Raiders! Forsaken Earth - Creative Storm Entertainment
Hey all,

Today I released Age of Gladiators Reforged, a complete rebuild of the 2016 release. I wanted to offer a discount to previous owners of Raiders! Forsaken Earth as well.

Here is a link to the bundle:
https://store.steampowered.com/bundle/31500/

And here is a link to Age of Gladiators Reforged:
https://store.steampowered.com/app/2103620/Age_of_Gladiators_Reforged/

Hope you enjoy the game!

Raiders! Forsaken Earth - Creative Storm Entertainment


It's been a busy Summer.

Along with Deadwater Saloon, I would also like to announce Age of Gladiators Reforged, a remake of the original 2016 game in the Unity Engine.

The store page can be seen here:
https://store.steampowered.com/app/2103620/Age_of_Gladiators_Reforged/

As some of you might know, I created the 2016 game in an engine I (barely) cobbled together from several books. It didn't work in most resolutions and UI/quality-of-life changes were near impossible to implement - so I decided to recreate it in Unity from scratch.

The UI has been updated to something made in 2022 (featuring more icons and less text as well as better-looking windows that conform to the overall palette) and many new quality of life additions have been added (daily alert icons across the top for example).



As well, numerous other gameplay and aesthetic changes have been made:

  • Combat Mitigation now fed by agility and reflexes as well, making these attributes more useful.
  • Improved alerts system
  • Revised Gladiator Expertise system
  • Revised Player Perks system
  • Age incline and decline more drastic
  • Added Killer Instinct and Work Ethic to gladiator personalities
  • Drastically improved tooltips
  • Works on most resolutions
  • Staff, Lender, Other portraits added throughout the UI - now you can put a face to a name
  • Weapons and Armor now have Stamina costs (making stamina much more important now)
  • Dodging and Blocking now use Stamina (again, making stamina much more important now)
  • Greed also affects daily spending of gladiator
  • Gladiator portraits added to all UI
  • Stable now contributes to fatigue recovery time
  • Stable now has countdown for improvements
  • Custom mouse cursor instead of system one
  • Added a fight log so players can recap exactly what happened during battle
  • Scrollbars instead of burdensome next/previous buttons
  • Animals now have names
  • More Player Portraits
  • Fight Setup screens made more efficiently - a fight can now be started with two clicks instead of the many clicks previously
  • Improved music player
  • Icons instead of just text

These are just some of the changes - there are plenty more I am not thinking of here.



Will keep everyone posted.

And of course, previous owners of Age of Gladiators will enjoy a discount if they choose to purchase the remastered version.

So please wishlist and follow Age of Gladiators Reforged today.

https://store.steampowered.com/app/2103620/Age_of_Gladiators_Reforged/

Thanks!





Raiders! Forsaken Earth - Creative Storm Entertainment
Small update.

  • Fixed a bug where a settlement uprising would sometimes create an event with no way to proceed.

Raiders! Forsaken Earth - Creative Storm Entertainment
Some new game options have been added, making the game either deadlier or more akin to a slow ride to grandma's house.



  • Added new game option at start: an experience gain speed for your raiders.
  • Added new game option at start: lower or higher Vigilance for the wasteland based on your actions - this will equate to an easier or harder game overall, depending on the settings you choose.
  • Added a fourth option to the end game event timing, making it even longer before they begin the enemy begins their invasion.
  • Added ability for players to minimize side party/unit/location tracker on the right-hand side of the screen - this can improve game performance as this panel tracks all parties, units, and locations in the game every three seconds.

This will provide players with more freedom in shaping their gameplay.

Raiders! Forsaken Earth - Creative Storm Entertainment


Deadwater Saloon is coming out Spring 2022. Hope to see you all there!

Wishlist and Follow Here:

https://store.steampowered.com/app/1696080/Deadwater_Saloon/

Dive into the wild west as a saloon owner in a volatile frontier town. Customize your character and face the consequences of your choices as you forge friendships and enemies of townsfolk, travellers, outlaws and lawmen. Build the most famous saloon in the territory, or be overrun and destroyed.





Create Your Character
Playing as a rich and dynamic character in the old west, you will be able to fully customize your attributes to fit your playstyle, such as Mixology, Seduction, and Sneakiness. You will manage your life as well as your saloon, such as maintaining your reputation and getting married. You will struggle with the effects of disease, aging, sanity, and addictions.

Form Relationships
Provide travellers with a distinct drink parlour, gaining legendary stories to regale and build your legend. Interact with townspeople as they populate the town, forging friendships with blacksmiths, sheriffs, and preachers, romance prospective partners, or blackmail, abduct, and murder those who threaten you.

Build
Build your saloon from the ground up. Expand the walls, build bordellos, opium dens, high stakes gambling rooms, and railed porches. Buy and place spittoons, tables, chairs, handcrafted bars, pianos, chandeliers, and diamond dust mirrors.

Manage
Thrive within a complex economy system, stockpiling booze, food, guns, and opium. Research a diverse array of drinks and foods to serve customers. Hire and manage staff from within the town populace, including barkeeps, cooks, servers, prostitutes, croupiers, pianists and bouncers. Help them reach their full potential, or fire and replace them with those more skilled.

Hundreds of Events
Face the forces of nature, meddlesome customers, firebrand Preachers, rival outlaw gangs, and much more. At some point, you will be tested by stronger and more formidable nemesis in longer event chains. Whatever you choose, you will face the consequences of your choices. The frontier is an unforgiving place.









https://store.steampowered.com/app/1696080/Deadwater_Saloon/
Raiders! Forsaken Earth - Creative Storm Entertainment
Like everything else in the wasteland, the religions there also suck.



Never go into a major battle without first considering a sacrifice...

Your raiders are an unruly and superstitious lot, perhaps offering some water or meat might appease the gods enough to inspire your army to fight a bit better. Sacrifice a bit of beer (sacrilege!) and they might take the offering even more seriously.

However, the option also exists to sacrifice captive workers or even...one of your own raiders, in order to further boost your followers fervor on the battlefield, successfully awakening their blood lust and violent nature. These sacrifices offer significant combat boosts that can make the difference in capturing that settlement you have your eye on.



As well, after battle, you will have a chance to loot either scripture pages which will amplify the duration of bonuses received after a sacrifice, or holy relics which will provide permanent boosts and modifiers to out-of-combat stats.



Hope you enjoy this update!

And remember: in the wasteland, do unto others before they do unto you.
Raiders! Forsaken Earth - Creative Storm Entertainment
As requested, number of new male and female raider portraits have been added to the game. Some of them are looking a bit...rough, as a raider might look in the post-apocalypse.

Like ol' Fanny here:

Believe it or not, she's even uglier on the inside...

Here's a preview of a few more "beauts" that have been added:





These can be accessed for your leader with all newly-generated games. As new recruitable raiders are generated in existing games though, you may soon see them there as well.

Oh, and I also fixed a bug where the occasional animal (Battle Dog or War Pig) was greeting player parties when they arrived at settlements.

Hope you enjoy!



Raiders! Forsaken Earth - Creative Storm Entertainment
Caravans and wasteland locations now have tamed animals amongst their ranks - you fight them of course, but you can also recruit them into your own ranks as well. They smell and don't always follow orders very well, but on the plus side, you don't have to pay 'em and they won't drink any of your beer...





If you want your very own Battle Dog or War Pig, settlements will sometimes have them available to recruit. As well, winning victories against caravans will result in the odd animal defecting to your side.

Unfortunately, hippos cannot be recruited. They're too damned ornery and big for that.

Hope you enjoy!


Raiders! Forsaken Earth - Creative Storm Entertainment


Numerous updates and changes have been made to the game, lots of them based on the fantastic feedback by the community.

These are the updates of 1.1.7 - 1.2.1:

  • Raider leader can now take up to three raiders as spouses (it's the wasteland after all). Each spouse provides a random stat bonus to the leader.
  • If your party is within a certain distance to your hideout or captured location, the location will detect this and you can now move resources and garrison to it (you no longer have to open the location with your party entering the tile)
  • Suicide vests cause only half damage to friendlies when triggered and full damage to enemies
  • Settlements replenish ammunition faster
  • Radio icon added to units with radios (garrison and formation screens)
  • Item mods now shown on extraction screen
  • Base garrison capacity without barracks increased by 5 (now 10 for locations and 15 for bases).
  • Blood Plumber is now one-time use instead of countdown
  • Additional description added to party accessories
  • Enemy raiders in hideout get levels boosted when vigilance levels increase
  • Shields lost to shield hook are re-equipped again after combat
  • Adjusted stat comparison of helmets, armor, and shields to reflect potential perk bonuses
  • Added claymore mine portrait to garrison screen
  • Attacking and defeating raider party no longer increases vigilance
  • Operation screens close after quick load
  • Fixed bug where capturing carpenter would sometimes cause buildings to no longer be built.
  • Fixed bug with settlements uprising even with merciful occupiers law in place
  • Fixed bug where more than one law can be selected when using quick save and quick load on the law screen
  • Fixed small bug with friendly units not using throw rocks when out of ammo
  • Fixed bug where Colossus and Headbanger perks were sometimes going away after combat
  • Fixed bug where player Bruticians were not healing friendlies during auto-combat
  • Fixed bug where AI was using Blood Plumber multiple times during combat

More to come.
Raiders! Forsaken Earth - Creative Storm Entertainment


Roadside traps have been added and can be built with saltpeter and a Siege Factory building. Activated accessories have had their abilities increased as well.

That and more have been updated with v1.1.5 yesterday and v1.1.6 today:

  • Roadside traps added - these can be constructed from saltpeter with a Siege Factory
  • Taser now uses countdown instead of one-time use
  • Increased medical kit healing
  • Increased other passive accessory bonuses
  • Mounted/unmounted units now update on roster screen
  • Item modification icons added to Raider inventory and Market screen item boxes
  • Added tooltip to item name label in markets and raiders screen to show item type
  • Fixed bug where hideout name was reverting back to default after renaming and then reloading a save
  • Fixed fear bug with hostage execution
  • Fixed rubber tooltip bug on resources screen
  • Fixed bug where some perks were not resetting
  • Fixed bug where Merciful Occupiers law blanked out leave button instead of raze
  • Fixed bug where space bar would sometimes stop working if leaving back to menu from combat and then reloading
  • Fixed bug where Risky Business was also applying a penalty to hitpoints as well

More to come.
...

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