Warstone TD - Rurik


Hello dear players,

Age of Defense finally leaves Early Access. We worked hard on this game for last years. It took a lot of time and our efforts to finally bring the game to current state.

Age of Defense is a classic TD game in unusual setting of ancient earth. Actually, we made 5 different ages for game. The players start in the Microbe Age and plays forward to Ice Age.
Each Age contains unique bestiary of monsters with cool abilities and etc. In the end of each Age, the player must defeat a Boss. Boss fights are really epic.

There is a cool trailer our artist made.



We added all content we wanted to the game. All defender haves various abilities. So expect various strategy option to pass levels. We made a cool in-game story with 10 animated movies. We prepared epic soundtrack for the game. Each Age contains 3 tracks. Huge skill tree is unlocked after beating Level 3. It allows to power up your tribe during the game.

In other words, we really hope that Age of Defense brings something new to the TD genre.

https://store.steampowered.com/app/603320/Age_of_Defense/

Age of Defense: Prehistory
Also, we prepared a small prologue for the game. It contains 3 unique missions and other cool stuff. So, if you doubt, just try this first. The duration of the game is about 2 hours. It has 15% of main game content. So, if you like it. You should definitely try the original game.

We even added 7 Steam Achievements to it. We know ,you like it.

https://store.steampowered.com/app/3042480/Age_of_Defense_Prehistory/

We had a long marathon to prepare these titles for release. So, we are going to polish them in future after a little rest. Let us know what you think and please reports about bugs you find.

Have a good game!
Warstone TD - Rurik

Hello there,

We have received an abundance of positive feedback regarding the Warstone soundtrack. It is available in a special DLC along with 30 artbook pages and contains 14 beautiful tracks with 35 minutes of total length. As a special treat, we've decided to create a video showcasing the complete soundtrack. This means you can now enjoy these melodic masterpieces anytime and anywhere, essentially creating a digital monument for the game!

Our talented artist has crafted simple yet charming visuals to accompany the music. If this initiative is well-received, we are excited about the prospect of sharing soundtracks from our other games on YouTube as well. Thank you for your continued support!

Upcoming Games
Warstone was released more than 5 years ago. We have worked diligently on our new games, and they are both nearing their release. Age of Defense and Guards II are set to be released in Q1 of 2024. Let's delve into more details about them.

https://store.steampowered.com/app/603320/Age_of_Defense/

Age of Defense is a casual tower defense game set in the backdrop of ancient eras.

We've dedicated five years to the development of this game, overcoming numerous challenges along the way. Currently, the game stands at 95% completion, with only the addition of sounds and bug fixes remaining.

We put our souls into that title. The game features five intricately designed and unique worlds, each with its own bestiary. The culmination of each world is marked by an epic Boss Battle. We've crafted a compelling storyline for the game, complemented by eight minutes of animated cartoon videos to narrate it.



Players are presented with a choice among 24 towers and 5 spells as they defend against hordes of monsters. Our design incorporates over 100 distinct monsters, offering an extensive array of content.

Additionally, Age of Defense boasts a substantial skill tree, featuring over 80 skills in total, all crafted in the style of cave paintings.

The soundtrack, a formidable task undertaken by four different composers, comprises 18 tracks. The challenge lay in the scarcity of references for this particular moment in Earth's history, compelling us to pioneer and create a unique musical atmosphere for the game.



In essence, we aspire for Age of Defense to make a significant mark in the TD genre. Currently in Early Access, the game is available at a substantial discount. It's worth noting that the game's core elements won't change in the Full release, making this an excellent opportunity to dive in.

Have a good game!

https://store.steampowered.com/app/2394780/Guards_II_Chaos_in_Hell/

Guards II: Chaos in Hell is a sequel to our first game.

At a certain juncture, our producer found himself with an abundance of free time and decided to embark on the creation of another game. Forming a new team, we dedicated two years of hard work, leveraging our collective game development experience to expedite the process. As of now, the game stands at 95% completion, with only the tasks of crafting the music and finalizing localizations remaining.



Guards I originated as a side project when our main programmer fell ill. Leveraging the graphics and sounds from Warstone, we managed to create a new game swiftly. Guards marked our debut on Steam Greenlight and the first game we shipped to Steam.

However, being our initial endeavor, Guards I exhibited some significant flaws. Learning from this experience, during the development of Guards II, we addressed these issues and implemented better design decisions, resulting in a game that is nearly flawless. With the addition of numerous new mechanics, Guards II feels like an entirely new and impressive game.

The gameplay is seemingly simple—just swap two heroes to make a turn. However, the mechanics are remarkably intricate. Players are compelled to make crucial decisions to sustain their progress. The core concept encourages forward-thinking, resembling a tiny chess game, as some players have noted.

Furthermore, the game unfolds across five distinct underworlds: Egyptian, Asian, Nordic, Slavic, and Christian Hell. This diverse setting introduces players to a plethora of mythological creatures, while the ambiance is enriched by 12 captivating tracks.



By the way, Guards II boasts truly unique main game mechanics. We are confident you won't find anything like it on Steam. The rules are simple, yet the mechanics delve into profound complexity.

As mentioned, the game is nearly complete. Be sure to add it to your wishlist so you won't miss out.

Play with us,

Warstone TD - Rurik


Hello dear gamers!

It has been 5 (five!) wonderful years since the Warstone TD release. We kept improving the game and years passed very quickly. We had prepared many good updates, the last of which was published just a few months ago. We also made astonishing Astral Voyage DLC and launched offline mode.

We are very proud of the Warstone TD, it became a great TD game. To celebrate the date we would like to announce BIG SALE! 80% off for two weeks.

Long live to Warstone!



Warstone TD - Rurik


Hello Dear players,

Finally, we are releasing the last update for Warstone. It contains nothing new but a huge list of fixed bugs. We always wanted to make Warstone immortal, so we spent so much time on polishing it.

We really happy what we brought development of the game to its logical end. It was a great adventure. Development of Warstone began in 2013 as a game for social networks. It evolved later into PC game (thanks to Steam Greenlight). There was a 1 year of Early Access with adding a lot of new stuff to the game. Long awaited release was in 2018. We participated in 2 Steam Daily Promo and had a part in one of Humble Bundle Monthly. We temporarily stopped development of other game to complete Astral Voyage DLC. We translated whole game to 9 other languages. We spent several months to port the game and make full Offline mode. Finally, we fixed all bugs we found. So we proudly send Warstone to its endless independent journey with faces full of happiness.

Thanks for playing our game! Really!

P.S. If you haven't left a review yet, then please do it now. It is the best time for this action. Just write a couple of words about the game! Thanks in advance.



We are still there. The game should be in perfect state. BUT if you will meet a nasty bug which doesn't let you play the game with joy - let us know. We are ready to release hot fixes for the next month.

Also, we added an option to start the game in Windowed mode with selected screen resolution. A lot of people asked for that. Finally, we revised Mac. It works OK.

And we need more players with Linux to be sure the game works fine for you.



Bug Fixes and other changes.
  • Fixed a critical bug when progress wasn't saved sometimes after completion of a mission.
  • Fixed the bug with Chinese version of the game when Chinese players couldn't change game mode to Online. It occurred a bug when they were forced to play Offline with another save data, so they thought their progress is lost.
  • Added 50 more starting gold to On the March mission.
  • Fixed a critical bug when player couldn't close story window for building a workshop after second mission.
  • Hell+ command now works in Offline mode.
  • Fixed a bug with a recall bar (selling a tower) was displayed wrong when playing with 2560*1440 screen resolution.
  • Spell had wrong cooldowns. Base mana regeneration was broken. It was fixed. (Offline mode).
  • Fixed a bug when resetting skills sometimes could lead to SP lose. (Offline version).
  • Co-op maps in Hot Air Balloon can be purchased now. (Offline version).
  • Encyclopedia works fine now. (Offline version).
  • Goblet (Rating menu)is disabled on Offline version.
  • Items which reduced manacost works properly now. Previously they gave double bonus (Offline mode).
  • Fixed the bug when tower had flat 0-1 extra damage bonus when player played on the Server.
  • Resource bubble appears after completion missions. Previously they appeared only after game restart.
  • Duration of stun of Wonder Beetle was slightly increased.
  • Fixed a critical bug with crashing the game when player started a wave when no stones are placed but Slowing Stones skill learnt. (Offline mode).
  • Slowing Stones skill uses right amount of stones now. (Offline mode).
  • Fixed a bug when abilities of towers was shown in PvP summoning menu. For example, Novice had Slow ability.
  • There were 2 quests for getting 25 stars. Amount of Stars for Star Hunter quest was reduced from 25 to 10.
  • Visual fixes of Heart of Corruption mission.
  • Visual fix of one special effect of Thunderstorm spell.
  • Fixed a bug when Economist skill visually didn't reduce prices in Treasurer's market.
  • Fixed a bug when Commander's Horn and Captain's Horn gave double bonus. (Offline mode).
  • Fixed a bug when Bomb Box item gave double bonus. (Offline mode).
  • Scenario on Forest Edge mission can not be broken now.
  • Selection of mobs who appeared after someone death was broken. We fixed it.
  • Fixed a bug when amount of stars in quests for getting new stars were changing when a player changed Chapter 1 and 2 in the map of adventures.
  • Small visual fixes for Mercenary and Rifleman icons.
  • Some improvements of all text bubbles.
  • Enemies disappear properly in the end of the path of Fight to The Death mission.
  • Fixed a typo for Mysticism skill in Russian localization.
  • Fixed a typo for Astral Flame upgrade.
  • Fixed a bug when a spell which player just got was visible in 2 places of the spellbook at the same time.
  • Air enemies are landing now if they got stunned. (Offline mode)
  • Fixed a bug when name of Boomba and Shaman King were in Russian.
  • Added proper translation for Scorch Elemental for all languages.
  • Fixed a typo in attack tooltip in French localization.
  • Default ability of scenario Amazons on Crossroads missions was replaced with right one, Notched Arrow.
  • Fixed a bug when Meteor Shower spell cast less Meteors when it is supposed to. (Offline mode)
  • Fixed a bug in Two Mountains when starting message disappeared too fast.
  • Fixed a bug in Final mission when a text after casting Armageddon didn't disappear for long.
  • Two final comics in the end of Final mission are shown now in the right order.
  • Slowing stones skill now have proper description.
  • Fixed a bug when gold/mithril counters didn't updated after buying/selling items in the market.
  • Added fully descriptions for Lightning Sword and Magical Chakram abilities.
  • Fixed a bug when player could start a wave and break a scenario on The Forest of Gloom mission.
  • Fixed a visual bug in the info menu of Amazon as a mob.
  • PvP upgrades are displayed properly in Workshop now. It displayed 4 icons instead of 2 previously. (Offline mode).
  • Fixed a bug when wave icon appeared on wave 4 of Mission 3 but couldn't be clicked on.
  • Scenario of Going for Mithril was slightly changed to reduce chances to break a scenario.
  • Fixed a bug when Steam Stone Level 1 didn't work.
  • Gold chains do not affect Dwarfs' mines now. (Offline mode).
  • Looter skill do no trigger when Dwarfs' mine being destroyed.
  • Fixed a bug when upgrade sound in the Workshop were played twice.
  • Chakram no longer bounces on ghost enemies. (Offline mode).
  • Fixed a bug when barrack icons start twitching again after learning a new upgrade.
  • Fixed a bug when message "Not enough resources' didn't appear when a player tries to construct a building with a lack of resources.
  • Added a special window for changing items if a player got new item but inventory is full. (Offline mode).
  • Bubble with a text about Income are shown properly now (Forest of The Gloom Mission).
  • Barracks icons in the Workshop menu was slightly rescaled to remove gray lines.
  • Stone of teleportation no longer give Experience reward. (Offline mode).
  • Some system texts was updated (like titles for enemy movement speed).
  • Visual fix of special effect of Sacrifice spell.
  • Visual fix of special effect of Transmutation spell.
  • Dwarfs upgrades for increasing % of splash damage now works properly. (Offline mode).
  • Nechai's Flower works properly now. It calculated max level wrong. (Offline mode).
  • Quests requirements for researching upgrades were worked wrong. They didn't check for level of an upgrade. Now they work as they should. (Oаfline mode).
  • Available area for clicking to Town Hall in the tutorial of the city part was greatly increased.
  • System message about type of the game (Server, Local, Offline) is shown properly now.
  • Fixed the bug with displaying info about PvP upgrades.
  • Fixed a typo in Mysticism skill description of Russian
  • Fixed a bug when dispell scroll didn't dispell red buff of Dark Priestess. (Offline mode)
  • Fixed a bug when Level 5 and higher upgrades of Crushing Blow ability couldn't be researched.
  • Same for last 2 levels of Steel Arrows (Amazon). Same for Steel Pitchforks (Peasant).
  • Fixed a bug when Shieldmaiden had more levels of Chakram upgrade when it should have.
  • Fixed a bug when last damage upgrade didn't work for Bombardier and Valkyrie.
  • Last 3 levels of Final blow upgrade didn't worked for Mystic. Last 4 levels of damage upgrade didn't work for Deathmongers.
  • Fixed a bug when a sound for researching an upgrade was played twice.
  • Fixed a bug when Space button didn't start new wave.
  • Resource buildings was working but didn't show hint bubble when resources are ready to collect.
  • Animation of loading window was fixed.
  • Attack sound of Rifleman sometimes is not played
  • Improved display of gold prices in summoning menus.
  • Looter skill works properly now (Offline mode).
  • Fixed the bug when a player couldn't summon a unit on newly appeared stone.
Play with us,
Warstone TD - Rurik


Hello there,

We are keeping polishing Warstone TD. It is pre-final version now. There won't be any new features. We are going to fix remaining bugs.

We added Steam Cloud Saves during development of 2.11 version. It had a big flow what players couldn't keep save files on their PC. So, we made an another system in 2.12. The game uses PC save file as priorited. If there is no save file on the PC (player deleted it or reinstalled game) then the game will download it from Steam Cloud. Now players can keep and share their save files whatever they want and do not fear to lose their progress.

Also, we made Offline mode is default for Chinese players, because they are having troubles often playing Online.



Gameplay Changes
We revised whole game and made a lot of small tweaks in mission wave fulfillment. Some waves got easier, some got harder. It should make overall difficulty curve of the game is more linear.
  • Damage of Witcher was increased by 2. Damage of Inquisitor was increased by 3-4.
  • Scream ability of Chiroptera gives 2 bonus armor instead of 3 now.
  • Difficulty of first four missions of the story were slightly weakened. Because we fixed a bug with extra 0-1 damage to all towers and it affected early levels a lot.
  • The Forest of The Amazons. We reduce amount of air enemies in later waves. Added extra divine stone.
  • In the Vicinity of the Temple. Two last waves got easier. Added 3 stones to the drops in the top line.
  • Crossroads. Added 4 divine stones to the drops after Wave 10. Previously player has got much more gold when he could spent.
  • Small improvements of wave fulfillment of next missions: Ordeal, The Dark Forest, The Outpost. Added some Stones and scrolls to drop rewards. Some waves were weakened.
  • Fight to the Death was weakened (later waves). Armor of Boomba was weakened by 2. Added more mana balls and Rend scrolls to the drops.
  • Added 25 gold to the starting gold on On the March mission.
  • Difficulty of Piedmont missions was reduced in certain waves. Added more scroll drops.
  • Difficulty of Spirits Gorge was slightly increased.
  • Difficulty of certain waves of Magical Gem was dramatically reduced. This map was kinda imbalanced.
  • Starting gold of The Valley mission was increased by 75. Starting waves were weakened. Later waves got buffed.
  • The Final mission. First waves got stronger. Later waves got easier. Boss was nerfed at all waves.

Bug Fixes
  • Fixed the bug when some Skill Points can be lost after resetting Skill tree (Offline Version).
  • Fixed the bug when players didn't get currency for Hot Air Balloon (Offline Version).
  • Spirit's Gorge is playable now (Offline Version).
  • Quest and Steam Achievement for playing 1 PvP battle is automatically completed now. (Both versions).
  • Lost Soul mob has proper icon now.
  • Player can't research upgrades of the barrack which is not opened yet now.
  • Some fixes in the text of English comics.
  • Removed a sound of starting new wave when the last mob appeared in Survival missions.
  • Comics about losing in PvP were placed correctly.
  • Mines of Destroyer can't be selected now.
  • Scorch Elemental as a mob has a proper icon now.
  • Fixed the wrong parameter in info text of Block ability (Troll Champion)
  • Fixed tooltips of English localization for tooltip bubbles of info panel (Attack range and etc.)
  • Fixed typo in the text of Sorcery upgrade.
  • Knight Templar no longer hits air units in the Final mission.
  • Corrected numbers in the building preview for economic buildings.
Play with us,
Warstone TD - Rurik


Patch #10
Hello players,
We are working hard during last weeks trying to make Offline mode works perfect. We released 10th patch. We never did so much patches for 1 update. We fixed a lot of bugs and it works almost good.
But we made a mistake. We were working with Steam Cloud and we deleted save files by mistake. We really apologize for it. Steam Cloud will work soon and this never happen again.

We made a package with several save files and added pictures of game progress. Download it, take a look. And use a file which is closer to your previous progress. We hope it can decrease negative feelings.

There is a package with 14 save files.

Original Text
Hello there,
We have great news. Our programmer worked hard during last months. And he did it. He ported all server code to the client code. So, in this update we have added a complete offline version of the game.
It is a really solid work. It is like to write whole game code from the beginning, because he moved the code from one programming language to another one. He spent more than 400 man hours and more than 4 months in total. We did it, because A LOT of players asked for full offline version. So, here it comes!

Offline mode works as you would play alone in the server and this server is located on your PC. It means, you do not need internet connection at all. There is no lags and no delays. You can move your save_file whatever your want to continue playing.

You can move from Offline to Online version of the game at any time in the main menu. These versions use different save files, so you won't lose your progress if you want to try Offline version. If you want to move your progress from Online version to Offline version - write in the forum.

There is no multiplayer in Offline version. You still can play co-op missions in solo. Also, offline accounts don't participate in leaderboards.



Also, we started making a new guide with all info about game mods and hidden features. It is still in a progress. We are going to finish it in the next update. Section about repetitive rewards are completely finished for now.

You can help us with your ideas what we should add to this guide also.

Original game (online version) is almost bug-free. We have only 20 tasks in our track list. Most of them are so small, so you can't even notice it. We are working on fixing them.

Offline version requires a lot of testing and checking. Basically, it feels like we should test every spell, item, upgrade, ability and check/fix it. So, you can help us with your bug reports. It will speed up the development, so complete bug-free version will come sooner. Thanks in advance.



Bug fixes
  • Fixed a bug when towers dealt extra 0-1 damage with each attack. It affected early missions dramatically. So, the game should be a little tougher in the beginning.
  • We replaced Russian text on the pointer in Mission 1 to the saw icon.
  • Now if a player have not enough mithril in the market it shows "Not enough mithril" text hint instead of "Not enough gold".
  • Fixed a typo in comics after Crossroads mission.
  • Fixed the bug when special effects of Ancestral Spirits on Monks, Predators, Sorcerers was turned at wrong direction.
  • Fixed the typo in the hint about attack speed on English.
  • Betelgeuse's ability which kills a unit with crystals now works only at 1 target. it could kills several towers close to each other.
  • Fixed the bug when archer with skills on attack range started attacking Nechai's troops in "For The Love" mission.
  • Changed the text of "Can you give me combat advice". Now it tells that you can focus your towers with right click also.
  • Fixed a typo in "beatiful" word in the dialogue about portal stone.
  • Removed identical rewards from quests. "Speed aura" and "Weakening" upgrades were given twice.
  • Fixed 2 typos in the dialogue about "Tell me more about Warlord's path."
  • Added missing title for Poison Daggers ability on English localization.
  • Improved text of Inborn talents upgrade.
  • Fixed the bug when boss name of Chapter 1 was written on Russian.
  • Improved texts of scenario in "In the vicinity of the temple" mission.
  • Added a sound for Gold Mine Level 2 building.
  • Improved text of dialogue "Who's the weird man with a guitar, or whatever it is? What does he want from me?".
  • Fixed the bug when Collect Gold and Collect wood bubbles didn't disappear while playing with Auto-city option.
  • Fixed the bug, when player had enough gold/wood for building Bunkhouse (quest after second story mission) without collecting taxes.
  • (Patch #2). Fixed the bug what The Forest of The Amazons couldn't be finished. (Offline Mode).
  • (Patch #2). Fixed the bug when DLC stuff wasn't working (like access to new buildings). (Offline Mode).
  • (Patch #2). Fixed the bug when players could start a wave in Co-op missions (Offline Mode).
  • (Patch #3). Recall (selling) was fixed. (Offline mode)
  • (Patch #3). Fixed the bug when player couldn't summon Bombardiers in Dwarfs' Shooting Range mission (Offline mode).
  • (Patch #3). I'll be there mission was fixed. THe bug with 16 icons. (Offline mode).
  • (Patch #4). Fixed the bug when DLC missions were broken.
  • (Patch #4). Fixed the bug when quests for getting stars wasn't working (Offline mode).
  • (Patch #5). Fixed the bug when units couldn't be moved in the PvP menu. (Offline mode).
  • (Patch #5). Resources counts are refreshing properly now after changing resources in Caravan building. (Offline mode).
  • (Patch #5). Teleportation stone (in the city) now gives resources as it designed.
  • (Patch #5). Fixed the bug when Magic Academy can't be build (endless count timer). But the quest still isn't completed for players who already built them. We are finding a solution.
  • (Patch #6). Quest for building the Magic Academy can be finished now. (Offline mode).
  • (Patch #6). Magic upgrades works properly now.
  • (Patch #6). Fixed the bug that Mason skill (Warlord tree) didn't work.
  • (Patch #7). Animation of Astral Wolves was fixed.
  • (Patch #7). Skills can be unlearnt with right button now (Offline mode).
  • (Patch #7). Fixed the bug when game crashed if a player used Coin item in PvP match (Offline mode).
  • (Patch #8). Secret should work properly now (Offline mode).
  • (Patch #8). Reset of player's progress (rune tablet near old mage) works properly now (Offline mode).
  • (Patch #8). Fixed the bug when Mason skill activated right after a player started first wave (Offline mode).
  • (Patch #8). Fixed the bug when Wonder Beetle occurred game crashes (Offline mode).
  • (Patch #8). Steam achievements should work now when playing with Offline mode.
  • (Patch #8). Fixed the bug when player didn't get an ability to collect mana from mana pool tight after he constructed this building.
  • (Patch #9). An option of staring Secret level works properly now. (Offline mode).
  • (Patch #9). Teleportation stone building now gives a random resources. It gave only gold previously (Offline mode).
  • (Patch #9). Fixed the bug when tower is being summoned for permanent purple texture after being affected by Bane' abilities.
  • (Patch #9). Fixed the bug with Bane abilities which occur a critical bug when healthbars started dancing. (90% sure) (Offline mode).
  • (Patch #9). Astral wolves can be targeted with Spells now.
  • (Patch #10). Game is no more freeze when a player places a stone in missions of Maze mode types.
  • (Patch #10). Mana steal (Avatar ability) works properly now (Offline mode).
  • (Patch #10). Fixed several critical bugs with Banes and Boomba Boss in The Final mission. (Offline mode).
  • (Patch #10). PvP upgrades for increasing health work properly now. (Offline mode).
  • (Patch #10). PvP upgrades for extra health regeneration were fixed. (Offline mode).
  • (Patch #10). Second Life (Armored Wolf) ability work properly now. (Offline mode).
  • (Patch #10). Linux version of 2.11 were uploaded. (Offline mode).
Play with us,

Warstone TD - Rurik


Hello there,

In this update we added Linux port (a lot people asked for it). We tested it, it works fine.
We are keeping polishing the game. So we fixed a lot of bugs. There will be 2 more updates for Warstone. Please, if you see any bug, report it in the bug thread in the forum. We try to fix it.

Game changes
  • As you know the game has an option to command all units attack certain enemy. You need to make double left button click. Now we added an option to target units with a single right button click. It is more common in RTS and just easier to use.
  • We added all DLC comics to the Artbook DLC. Also, we placed them in the order of appearance. So now they are kind of a small story book with 99 pictures. Also we fixed all typos we found in comics (for all localizations).
  • We slightly improved efficiency of rune items. Defender Spirit now adds 150% bonus damage instead of 100%. Rune of Meteor deals 200 damage instead of 100.
  • Also we improved damage of Final Blow ability (Ninja) from 80/155 (min/max) to 100/250 (min/max).


Bug fixes
Thanks to all players who helped us with bug reports. Without your support we could find most of these bugs. Special thanks to Manxome, he wrote a huge post with a lot of info. For now we fixed all we could except 8 bugs. They require more time. They will be fixed in the next update. The game is almost in ideal state. Please, if you see any bug, report in the bug thread in the forum. We try to fix it.

  • We discovered that DLC missions on several languages had a missed translation. We fixed it. All text in missions should be translated on all languages now.
  • Fixed the bug when casting a spell above an item icon would result in the item being collected.
  • We found that Korean version missed 4 comics and Spanish version missed 1 comics. We added them to the game.
  • Fixed the bug when all abilities in Spanish used Portuguese text.
  • Casting a spell on a unit (as a tower) do not highlight the unit.
  • Fixed the bug when cast of Spirit of Stone Level 3 used two stones instead of one. Also, it has 5 seconds cooldown now to prevent a second cast on the stone in the process of transformation.
  • Fixed the bug when Enhanced Stone (Level 2 and 3) skill stunned enemies for 4 seconds instead of 8/12 seconds. Also we shortened title of this skill.
  • Fixed the bug with Unbreakable (Bomber), Fortification (Armadillo), Defensive Aura (Tamplier) abilities. They reduced armor instead of buffing it. Same about Level 8 of Protector ability (Knight).
  • Fixed the bug when Inquisitor with last damage upgrade got no extra damage at all.
  • Fixed the bug when an icon which leads to Chapter opened early than it was intended.
  • Star achievement description for Forest of Gloom (challenge) was corrected.
  • Added missing texts for skill descriptions in Portuguese: Mana Reserve, Electric Beetle, Assortment, Spirit of Stone, Wisdom.
  • Name of skill which gives user a spell of summoning Electric Beetle was changed on all languages. It was similar with Warrior Elemental and could be confused.
  • Corrected description of Tribute, Mysticism, Businessman skills on all languages.
  • Electric Beetle now has Spell attack ability icon. It had the ability but the icon wasn't shown.
  • Fixed the difference in Boot Camp (Mercenary) upgrade between description and actual effect.
  • Fixed the difference in Supernatural (Witcher) upgrade between description and actual effect.
  • Fixed the difference in the two last levels of Chakram (Shieldmaiden) upgrade between description and actual effect.
  • Fixed the difference in Dwarf Ingredient (Bombardier) upgrade between description and actual effect.
  • Fixed the difference in Jagged Kunais (Assassin) upgrade between description and actual effect.
  • Description of Bless (Priestess) upgrade of English and Korean localization was corrected,
  • Star achievement description of We Came in Peace (Survival) mission of German localization was corrected.
  • Fixed the bug when Resistance (Witcher) upgrade at 3 last levels didn't give any bonus.
  • Fixed the bug when Blacksmith Power (Bombardier) upgrade at 4 last levels didn't give any health bonus.
  • Fixed the visual bug on Fight to the Death mission where enemies didn't use "portal" animation in the end of the path.
  • Fixed description of Fire Glove item. It should be 150% instead of 150.
  • Description of Spell attack was corrected in Russian localization.
  • Fixed the bug when Thick Skin upgrade (Wolf) gave move speed instead of health.
  • Added translation of titles for DLC co-op missions in French localization.
  • Attack bonus in Electric Beetle skill Level 3 was corrected.
  • Lightning damage in Thunderstorm skill Level 1 was corrected.
  • Corrected parameters of Warcraft and Warcraft II skills in all localization. It should be 15%/30%.
  • Description of Hammer of Gods skill was corrected in Japanese localization.
  • Some improvements for lightning sounds of Thunderstorm spell.
  • Removed a redundant reward in New Challenges V since it broke UI.
  • Fixed the description of Troll Chanter Armor Aura ability. It had negative value.
  • Small fix of Courage (Valkyrie) upgrade.
  • A lot of typos fixed in skill menu for Portuguese and French localization.
  • Description of Peddlers (Bombardier) upgrades was corrected in Portuguese localization.
  • Description of Astral Ore (Destroyer) upgrade was corrected in Russian localization.
  • Added one missing text block in The Forest of Amazon and I'll Find you missions on Portuguese translation.
  • Corrected description of Void Stone upgrade.
  • Added one missions text block in the We cam in Peace of Korean translation.
  • Fixed incorrect health bonus of Leader (Eagle) upgrades.
  • Fixed incorrect cooldowns of Land Mines (Eagle) upgrades.
  • Fixed incorrect health bonus of Shadow Training (Assassin) upgrades.
  • Fixed incorrect health bonus of last level of Training (Wolf) upgrade.
  • Small fix if Defender upgrade (Knight).
  • Corrected description of Mana Reserve skill on Portuguese Translation.
  • Removed a lot of extra space symbols in Polish localization.
  • Corrected parameters of Fire Staff item on several languages.
  • Corrected damage dealt with Meteor rune item on English.
  • Corrected damage dealt with Lightning parcel on English and Russian localizations.
  • Corrected parameters of Bandage, Ninja Bandage, Bandage of Assassin, Feather, Feathery Amulet and Feathery Bracelet items on Polish localization.
  • Corrected parameters of Spirit staff item on Spanish localization.
  • Corrected parameters of Mithril Arrows on all languages.
  • Corrected parameters of Ice Whirlwind spell on Portuguese translation.
  • Corrected parameters of Rend spell on Portuguese translation.
  • Added translation of last levels of Healing ability for all localizations.
  • Added translation of the last level of Flying Guard ability for all localizations.
  • Corrected parameters of Windwalk ability on French localization.
  • Corrected parameters of Poison Knife (Assassin) ability on Spanish localization.
  • Added translation of the last level of Astral Magic (Betelgeuse) ability for all localizations.
  • Corrected parameters of Death Cry (Valkyrie) ability on Japanese localization.
  • Corrected parameters of Death Cry Level 3 (Plasma Elemental) ability on 3 languages.
  • Corrected parameters of Crystal Aura (Crystal Shaman) ability on French localization.
Play with us,
Warstone TD - Rurik


Hello there,

We are keeping polishing the game.
Our mate composer prepared awesome sounds for all DLC stuff. Unit attacks, mob deaths, abilities, special actions and etc. They are really cool. The game becomes for atmospheric with them. We hope you will like the game more with them.

Also, we slightly changed some sounds of Prophecy campaign. Like Stone aura spell, shoot sounds for Spirit Elementals. Added a sound for activation of Defender Spirit spell. We got player reports and made changes. Finally, we added sounds for procs of Knights, Amazons and Assassins passive abilities.

What will we do next?
  1. First of all, we want to try to port the game on Linux. We have got a lot of requests for a past few years. We can't promise anything, but we will give a try.
  2. Another feature we want to add is the Steam Leaderboards. We think it's cool when your friends can see you on first page of the leaderboard.
  3. Finally, our programmer is working on full offline version of the game. It is like playing on other server with only you online. Player could play co-op missions in solo only. Also, both versions will use own save progress. But you can play both version at the same time.


Bug fixes
  • Fixed the bug when the game got crushed after using Aura of the Stone spell.
  • Fixed the bug when spells in Spanish localisation was written with Portuguese.
  • Fixed the bug when a spell wasn't cast if a player moved a cursor.
  • Fixed the bug when Plasma Elementals walk animation was broken.
  • Fixed annoying bug with locking co-op missions. If a player joined to a uncompleted co-op mission and finished it, then this mission were removed from Hot Air Ballon and 2 other stages were permanently unavailable.
  • Chakram of Valkyries no longer bounces between dwarfs' mines.
  • Fixed the bug when a player couldn't place new stones after destroying previous one with Stone explosion spell.
  • Fixed the bug when players couldn't start Narrow Island mission sometimes.
  • Fixed the bug when a tower under polymorf spell started playing walking animation.
  • Difficulty icons in the arena have been brought to the same size.
  • Player who joined co-op battle can't longer press "Start solo" button.
  • Fixed the bu when dispell scroll could dispell certain unit abilities like Critical Strike of Assasins, aura bonus of Stone Aura and etc.
  • A stone under the effect of Stone aura no longer can be selected.
  • Increased activation range of Satellite ability. It casts when an enemy nearby.
  • Improved death animation of Flame Elemental.
  • Attack animation of Cannoneer and Destroyer was improved.
  • Fixed the bug when players could learn unavailable Level 2 and Level 3 spells after using Respec.
  • Improved special effect for Fear ability of Astral Bat.
  • Fixed the bug
  • Fixed the visual bug in story PvP missions when player could add new units to the attack group and start new wave earlier.
  • Removed tower build sound when player uses summoning spells.
  • Fixed the bug when player could lose PvP points upon win.
  • Removed a wrong sound when Nechai Illusions disappear.
Play with us,
Warstone TD - Rurik


Hello there,

The development of Warstone is coming to its end. We made the DLC. We translated it to all languages.Now we are finishing polishing the game. Anyway, we added 2 new features with this update.

First one is the ability to play co-op levels in solo. A lot of players asked for this for a long time. It was an uneasy task, but our programmer could make things work. Just create a co-op mission and click the start button. Now anyone can finish them If they couldn't find a mate to beat co-op missions. Go get all Steam achievements!

Secondly, we added Hell+ mode feature. We made this option for hardcore players who find Warstone too easy game. When you start a game on Hell difficulty then write hell+ xxx in chat. Where xxx is a number from 300 to 5000. So if you write hell+ 5000 then health of enemies will be set to 5000% from default. Try to complete the first mission when the usual boar has 750 health. Can you beat? We sure you can. Enjoy!

Finally, we added improved font style for Polish localisation and improved tower attacks. Now ranged units finish their attack if the targeted unit leaves the attack area.



Bug fixes
We are finishing polishing the game. In that update we checked and fixed all bugs which had been reported. So it's kinda of a pre-final version. We are going to gather bug reports for another month. We will upload the last update after that. So, if you see any kind of bug, please report about it in the forum. Help us make Warstone bug free and send it to a well-deserved pension.

  • When the player starts Astral, The Dark Forest, Secret Level missions on Hell then enemies have 200% of health instead of 300%.
  • Fixed the bug when items on Spanish were mistakenly misplaced with Portuguese.
  • Amplification ability (Sorceresses and Demigoddesses ability) works in AoE now.
  • Sorceresses and Demigoddesses can target air units now.
  • Mystic casts his Mystic ball properly now. Fixed animation and effect. Changed cast delay. Added impact special effect.
  • Location of output_log file was changed. Now if the game breaks the system message appears with a hint how to find it.
  • Fixed the bug when constant clicking on a single unit prevented certain towers from attacking.
  • First wave of Valley Survival was fixed. It contained several Troll Blademaster by mistake.
  • Added an icon to a sheep unit (Demigoddess ability).
  • Ice Whirlwind scroll no longer affects mines (Destroyer ability).
  • Valley map now have proper icons for entry and exit points in all 3 game stages (Campaign, Challenge, Survival).
  • Fixed the bug when Nechai's Flower blocked 1 SP from quests even if there were no quests with SP reward. The problem is a hidden quest for getting 75 stars. It is a visible quest now.
  • Added 2 more New Challenges quests in the list of quests for Nechai's Flower.
  • Fixed the bug when Betelgeuse lost his health after casting Astral Spikes ability.
  • Fixed the bug when icons on runes were slightly displaced.
  • Added a sound for purchasing gold ability (Warlord skill).
  • Elemental Spirit and Warriors now finish an attack even if the targeted unit left the attack area.
  • Attack projectile of Sorceresses and Demigoddesses  was visually improved.
  • Explosion effect of Wonder Beetle was improved.
  • Fixed the bug when a unit which was teleported with a spell from/to warstones didn't lose/get a warstone buff.
  • Fixed descriptions of Astral Warriors and Defender Spirit spells in English and Russian.
  • Added sound for a hit of Rushana Magic Arrow ability.
  • Added sounds to purchasing items in the Treasurer's shop.
  • Added sound to using items in the backpack.
  • Added sound to Nechai reborn.
  • Fixed the bug when some visual effects under Dwarfs tower could be seen.
  • Fixed the bug with a visually broken tutorial at The Battle on the Meadow when playing with 4k game screen resolution.
  • Fixed the bug when a player could see the third cell of the treasurer market with no item inside in the start of the mission.
  • Improved visuals of Double Spiral mission.
  • Fixed the bug with 1 DLC building which didn't have an icon preview.
  • All DLC buildings are shown at the end of the building list now.
  • Reduced amount of numbers in unit damage to one after ".".
  • Added missing sounds for Nechai's abilities; Roar and Cleave strike.
  • Fixed the bug with broken pointers when playing with 4k game screen resolution.
  • Mailbox building now leads to Co-op thread in the forum.
  • Warstone building now leads to Guides section in the forum.
  • Added a missing sound for Armadillo when he uses his ability.
  • Added a missing sound for Troll Berserker when he uses his ability.
  • Fixed the bug when the DLC promo banner can't be closed when a player played with low game screen resolutions.
  • Fixed walk paths in Olymp map.
  • Fixed the death sound of Valkyrie.
  • Icons of Beetle and Royal Beetle were misplaced with each other.
  • Fixed the bug when the last built building still appeared in the construction menu.
  • Ordeal misson now have proper icons for entry and exit points in all 3 game stages (Campaign, Challenge, Survival).
  • Fixed the bug when sheep turned into black models.
  • Items in the backpack in the mission are shown properly now. They were slightly displaced.
  • Fixed the bug when playing some co-op levels (Olymp, Horrors of the Dark Forest, Round Dances) led to a sudden drop from the level !!!
  • Fixed the bug when buying new maps in Hot Air Balloon could open not three modes.
  • Frozen stone in the Olymp map works properly.
  • Fixed a  lot of bugs in the Old School map.
  • Fixed some bugs which could lead to a stuck in the end of a co-op mission.
  • Fixed the bug when single maps didn't start with socket.dll option after playing co-op missions.
  • Fixed the bug when The thunderstorm sound keeps playing on the home screen after a mission has ended.
  • Fixed the bug when playing co-op game with Auto City mode ON could occur a stuck the game in the end of mission.

Bug fixes of Patch#1
  • Bug with broken campaign PvP missions was fixed.
  • Bug with Stone Explosion spell should be fixed.
  • The bug when players couldn't start wave in solo co-op mission was fixed.
  • The bug when player couldn't create co-op solo mission of Challenge and Survival difficulty was fixed.
  • The bug with rounded lifebars was fixed (after that the game was completely unplayable)
Play with us,
Warstone TD - Rurik


Hello there,

We added last language in this update. The Korean translation was made by Jaeik and Nyanco Chanel. Jaeik translated the original game and improved the text several times, so it should be great.
Also, our fan Grzegorz corrected the whole Polish translation. He made more than 400 changes in the text.
We have added names of these men to game credits. Thanks for helping us!

This update doesn't bring something really new, but we made a lot of fixes in game balance. Check the lists below.

Also we lowered the difficulty of the Final mission of Chapter 1. Several players complained of a sudden increase of difficulty compared to the previous missions.

Units Changes
We have gathered a lot of information about towers and their usability. Most of users prefers one towers to another. So, we decided to make unpopular towers more useful.
  • Scorch Elemental and Plasma Elemental attack speed was changed from 3.75 to 2.25 seconds. Gold price was reduced by 25 and 40. Base damage was incresed by 2-3 and 5.
  • Attack speed of Monks and Mystics was reduced by 0.05 seconds.
  • Damage of Knights was increased by 3-9. Gold price was increased by 5.
  • Damage of Knight Templars was increased by 25. Gold price was increased by 10.
  • Damage of Witchers was increased by 1.
  • Damage of Inquisitors was increased by 4.
  • Attack speed of Predators and Deathmongers was changed from 1.9 to 1.25 seconds. Gold price was increased by 10 and 20.
  • Damage of Shieldmaidens was increased by 7.
  • Damage of Valkyries was increased by 15.
  • Gold price of Priestesses was increased by 5.
  • Amplification spell of Sorceresses and Demigoddesses applies with every attack in a small area now.


Skills Changes
When Astral Voyage add-on came, it increased total amount of skill points significantly, so it was hard to change a skill build. In previous updates we improved skill system. We added an option to remove a single skill with right mouse button. If this action is unavailble then the game shows which skill blocks an action. Reset skill button reset skills of one class only now. All these changes were asked by players and we implemented them. Now we think the system is easy to change your skill build. We hope players will praise these change.

Also we made a lot of changes in skills. We made unpopular skills stronger. There is the list below.
  • Faerie Fire and Sorceressess skills now work for Sorceresses and Demigoddesses.
  • Colleagues skill now works on Cannoneers and Destroyers as well.
  • Lightning Sword gold price was reduced from 35 to 25. Ability cooldown was reduced from 25 seconds to 20 seconds. Damage was increased from 135 to 175. Duration of slow effect was increased by 50%.
  • God's Hammer gold price was reduced from 50 to 40. Damage was increased from 60 to 75.
  • Death Strike gold price was reduced from 65 to 50. Ability cooldown was reduced from 60 seconds to 40 seconds. Damage was increased from 25 to 30.
  • Magic Chakram gold price was reduced from 90 to 70. Ability cooldown was reduced from 90 to 55 seconds. Armor reduction was increased from 5 to 10. Damage was increased from 75 to 95. Duration of armor reduction effect was increased by 100%.
  • Corrosive Shells gold price was reduced from 40 to 25.
  • Enchanted summoned skill stun duration was increased from 3/6/9 seconds to 4/8/12 seconds. Area of effect was slightly increased.
  • Aura of Stone spell. Attack speed bonus was increased from 25% to 33%. Slow effect was increased from 24% to 30%. Damage bonus effect was improved from 40% to 66%. Cooldown of spell was increased from 60 to 70 seconds.
  • Stone explosion damage was increased from 175/225/350 to 200/250/400. Armor reduction effect was increased from 10 to 20. Armor reduction duration was increased by 100%.
  • Slowing stones skill duration was increased from 8/8/12 to 12/12/18 seconds. Area of effect was increased by 20%.
  • Contract skill recall time was increased from 400%/850%/1400% to 600%/1100%/1750%.
  • Mason skill cooldown changed from 120/80/45 seconds to 100/55/35 seconds.
  • Keeper skill chance increased from 10%/20%/30% to 13%/27%/40%.
  • Bomb spell damage was changed from 100/125/150 to 125/150/200.
  • Gold Rush spell duration was increased from 8/8/12 to 12/12/16 seconds. Area of effect was increased by 33%.
  • Fireball damage was rescaled from 55/55/80 to 70/70/100. Burn damage was increased from 0/2/3 to 0/3/5. Burn duration was increased from 10/15 seconds to 14/21 seconds.
  • Lightning damage was increased from 100/135/175/225 to 100/140/190/250.
  • Static Charge radius (seeking closest tower) was increased by 40%.
  • Base radius of teleportation was increased by 25%.
  • Storm duration was increased from 9/12/12 seconds to 13/13/18 seconds.
  • Firewall damage per seconds was increased from 35/35/55 to 50/50/75.
  • War Fire bonus damage was rescaled from 30%/60%/100% to 50%/100%/150%.
  • Minituarize duration was increased from 8/12/12 seconds to 10/15/15 seconds. Area of effect on Level 3 was increased by 15%.
  • Thunderstorm damage was changed from 25/25/40 to 35/35/50. Armor reduction effect was improved from 4 to 12. Duration of effect was increased from 8 seconds to 20 seconds.
  • Damage of Meteor (Meteor Shower spell) was increased from 100 to 175. Burn damage was increased from 4 to 10.
  • Ancestor's Spirits bonus damage was rescaled from 30%/30%/45% to 40%/40%/60%. Manacost was increased by 5. Area of effect was increased by 25%.
  • Owl's Wisdom Manacost reduction was increased from 20 to 40.
  • Carry Over mana bonus was increased from 5/10/15 to 7/11/15.
  • Defender Spirit rune item. Cooldown was reduced from 30 seconds to 15 seconds. Manacost was changed from 15 to 10. Spell duration was increased from 15 to 35 seconds.
  • Meteor rune item. Damage was increased from 100 to 175. Manacost was reduced from 30 to 20. Burn damage was increased from 2 to 10.


Bug Fixes
Thanks for reporting in the forum about bugs. Without you support we couldn't find them all. There is a list of bugs we fixed.

  • Fixed the critical bug when player got negative rewards after resetting skills several times. (Players who have negative values now, please, add Rurik to friends. He will help)
  • Mac version of the game should work properly now.
  • Fixed the bug in multiplayer games when joined player got stuck in the end of the session.
  • Enemy towers can be opened in encyclopedia now.
  • Description of items in the backpack and treasure market shows real numbers now.
  • Fixed the bug when click on the old mage could open comics and a dialogue at the same time.
  • Addded missing texts of Portuguese skills
  • Fixed the bug when Demigoddesses could polymorph dwarf mines.
  • Fixed wrong description of Execution ability in Russian localisation.
  • Player do not get "Impossible to position" message in the start of the game anymore (it happened because of Auto-city mode).
  • Fixed descriptions of attack types in Russian localisation.
  • Fixed descpriptions on tower info in Portuguese translation.
  • Visual and sound fixes of Lightning Sword ability perfomance (Witcher skill).
  • Fixed Scully name in English localisation.
  • Bonus damage from Warlord skill is applied to bonus damage now.
  • Added German transaltion for 10-12 hotkeys.
  • Fixed the bug with Rating menu when title name was oversized in Spanish and Portuguese translations.
  • Fixed the bug with Start game text button in Arema of French Description. It was oversized.
  • Changed the text in Hot Air Balloon message when no maps available in English localisation.
  • Fixed typos in German promo banner.
  • The Order of Knigh Templars was shortened in English localisation.
  • Fixed description of Armor Aura of Troll Chanter.
  • Fixed the bug with %val instead of number in Gold Chains spell.
  • Fixed the bug with %val instead of number in Defender Spirit spell.
  • Fixed the bug with %val instead of number in Lightning spell in Chinese localisation.
  • Fixed wrong number in the description of Stone Fist spell.

Play with us,
...

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