Warfare Online - Con Artist Games
Sadly, the time has come for us to shut down Warfare Online. Servers will go offline on October 1st, 2017 PST.

Back in July we announced that there would be no further updates. About a month ago, we disabled the download button and we disabled the in-game store not long after.

We'll be winding down services over the next few weeks as costs continue far exceed the revenue we had coming in from the game.

We apologize for the short notice, but the money just isn't available to continue running the game any longer.



Warfare Online - Con Artist Games
Sadly, the time has come for us to shut down Warfare Online. Servers will go offline on October 1st, 2017 PST.

Back in July we announced that there would be no further updates. About a month ago, we disabled the download button and we disabled the in-game store not long after.

We'll be winding down services over the next few weeks as costs continue far exceed the revenue we had coming in from the game.

We apologize for the short notice, but the money just isn't available to continue running the game any longer.



May 18, 2017
Warfare Online - Con Artist Games

Optimization was the focus with this patch. We've seen lots of feedback from you all regarding poor performance on lower end machines, we're hoping this helps you a lot.

General
  • Large reduction in overall memory usage and fixes for memory leaks
  • A huge amount of optimization work has been done on all maps to reduce draw calls and memory usage. Some extra details will be disabled on lower quality settings to improve frame rates
  • Mouse cursor is no longer locked to the game window when running in windowed mode
  • Optimizations and adjustments for many textures
  • Improved fidelity on some textures and fixed several textures that were rendering at a lower resolution than intended


    Gameplay
  • Reduced the chance of instances where units would occassionally run backwards after jumping over cover
  • Fixed an issue where very rarely the outpost would appear to be shooting at a friendly unit (it would not do any damage, just visually attack the wrong target)
  • Fixed an issue where occassionaly units would not attack after moving into cover that is placed close to the Output
  • Adjusted tank targeting method to reduce instances where tanks are unable to hit anything after firing many times at a single target


    Unit Unlocks
  • USA Riflemen: Heavy Offensive Kit: Fixed a typo that incorrectly indicated the unlock increased reinforcement count, rather than decreasing it.


    Tutorial (Basic Training)
  • Fixed an issue where units would sometimes take a longer path close to the top of the screen, rather than heading directly for the enemy outpost
  • Fixed an issue where the Riflemen unit would remain selected when transitioning to the 'Deploy Abrams' state
  • Fixed an issue where double-clicking when selecting the Riflemen unit to advance them would cause the cover controls to close, leaving you in limbo
May 18, 2017
Warfare Online - Con Artist Games

Optimization was the focus with this patch. We've seen lots of feedback from you all regarding poor performance on lower end machines, we're hoping this helps you a lot.

General
  • Large reduction in overall memory usage and fixes for memory leaks
  • A huge amount of optimization work has been done on all maps to reduce draw calls and memory usage. Some extra details will be disabled on lower quality settings to improve frame rates
  • Mouse cursor is no longer locked to the game window when running in windowed mode
  • Optimizations and adjustments for many textures
  • Improved fidelity on some textures and fixed several textures that were rendering at a lower resolution than intended


    Gameplay
  • Reduced the chance of instances where units would occassionally run backwards after jumping over cover
  • Fixed an issue where very rarely the outpost would appear to be shooting at a friendly unit (it would not do any damage, just visually attack the wrong target)
  • Fixed an issue where occassionaly units would not attack after moving into cover that is placed close to the Output
  • Adjusted tank targeting method to reduce instances where tanks are unable to hit anything after firing many times at a single target


    Unit Unlocks
  • USA Riflemen: Heavy Offensive Kit: Fixed a typo that incorrectly indicated the unlock increased reinforcement count, rather than decreasing it.


    Tutorial (Basic Training)
  • Fixed an issue where units would sometimes take a longer path close to the top of the screen, rather than heading directly for the enemy outpost
  • Fixed an issue where the Riflemen unit would remain selected when transitioning to the 'Deploy Abrams' state
  • Fixed an issue where double-clicking when selecting the Riflemen unit to advance them would cause the cover controls to close, leaving you in limbo
Warfare Online - Con Artist Games


The battle has begun.

Warfare Online is a fast-paced, focused, online tug-of-war.

Collect and customize infantry, vehicles and support assets to push forward,
destroy your opponent’s outpost and seize victory!

Assemble your Platoons and battle with Commanders from all over the world
in head-to-head online multiplayer action.

Thanks to all of our Early Access testers, thanks to everyone contributed to the game.

Tell your friends, join the fight!

- Con Artist Games
Warfare Online - Con Artist Games


The battle has begun.

Warfare Online is a fast-paced, focused, online tug-of-war.

Collect and customize infantry, vehicles and support assets to push forward,
destroy your opponent’s outpost and seize victory!

Assemble your Platoons and battle with Commanders from all over the world
in head-to-head online multiplayer action.

Thanks to all of our Early Access testers, thanks to everyone contributed to the game.

Tell your friends, join the fight!

- Con Artist Games
May 7, 2017
Warfare Online - Con Artist Games
While we don't have an exact launch time for Warfare Online, we can give some rough estimates for a few time zones.


West Coast USA - 4pm-5pm, May 8th
East Coast USA - 7pm-8pm, May 8th
UK - 12am-1am, May 9th
Germany / France / Poland - 2am-3am, May 9th
Moscow - 3am-4am, May 9th
Singapore - 7am-8am, May 9th
East Coast Australia - 9am-10am, May 9th

See you at launch!
May 7, 2017
Warfare Online - Con Artist Games
While we don't have an exact launch time for Warfare Online, we can give some rough estimates for a few time zones.


West Coast USA - 4pm-5pm, May 8th
East Coast USA - 7pm-8pm, May 8th
UK - 12am-1am, May 9th
Germany / France / Poland - 2am-3am, May 9th
Moscow - 3am-4am, May 9th
Singapore - 7am-8am, May 9th
East Coast Australia - 9am-10am, May 9th

See you at launch!
May 3, 2017
Warfare Online - Con Artist Games


The Early Access program for Warfare Online is now closed. The game will be officially released on May 8, 2017.

Thank you for your participation, your feedback and testing have helped shape the game in some very meaningful ways.

We look forward to seeing you all next week!

- Con Artist Games
May 3, 2017
Warfare Online - Con Artist Games


The Early Access program for Warfare Online is now closed. The game will be officially released on May 8, 2017.

Thank you for your participation, your feedback and testing have helped shape the game in some very meaningful ways.

We look forward to seeing you all next week!

- Con Artist Games
...

Search news
Archive
2025
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002