Warhammer: Vermintide 2 - [Fatshark] Quickpaw
Heroes!

We've decided to extend the duration of the Skulls for the Skull Throne in-game event for another weekend! You'll have time to collect more skulls and take advantage of the double XP multiplier until June 8th!

Read more about the event in the original announcement here:
https://store.steampowered.com/news/app/552500/view/812447750630147816
Warhammer: Vermintide 2 - [Fatshark] Quickpaw
Hotfix 6.6.2 - 28th of May

Fixes

  • Fixed players not being able to progress in Weaves.
  • (Versus) Fixed recent balance changes unintentionally removing certain passive buffs from various careers.
  • Fixed a crash if a skeleton attacks an enemy that is exactly on top of the skeleton
  • Fixed a crash if a skeleton's target enemy is despawned the same frame that it starts its attack.
  • Fixed an issue where random poses wasn't used in the end screen when completing weaves
  • Fixed a bug where "reset" and "switch hero" descriptions switched places when crafting or salvaging items depending on if an item is selected or not.
  • Fixed a bug where Handmaiden's "Asrai Alacrity" talent didn't increase power level when not being the party leader.
  • (Versus) Fixed a crash when attempting to join someone from the main menu via Steam friends while they are hosting a Custom Game.
  • Fixed a bug where the player would end up in an infinite loading screen if they are in a friend's level, go to the Main Menu, and then join their friend via friend joining.
  • Fixed occasional enemy related crash when on very low framerate.
  • Fixed a bug where the cursor got stuck on screen until shutdown if having viewed a cinematic in the main menu.
  • Weave Skins are now available for Weapon Poses.
  • (Chaos Wastes) Added the ability to scroll through the list of boons while in the Pilgrimage map.
  • Patched a bug in the 'Neuter Ult Effects' mod that was breaking the Huntsman's career skill invisibility.
  • (Chaos Wastes) Fixed the weekly expedition reward skin not displaying its name properly.
  • The Well of Dreams fixes:
    • Fixed a crash when a players character despawns while inside a spotlight in The Well of Dreams
    • Fixed a client crash when walking into a spotlight area in The Well of Dreams just after losing connection to the host.
    • Fixed a spot where you could fall into a pit and get stuck.
    • Fixed a bug where you could turn the pages on the event books after the event was over.
    • Fixed a bug where interacting with the pages too fast will make the symbols look funky.
    • Fixed a crash involving shaders in the map.
Warhammer: Vermintide 2 - [Fatshark] Quickpaw


Heroes!
It’s time to shed some blood and harvest some skulls! Today’s update marks the start of this year’s Skulls in-game event, alongside double XP, the release of our newest level, tons of bug fixes, and a mix of updates and tweaks that include Quality of Life changes, minor balance changes, and some improvements to the Bots’ AI logic!

Skulls for the Skull Throne
And blood for the Blood God!
Starting today until June 1st, the Skulls for the Skull throne in-game event will be active! Collect skulls while playing Vermintide 2 to complete challenges, but beware of the power that comes with it; drawing the Blood God’s attention too much might spell doom if you can’t keep up the carnage for long…

Completing the event challenges will earn you a brand new portrait frame!


Community challenge: 400 million kills!
For the duration of the event, each enemy you slay in Vermintide 2 will increase the kill counter! If the community can reach the target of 400 million kills in that time frame, you will all unlock a new set of Crimson illusions for the following weapons:
  • Kruber’s Halberd
  • Slayer Bardin’s Dual Axes
  • Kerillian’s Spear
  • Saltzpyre’s Volley Crossbow
  • Sienna’s Flamestorm Staff
You can check the status of the kill counter here.



Event shop: Previous years’ rewards!
Lohner’s shop has once again opened up with the goodies from years past! If you’ve missed the reward from previous Skulls for the Skull Throne Vermintide 2 events, you can grab them for shillings here for as long as the event lasts!

Keep in mind that this year’s rewards can only be obtained by completing the challenge!

New map: The Well of Dreams
Alongside the Skulls event, this update brings you a FREE new map: The Well of Dreams!


This map is the conclusion of the Verminous Dreams campaign! Race against time through the Warlord’s stronghold, the Skaven-infested temple of Athel Lithri, to stop the verminous scheme and the dangers of what they could do with a Warp Bomb if they manage to make use of the Well of Dreams! If such a thing exists…

Quality of Life improvements
Patch 6.6.0 also brings some features and tweaks based on the feedback we’ve received over time! For starters, we’re chipping away at the issues with Bots underperforming, and this update has seen an improvement on the bots’ ability to stick with the team and revive players.

Additionally, you now have the option to purge unwanted boons in Chaos Wastes by selecting them in Holseher’s map in between Pilgrimage missions. No more getting punished for randomly getting a boon that cripples your Wastes’ build!

And finally, for a bit of flair, the victory screen in Adventure missions has been revamped with a glorious parade shot of our successful heroes! Soak in each victory, it’s well earned! Your Hero will be posed in your currently equipped Weapon Pose.

Without further ado…
Patch 6.6.0 patch notes

Balance changes

  • Temporary Health changes: This patch sees a lot of changes to how Temporary HP talents are handled in the game. The aim is to balance the talents against one another and make them more well-rounded, while also finding room for more focused playstyles that use them to their full potential.
    • All classes have had the third talent on the first row replaced from the Heal Share talent to a Temporary Health talent.
    • Heal Share is now a necklace trait. It has replaced Hand of Shallya.
    • All four Temporary Health talents have been renamed to have a unified naming scheme across all careers (similar to Stagger talents.)
      • The talent that gives Temporary Health based on amount of enemies hit is now named 'Carve'
      • The talent that gives Temporary Health based on critical hits and headshots is now named 'Sting'
      • The talent that gives Temporary Health based on stagger is now named 'Second Wind'
      • The talent that gives Temporary Health upon killing an enemy is now named 'Execute'
      • Carve: Hitting enemies beyond the cap of 5 now grants half THP instead of 0.
      • Execute: The amount of health received has been adjusted on a per enemy basis. In general, Skaven enemies should give more THP than before, while Chaos enemies should give less than before. Chaos still gives more THP than Skaven overall, but the differences are not as pronounced.
      • Sting: This Temporary Health talent was rebalanced fairly recently, and has therefore not seen any changes in this patch, apart from getting a new name.
      • Second Wind: Decreased the amount of Temporary Health gained from staggers, based on stagger strength. Weak staggers were reduced more than strong staggers.
      • Second Wind: Attacks that kill the enemy now give THP, using the minimum possible stagger value.
  • Sister of the Thorn's Deepwood Staff lift on Chaos Warriors with Shields now last 4 seconds instead of 8.
Features & Tweaks

  • BOT Changes
    • Zealots will now be healed by bots when they are on their last wound.
    • Bots will prioritize reviving at maximum interaction distance rather than trying to stand on top of the player
    • Bots will sometimes attempt reviving while being targeted by enemies. Threat level by enemies targeting them, as well as their own revive speed is taken into consideration.
    • Bots will check for other players to follow if the player they are following hasn't moved for 20 seconds.
  • Enabled the Skulls event, including double XP, Lohner's time-limited event shop, 400 million kills counter, and new Event challenges at Okri's.
  • Chaos Wastes changes:
    • Loot rats now have a chance to drop Pilgrim's coins.
    • Obtaining a boon that is part of a Boon Set now increases the likelyhood of other pieces of the set showing up.
    • You can now view all of your current boons on the Pilgrimage Map.
    • You can also 'purge' individual boons to remove them while on the Pilgrimage Map.
    • Added 27 new Weapon Illusions of Bitter Dreams as Weekly Expedition rewards!*
  • Added a brand new victory screen for non-Versus matches!
  • Added new Pactsworn conversations in Versus.
  • Swapped one of the armours on display on a mannequin at Lohner's Emporium.
  • Added more information to the error message for players who are temporarily or permanently banned from the game.
  • Tweaked the new killstreak voice lines so that they don't show up as responses to previous banter and conversations.
  • Added new banter voice lines and conversations for missing with a bomb. Can't let those get old, hehehe.
  • Added several Packmaster voicelines from Versus to Adventure!
  • Added the ability to join a friend's Cataclysm games via Steam or Lobby Browser even without owning Winds of Magic.
  • Necromancer skeletons no longer rotate mid attack when commanded to attack a new target, instead they properly follow through with their current attack before switching.
  • Necromancer skeletons now much less prone to stopping early in their running attacks, attacking nothing. Skeletons are now better at attacking enemies that are running away from them. Nothing escapes from death! Or so I've heard.
  • Re-sanctioned the following mods:
    • Bestiary
    • Armory
Fixes

  • Chaos Wastes - Made Belakor locusts much less prone to fail to spawn the Shadow Warrior. Added fallback to immediately spawn the crystal if the shadow warrior fails to spawn.
    • This fixes a softlock where the champion never spawned in some situations.
  • Chaos Wastes - Fixed a bug where running the "Virtue of Audacity" & "Lileath's Blessed Destiny" boons made the Grail Knight consume both ability charges in one career ability use.
  • Fixed the 'Being shot at by a Ratling gunner and being turned into Bögenhafen cheese, send help' voicelines not triggering. Heroes will now (sometimes) call out that they are being targeted.
  • Versus - Fixed wrong text on Pactsworn 'Cover Me' social wheel option.
  • Fixed a crash when joining a Custom Versus Game from an Adventure Keep, and then going to a Versus Keep.
  • Fixed issue with gap at neck on Kerillian's Atylwyth Chanter's Robe when using headgear with balaclavas.
  • Fixed Bardin's beard becoming possessed when using the Bakbok hat and playing at 35 FPS or lower.
  • Fixed discrepancies between the first person and third person view of the 'Krodrengirhun' and 'Purified' Slayer skins and the 'Modryn Nightstalker' Waystalker skin.
  • Fixed Chaos Warriors with Shields not showing a fire VFX when on fire or turning dark when dying while aflame.
  • Fixed the glow from a charged bolt from Sienna's Bolt Staff not reflecting against environment surfaces.
  • Fixed a bug where the host's nicknames for friends show up for everyone when their friends use their Horde ability in Versus Custom Games.
  • Fixed an issue that prevented players from being able to play Cataclysm as long as one of the players in the party has the Winds of Magic DLC.
  • Fixed Packmaster's death grunts SFX not playing properly.
  • Fixed a bug where you hear hurt-grunts instead of strangle-grunts when you are the one getting hooked and hoisted.
  • Fixed a bug in the Chaos Wastes map where the host icon always shows up next to ones own portrait even though someone else is hosting the session.
  • Fixed the Grail Knight's "'tis but a scratch!" challenge.
  • Fixed the "In the line of fire" challenge.
  • Fixed the Sister of the Thorn's "Shall not pass" challenge. Now triggers off of hit instead of kill.
  • Fixed a visual bug where materials for upgrading overlapped in the weapon inspect menu in certain conditions.
  • Versus - Fixed a bug where the host Custom Games could see the enemy team's social wheel commands.
  • Fixed a bug where the "Dazh's Peculiar Mirth" boon could permanently stay active if two elites are killed at the same time. Cheeky buggers.
  • Fixed Warrior Priest players entering a crouch animation even though they are not crouching, if they block using the hammer & shield and then swap to another weapon.
  • Versus - TAB menu in now displays the Versus level information instead of the Adventure level information
  • Versus - Fixed a bug in Custom Games where the host player gets soft locked if trying to quit the game while with players from other keeps connected to it.
  • Fixed a bug where the Huntsman exit stealth/surge sound plays on every attack while the surge effect from the ability is active, instead of just the first attack.
  • Fixed a bug where the example text beneath the subtitle font size setting gets cut off in certain languages.
  • Fixed a bug with the Handmaiden's "Gift of Ladrielle" talent where the disabled collision against enemies turned off at the end of the dash. The disabled collision now extends for the full duration of the stealth as well.
  • Fixed "PUSHING & PUSH ATTACKS" text overflowing its button in the Handbook when language is set to Russian/Polish
  • Fixed the input legend overlapping with the portrait in the inventory loadout selection when using a gamepad.
  • Fixed Quickplay bonus not working in Chaos Wastes.
  • Fixed some inconsistencies with Quickplay bonus overall - the Quickplay bonus will now be correctly applied if you as a player hit Quickplay to enter the match, regardless of what the Host did.
  • The Forsaken Temple bugfixes:
    • Added some steps to cover a transition from grass to floor.
    • Tweaked a ledge near start of the level where enemies could die from falling just a few meters.
    • Added safety measures for bots to path properly to players stuck in hangledge around secret cave entrance behind the waterfall.
    • Added extra collision behind chest in waterfall cave to prevent players getting stuck.
    • Tweaked area where bots could get stuck close to the start of drained lake area.
    • Fixed a number of broken climb ledges.
Hotfix 6.6.1 - 22nd of May
Fixes
  • The Well of Dreams fixes:
    • Fixed a softlock related to alarm bells.
    • Fixed enemies not spawning during the escape sequence.
    • Fixed some areas where Monsters could spawn that would have incorrectly set up Boss Walls.
    • Fixed some visual effects with the Warp Bomb at the end.
    • Added some blockers near a grimoire to prevent players from accessing it from an unintended path and getting stuck.
    • Fixed some places that would make enemies instantly die when spawning.
    • Added missing hangledges around portal and grimoire.
  • Fixed a crash that sometimes appeared on startup when a mod failed to run.
  • Fixed a crash when using the 'Neuter Ult Effects' mod with 'Penlight Lua Libraries' disabled whilst also disabling write access to the user config file.
  • Fixed a crash upon reaching the platform by the river bed in The Forsaken Temple while the skulls event is active.

* Missed from original patch notes, added after initial post.
Warhammer: Vermintide 2 - [Fatshark] Quickpaw
Heroes!
It’s that time of the year when blood is in the air and skulls are waiting to be lopped off. The Warhammer Skulls event returns on May 22nd, alongside our in-game Skulls for the Skull Throne event! But could there be something else coming…?



Every year, the Warhammer Community celebrates the digital world of Warhammer with this event where we showcase existing and upcoming games in the Warhammer universe, and we’ll be there!

On Thursday May 22nd, make sure to tune into the official Warhammer Skulls stream at 6 PM CEST / 9 AM US Pacific time to catch the event. There’ll be announcements for Warhammer: Vermintide 2 as well as Warhammer 40K: Darktide.

Warhammer: Vermintide 2 - [Fatshark] Quickpaw
Hotfix 6.5.4 - 27th of March

Fixes

  • Fixed crash when writing chat messages right as the host closes the lobby.
  • Fixed a rare crash when Tag/Social Wheel and World Marker Only is bound to the same button (that isn't middle mouse button) and the user attempts to tag the sky. I mean, what are the odds?
Mar 18
Warhammer: Vermintide 2 - [Fatshark] Trelly
Hotfix 6.5.3 - 17th of March
Features & Tweaks
  • Bot Improvements: (note, these changes were missed from patch 6.4.0 patch notes)
    • Bots now avoid healing Zealots.

Fixes
  • Fixed social wheel messages not working in Versus.
  • Fixed a bug where Weaves was inaccessible for some players.
Warhammer: Vermintide 2 - [Fatshark] Quickpaw
Hotfix 6.5.2 - 12th of March
Fixes
  • Fixed crash when a bot shoots with steampistol
  • Fixed crash when closing down the game during a loading screen with voip enabled
Hotfix 6.5.1 - 11th of March
Features & Tweaks
  • Bot Improvements: (note, these changes were missed from patch 6.4.0 patch notes)
    • Bots are now better at choosing whether to light or heavy attack against armored targets.
    • More weapons now allow bots to push shielded targets.
    • Bots are now better at predicting whether their target is pushable or if it's a waste of stamina. Bots' block window against enemies with long timed attacks is reduced slightly.
    • Bots now take all nearby attacking enemies into consideration when blocking, rather than just the enemy they target (dodging behavior remains the same).
  • Versus - A Grudge Served Cold: Made it so the 'Close to win' music starts when 2 out of 3 capture zones in the final capture area are done.
  • Versus - A Grudge Served Cold: Added an ammo box to the end event.
  • Versus - A Grudge Served Cold: Improved visualization for Capture Zones in Mad Dog Mines.
Fixes
  • Fixed a bug where downed players still took take damage from the Curse of Comradeship mutator.
  • Fixed an issue where items equipped on certain loadouts did not show as equipped.
  • Fixed a bug where the Masterwork Pistol had an extra delay when firing with a controller.
  • Fixed some overlapping text when making a custom Chaos Wastes game.
  • Fixed a crash when joining a friend's Versus Game while in the Adventure scoreboard.
  • Fixed a bug where difficulties appear locked for a few seconds when entering the keep.
  • Fixed the Trollhammer Torpedo's 3D model missing from the Athanor UI.
  • Fixed a bug where the Tag/Social Wheel keybind wouldn't work if bound to the same button as "Place World Marker"
  • Versus - A Grudge Served Cold: Blocked off a shortcut exploit at the bomb cart and fixed various climb points.
Heroes!
Another year has passed and Vermintide 2 celebrates its 7th anniversary! It’s time to party and go out drinking with our heroes across the ruined streets of Helmgart looking for that one last casket of Bugman’s, and fight whatever nasty Skaven or Rotblood dares to interrupt!

The event will last from today until March 16!

A Quiet Drink & new Portrait Frame
As always, head over to the Weekly Event game mode in the Adventure mission selection menu to enter the event mission, ‘A Quiet Drink’. Completing the event with any difficulty will reward you with a brand-new anniversary portrait frame!



Make sure to check the Event tab in Okri’s Challenges!

Double XP
For the duration of the anniversary event, all XP gains will be doubled! Time to max out those Heroes, get extra levels, and grind Versus Ranks!

New Versus Map - A Grudge Served Cold
As mentioned in our previous dev blog, we’ve turned another Adventure into a playable Versus Map: ‘A Grudge Served Cold’! Heroes and Pactsworns alike will get to duke it out in these snowy vistas and through the dwarfen corridors. As always, the Versus version of the map has seen some adjustments to make it fit Versus better, including new objectives and changes to sections of the level. This Versus level takes 3 rounds to complete!


Regarding the loss of data issue
A portion of our player base suffered some serious loss of data & progression on their accounts on the day of Versus’ launch. It took us a while, but by now the brunt of those issues has been solved and reverted. As an apology for the inconvenience, we’ve added a new portrait frame to the game as compensation, the ‘Abasement’ frame!



This portrait frame will be awarded to all of those who suffered the aforementioned data loss issue. Expect the frame to arrive by Monday!

About the upcoming Weapon Pack
If you've been following our dev blogs and announcements, you've likely seen that we've been working on a new weapon pack, and we've even teased a prototype.

While we initially hoped to release it this year, we regret to inform you that it won't be coming out this year. At this point, we don't have more details to share.

We understand this is disappointing, and trust us, we're just as frustrated about it as you are. We’re eager to get these weapons into your hands and will keep pushing to make that happen!

Without further ado...
Patch 6.5.0 patch notes

Features & Tweaks

  • Fixed and re-enabled Sanctioned Mods & Versus Quickplay Dedicated Servers.
  • Enabled the Anniversary Event, including the 'A Quiet Drink' map, double XP, Lohner's time-limited event shop and new Event challenges at Okri's.
  • Added a new map to Versus: 'A Grudge Served Cold'
  • Weekly Event & Weekly Expedition changes: We've made adjustments to the various modifiers used in rotation in the Weekly Event and Weekly Expeditions.
    • Unstable Breed:
      • Bomb Carriers now explode a moment after being staggered or pushed. This should allow for a much better counter against them in melee.
      • Delay between Bomb Carriers waves has been doubled (for Twitch Mode, the delay is unchanged).
    • Ranald's Sparking Gift:
      • A player's own explosion now always sends them flying backwards, to alleviate a bit of the randomness.
      • Delay between Gifts has been doubled (for Twitch Mode, the delay is unchanged).
      • Ranald’s Sparking Gift no longer affects bots. They never acquire the affliction or take damage from it, but can be catapulted.
      • As only players can be targeted by the affliction now, the delay between Gifts extends by 5 seconds for every bot on the team.
    • Curse of Comradeship:
      • Curse of Comradeship damage intervals (the time between damage instances) now scale depending on distance:
        • Minimum distance: 4m, with a damage interval of 1s.
        • Maximum distance: 12m, with a damage interval of 0.15s.
      • Knocked down players are no longer affected and no longer affect other players.
      • Curse of Comradeship will no longer appear in Chaos Wastes Weekly Expeditions.
  • Horn of Magnus - Removed the chance for Beastmen to spawn in.
  • Versus: Rat Ogre leap charge can no longer be interrupted by Necromancer skeleton attacks.
Fixes

  • A Quiet Drink - Fixed a spot players could get stuck on in the tavern.
  • A Grudge Served Cold - Fixed a respawn point that caused rescued players to fall through the ground.
  • A Grudge Served Cold - Added a killzone at the bottom of a pit. Which is another way to prevent players from getting stuck when going where they shouldn't, SIENNA.
  • A Grudge Served Cold - Fixed a wall that enemies could walk through.
  • Into the Nest - Fixeda rare bug where non-Skaven enemies could spawn in the level.
  • Fixed the navigation buttons not showing up the movement tutorials of the Handbook.
  • Fixed a crash due to wrong resources being loaded when joining a lobby that just started transitioning from one level to another.
  • Fixed bug where Kruber would respond with a Sienna voice line when Sienna steps in gas.
  • Fixed the Okri's challenges "Wuthering Heights", "Tech, No Mage" and "Fundamental force". They are now functional again.
  • Versus: Fixed a bug where players sometimes fall through the ground when rescued from being hoisted by a Packmaster.
  • Fixed an error where difficulty selection for Veteran shows that 300 is the highest obtainable power level instead of 200.
  • Versus: Fixed a crash if a Packmaster leaves while the round is ending and they have an enemy who is hoisted by them.
  • Weaves: Fixed the Chaos Warrior with Shield not triggering Chamon's Aurification.
  • Khazukan Kazakit-Ha! - Fixed so that the pressure plate objective doesn't show until you repaired the pipe and started the burner on each side of the ridge.
Warhammer: Vermintide 2 - [Fatshark] Quickpaw
Heroes!
We’ve just pushed a patch that swaps our old version of Easy Anti-Cheat for the newest version. The previous version is scheduled to shut down on March 4, which would’ve meant no protection to the game from cheats or tampering unless we did this upgrade.

A couple of things to note about this change:
  • For normal gameplay, there should be no notable difference. The game will continue to run normally in both Official and Modded realms, and no extra actions need to be taken from you as players to continue playing.
  • Operating Systems that had incompatibility issues with our EAC may find those issues gone with this update. We still can only officially support Windows 10 & 11, but nonetheless there might be one barrier less in that aspect.
  • The system necessary to support Sanctioned Mods is changing. This means that until sanctioned mods are updated by their authors, they might not work in the official realm.
[/strike]
  • We are currently in communication with mod authors to find the swiftest solution to this issue for all sanctioned mods.
  • Sanctioned Mods are now fixed as of Patch 6.4.0 without needing to update the original mods!
  • Connecting to other lobbies might take longer than usual at first. Will go back to normal after some time.
  • Versus Quickplay will be temporarily disabled as we update the servers.
  • [/list]
    We're working to fix the issues with Sanctioned Mods and Versus Quickplay Dedicated Servers as soon as possible, we'll keep you updated.

    Hotfix 6.3.4 patch notes - 3rd of March
    Features & Tweaks
    • Replaced the Kamu Easy Anti-Cheat for Epic Online Service
    • Improved error messaging for banned players to show reason & duration.
    • Temporarily disabled Versus Quickplay / Dedicated Servers.
    Hotfix 6.3.5 patch notes - 4th of March
    Fixs
    • Fixed an issue where re-installing the game would not re-install EasyAntiCheat correctly.
    Warhammer: Vermintide 2 - [Fatshark] Quickpaw


    Heroes and Pactsworn!
    As mentioned in our previous announcement, another Vermintide 2 level has been adapted and added to the pool of playable Versus maps: A Grudge Served Cold!

    We thought you might be curious about why or how a map is turned into a Versus level, so we interviewed one of our level designers, Pål, who redesigned the level...

    Why was A Grudge Served Cold picked to be the next Versus map? What features or aspects of it made it seem like a good fit for Versus?
    “The level was built in a way that converting it to Versus would be quite a fast process, compared to other levels. The layout is open to water on the left-hand side and mountain ranges to the right and it doesn’t have too many empty backfaces or “half-built” structures like many other levels have.”

    Areas that Heroes never get to look at in normal gameplay often aren’t meant to be looked at, but because the Pactsworn specials can move around all over the place by climbing or even leaping, patching up all of those views is important.

    “We also wanted to have another art style, where both snow/winter mixed with the Dwarfen environment made it feel fresh."



    "It also features a nice mix between tight passages or “corridors” and open spaces, and it also provides quite a lot of verticality.”

    What, overall, makes for a good & fun Versus level?
    “Definitely a mix between open spaces, verticality, chokes, interiors, and exteriors.”

    “Levels that are “geometrically complicated” in their set-up are also hard to convert to Versus (‘Tower of Treachery’ would probably be quite hard to do, for example).
    Maps with too many long chokepoints and tight passages are also not fun (‘Hunger in the Dark’, as an example)”


    “Maps that have some built-in events that make sense in the world already (such as the gate you blow up in Screaming Bell to pass through the plaza) are great, but levels that offer opportunities for new Versus specific events to be added are also good.”

    “We wanted the “portfolio” of levels to offer everything that makes Vermintide 2 fun, and the levels are better if they allow a lot of new areas to be added for Skaven, so the players see some new parts and experience what the world looks like from different perspectives (such as standing on a high cliff and looking down at the Heroes).”



    For ‘A Grudge Served Cold’, are there any highlights of new or changed places, objectives, pacing, etc.?
    “‘A Grudge Served Cold’ was a bit too long and had to be cut at the beginning. We also added some interiors such as caves and safe rooms inside the Dwarf interiors.”

    “The main events are still as they are in Adventure mode, but we added a few capture zones, and a payload to reduce the endless running and allow the pact-sworn to break the Heroes’ dash.”

    “It was supposed to be only 2 rounds, but the length of the level made it into 3 rounds. We added a night environment to the last round to make it feel like some time has passed, and also because it looks nice.”

    What would you look for if you had to turn another map into a Versus level?
    “ ‘Garden of Morr’ is a level that looks to have a very fun Versus layout, but the geometry is quite complicated to work with, with many small units stitched together, and lots of holes where Heroes can’t look.

    On the other hand, it’s not nice to have too many large, solid structures, because if we need to make changes, artists need to spend time separating them, exporting new units & more.”


    “‘A Parting of the Waves’ looks to be a great Versus level as well.”

    “All-in-all, we move, delete, add, and heavily rework the levels, but on the “surface,” they should look just like the Adventure levels. But pretty much all the units in a level are somehow tweaked, rotated a little, moved, and fixed so Versus works. It’s mostly about making the pact-sworn feel like Heroes because they have access to a lot of level areas that the Heroes can’t reach. So shortcuts, vantage points, etc. are very important.”

    “You also create a “net” of transition points with the climb units, which in theory should cover the whole level, but it’s important to not add too many (the UI becomes bloated).”

    “We also scaled down the enemy compositions, terror events strength, and roaming enemies a lot, since we have the 4 pact-sworn players using the Horde ability all the time.”

    “If I were to convert another Adventure level to Versus, I would look for a bit more ‘wild and crazy’ layout level to push the Versus experience even further and avoid repetitiveness. For example Bögenhafen’s ‘The Pit’, which is a huge open town map with plenty of possibilities to add cool events.”

    The new map will be added to the pool of Versus maps on March 6 alongside the Anniversary event! Check it out then!
    Warhammer: Vermintide 2 - [Fatshark] Quickpaw
    Heroes!
    The Onslaught Series will be hosting a Charity Tournament in the name of APOPO ( https://apopo.org/ ).

    APOPO is a social enterprise that researches, develops and implements detection rats technology for humanitarian purposes such as Mine Action and Tuberculosis detection. APOPO is a Belgian NGO, with headquarters in Tanzania and operations in Mozambique, Thailand, Angola and Cambodia.

    The sign ups are open NOW for the Tiers:
    • Tier 1 - C1DWONS and LEGEND DWONS
    • Tier 2 - C3DWONS
    • Tier 3 - C3DWONS+
    • Tier 4 - C3DWUTCH
    The event itself consists of two tournament days:
    • 8th March 2025 Teams in Tier 1 and Tier 2
    • 9th March 2025 Teams in Tier 3 and Tier 4
    Be quick, because there are only so many teams that can be shown live and the first to sign up and play live on tournament time will be the ones to be featured in the big event stream on the Fight The Tide Twitch Channel ( https://www.twitch.tv/fightthetide ).

    Sign ups are open NOW until 6th March, 2025 4PM CET!

    All players regardless of when they play in the week from the 3rd March 2025 - 9th March 2025 will be listed for everyone to check out!

    Sign ups
    You can sign up to participate in the event through the Onslaught Discord, link here: https://discord.gg/MS4vWSQrEh

    The charity event is open for everyone, if you donate something you will be granted a digital gift. The rewards are set up in multiple categories:
    • 01 - 05$US: A new frame in Vermintide 2
    • 05 - 10$US: Crown of Purity, a Zealot hat skin for Vermintide 2
    • More than 10$US: A digital vermintide 2 magazine with stories, pictures and articles about the game
    Note that a higher category will include all the rewards of the lower categories as well.
    All players in the tournament itself will be rewarded with the rewards of category 2.


    You can find information on how to donate to the charity in the Onslaught Discord, link above.
    Expect digital gifts to be sent out by Fatshark by the end of March.
    The Fanzine PDFs will be distributed by the Onslaught team the day after the tournament ends.


    The Onslaught Team would like to extend a big thank you APOPO for this opportunity!

    Let's have a great ratty party with APOPO and 7 amazing years of Vermintide 2.

    If you have any questions you can read their FAQ here
    Or ask them directly in the Onslaught Series Discord server: https://discord.gg/MS4vWSQrEh
    ...

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