Warpips - Optimus Wurst
Heyho everybody!
We hope you enjoy sending your Pips into Battle!

It's once again the time of the year! The autumn sale is in full swing and comes with
its annual celebration of video games: The Steam Awards.

And that's where you come in.
We're proud of the work we put into Warpips and obviously feel that it is the best game ever developed - and if you only think the slightest bit alike, nominating us only makes perfect sense, right?

These are the awards for which we feel most eligible:

  • Best Game You Suck At
  • Best Soundtrack
  • Game of the Year
  • Outstanding Visual Style

If you prefer to nominate us for other awards, that's great as well!
Thank you so much for your support and your help with nominating us for the Steam Awards!

Skirmish Mode Games & Daedalic Entertainment
Warpips - Penta
Greetings everyone,

It has been a blast to see Warpips flourishing throughout the Early Access period and without the contructive feedback and afterwards following patches the 1.0 Release would have been only a fraction of what we got a few weeks ago.

This is why we feel the old price of the early access version (11,99€) doesnt reflect the work and content that has been contineously put into Warpips any longer, and why we think raising the price to 14,99€ (16,99$) on monday will reflect the state of the game better.

For everyone interested, but still hesitant - you still have the whole weekend until monday 9th of may to buy Warpips for the old price!

We wish you even more fun and many more hours of exciting gameplay - Best Regards
Daedalic Entertainment
Apr 23, 2022
Warpips - Klegran
Greetings, we're releasing a small hotfix to address a couple bugs and issues found by the community since launch. They are as follows:

🔧 Fixed: Chinese and Japanese characters would display incorrectly, causing errors

🔧 Fixed: Ramrod Smoke Screen was not deploying
🔧 Fixed: Tactician would sometimes get stuck playing his radio animation
🔧 Fixed: 88-86 WarBus would not play a sound when equipped to the hotbar
🔧 Fixed: Scorpion Pip would not play a sound when equipped to the hotbar
🔧 Fixed: Scorpion Pip would not appear in Random Battle mode

🔧 Balance: Added enemy RPG soldiers to Random Battle mode

🔧 Changed: Units will now progress through gas clouds if Assault Mode is held down
Warpips - Penta
Im just a small Blogpost for the chinese Community :)
Apr 21, 2022
Warpips - Klegran
Greetings Pips,

Today is a special one as this marks the day when Warpips comes out of Early Access into full release! This is been amazing journey and because of you, the players, the game has really grown to find its legs and bring to you the best tug of war experience on offer.

I am so proud to say that we have implemented almost every major requested feature from our audience, bringing new game modes, options, ways to play and of course, more units through this journey from Early Access until now.

With this release comes the biggest content patch to date, with loads of new stuff and changes. Thank you so much for helping to make this game what it is today! I am so happy to share it with you all.

Changelog:

Major Changes

🔧 Added: Scorpion Pip to the player roster. This pip has a Scroption RPG and will attack land and air vehicles, however it cannot target infantry
🔧 Added: AH32-E Tommahawk attack helicopter to the player roster. It has a machine gun, hellfire and sidewider missiles. One of the most powerful units in the game
🔧 Added: 88-86 WarBus transport helicopter to the player roster. It will drop off cloaked Spec Ops Pips to the specified position
🔧 Added: Spec Ops Pip - A cloaked units that will kill all nearby infantry, lay down anti-vehicle mines, and then join the fight as normal uncloaked fighters
🔧 Added: MI-23 Blitzer attack helicopter to the enemy roster. It has rocket pods and a cannon
🔧 Added: Predator anti-air tank to the enemy roster
🔧 Added: End boss fight
🔧 Added: A final island, island 4 with very difficult fights

🔧 Completely reworked random battles to give more balanced RNG
🔧 Completely reworked island 3 to include new enemies and player units
🔧 Completely reworked Endless Mode to include new units
🔧 Map and objectives changes for entire campaign
🔧 Rewards for territories rebalanced

🔧 Added new music track: "Kashmir"
🔧 Added new music track: "Get to the Choppa!"
🔧 Added new music track: "Panic on Funkatron"
🔧 Added new music track: "Cheese Wizzard"
🔧 Added new music track: "Chunky Crystals"

🔧 Added: Game story intro and victory sequences after the final boss

🔧 Added: A menu button so you can access the pause menu without a keyboard
🔧 Added: The highly request music jukebox controls so you can always jam to your favorite Pips tunes!

🔧 Added: Stats at the end of every round to show information like kills, spawns, deaths, etc.

🔧 Changed: Battle intro sequences will only play for boss or important fights now

🔧 Reworked Achievements to accommodate new modes and units

🔧 Added: Rank 1 and 2 upgrades to all items in the game to allow for them to be more viable late game (details beloww)

Existing Unit Changes

🔧 Player infantry units will now run away from gas clouds. Enemy infantry won't. Because it's more fun that way

🔧 Added ability for Base Defense Turret and Phalanx turret to shoot enemy helicopters

🔧 Small Turret: Added Rank 1 - Faster rate of fire
🔧 Small Turret: Added Rank 2 - Explosive rounds

🔧 TOW Turret: Added anti air targeting
🔧 TOW Turret: Added Rank 1 - Faster rate of fire
🔧 TOW Turret: Added Rank 2 - High AOE rockets

🔧 Tear Gas Grenade: Added Rank 1 - Gas cloud will linger for a longer duration
🔧 Tear Gas Grenade: Added Rank 2 - Reduces the time between reloads

🔧 Smoke Grenade: Added Rank 1 - Smoke cloud will linger for a longer duration
🔧 Smoke Grenade: Added Rank 2 - Reduces the time between reloads

🔧 Oil Barrels (Small + Large): Added Rank 1 - Reduces cooldown
🔧 Oil Barrels (Small + Large): Added Rank 2 - Further reduces cooldown

🔧 Stimpack: Added Rank 1 - Reduces cooldown between uses
🔧 Stimpack: Added Rank 2 - Increases the health effects of the buff

🔧 Landmines: Added Rank 1 - Reduces the cost of each mine
🔧 Landmines: Added Rank 2 - Increases the number of landmines per reload

🔧 Attack Drones: Added Rank 1 - Reduces the cost of each drone
🔧 Attack Drones: Added Rank 2 - Increases the number of drones per reload

🔧 Base Defense Turret: Added Rank 1 - Reduces the heat per shot
🔧 Base Defense Turret: Added Rank 2 - Further reduces the heat per shot

🔧 Phalanx Turret: Added Rank 1 - Reduces the heat per shot
🔧 Phalanx Turret: Added Rank 2 - Further reduces the heat per shot

🔧 Changed cost of LRV and Puma
🔧 Adjusted item costs in endless mode

Bug Fixes

🔧 Fixed: A bug where super soldiers never spawn if playing on the highest difficulty
🔧 Fixed: Units would sometimes get stuck while moving into cover
🔧 Fixed: A bug where placing a turret would destroy the cover in front of it
🔧 Fixed: Tactician sometimes got stuck and stopped moving
🔧 Fixed: Extra lives were sometimes given as rewards in General difficulty
🔧 Fixed: Sniper bug where units would get caught on the edge of deployed snipers
Apr 21, 2022
Warpips - Penta
Set up your frontline, Warpips is launching out of Early Access today!

The popular tug of war strategy game Warpips is finally launching out of Early Access! Over the course of the game’s EA period, the game has been bolstered by a lot of content like maps, modes and new units. We’re celebrating the arrival of 1.0 with helicopters!





Warpips is a very simple to learn but hard to master strategy game that will have you managing units and researching tech to duke it out against your enemy on various battlefields! Do you have what it takes to succeed at this streamlined strategy war game?

Warpips 1.0 is out now!
Mar 11, 2022
Warpips - staysmallstudios
Greetings Pips,

Today we have some cool new content and features to share with you! Introducing a new map: Urban Jungle. Fight in the tight urban towns, featuring some of the biggest playspace yet, complete with fully destructible environments!

This patch also represents a lot of hard work from the translation team as we're excited to announce the game's full translation and support into the Korean language! This rounds out our total supported language count to 12! We're so happy to share Pips with so many of our international players.

This patch will also fix a host of bugs and introduce some balance changes to endless mode which should make your experience a bit more streamlined than before.

We're holding back some of the biggest changes yet as we work hard on the final patch for the Warpips 1.0 launch, which we will be announcing more details about very soon.

Thank you so much for your continued support, we can't wait to share what's coming next with you soon.

Commander in Pip Klegran, over and out!
Warpips - Klegran
Greetings Pips!

It's our favorite time of year - Halloween AND patch day! And to think it's not even Christmas yet, lucky you! Buckle up, because this is a big one!

This patch brings with it the biggest change since Pip's launch into Early Access - the highly requested Endless Mode, an all new way to play Warpips! Endless Mode unlocks all the units and items in the game, allowing you to completely customize your army exactly to your specification as you test your mettle against never ending waves of increasingly difficult enemies.

In Endless Mode you compete for high scores against your fellow players with the inclusion of the new Leaderboard and ranked Discord roles to show off your skills!

In addition to lots of bug fixes and quality of life changes and new music, we're also adding the most requested languages - Spanish, Polish, Portuguese and Turkish!

This has been a long time in the making and we can't wait to share it with you and see what you think! Please head over to our Discord to discuss the new mode, share your high scores and maybe even earn your special rank!

Here is a breakdown of the new features:

  • Added limited-time Halloween decorations!
  • Added working Endless Mode to Main Menu
  • Added Map Selection, Random Map Selection
  • Added Map High Score Display (Score, Time, Army Name)
  • Saved Army Customization Settings from last session
  • Add custom Endless ruleset in both loadout screen and game world
  • Added new Endless Mode objective with custom FX
  • Added Endless Mode Scoreboard at end of round
  • Added ability to upload score to a special Discord channel
  • A new blood-pumping music track!
  • Lots of small bug fixes

Thanks for your continued feedback and support!

Commander Klegran, over and out!
Warpips - Klegran
Greetings Pips,

We've been hard at work on some very exciting upcoming additions to the game. In this patch we took the most requested feedback features from all our players from our in-game Feedback Form, our Discord and the Steam forums and compiled them into a top list of quality of life additions for the game.

Today, we give you the Player Feedback Update - a patch filled to the brim with quality of life improvements directly from you - the players!

Here's what's included:

📢 = Indicate community driven feedback

MAJOR CHANGES

  • Windowed mode no longer locks the cursor inside the screen 📢
  • The campaign map will now show connections between territories 📢
  • Added toggle to show or skip the battle intro cut scenes to the options menu 📢
  • Added toggle to disable excessive blood and gore in the options menu 📢
  • Reorganized information about the currently selected operation so it's easier to access in the loadout screen
  • Reworked loadout screen UI flow 📢
  • Any units can now be sold back to the Arms Dealer for Combat Coupons 📢
  • The player's units are not killed when the enemy objective explodes and instead remain alive and happy ready to go home to their lovely pixel families 📢
  • Adjusted turret accuracy UI display to be ironically more accurate 📢
  • Renamed "Campaign" to "Conquest Mode"
  • Renamed "Skirmish" to "Random Battle"
  • Added all maps to Random Battle 📢
  • Added some additional UI sounds

BALANCE
  • Barbed Wire: Will destroy itself after 20 uses.

  • Landmines: Cost increased from 10 to 25
  • Landmines: Added unlimited usage. 10 per Salvo
  • Landmines: Salvo reload time set at 60 seconds

  • Drones: Cost increased from 10 to 20
  • Drones: Added unlimited usage. 5 per Salvo
  • Drones: Salvo reload time set at 30 seconds

LANGUAGE
  • Updated all language terms to reflect new game modes and changes

BUG FIXES
  • Fixed a bug where Pip Pups would not despawn correctly
  • Overall pathing improvements
  • Lots of smaller other fixes

Please note that due to the changes in the game options your game settings have all been reset. This will NOT affect your save games in your campaign.

We have some really exciting stuff coming your way in the next patch and we can't wait to share more! Please visit our Discord to join the discussion and help shape Warpips into the best game it can be! https://discord.gg/warpips

Commander in Pip Klegran - over and out!
Jul 8, 2021
Warpips - Klegran
Greetings Pips,

Today we're releasing our second balance patch to follow up the last content patch. This patch will attempt to address the following issues from internal testing and community feedback.

  1. The airstrike mechanic at the end of each round introduces some undesired problems in the game loop, mainly that it works against the tug of war nature of the game's premise by constraining the player within a time limit.
  2. Vehicles can be a 'instant win button' for the game which does not create depth, choice or challenge in some circumstances.
  3. Using War Bucks at the Arms Dealer takes away from your ability to purchase upgrades.
To combat these problems we've introduced some new mechanics which we believe will solve a lot of these issues.

The first is relegating the end-round timed Airstrikes to only specific missions and replacing it with a cycle mechanic where the difficulty bar loops back around. Upon looping, the enemy will scale up in strength and launch successively more powerful units with each additional cycle. This makes missions into an endless loop where one side must eventually overrun the other. This fits much more in line with the tug of war nature of the game while still maintaining clear boundaries to the player.

Next, we've added a local supply cap on some units so that you can only spawn a specific amount of units at a time, making vehicles and powerful infantry scale better. We've adjusted some of these unit's rank upgrades to play into this new system.

Finally, we've introduced a new currency to purchase units from the Arms Dealer: Combat Coupons. These coupons will disconnect your upgrades from your unit purchases so that one does not stifle the other. You can still trade War Bucks for Coupons if you wish, but it is not necessary. This should make the Arms Dealer much more useful.

These and many more changes found in this patch should move the game into a much more balanced and enjoyable space. Complete changelog below:

CONTROLS

  • If the game detects a gamepad it will ask once if the user would like to use it and remember the preference.
  • Added a control in the options menu to enable/disable gamepad controls.

BALANCE

  • New Concept: Operation cycles. Removed the concept of bombs/airstrike killing the player's command center at the end of each operation. Instead, after the spawn wave bar gets to the end it will now repeat from the start but activate a buff on the enemy, making them much stronger. The buff and enemy spawn intensity will increase with each passing cycle until the player overwhelms the enemy or the enemy overwhelms the player.

  • High Reward operations will still be book ended by an airstrike, keeping them as timed missions.

  • New concept: Local supply. Units that use local supply can only deploy up to a maximum number of that unit at a time.

  • Added unit difficulty scaling at Major and General difficulty levels

  • Added mystery rewards to many territories

  • Added currency: Arms Dealer Coupons. Units can now be purchased from the arms dealer using a separate currency

  • Upgrade Arms Dealer Slot 3 price increased from 20 to 30
  • Upgrade Arms Dealer Slot 4 price increased from 25 to 40

  • Upgrade Water Cooled Turrets price increased from 10 to 20

  • Upgrade Extended Salvo price increased from 15 to 20

  • Rocket: Rocket will lead its target when fired, increasing its accuracy

  • Super Rocket: Super Rocket will lead its target when fired, increasing its accuracy
  • Super Rocket: Reduced base charges count from 4 to 3

  • M7 Battle Tank: Uses local supply. Can only spawn 1 at a time
  • M7 Battle Tank: Machine gun and smoke moved to rank 1
  • M7 Battle Tank: Rank 2 now increases spawn cap to 2 tanks at a time

  • Heavy Gunner: Uses local supply. Can spawn up to 4 at a time

  • Tactician: Uses local supply. Can spawn up to 3 at a time

  • Sniper: Uses local supply. Can spawn up to 3 at a time
  • Sniper: Increased damage from 15 to 40

  • LRV: Uses local supply. Can only spawn 1 at a time
  • LRV: Rank 2 replaced with inceased spawn cap to 2 LRVs at a time

  • Puma: Uses local supply. Can only spawn 1 at a time
  • Puma: Rank 1 replaced with increases spawn cap to 2 Pumas at a time
  • Puma: Rank 2 moved TOW launcher to this rank

  • Howitzer: No longer activates during enemy waves but after a short delay at the start of each round
  • Howitzer: Shoot frequency decreased from 10 seconds to 20 seconds
  • Howitzer: Accuracy decreased from 100% to 50%

  • Oil Derrick: HP increased from 100 to 120
  • Oil Derrick: Cost decreased from 125 to 120

  • Shield Pip: Attack range reduced from 24 to 20 (will push them to the frontline more)
  • Shield Pip: Uses local supply. Can spawn up to 3 at a time.
  • Shield Pip: Cooldown reduced from 20 seconds to 0 seconds

  • TOW Turret: Added target leading

  • Puma TOW launcher: Added target leading

  • Modular Pieces: Cost reduced from 70 to 50

  • Deployment Logistics: Cost reduced from 80 to 60

  • Base Defense Turret: Heat on shot increased from 0.5 to 0.9

  • Phalanx Turret: Heat on shot increased from 0.2 to 0.3

  • Landmines: Cost decreased from 15 to 10
  • Landmines: Uses charges; 30 per round

  • TOW Turret: Cost decreased from 65 to 60

  • Added additional forward turret placements on Fortress map

LANGUAGE

  • Terms and localization updated to reflect the changes above

BUGS

  • Fixed: Continued bug where snipers would block units should now be fixed
  • Fixed: Assault/Defend button sounds play on game end sequence
  • Fixed: Enemy color would only cycle to yellow then stop
  • Fixed: Dogs sometimes just stood at spawnline and then despawned
  • Fixed: Warmules would sometimes get stuck and stop spawning
  • Fixed: UAZ would sometimes get stuck and stop spawning

As always, your save games will remain unaffected. However, if you would like to enjoy these new features you will have to start a new campaign.

We hope you like these changes! We appreciate everyone that gave us feedback and helped us to move the game to where it is. We will continue to monitor all feedback.

Commander In Pip Klegran, out!
...

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