Wild Terra 2: New Lands - guniball

Wild Terra 2 has been around for 5 years thanks to you! Thank you for your support and help in the development of the project.
All content in the game is available without restrictions after a one-time purchase, and recently also in demo mode.

Maintaining and servicing the servers is a significant part of our monthly expenses, which includes server rentals, various additional software, and services. Currently, we spend $1800 monthly on these needs.

We have launched an additional fundraising campaign so that those who want to and can support us can do so in a special section on the website: https://www.wildterra2.com/#pre-servers-support

Thank you!
Wild Terra 2: New Lands - guniball


The Easter event has begun in the world of Wild Terra 2. Complete festive tasks from Mr. Bunny, search for Easter eggs and lost baskets, try new dishes, and treat your friends! Unique rewards await you. The event will last for 2-3 weeks, and the exact end date will be announced later.


Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!

Changelog for Update 2.3.386
Easter Event:
- Mr. Bunny has appeared in the town, where you can take quests and purchase items.
- 5 Easter dishes have been added for restoring fullness.
- 2 Easter dishes with unique effects have been added (these dishes can be obtained as rewards for quests).
- 2 types of unique Easter eggs have been added for restoring inspiration and boosting pet experience (they can be found in Easter eggs and Easter baskets in the world).
- 6 Easter resources have been added for crafting new items and dishes.
- A separate "Easter" branch with new recipes has been added to the crafting window.
- 2 new objects, "Easter Eggs" and "Lost Easter Basket," have been added to the world, which can be found across the main continent, including its desert part.
- You can also find "Easter Eggs" near the executioner's grave in the town cemetery.
- A chain of 10 Easter quests has been added, which can be started in the town with Mr. Bunny.
- 20 daily Easter quests have been added, which can be completed after finishing the main quest chain. You will receive 2 quests per day!
- A unique mount skin, "Riding White Rabbit," has been added (available for purchase from Mr. Bunny).
- A unique backpack skin, "Easter Backpack," has been added (available for purchase from Mr. Bunny).

Mounts and Witchcraft:
- Mounts available in the in-game shop can now be transformed into skins instead of keeping the mount. The mount itself will be lost!
- The option to create a mount skin for the Barghest in the witch's cauldron has been added.
- The drop chance for the Barghest skin from the demon in the basement has been increased from 1% to 5%.
- 5 recipes for creating basic mount skins (Goat, Boar, Deer, Wolf, Bear) have been added to the exotic item crafting system via the leatherworking skill.
- 8 new potions have been added in Witchcraft to highlight objects in the game world.
- 2 new ingredients for Witchcraft (Transmorpha Potions) can be purchased from the witch in the town.
- 5 new mount skins can be brewed in the witch's cauldron.

Other Improvements and Fixes:
- The default quantity of items sold by all merchants is now set to 1 (as the exact amount can be specified during purchase).
- A recipe for "Glass Melting Mixture" has been added to the Pottery Machine.
- "Chitin" has been added to the armor crafting recipe for "Reinforced Leather."
- Skill books now include descriptions in inventories.
- The cooldown time for the "Absolute Protection" bonus in the "Guardian's Shield" has been increased from 40 to 50 seconds.
- A bug that prevented clay excavation from being counted in the "Buried Treasure" quest has been fixed.
- A bug causing the tutorial arrow to point to the ranged weapon button instead of the melee button has been fixed.
- The volume of heavy and very heavy footsteps from large mounts and monsters, as well as the sound of dragon wings flapping, has been reduced.
Wild Terra 2: New Lands - guniball
- A new slow heavy bow has been added to replace the fixed composite bow.
- New types of more powerful crossbow bolts with special effects have been added.
- The skill requirements for top-tier light armor and light shields have been fixed to better align with equipment progression.
- A bug has been fixed where bonuses related to the new skills Crossbows and Engineering were not included in the bonuses for Jewelcrafting.
- The Heavy Armor skill requirements for armor made of Sangite, Zuperite, and Morbium have been corrected to better match the progression of their respective weapon types.
- A bug with certain types of projectiles fired by monsters and pets has been fixed, causing them to sometimes miss their target.
- A bug has been fixed where Ancient Engineer Mechanisms were not dropping in Brongart.
- A bug has been fixed where Crossbows were categorized as Swords. Listings that were already created will need to be relisted.
- A sound has been added for the digging animation.
Wild Terra 2: New Lands - guniball
- The number of slots for the Large bloomery and the Large Pottery Kiln, as well as almost all ancient machines, has been increased.
- Water production in the automatic machine has been increased by 5 times.
- The number of crossbow bolts in one slot has been increased to 100.
- A bug with the number of feathers for arrows in the automatic machine has been fixed.
- The icon for the Engineering Table and the icon for the Workbench effect have been corrected.
- The number of bolts received during crafting has been increased, and even more profitable recipes have been added to the automatic machine.
- A bug with the crossbows range has been fixed.
- The position of engineering tools in hand has been corrected.
- Bugs in desert spawns have been fixed.
- A bug that caused the Protofrog pet to lack a bonus at level 40 has been fixed; it now grants an increase in the Witchery skill.
- A bug that caused the Reaper to potentially not display previously gained effects has been fixed.
- A bug that caused Crossbows to fall into the Axes category on the auction has been fixed. Listings that were already created will need to be relisted.
Wild Terra 2: New Lands - guniball

In this update, we have introduced two new skills: Crossbows and Engineering. The update also includes new pets (with the long-awaited Dalmatian!), new resources, recipes, and more than 30 other changes and fixes.

Additionally, you can now try the game for free through the demo available on the Wild Terra 2 Steam page! The demo version is limited to Starter Island and is available until you complete all quests on it.


Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!

Changelog for Major Update 2.3.382

Crossbows:
- A new skill, Crossbows, has been added. Shots from crossbows ignore blocks and dodges, but there is a reload period after each shot. However, the low rate of fire is compensated by powerful piercing damage and new active and passive abilities. Additional damage from crossbows heavily depends on the bolts used.
- Several types of crossbows and bolts for them have been added to crafting.
This is not yet the final version of the skill; we look forward to your feedback and suggestions!
Engineering:
- A new skill, Engineering, has been added. It allows you to build automated machines, create crossbows, and a new pet.
- A new bonus and item Engineer Tools have been introduced.
- A new crafting table and the Engineering Table effect have been added.
- 14 new resources for crafting in Engineering have been added.
- The Solution Machine has been added, allowing the production of leather solutions (4 recipes).
- Construction requirements for all machines have been updated; now the Engineering skill and additional resources are required.

Pets:
- A Dalmatian pet has been added. This pet is included in the "Home, Sweet Home" pack. To obtain it, you need to re-enter the pack code in the server selection window. If you cannot find the code, you can contact the payment system support: https://help.xsolla.com/
- An Ancient Self-Driving Guardian pet has been added, which can be created using Engineering.
- The Reaper pet will no longer receive the attacking effect Provoke when leveling up to the maximum level.
- All pets have had bonuses for leveling Engineering and Crossbows added to their corresponding random lists.
- A bug has been fixed that caused the position of distant attack pets' targets to not be taken into account in terms of height.
- A bug has been fixed that caused pet experience information to be overlapped by the interface button.
- Minor balance changes for pets have been made.

Weapons:
- All weapon skill categories have been divided into two tabs: melee and ranged combat.
- Plague damage has been increased for all versions of reptilian weapons.
- Reptilian weapons now have tool and crafting building requirements.
- The initial transferable versions of reptilian weapons now have production skill requirements to match the logic of obtaining other exotic weapons.
- The parameter progression for all bows has been changed, as quality material bows were underutilized.
- The amount of steel required for the composite bow has been reduced, but the amount of wood has been increased.
- When wearing a weapon and hovering over compatible equipment, the tooltip will now display total damage per second, taking into account additional damage from that equipment (for example, arrows and other projectiles).
- Some skill values for crafting plague weapons have been adjusted.

Other Innovations and Fixes:
- A bug has been fixed that caused achievements not to be awarded on the PvE server.
- A bonus and a new passive ability for Jewelcrafting, related to the lower and upper quality limits of products, have been added.
- Pottery is now an auxiliary skill and has been moved to the corresponding section.
- A new resource, Sand Deposits, has been added to the desert region and the beach (as well as in the Naturalist Journal).
- Items "Glass Smelting Mixture," "Glass," and the ability to craft an "Empty Flask" have been added.
- The water pump now requires sand to produce water (instead of hides).
- In the pottery machine, lime and lime solution have been replaced with sand and bark solution.
- In the ammunition machine, the number of feathers needed for arrows has been reduced by 1 in all recipes.
- The number of slots in the "Trade" window between players has been increased by 5.
- The number of slots in the "Large bloomery" has been increased by 5.
- A filtering and sorting panel has been added to the "Large bloomery" and "Large pottery kiln".
- The icons for the effects "Workbench" and "Hand Mill" have been updated.
- New art for loading screens and the main menu has been added.
- Chat will now be disabled until the ship training is completed, which should help improve the situation with spam.
- A bug has been fixed that allowed the chat to create line breaks in a way that made it appear as if a different person was writing from a new line.
- A display bug has been fixed that caused the chance of taming animals to exceed 100%.
- A bug has been fixed that requires players to re-enter the game to receive purchases in the in-game shop on the PvE server.
- A bug has been fixed that caused holy swords to be visible in the equipment window.
- The correct animation for digging will now be used when harvesting clay and sand.
- The names of experience books have been fixed to fit in the trade window.
Wild Terra 2: New Lands - guniball


Thank you for your support and feedback!

We are working on a major update that will introduce two new skills: Engineering and Crossbows.

Engineering will allow you to create crossbows and bolts for them, as well as a Robot Pet, and it will also be necessary for crafting upgraded automated machines, taking your feedback on them into account. Like other skills, as you level up, Engineering will unlock various bonuses and useful abilities.

Crossbows are a combat skill and a new weapon. The unique feature of crossbows is that their shots ignore block and dodge, but require a reload after each shot. However, the low rate of fire is compensated by powerful penetrating damage. Additionally, you will have a choice of crossbow bolts with different characteristics.

Wild Terra 2: New Lands - guniball

We are pleased to present you the Roadmap for Wild Terra 2. Please note that the order of the items is random, and major updates may be released in a different order.

We are finishing a short break, but we will continue to actively develop the project thanks to you. Don’t forget to support Wild Terra 2 with your reviews, as it is very important for Steam's algorithms. Thank you!
Wild Terra 2: New Lands - guniball


Don’t miss your chance to get Wild Terra 2 at a great price!

Steam: https://store.steampowered.com/app/1134700/


Or expand your library with amazing games. We are excited to announce that you can now purchase the game as part of bundles!

A bundle allows you to buy both games at an additional discount, and if you already own one of the games, you can get the second one for less!

🏰 Wild Terra 2 × Escape The Pacific 🌊: https://store.steampowered.com/bundle/49580/ The team recently released an update that includes important fixes. Let’s show our support!


⚒️ Wild Terra 2 × Survisland 🐻: https://store.steampowered.com/bundle/49462/


🌾 Wild Terra 2 × Farmer's Life 🚜: https://store.steampowered.com/bundle/49457/
Wild Terra 2: New Lands - guniball


Get 20% off on the 'Home, Sweet Home,' 'Prosperous Merchant,' and 'King' packs. Only until January 27th!

Wild Terra 2: New Lands - guniball


The Christmas event has ended, but you can still craft related items until January 19th. Loot rights on the PvE server are now granted to all group members. The inventory window now automatically adjusts its height. These and other changes are included in update 2.2.380.

Get Wild Terra 2 and packs: https://wildterra2.com/


Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!

Changelog for Update 2.2.380

What's New:
- The Christmas event has concluded. All crafting related to the event will remain available until January 19.
- Loot rights and gathering on the PvE server are now permitted for all group members. The player who deals damage first is designated as the owner of the corpse. Even if they leave the group after the monster's death, they will still be able to loot it.
- The Inventory interface has been improved. The height auto-expansion feature has been adjusted based on the number of slots (to eliminate vertical scrolling).
- You can now leave the territory of any dominium via a new action. This will help prevent situations where players get trapped in another player's dominium.
- Moderators and developers can now enable the appropriate titles for their roles: Inquisitor and Creator.

Fixes:
- Fixed an issue where premium scrolls did not add time but instead overwritten it.
- Fixed an issue that allowed players to build Beds and Campfires in certain zones where it was not intended by the game.
...

Search news
Archive
2025
Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002