied gamers just play the game and go away, but disgruntled gamers are frustrated and they want to share their emotions to each other. Furthermore a lot of reviews based on comparing our game with AAA games, such as Divinity OS, which have millions dollars development budget, and this is not objectively describe our game as good or bad. One more time - We know our game not perfect, but it's not as bad as it looks like based on reviews.

We don't ask you to give false feedback but if you like our game We are very ask you to give us five minutes of your time and honest positive feedback. This will give other user a chance to know not only about game's cons but props too. And it will give us an ability to continue our work on game. Thank you all, our dear Gamers!

Best regards, Double Dice Games! :wnk_arthur:
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