Wildermyth - happybara
You can now have the Wildermyth Original Soundtrack as the background music to your own life! It’s all polished up and is available to purchase now on Steam.



(We can’t guarantee that this soundtrack will make everything you say sound more poetic… but we’re not saying it’s impossible either.)

The album contains all of the music written by Candy Emberley for Wildermyth's base game—newly recorded versions of the music played by live musicians, the original recordings as launched in-game, concept music written during early game development, and a few bonus tracks. In total there are 65 tracks and three hours of music!

In addition, we’ve got a 2-Disc CD set, which contains all 31 newly recorded tracks and a few launch version recordings (34 tracks total). The CDs are housed in a 6-panel digipak with new artwork from the Wildermyth team. CD sets are available for $20 through the Wildermyth Merch Store and Candy Emberley’s Bandcamp page.


Patch 1.16+556
  • Updated Music to live-recorded versions! (Also added audio option to switch to original versions)
  • Fixed incorrect description for Wisdom ability in French
  • Other various translation updates
  • Fixed font issue with Ukrainian translation mods
  • Tools: Fixed bug where encounterWeight wasn't properly using data from matched roles
Wildermyth - happybara
We're excited to announce the upcoming release of the Wildermyth OST on Thursday, March 27th!

The album contains all of the music written by Candy Emberley for Wildermyth's base game:
  • newly recorded versions of the music played by live musicians
  • the original recordings as launched in-game
  • concept music written during early game development
  • plus a few bonus tracks

In total there are 65 tracks and three hours of music!

The digital download on our Steam page will be available for $16. There will also be a physical 2-Disc CD set available for $20 on the Wildermyth Merch Store and Candy’s Bandcamp page.

A lot of love went into these recordings, and we’re thrilled to finally be able to share them with you. Keep your ears open and we’ll see you on the 27th!
Jan 14
Wildermyth - Trekopep
  • Omenroad bosses now weighted based on number of times seen (So it'll take less time to encounter all of them)
  • "Show Simple Gear Stat Changes in Empty Slot Buttons" interface option changed to be on by default
  • Research Site job now shows a random hero talking (So it's less likely to say the same thing each time)
  • German, Spanish, and Portuguese translation adjustments
  • Fixed bug where Epic or GOG multiplayer games with three or more players wouldn't work properly (player 3 would replace player 2)
  • Fixed bug where engage could unexpectedly be removed from large enemies. Behavior should be more reliable now
  • Fixed bug with Eluna and the Moth final battle music
  • Fixed bug where Paladin+ could happen through Crystal Chrysalis
  • Fixed Omenroad Transformation Shrine bug where 1 LP would be subtracted even if you didn't take an additional theme piece
  • Fixed crash when trying to import legacy heroes on Linux
  • Tools: Fixed bug where family targeting (PARENT_OF, CHILD_OF, etc) didn't work for targeting legacy heroes
Oct 25, 2024
Wildermyth - Trekopep
  • Fixed bug where enemy group for generic campaigns wasn't applied
  • Fixed bug where heroes with spelltouched and Deepist tattoos would become transparent in some cases
  • Tools: Fixed Mod Injection bugs with adding to arrays, and adding RewardTemplates or ExtraRewardTemplates to dungeons
Wildermyth - Worldwalker Games
Since its release on Steam a little over 3 years ago, Wildermyth has very much appreciated the generous support and kind words its received from the Steam community, which have made the game grow into the success that it has been for us. Our community is incredible and hearing your stories brings us a lot of joy.

We are happy to announce that on October 22, Wildermyth: Console Edition will be digitally available on Nintendo Switch, PlayStation 4/5, and Xbox One/Xbox Series X|S. Physical Editions for PlayStation 4/5 and Switch are set to release from select retailers on November 9th for the US and November 26th for Europe. For more information, see here.

Without your support on Steam, this wouldn't have been possible, so thank you for taking a chance on Wildermyth, for telling your friends, romantic partners, and rivals about us, and for continuing to build on the foundation we built through your amazing and creative modding communities. Stories are meant to be told, so please continue to share yours- old and new players alike- for us all to enjoy!


A couple answers to some common questions about Console Edition:
  • Q. Will it have online multiplayer?
    Online multiplayer is not available in Wildermyth: Console Edition. However, it will have a fully reimagined local cooperative multiplayer, allowing up to four players to take command of multiple characters and share in an unfolding story together.
  • Q. Will the Omenroad and Armors and Skins DLC be available?
    The Omenroad and Armors and Skins DLC will not be available for Wildermyth: Console Edition at this time, but there is a small console-specific DLC, Wildermyth - Off-hand Item Skin Pack which will be available on launch.
  • Q. What languages will the console release support?
    At this time, Wildermyth: Console Edition will only be available in English.
  • Q. Is there other console-edition exclusive content?
    Wildermyth: Console Edition will include an in-game Monster Compendium, a tactical tome which provides insight into the creatures you’ve faced on your journeys through the Yondering Lands, as well as enchanting excerpts of lore and background information about the game’s various factions. Physical Editions will also include your own physical copy of the Monster Compendium.
Oct 2, 2024
Wildermyth - Trekopep
  • Fixed bug in All the Bones of Summer where mystic and child would stop gaining relationship points if you ended their rivalry
  • Fixed bug with navigating heroes via controller on Final Preparations
  • Fixed bug where filtering heroes by aspect didn't always work
  • Tools: Custom humanName formula now carries over on reroll, and fixed bug with customization (no more need for nameFormulaOverride!)
  • Tools: Mod Injections can now remove a specific index from a list
  • Tools: Added "removeAspects" field to themes and theme pieces
  • Tools: Fixed Mod Injections not working for campaigns and dungeons
  • Tools: Fixed bug where Mod Injections couldn't overwrite complex data objects (like a full StatsMap)
  • Tools: Fixed crash when adding to theme stats via editor
  • Tools: Fixed crash in Mod Injections when clicking "Show Original" with nothing selected
  • Tools: Fixed bug with showing StatsMap Mod Injection overrides
Sep 11, 2024
Wildermyth - Trekopep
  • Fixed issue with increased loading times for certain dialogs (like gear get and character sheets) for players with many mods
  • Tools: Fixed some bugs with Mod Injection
Sep 4, 2024
Wildermyth - Trekopep
  • Fixed possible modding security risk
  • Fixed bug where selected Omenroad odes would reset if you switched to a non-challenge campaign
  • Fixed bug where Terror's Talons only worked in A Walk in the Unlight
  • Fixed bug where His One True Knife and the Wraithword Knife could attack diagonally
  • Fixed bug where Gworl Dragonspears could show up as Erklebits
  • Fixed missing French lines when capturing a shadow spirit
  • Fixed missing French A Walk in the Unlight history lines
  • Fixed bug where mindworm immunity didn't work
  • Fixed bug where New Player dialog would get very large on invalid name
  • Fixed bug in editor where Credits Lab would crash
  • Tools: Added Mod Injection content editor page, which allows for injecting json objects into existing json files without needing to overwrite the whole file. Useful for editing objects that are likely to be modified by multiple mods!
  • Tools: Added support for overriding or adding to packed image files, like ui/scale. Images will be copied into the core files if they're placed in a parallel structure to normal unpacked images (e.g. mods/user/myCoolMod/assets/ui/scale/unpacked/myImage.png)
  • Tools: Added DLC_INSTALLED_ARMORSANDSKINS, DLC_INSTALLED_OMENROAD, and MOD_ACTIVE.modId expressions
  • Tools: Wiki links for events and abilities now link to paths of the form "wildermyth.com/wiki/Mods/[modName]/[eventName]"
  • Tools: Added wikiNameOverride field which can be used to specify a different name to be used in the [modName] section of the link
  • Tools: Fixed bug with monster target positions in comic editor
Wildermyth - Worldwalker Games
This patch includes completed French and Spanish translations for Omenroad, a good collection of bugfixes, and some small changes.

As we announced, we won't be developing new content, but will continue to support the game and fix bugs.

1.16+543 Omenroad Hotfix
  • French and Spanish Omenroad fully translated!
  • Three new tidings
  • Two additional phases added to music in A Walk in the Unlight final fight
  • Some lines added to A Walk in the Unlight to acknowledge soulmate heroes
  • Can now use entangle on allies that can't be knocked back
  • Added text feedback when Ode to the Unyielding prevents death
  • Adjusted weighting on several tidings
  • Adjusted tongue whip description
  • Various translation adjustments
  • Added a warning message that shows up if the player account has no legacy or legacy backup file, but does have a save game. This is to try and help with an uncommon issue (probably with Steam Cloud?) where the legacy and legacy backup files get deleted for some reason
  • Fixed bug with Overwhelming Monstrosity achievement
  • Fixed bug where non-family heroes were showing up as family
  • Fixed bug where "Save and Quit" option could be chosen in places where "Save" option is disabled, causing unexpected behavior
  • Fixed bug where in-game change notes only showed up in English and Chinese
  • Fixed bug where Terror's Talons could move immune to knockback enemies
  • Fixed bug where legacy locked soulmates or rivals caused weird behavior in A Walk in the Unlight (legacy relationship lock will now be ignored, other than the new lines that were added)
  • Fixed bug where The Glorysword Clayn attack wasn't marked as melee
  • Fixed bug where Omenroad results could be cut off with lots of abilities
  • Fixed bug with Arrow of Anywise cover
  • Fixed several small comic bugs in A Walk in the Unlight
  • Fixed bug where campaigns could get stuck at "Constructing Mission"
  • Fixed bug where Luthin duplicates didn't have correct golden shields
  • Fixed bug where flashcone kills wouldn't increase hero kill counter
  • Fixed bug where Sunglory Spaulders didn't grant additional damage
  • Fixed bug where Omenfry Skillet dealt less damage than intended
May 29, 2024
Wildermyth - Worldwalker Games
Hi, this is Nate Austin, co-owner of Worldwalker Games.

Wildermyth has been a wonderful journey for us, but that journey has now come to an end. We feel proud of what we've accomplished, and lucky to have an incredible team and an amazing community. And it's never fun to bring something to an end, but sadly this is that time.

The Facts
Active development on Wildermyth is complete. We will continue to support the game and fix critical bugs, but don't expect new content, going forward. We will be saying farewell to many of our team members. <3 Worldwalker Games is going into hibernation for now.

What's Not Going Away
This does not, in any way, affect plans to bring Wildermyth to other platforms. We hope to be able to announce more on that fairly soon, but I cannot say more right now.

The Soundtrack Kickstarter is also not affected. Live recordings of the music will be integrated into the game, and made available as a purchasable OST.

French and Spanish translations for Omenroad will be completed.

We will continue to maintain the discord, wiki, social media, support emails, and merch store.

Why, and Why Now?
Wildermyth has been wonderful, but nothing goes on forever. We wanted to ship Omenroad, and having done that, we're ready to move on. This was the plan, and it doesn't have anything to do with how well Omenroad is doing. (It's doing quite well! And we're extremely proud of it, and will continue to support it!)

We're an independent studio, which means we're not answerable to investors. Nobody is shutting us down. We are going into hibernation because we are done with this project.

The Feels
When I started working on this game, um, 11 years ago, I had a bit of a chip on my shoulder. "I'll show them. I'll show them all." It's not there anymore. The last crumbs (is that how it works? What kind of chip is it supposed to be? A wood chip? A tortilla chip?) Well, the last crumbs of that chip were brushed away some time ago. I feel like we contributed something positive to the ongoing conversation of "what can a game be?"

For my part, I feel that we did what we set out to do, and the time has come to move on. I'm very proud to have been a part of a very special team, and a very special game, and I'm hopeful that the game will continue to live on. We have a tremendous community of players and modders, and that's a dream come true. It's been an incredible honor to deliver you Wildermyth, and I thank you for it!

I'm pretty sure we'll eventually find something else to pour our passion into, and we'll let you know about it when the time comes.
...

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