Raiders! Forsaken Earth - Muaddib


🌞💲Steam Spring Sale has launched!💲🌞



We have loads of great discounts. Check them, pick yours and start playing!

👉https://store.steampowered.com/publisher/cfg/#browse👈





Today we've also announced

Age of War - Major update for Builders of Greece is now live on Steam!

Here is the trailer
https://www.youtube.com/watch?v=f0Bbt2jGk1s

Here is the link:
https://store.steampowered.com/app/1273100/Builders_of_Greece/


Have fun playing,
CreativeForge Games
Raiders! Forsaken Earth - Muaddib


Steam Next Fest has launched!

We have a new special Next Fest demo of Restaurant Owner: A Restaurant Simulator demo.

https://store.steampowered.com/app/3429100/Restaurant_Owner_A_Restaurant_Simulator_Demo/


If you like relaxing, casual simulation-management games try out the demo, as the full game is coming out very soon.

Have fun playing,
CreativeForge Games


Just to let you know, our friends from FreeMind also have some funny demos. One of them is Purrrifiers: Cleaning Chaos. Check it out HERE
Raiders! Forsaken Earth - Creative Storm Entertainment
Sector Unknown - Latest Devlogs
Here are some devlogs from my latest sci-fi cRPG that I've been working on. Hope you enjoy! If you like what you see, please feel free to wishlist and follow:

https://store.steampowered.com/app/2734270/Sector_Unknown/

Devlog: The Planets of Sector Unknown
A few weeks back, I wrapped up the last of the five story planets for Sector Unknown. There’s still the “point of no return” planet—the climactic final world—to finish, but every planet leading up to it is now fully fleshed out with quests, writing, and design.

Now seems like a good time to share a bit of insight into each of these worlds. Keep in mind, these are just the core story planets—there are also numerous side-mission stations, derelict ships, and other locations scattered throughout the game….

Read More!



Devlog: The Setting
As humanity expanded into the cosmos, the narrative of "Sector Unknown" unfolded in a clandestine sector comprising three primary star systems—Xiphos (XPH-6430), Svion (SVN-8912), and Fivo (FIV-6789)—along with several minor ones. These systems were home to the planets Maku, Nabi, Sjo, Eremtera, and Helfyr (more devlogs to come on each of these planets).

For decades, Star Frontier, a colossal trading entity reminiscent of the historical East India Company, attempted to ruthlessly exploit these planets. Operating with impunity due to the sector's erasure from all official star maps, Star Frontier unrelentingly expanded into the sector, unhindered by governmental oversight…

Read More!



Devlog: Skills, Attributes, and Combat Stats

In Sector Unknown, your character and companions will have their own skills and attributes.

Attributes are commonly used to determine your combat skills, but can occasionally be used to outside of combat as well. Combat stats are derived from your attributes and determine your success in combat. And finally skills are used primarily outside of combat in dialogue, through world interactions, and more. The only skills that can be used in combat is Piloting, which determines your skill in space encounters, and Luck which provide re-rolls on failed critical hits and evasions…

Read More!






Raiders! Forsaken Earth - Muaddib


Hello fellow followers

We have just launched 💀DeathOmen💀



DeathOmen is a short psychological horror game that challenges players to maintain their sanity over the nights in a mysterious house that hides mystery and fear. It’s a journey of constant change, full of disturbing events and jump scares.

Now you can get DeathOmen for a short period of time with a 20% discount. Don't wait then, get it now:

https://store.steampowered.com/app/1842470/DeathOmen/

If you want to get the game even cheaper, check out our bundles
https://store.steampowered.com/search/?term=deathomen+bundle

Have a great time playing,
CreativeForge Games
Raiders! Forsaken Earth - Muaddib
Hello gamers🎮



Santa is here with some presents🎁. All titles from CreativeForge Games, developed or published are now on sale during the Steam Winter Sale❄️ - Builders of Greece🛠️, Aircraft Carrier Survival🚢, My Hotel🏨, and more!

Click here to find out more.

Starting now, it will last until 2nd of January, 10 am Pacific time.

🎅BEST DEALS🎅

https://store.steampowered.com/bundle/47931/CFG_Strategy_Pack/


https://store.steampowered.com/bundle/47930/CFG_Simulation_Pack/


🤩NEW GAME RELEASES in JANUARY!
https://store.steampowered.com/app/2254410/Blacksmith_Simulator_Prologue/

https://store.steampowered.com/app/3209910/Slender_Reborn/

Latest trailers:

https://www.youtube.com/watch?v=wQSZWetVK-M

https://www.youtube.com/watch?v=v8bnOFQFIMQ


Happy shopping and enjoy playing,
CreativeForge Games
Raiders! Forsaken Earth - Muaddib


Slenderman is back❗️

Rediscover terror in this reimagined classic survival horror. Collect eight pages and evade the relentless Slenderman in a hauntingly realistic world rebuilt with updated graphics, adaptive AI, and immersive sound design. Prepare for unpredictable scares and a chilling atmosphere that redefines fear.

Watch the announcement trailer here:
https://youtu.be/v8bnOFQFIMQ

Wishlist now to be the first to know the exact date:
https://store.steampowered.com/app/3209910/Slender_Reborn/

He'll haunt👻 you this January - 😱Slender Reborn😱 is coming out on Steam

Raiders! Forsaken Earth - Creative Storm Entertainment
Hi All,

Here are some devlogs from my latest sci-fi cRPG that I've been working on. Hope you enjoy!

https://store.steampowered.com/app/2734270/Sector_Unknown/

Companions
"Welcome to the party, pal!"
In my last devlog, I discussed non-combat support personnel that you could recruit for your cause. This devlog will focus on combat companions/party members. These are allies you can recruit to join you on missions if you choose, or you can opt to go it alone. There might be some people that want to murder hobo everyone in the game, including potential companions. Yes, there's even room for serial killers in Sector Unknown...
Read More



Support Personnel
In your adventures across various planets, you'll have the opportunity to recruit a wide range of characters into your organization. While not all of these characters are suited for combat, they will each bring unique skills and contributions that are vital toward your success...
Read More



Space Travel
In Sector Unknown you find yourself stranded on the desert planet Maku. From there, once you find a ship of your own, the stars open up to you with six story planets available to explore and bring under your control, either through diplomacy or by force...
Read More



Bounty Hunting & Contracts
In Null Sector, a region unmarked on star charts and devoid of formal settlements, inhabitants are continually threatened by both bipedal adversaries and wild beasts. To counteract these dangers, locals sometimes gather their resources to handle a threat beyond their capacity.
Read More



Crafting & Resources
After claiming the abandoned mining facility on Maku as your base, you will unlock crafting in the game...
Read More



Raiders! Forsaken Earth - Creative Storm Entertainment
I would like to announce my next game, coming next year to Early Access titled Sector Unknown.

https://store.steampowered.com/app/2734270/Sector_Unknown/

After creating quite a few strategy games as an indie (and mostly solo) developer, I decided, perhaps quite insanely, to create an cRPG instead. This is the genre that I find myself playing and enjoying the most, from classics such as Baldur’s Gate 2, Fallout 2, Fallout New Vegas, Knights of the Old Republic, Mass Effect, to more contemporary games such as Pillars of Eternity, Outer Worlds, Colony Ship, Trudograd, Underrail, and Encased. In short, I really, really like RPGs, and especially ones that use an isometric angle of gameplay.



Sector Unknown is sort of my love letter to both the classics and the contemporaries. I think I’m better suited for telling a story than number crunching strategy games (as evidenced by my mixture of reviews in that genre).

After three years working part-time (well almost full time) on the systems, the game is close to complete on features (movement, inventory, party management, quests, dialogue, crafting, combat, itemization, space flight, etc). I’m aiming to have a demo for the game completed in a month or so. It’s close to completion now, but I’m still not happy with the tutorial level. What I do not want is for it to be a barrier to entry like the much-maligned temple tutorial level in Fallout 2 (I almost never experienced the rest of that fantastic game due to being so turned off by the temple).



The goal for this game is to launch into Early Access Q1 next year. I intend to have over half of the game completed by that EA launch with full launch occurring 6-9 months after that. The idea to do an EA launch was not one taken lightly, but one thing I have found with my past launches is that just when I think a game is bug-free and ready for a seamless launch, players will find new and interesting ways to break things – leading to frantic post-launch schedule of rushing out bug-fixes and patches. I think this way is better. Launch into Early Access and take player feedback over time so that I can get everything sorted for a smooth launch after that.

The other factor is budget. Right now, I do not have the armor or model system in place for player characters and NPCs. These are assets. This will change before Early Access as I have the models done (with no armor or clothing yet), but even after that, I suspect I will need some of the additional revenue from EA launch to finish the last 2-3 planets (as mentioned I aim to have 3-4 story planets complete for EA launch, with the first one ready for the demo in the coming month or so).

I hope people will wishlist and follow this game. It’s always been a dream of mine to create a sci-fi cRPG, and there doesn’t seem to be many on the market except for Colony Ship (which I completed three times). So I hope there’s a market for something like this, a game taking inspiration from early Bioware and some of the great current game developers on the market today.

I will continue to provide updates in the next while, including game systems, story, ideas, and more. I really look forward to people's feedback and thoughts as well.

Raiders! Forsaken Earth - Creative Storm Entertainment
Hey all,

Today I released Age of Gladiators Reforged, a complete rebuild of the 2016 release. I wanted to offer a discount to previous owners of Raiders! Forsaken Earth as well.

Here is a link to the bundle:
https://store.steampowered.com/bundle/31500/

And here is a link to Age of Gladiators Reforged:
https://store.steampowered.com/app/2103620/Age_of_Gladiators_Reforged/

Hope you enjoy the game!

Raiders! Forsaken Earth - Creative Storm Entertainment


It's been a busy Summer.

Along with Deadwater Saloon, I would also like to announce Age of Gladiators Reforged, a remake of the original 2016 game in the Unity Engine.

The store page can be seen here:
https://store.steampowered.com/app/2103620/Age_of_Gladiators_Reforged/

As some of you might know, I created the 2016 game in an engine I (barely) cobbled together from several books. It didn't work in most resolutions and UI/quality-of-life changes were near impossible to implement - so I decided to recreate it in Unity from scratch.

The UI has been updated to something made in 2022 (featuring more icons and less text as well as better-looking windows that conform to the overall palette) and many new quality of life additions have been added (daily alert icons across the top for example).



As well, numerous other gameplay and aesthetic changes have been made:

  • Combat Mitigation now fed by agility and reflexes as well, making these attributes more useful.
  • Improved alerts system
  • Revised Gladiator Expertise system
  • Revised Player Perks system
  • Age incline and decline more drastic
  • Added Killer Instinct and Work Ethic to gladiator personalities
  • Drastically improved tooltips
  • Works on most resolutions
  • Staff, Lender, Other portraits added throughout the UI - now you can put a face to a name
  • Weapons and Armor now have Stamina costs (making stamina much more important now)
  • Dodging and Blocking now use Stamina (again, making stamina much more important now)
  • Greed also affects daily spending of gladiator
  • Gladiator portraits added to all UI
  • Stable now contributes to fatigue recovery time
  • Stable now has countdown for improvements
  • Custom mouse cursor instead of system one
  • Added a fight log so players can recap exactly what happened during battle
  • Scrollbars instead of burdensome next/previous buttons
  • Animals now have names
  • More Player Portraits
  • Fight Setup screens made more efficiently - a fight can now be started with two clicks instead of the many clicks previously
  • Improved music player
  • Icons instead of just text

These are just some of the changes - there are plenty more I am not thinking of here.



Will keep everyone posted.

And of course, previous owners of Age of Gladiators will enjoy a discount if they choose to purchase the remastered version.

So please wishlist and follow Age of Gladiators Reforged today.

https://store.steampowered.com/app/2103620/Age_of_Gladiators_Reforged/

Thanks!





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