PIXEL PLACE - iilatt

We’re excited to announce that PIXEL PLACE is expanding its global reach! This update adds support for 10 new languages, making it easier for players around the world to enjoy the game in their native tongue.

Newly supported languages include:

  • Simplified Chinese

  • Russian

  • German

  • French

  • Spanish

  • Brazilian Portuguese

  • Japanese

  • Korean

  • Polish

  • Turkish

Thank you for your continued support - we can’t wait to see the growing community of creators and players worldwide!

Duel Legends - Pedal
Bug Fixes

  • Fixed various stability issues during game initialization
  • Resolved player list display inconsistencies
  • Improved handling of disconnected players during matches
  • Enhanced game state synchronization between players
  • Fixed a number of smaller issues

Technical Improvements

  • Connection Stability: Improved network reconnection handling and reduced connection drops
  • Authentication: Made the startup sequence more reliable with better error handling

Game Balance Updates

  • Card Drop Rates: Adjusted rare card drop chances to better balance the game economy and make matches more enjoyable
  • Soul Drain Card: Fixed stability issues and improved reliability during matches

Quality of Life

  • Matchmaking: Improved handling of game search timers and lobby states


Hiraeth - ☵ HIRAETH™
🗞️ The Ahra Prime Times — Weekly Edition

Status: Migration to UE 5.6.1, stability in progress. Hiraeth breathes deeper.

👋 Greetings, Survivors of Ahra Prime

🔧 Work on the New Engine

Here’s an update on the ongoing transition to the latest version of Unreal Engine. This change brings many benefits — both for players and for me as the developer.

Crashes in officially confirmed cases have been fully eliminated by new engine version. Temporary freezes may still occur in critical situations — a major step forward, though we’re still waiting for more! My tests, along with those from other players, show improved engine optimization. You may not always notice it directly, but both rendering and world streaming have significantly improved.

I’m also seeing many positive changes in the editor — the project compiles faster. This directly improves workflow comfort, which in turn means better development pace and quality for Hiraeth going forward.

✅ What’s been achieved in the migration? What’s next?

As I mentioned last week (Steam Announcement), I’ve resolved the issue with HLOD building in the new engine version — a key milestone for our open-world game. This means a major stage related to rendering, its stability, and performance has been successfully completed.

But rendering isn’t everything — especially in a game with mechanics as complex as Hiraeth. The new engine version introduces a different approach to class inheritance, requiring major changes. I’m nearly done — almost everything works again, but “almost” is the difference that’s holding back the next update.

These changes also affect the save/load system — a core part of the game. That’s currently taking up most of my time.

Let me add: the time required for these tasks isn’t due to the team being just one person — me. These are deep system-level tasks that would still need to be handled by one person overseeing the whole structure. A larger team wouldn’t help at this stage.

🖥️ Game Requirements — Regardless of Engine Version

The issues discussed on certain hardware setups are rare, but they pose serious challenges for the project’s future. Solving them may take a few more days — or slightly longer — which is frustrating.

Until now, I’ve been resolving game bugs through regular updates. I hope that rhythm returns soon so we can continue developing the game and Ahra Prime faster and further.

🎮 Stable 60 FPS in 4K?

Many players ask why they don’t get a minimum of 60 FPS on good hardware.

Hiraeth’s performance is comparable — or even better — than other well-known open-world games using similar technology. Average for RTX 4080 is from 30 to 65 FPS — without DLSS, which I’ll be adding soon after other issues are resolved.

One of our players currently achieves stable 60 FPS on high-end hardware: CPU: Ryzen 5 7600 RAM: 64 GB DDR5 GPU: Radeon 7900 XTX 24 GB

As for me — I can only dream of such performance on my RTX 2060. But despite having a relatively weak card by today’s standards, I experience no stability issues, and the game runs smoothly enough that I play on Epic settings.

Confirmed issues across different hardware configurations are described here: 🔗 Steam Discussion

🆕 When’s the New Version Coming?

I hope to release new updates for Early Access and the demo in the coming days. The project has gone through several versions since the last changes, but they still need refinement. That’s why I’m releasing a test version for the demo — important for the entire project. It’s the same build — the demo just has many limitations. What works in the demo will work in Early Access.

If you’re interested, join us on Discord — I regularly share work-in-progress builds there. Many of these versions allow for hours of gameplay, but they require preparation — like frequent downloads or deleting old saves.

🧰 Changes and Fixes (Not Yet Published on Steam)
  • Fixed backpack overload bug that prevented re-equipping after dropping

  • Removed infinite ladder climbing exploit

  • New loading screen after save/load and improved startup visuals — still needs minor polish

  • New system for checking player and world state after load

  • Containers like cargo crates now have realistic weight limits — 100 kg instead of 10 kg

  • …and many more. Some of these changes are already in Demo version 0.9.7.5 Experimental — see below.

🧪 Experimental Branch

The experimental branch announced last week has been created on Steam, but it’s currently empty and hidden. I don’t want to complicate updates — it will go live after the official stable update on the new engine is released.

🧪 Demo v 0.9.7.5 Experimental — Stability Test Download

Who is it for?

  • Players who experienced crashes during gameplay or right after launching on Nesoi Island

  • Anyone curious about performance improvements from the upcoming engine migration

Limitations:

  • Save/load is completely disabled in this version

  • Work on proper save functionality in the new engine is ongoing — it’s not part of this test

Test Objective: This version is meant for short testing — to check whether Lumen or Nanite-related crashes have been resolved. Epic — the creator of Unreal Engine — seems to have fixed many previous issues in this area, and testers confirm it. But we need broader confirmation across various hardware setups.

Longer play sessions may expose bugs — especially painful ones due to the lack of save/load. So once again: this version is for short testing — to verify rendering changes in the new engine.

📥 Download from Google Drive

🏆 Contest Results — Ancient Figurine: Winner FLPX86

Last week’s contest has a winner — the only player who submitted a complete and correct answer: FLPX86 They received a Steam key for Hiraeth and a special Discord role.

🔗 Winning submission on Discord

🗿 Ancient Figurine — Functions and Properties
  • When released from a container (chest, backpack), it generates enough breathable air nearby

  • Enables breathing in oxygen-free environments

  • Research doesn’t clearly confirm whether it truly generates air — but its effects on instruments and living organisms are verified

  • Emits low-level radiation — prolonged exposure may be harmful

  • Difficult to grab, yet easy to store — its nature remains mysterious

  • No device has been successfully created to allow safe, mobile use — radiation halted development

  • Occurrence: Ancient Figurines and similar artifacts are known but extremely rare on Ahra Prime

  • Origin: Still unknown

  • Use case: Useful for sleeping in caves or under open skies to conserve oxygen

  • Warning: Due to negative effects, should only be used for short naps in critical situations or during stationary work outside safe zones

🏁 New Contest — Training Center: Speed Run

I hope the tradition of weekly contests continues! This week’s challenge is open to all — Early Access and Demo players alike.

🕹️ Training Center — Speed Run

Rules:

  • The fastest training completion time wins

  • Submission deadline: Friday, September 26

  • Screenshot of training completion required — post it here: #contest-submissions 🏆

  • Only the core training needs to be completed — no side objectives

  • You may record a video and upload it to YouTube (unlisted) — if you win, I’ll feature it in the next edition of The Ahra Prime Times

Prizes:

  • Steam key for Early Access

  • Special Discord role

My own tutorial run is just an example — much faster times are possible. It takes game knowledge and a bit of strategy. Good luck!

https://www.youtube.com/watch?v=5Y1sijrXRB4

Thank You! ːss2heartː

Thanks to everyone who tests, reports, supports, and plays. Ahra Prime lives because of you — and I’m doing everything I can to keep its heart beating stronger.

See you in the next edition! — Paweł

The Meat Factory - DuckiezOfWar

Hey Folks, it's been a while since I posted The Meat Factory page and haven't posted any updates. I'm expecting to have an updated trailer ready to go around mid-October to showcase the gameplay a little better! I had initially hoped to release the game by the end of November, but now I'm expecting it to be around February.

I will do my best to actively update this page and am considering doing a "devlog" so everyone can good feel of the game.

Obgob Playtest - anheiyproduction
Added 5 more units in preparation of creating unique units for each character, in total each character will have 30 units in their pool (which is what they have right now.)
...
25 => 30 units
Heal The Survivors - Good Guy Dev

Version 1.2.6 will be submitted for reviews Sunday September 21, Patch Notes Are Here Now!

Even better than the previous sale, the base price across all 3 stores is now permanently reduced by 57%!! There's no time like the present to Start Healing!

This update is small but exciting, with the usual background additions of course... But now, Crew Fits are unlocked for everyone even new players, with a new Halloween fit for scaring the patients! Look spooky while trick and treating!

Other project has been moving forward, minus a lot of day job time creep... There are some pretty neat core systems in place making the magic possible, crafting and questing being a couple major functional components, my test guy is wearing some of the first armor set... Still a ton of content mountains to climb, some things to code like more resources, combat, travel to other places... So much left to do, I have seriously considered smaller projects along the way, or maybe more HTS than just keeping the app stores up to date. No plan changes yet tho, it's been a few days off getting this update ready, back to it in the coming week, DRGS and D4 permitting.

Thanks for playing!

Heal The Survivors Patch Notes
App Version 1.2.6 : Fall Fits

2025-09-15 - 2025-09-20

Customization
  • added 3 new seasonal backgrounds

  • unlocked Crew Fit selector for everyone, and added a new free seasonal crew fit!

Disc Golf Playtest - CWD_gamedev
- Some under the hood adjustments for character placement following water hazard (only pertains to Disc Golf Island course)
HexWind - Dinos - Charm Games

Hey VR die-hards. We're back with Update 40, a new enemy, an updated world and some help to keep you at the top of your Chaos battling game. Let's get into it.


New Chaos Recruits

The forces of Chaos picked up a new recruit this week. He's lean (well he's a skeleton), he's mean and he carries a massive shield. Lookout for new skeleton baddies carrying large shields that are unbreakable with weapons or spells. The only way through is with the force of your powerful dash attack. Drive your magical punch through one of these shields to break it into pieces. Then dispatch the enemy left behind with maximum prejudice. Careful, though, as these guys know how to use their shield for both offense and defense.

The Inquisitor Goes Back To School

What's that? You don't remember how to dash you say? No problem. Now you can go ahead and replay the tutorial anytime by starting it from the pause menu so you can refresh yourself on all the deadly moves you learned in Inquisitor school. We've also given the tutorial a major redesign to help the Inquisitor learn his trade in a more natural way. Seems like even the Inquisitor goes back to school in September.

Hell Froze Over. Again.

Our mad scientist of an environment artist, Will, is running amok causing beautiful updates all over the Chaos realm. This week it was the Ice world that received a facelift. He says he isn't done yet but from what we see already we will never look at another ice sculpture the same way again.


Grab your headset and take a look at how HexWind continues to evolve based on your feedback. Come on over to our Discord server at https://discord.gg/charmgames to let us know what you think!

Cube Jump Game - Xenrik

Added a few things, had to rush this update since there was a problem with loading object textures and it needed to be fixed so I have done that, I have also:

  • Made loading in to the playtest faster,

  • Added checkpoints to the practice mode (and playtest)

  • descriptions properly update now

  • respawning after death fixed (player spawns as the screen un-fades.

Join the discord to see more announcements and have your levels showcased at some point will be working on more updates as time goes by: https://discord.gg/fSt6Buxgrs

4:01pm
CounterAttack: Uprising - Relative Games

Greetings Pilots!

Today's patch 1.1.5r1345 contains a few fixes and no new features.

  • Fixed controller assignment bug when loading local CO-OP game

  • Fixed online ship-firing synchronization issue on high latency games

  • Fixed "bullet enemies" sometimes spawning with too much velocity

  • Fixed bug that caused some action combinations to stop working

  • Fixed missing UI attachment filter button in the online Game Room scene

  • Fixed Steam Deck set resolution issue

  • Fixed incorrect text appearing on the Big-Picture keyboard

Thank you to everybody who reported issues and please let me know if you find any other bugs by making a post in the Betas & Bugs discussion forum.

See you out there o7

-never

...

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