Community Announcements - WTFast
It has been a very long time, but well worth the wait. We are really excited to announce the release of our new WTFast Beta 4.0 build. Why is this new build so amazing? This new build enables support for many games that we have been unable to support until now! For example, our new Beta build should now work with:

Battlefield series and other FPS games, MechWarrior Online... and any other game you might have had technical problems with in the past. We recommend giving our Beta a try, it is possible to run it beside the regular version of WTFast so you can easily switch back and forth.

Important: While our new beta will now support more games, some of these games will have IP mismatch problems with our server automation logic that we need to work out. Because of this, we recommend that you manually pick WTFast servers for these problem games. We recommend:

- With single server connections, manually picking a single server close to the game server.
- With multi-server connections, leave "Select Optimal WTFast Server 1" (don't change), manually pick Server 2 close to the game server you will play on.

You can get the WTFast 4.0 Beta here (look for the seperate link on the download page):
https://www.wtfast.com/Download/Start
Community Announcements - WTFast
New WTFast Release 3.5.6.448

We would like to announce the new release of WTFast 3.5.6.448! It is already available for download; this week we will be making it available as an optional build. We have added some cool new features to this build:
1. We have added an AutoSelect Advanced calculation to the connection graph (blue line) for free/basic users. This is to show what your WTFast stats would be like if you were to be using the advanced version of WTFast. Our users frequently asked if they could test out WTFast advanced so they could see what benefit they would receive. Now you can actually see it!
2. Connection Exclusions: We have now added a client-side learning function that will monitor the performance of the connection provided by our autoselect system. If we notice the performance was not very good during your last play session, we will exclude that connection from auto selection for you over the next 24 hours. There is a "connection exclusion" menu item on the stats screen so you can see what is happening.
3. Improved connection stats calculation: We noticed with our last build that often WTFast was firing red alerts when a connection was actually pretty good. We have tweaked the connection stats logic so it is a better representation of when your stats are actually good. i.e. low average ping, low ping spikes and low packet loss.


Coming Soon to WTFast

Very soon we will be launching the new WTFast beta engine. What is super cool about this is that it will allow us to support many problem games that we have not been able to support in a long time. The new engine is far more robust and should allow WTFast to support every game on the market.

Improved connection intelligence and automation is coming soon! One of the largest challenges we have is the dynamic nature of the Internet. We are flipping the Internet upside down, optimizing the data flow from client's perspective. Our goal is to provide a plug and play solution that will provide the best possible results, all the time. Given the complexity of the Internet, achieving this is no simple task; we have a shopping list of things to do to reach this goal. Each item we take off the list will improve the performance of the WTFast GPN. Stay tuned, things will only continue to get better! If you tried WTFast in the past and didn't get good results, we encourage you to try our free version of WTFast again every month or so and see if we are able to help you out as our technology and GPN continues to improve.


Thanks for Your Support and Feedback!

I would like to thank you for your support and feedback (both good and bad). WTFast is the world's leading game accelerator, and we got here with your awesome support. We are listening and we are continuing to improve WTFast to make it into the awesome service that everyone wants to see. We love creating new technology, and we would like to thank you for giving us the opportunity to do just that. We are creating some amazing tech, and we are really looking forward to showing you more cool stuff as we make it.

Sincerely,

Rob Bartlett - CEO
WTFast Gamers Private Network (GPN)
Community Announcements - filip
Below are the steps to sync WTFast with Steam (and Steam payments)

1) If you already have WTFast installed - make sure to exit the client
(tray icon -> Exit)
2) Install WTFast (from Steam client)
3) Run WTFast (from Steam client)
4) Login with your email account - your outstanding payment will be
applied automatically.
5) If necessary, create new WTFast e-mail account first:
https://www.wtfast.com/Account/Create
Community Announcements - WTFast
We have written a guide to help explain and show how proxy technology works with actual tests, and how it can dramatically change the way your data traverses across the Internet:

http://steamcommunity.com/sharedfiles/filedetails/?id=415826298

Community Announcements - WTFast
Some users have incorrectly stated that using WTFast will lead to VAC bans. This is not true, and for reference, you can read more about VAC here:

https://support.steampowered.com/kb_article.php?ref=7849-RADZ-6869

People will often use proxies or VPNs while playing online games, and you will notice that there is nothing mentioning proxies or VPNs in the VAC article. The article very bluntly states at the bottom: "You will not be banned by the VAC system unless you login to a VAC-secure server with a cheat installed on your computer." So - don't cheat, and don't share your Steam account, and you should never have to worry about a VAC ban.

WTFast has been in operation for over 5 years, and we have over 40k daily active users who use WTFast. There has not been a single support ticket sent to us complaining about WTFast causing a VAC ban.
Community Announcements - WTFast
Our goal for the WTFast GPN is to be like a global automated IT army, all working together to optimize your connection from end to end. This is a very challenging problem, and this automation technology is still pretty new so it is far from perfect. When our automation fails, we automatically revert to using a WTFast server that is close to you. The problem is that often the server close to you is not going to provide you with optimal results. This may result in no improvement, or even a worse connection with WTFast. There is also a chance that trace obfuscation could cause WTFast automation to fail to provide an optimal connection.

When WTFast Automation Fails, Pick a Server Manually
In the future, we plan to show a tray notification when WTFast has to revert to using a server close to you. The next time you connect to the game, we will try automatically optimizing your connection again, but if you see us frequently reverting to a server close to you, we recommend trying to pick a WTFast server manually instead.

When you manually pick a WTFast server, we recommend trying a server that is close to the game server first, with (choose best) selected to make sure you pick the best server at that location. If that doesn't give you good results, you can also try a server close to you. Advanced users might try using chained connections, but this can involve a lot of trial and error to find a combination that will work well for your game connection. This is one of the reasons we created our automation technology, to reduce this trial and error.

Why WTFast Automation Fails
An army is only as strong as it's weakest link. Just like in LOL, if you have someone feeding, it is going to bring the team down. With regards to our WTFast GPN, we do have some weak links and many improvements can be made. Some examples of our current weaknesses include:
1. We have segmented a portion of the Internet for optimization that is relevant to us. The segment we are optimizing is popular online game servers. This means that optimization is only possible if we already have a game server on the radar. If you are playing a new game that we have not seen before, our automation will probably fail.
2. Trace obfuscation is also another significant problem. What this means is that some Internet trace data is being hidden from us, making it difficult to optimize the game connection. For example, if we cannot determine the true location of a game server, this can make optimizing the connection from end to end very difficult.
3. Temporary Internet issues can cause problems with virtually any connection. We do our best to avoid these kinds of issues, but it is impossible to predict if a node will suddenly go bad. We are working on additional tech that will help us to work around these temporary issues.

We are making some really amazing tech, and we continue to improve on the intelligence and automation. It is not perfect though. If you find our automation does not work for you, just pick a server manually (a WTFast server close to the game server or close to you) and likely you will be happy with the results!

Feel free to contact us if you have any questions or if you need extra help, we will be happy to help.
Mar 24, 2015
Community Announcements - WTFast
I am sorry, I should not have asked our WTFast users to vouch for WTFast by giving us positive reviews on Steam in exchange for a free month, it was my mistake. Clearly I did not think this through. I am very passionate about WTFast as it is something I have been working on for over 5 years, I overreacted and obviously should have handled it differently.

I am passionate about WTFast and so is our team. I feel like I have let them down.


Rob Bartlett
CEO / Co-Founder
WTFast
Community Announcements - WTFast
I am writing this message as an apology to our fans who have given us great reviews about their experience using WTFast. We are unable to give you a free month as we promised. Valve has told us that we cannot offer free WTFast premium time in exchange for reviews.

We screwed up, and we apologize for the inconvenience. We really appreciate our fans around the world for their continued support, but we cannot give you any incentive to vouch for our services. Your support means a lot to us. We really do value your voice to show that WTFast does get great results for a lot of users.

We know we still have lots of improvements to make for our tech, and we appreciate the valid/constructive feedback we have been getting on Steam. This feedback is helping us to continue to improve WTFast to ensure we can get strong results for every user, all the time. This is our goal!

Rob Bartlett
CEO / Co-Founder
WTFast
Mar 22, 2015
Community Announcements - WTFast
We created a demo video that we used for our WTFast Router campaign on Kickstarter. The Kickstarter was not directly successful, however we are now coordinating with one of the largest router companies in the world to get a WTFast Router done. The demo goes over the various features of WTFast, so you can see how it works before you download it:

https://www.youtube.com/watch?v=jBVSVWtMink
Mar 22, 2015
Community Announcements - WTFast
March 22 - We are having some issues with our login servers, they will be resolved soon, we apologize for the inconvenience.

March 22 - 8:25am PST - everything functioning fine now!
...

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