PaperKlay - WhyKev

Adventurers!

Some further improvements have been added to the game and even some fixes have been addressed! Let's dive into them right away!

Patch Notes

  • Cutscenes should properly adjust the volumes based on audio settings.

  • Current button amount is visible in the outfits and badges tab in the pause screen

  • Outfit sprites added to the outfit tab

  • Addressed a small issue where sprint particles could still be playing during cutscenes.

  • When standing by a book and you don't have enough orbs, they'll shake and change color for further communication to the player that they don't have enough orbs.

  • Using Alt + Tab should not swap to keyboard input while playing with a controller.

If no major issues are coming up, I will probably focus on console version and vacation for a while. Have a fun adventure everyone!

- Kevin

Unknot! - K.G.

Hello everyone! Today we’ve released an update for “Unknot!” that adds German and French language support. Full details below:

New Languages
  1. German and French have been added and can be selected in Settings.

Thanks for playing the Unknot! demo! If you run into any problems, feel free to leave a message in the community or email us.

Presidential Rise - Ilusif Studio

Hi everyone!

I’ve received a lot of feedback about the visual art style of Presidential Rise, especially around consistency. As a solo developer using AI-generated art, I know it hasn’t always been perfect and I truly appreciate all your honest feedback.

That said, I’m currently working on new visual updates, including improved animation and more consistent art direction. I’m excited to share more with you soon!

Thanks again for playing and supporting Presidential Rise.

UFL™ - Zimmerman2222

Storing up your rewards? Spend them on new skin packs — some even boost your players’ characteristics. Power up your squad with style and skill.

Multi Turret Academy - Scarlet Academy
0.9.25b
• Fixed the bug where the "Let Me Play!" skill is not working.
• Fixed the bug where sub turrets would rotate on their own when previewing vehicles in the garage.
• Fixed the bug where Axis factions would not encounter enemy anti-air vehicles in early Riad missions (since the Allies currently do not have low-tier AA vehicles).
• Added mines to the raid mode.

Into the Fold - Nala Junction - gallicentertainmentpvtltd

Update: Camera Shake Removed
Thanks to your feedback, we've removed the shaking camera effect from the Into the Fold: Nala Junction demo. The camera is now more stable and less distracting during gameplay.

We really appreciate the suggestions, this is just a demo, and your input is helping shape the final game. More improvements and updates are coming soon!

Polterguys: Possession Party - zac

Hey everyone! Thanks for playing and continuing to send in feedback - it helps a lot. This update includes a few fixes and adjustments based on that.


Patch notes:

  • Fixed some issues with the new camera

  • Added the ability to remove bots from custom games
    (Note: reduces medal rewards per match)

  • Thrown powerups now start long and reduce distance when charged
    (Prevents accidental disco deaths)

  • Fixed customize controls for camera switch

  • Staging Area updated with the Summer Theme!


Let us know if you run into anything else. More updates to come.

The Polterguys team

Solar Wave - savgusstudio

Hello everyone

Today I have good news, because the new 0.7.7 update for the demo game has been released. The main novelty is the new battle admiral of the Imperial Corps!

What new things does he bring to the game?

This admiral specializes in space infantry and planetary siege warfare. In one of the recent updates, the player has the opportunity to build planetary corps bases for infantry training. Up to this point, they could only provide additional durability to fleets, planets, and stations, as well as serve as labor on defensive platforms. But with the advent of the corps' spaceships, we will begin to reveal their true purpose — boarding and amphibious operations!

The corps' fleets carry a large number of Imperial infantry with them and are equipped with a large number of boarding capsules. When they engage in battle, they unleash waves of boarding parties on the enemy. For infantrymen, this is a one-way road, but when they get on an enemy ship, they can cause tremendous damage, especially if there are no enemy infantry there.

In addition, boarding capsules as a weapon completely ignore the shields of the target, without losing their effectiveness.

But all this will please the player only until the fleet has enough infantrymen to carry out operations. In protracted battles or with insufficient supplies, corps fleets can lose most of their firepower.

Another feature of the new fleets are the batteries of artillery guns. There are not as many of them as on other imperial ships, and they cannot boast high damage per minute, but they have significant damage bonuses for the population of planets and stations, which means they can significantly speed up the siege process.

In addition, the game has undergone a number of improvements and edits in the interface, behavior algorithms and trading. All this can already be tried in the current demo version of the game. I hope you'll like the changes. ^_^

End Turn - K

I'm going to keep this simple.

I’m officially halting development on this project. It’s not because I gave up — it’s because I found something that hits harder, flows better, and genuinely excites me to wake up and build: Ballotoro.

I’ve changed a lot as a game designer since I started this game. What I want to make now feels different — more focused, more me. Ballotoro is where all that momentum is going.

If you were here for this project, thank you. Every bit of feedback and support helped me figure out what matters. I’m not throwing any of it away — just rerouting the energy toward something I believe in more.

If you want to know more about Ballotoro,

click here

-flatcat

Jaws of Hell - Starving Lama

*I majored in Philosophy

Monetary Capitalism as an Oxymoron

Thesis: Monetary capitalism—the modern system where money begets more money, often without labor or innovation—is an oxymoron because it contradicts the philosophical and ethical foundations upon which capitalism was originally conceived. It transforms capitalism from a meritocratic system into an aristocracy of inherited capital, precisely the kind of social structure early capitalist thinkers like John Locke and Adam Smith sought to challenge or reform.


I. Locke’s Theory of Labor and Property

John Locke argued that:

“Every man has a property in his own person… The labor of his body and the work of his hands are properly his.”

  • Locke's justification for private property was labor—one earned property by mixing their labor with nature.

  • Locke also warned against the accumulation of property beyond one's use, unless it could be fairly traded or used without spoiling.

But modern monetary capitalism allows for:

  • The accumulation of wealth without labor, via interest, rent-seeking, and inheritance.

  • The consolidation of power through capital gains, rather than productive work.

If a person is born with wealth and uses it to gain more wealth without contributing labor or innovation, they have not earned that wealth through Locke’s ethical lens. Instead, they've inherited privilege—ironically reinforcing the same aristocratic system Locke was writing against.

Thus, inherited capital is antithetical to Locke’s ideal of earned property through labor.


II. Adam Smith and the “Invisible Hand”

Adam Smith's Wealth of Nations introduced the idea of the "invisible hand"—that individuals pursuing their own interests in a free market would unintentionally contribute to the common good.

However:

  • Smith was deeply concerned with monopoly power, rent-seeking, and collusion.

  • He warned of merchants and bankers who would consolidate wealth and act against the public interest.

In modern monetary capitalism:

  • The "invisible hand" is often not guiding free exchange but preserving oligarchic control.

  • Financial instruments, lobbying, and regulatory capture distort markets and protect the wealthy.

  • Money becomes a self-perpetuating power, not a reward for value creation.

So when money itself becomes the guiding “hand,” it becomes God-like—a self-justifying force that replaces morality, democracy, and even market competition with obedience to capital.

The “invisible hand” becomes not a neutral force of balance, but a mechanism for maintaining inequality and unaccountable power.


III. The Oxymoron of Monetary Capitalism
  • If capitalism is supposed to be about competition, innovation, and merit,

  • But monetary capitalism rewards inheritance, speculation, and power,

  • Then monetary capitalism is capitalism only in name, but not in principle.

It is, essentially:

  • A return to feudal privilege, where access to land, resources, and opportunity are tied to birth, not effort.

  • A plutocracy, not a meritocracy.

Thus, monetary capitalism is an oxymoron: it relies on the accumulation of unearned power, while claiming legitimacy from a system that was supposed to be about earned worth.


IV. Modern Implications
  • Widening wealth gaps are not bugs in the system—they are features of a model where capital creates capital.

  • Wages stagnate while asset prices soar—those with money win, those without stay behind, regardless of effort.

  • The consolidation of media, housing, healthcare, and labor markets reveals that money doesn't chase value—it creates the rules.

When money writes the rules, freedom becomes a brand, not a condition.


Conclusion

Locke’s labor theory of value and Smith’s invisible hand were once hopeful ideas for a freer, more just society. But when money becomes self-replicating and immune to labor-based constraints, capitalism becomes its opposite: an inherited aristocracy of capital.

True capitalism is about earned reward. Monetary capitalism is about unearned control.
And so, monetary capitalism is not just an oxymoron—it is a betrayal.

Why This Story Matters

When I began writing Jaws of Hell in 2018 and finished its core narrative by 2020, I was watching the world tilt further into a system I couldn’t ignore... One where wealth was no longer earned, but inherited, defended, and worshipped like a god. A world where corporations weren’t just businesses, but empires. Where a handful of people could own not just land, but law. That world isn't fiction anymore, it’s reality.

In Jaws of Hell and its sequel The Hive Pandemic, I explore a future where the line between government and corporation has disappeared. Where the ultra-rich own cities, dictate survival, and privatize power on a planetary scale. These aren’t just dystopian backdrops but they're warnings.

The series is built on a core truth: monetary capitalism is an oxymoron.
The idea that capitalism is a merit-based system falls apart when wealth is inherited, hoarded, and multiplied by mechanisms the average person never touches. If a person’s worth is tied to money, but money itself is passed down like royalty, then we are not living in a meritocracy—we’re living in a high-tech feudal system.

That contradiction is what Jaws of Hell confronts head-on. You play as Clark Andrews, a man broken by disaster and abandonment, entering a world shaped not by gods or nature, but by consolidated wealth and corporate ideology disguised as progress. He’s not a hero. He’s not a chosen one. He’s just one person trying to survive a world that no longer belongs to people like him.

I created “X-Corp” back in 2020—well before a real-world “X Corp” took its place in the headlines. I’ve left that timestamp on Steam and in the credits not just as a marker of originality, but to remind everyone: this story was already coming true. The real world just caught up to the fiction.


This isn’t just a game series. It’s a reflection of our future if we keep confusing capital with virtue, and wealth with worth.

Jaws of Hell is the beginning of that story.
The Hive Pandemic is what happens when we let that story win.

...

Search news
Archive
2025
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002