Dec 28, 2020
Voxel Tycoon - Voxel Tycoon

Courtesy of meinroman, featuring custom modded rails and cars

Not only for the whole world experiencing a global pandemic but also for us - an indie team of two guys doing our best to ship our precious game to the broader audience.

Since we made Pre-Alpha available for everyone interested we have released 14 free major updates, improving the game in every aspect. Then, we took a pause to work on the biggest update we’ve ever made - an update that will bring the game into Steam Early Access.

You know how this major milestone is important for Voxel Tycoon’s future development. We just can’t afford to rush it - but at the same time, we still can’t work in a relaxed manner since we know how bad you want to play it. Believe us, there’s no such day when we go to sleep without thinking of what we’ll do tomorrow to bring Voxel Tycoon closer to the EA release.

Even those of you who bought the Pre-Alpha access (thank you!) still patiently waiting for the new update, which - by the way - will bring:
  • Passengers!
  • Tutorial
  • Steam Workshop
  • Logistics improvements
…and many other changes!

Closed beta testing of the update is already undergoing, we mostly finished new game mechanics at this point and most of UI (fun fact: making good UI takes a lot of time on its own). While we definitely not going to make it before the new year (sorry), we are confident to say that the waiting is coming to the end.

Intentionally unreadable sneak peek of the changelog for the version currently in testing compared to Pre-Alpha:
[expand type=details]

[/expand]

We can’t thank you enough for believing in us and being with us in such important moments, and in return, we work really hard to not disappoint you.

That being said, we wish you happy holidays with your family and friends, and we hope to see you soon™! Cheers! 🎄

Bonus

Our regular in-game photograph Fredrik Leftin can’t help but surprise us and the community every time he prepares stunning shots from the carefully crafted sceneries.

This time, he prepared something special - an entire scenery of a railway terminal from different points of view and even… from different epochs! Enjoy.
Modern age




Steam age





List of mods used:
  • ScailMan -> [SCM oil industry, station deco pack, american pack, adobe buildings, building pack, decorative pack]
  • Golden Arrow -> [base mods pack, Netherlands mods, UK mods, Germany mods]
  • Refresh -> [decorative ballast, modular decorative stations]
  • DrKirk & SpaceCossaX -> [1520 railwork system]
  • LuckyCrab -> [extended industry]
  • Mezign -> [Mezcorp industrial B]
  • Arc18 -> [era of industries, technologies ext.]
  • inf1nite_v0id -> [fences mod]
  • Jace Twice -> [retaining walls]
  • SuhEugene -> [industrial pack]
  • meinroman -> [custom rails and depot]
Dec 1, 2020
Voxel Tycoon - Voxel Tycoon
Before getting you straight to beautiful shots of the heavily modded game made by our community members playing Pre-Alpha, there's a quick state of development report:

No ETA on the Steam EA yet, but we are working hard to deliver as soon as possible. A lot of things should be done right, such as a tutorial, Steam Workshop integration, and passenger transportation. We can't fail with the Steam EA launch, so we take our time.

Now, enjoy the awesome community work!

Bullet train from Japan by Fredrik Leftin


Po Valley by Fredrik Leftin


Alpine viaducts by Fredrik Leftin


Shot by fevtin


L’Arrivée d’un train en gare de la Ciotat by fevtin


Sulfur mine by Fredrik Leftin


Shot by lui


Shot by lui


The Nevada desert by Fredrik Leftin


Canyon Valley by Fredrik Leftin


Scottish line by Fredrik Leftin


Egyptian settlement by Fredrik Leftin


Transalpine line by Fredrik Leftin


Meanwhile in Alaska... by Fredrik Leftin


Country freight yard by Fredrik Leftin


Coal mine yard by Fredrik Leftin


That's it for today!

Join our Discord Server, follow us on your favorite social media to keep up to date, and don't forget to add the game to wishlist on Steam!

Also, you can donate to Voxel Tycoon and get into the game credits!
Voxel Tycoon - Voxel Tycoon


As you may already know, Voxel Tycoon is just one update away from hitting Steam Early Access. And this time, we mean it!

This will differ quite a bit from our usual updates, though. A successful Steam launch is crucial for VT’s future development, so we can’t afford to rush it.

Besides many quality of life improvements in preparation for Steam, VT will now feature a brand new game mechanic - passenger transportation! This involves many changes and lots of new content, like the new vehicles and stations that will be unlocked with research.

There’re some other things up our sleeves as well, such as Steam Workshop integration, and some other unannounced changes and improvements. All of this is bringing the update far past its original scale.

Radio silence

With all of that said, and as you can probably imagine, a large amount of work is required to make such an important update. A lot of it is already done, but a lot is still in the works, too. And given the amount of things changing all at once, we can’t realistically predict how much more time we need (it should at least be this year!). Like any complex mechanism, we can’t say it works as intended - i.e. playing the game is fun enough - until all of the parts are done and connected together.

And that’s why you don’t hear from us very often these days. We’re busy! This is probably one of the most important times in Voxel Tycoon’s life, and our own lives, too.

Just a beginning

We really can’t thank you enough for taking this journey with us through VT’s development. But this is just the start - we are committed to bringing even more content to Voxel Tycoon after the game reaches Early Access!

Also, big thanks to our beloved modders, bringing new content to the game almost every day. They are so cool and talented, and some of their creations so creative and clever that we can’t help but be amazed. Keep up the great work!

If you haven’t yet, join our Discord Server, and follow us on your favorite social media to keep up to date!

Don't forget to wishlist Voxel Tycoon on Steam! Also, you can support the development by donating and get into the credits!
Voxel Tycoon - Voxel Tycoon


It’s hard to believe that - after four years of development - we are finally standing at the gate of Steam Early Access. But it’s true!

Our focus is now shifted from updating the current version that is available on Itch (called Pre-Alpha) to finishing features that separate us from bringing the game to Steam Early Access (we call that stage the Alpha).

We already briefly announced our plans with the release of 0.80 version of the game, stating that was the last update before the game is available on Steam.

However, we don’t want to completely exclude you - our beloved players and modders - from getting your hands on the new features for the whole period while we’ll be busy working on bringing the Alpha to Steam.

Modding and Steam Workshop
The Alpha will feature Steam Workshop integration, so sharing your work with the community never been more streamlined. We encourage you to start making your mods today so they’ll be ready for the Alpha release.

For those who don’t know where to start, the new guide just has been published (thanks scailman!): Creating your first content mod.

Also, check out our new home for modding documentation: Voxel Tycoon modding documentation.

Follow the roadmap
You can always get an idea of what features are still needed to be done before Steam Early Access on our roadmap. Check the column Before Steam EA and look for [DONE] tags on cards.

Stay tuned!
We are so glad to see you guys taking this journey together with us. Don’t forget, that the Alpha is just a beginning for our little project, and we have so much to bring to Voxel Tycoon after the game reaches Steam Early Access.

If you didn’t yet, join our Discord server, and follow us on your favorite social media to keep up to date!

See ya!
Oct 28, 2019
Voxel Tycoon - Voxel Tycoon
Hey!

You may have noticed that the pace of updates has declined recently. Just after the release of pre-alpha, we worked on eliminating the most critical shortcomings that significantly interfered with playing. But now we are ready to deal with bigger updates and adding more and more new content.

For example, we are currently working on passenger transportation and mass vehicle management. Of course, the larger the update, the more time it takes to prepare it.

Initially, we planned to release a new update with mass vehicle management at the end of this month. But, unfortunately, the plan did not work - one of the developers seriously injured his hand and therefore underwent surgery. He is already recovering, but the update release had to be postponed.


It hurts ☠️

But don’t worry! This is a temporary hitch that will not interfere with our long-term development plans for Voxel Tycoon.

Sadly, we had no time to prepare something special for this Halloween. Anyways, please take a look at how we celebrated it in previous years — especially 2018, where we’ve introduced the official spinoff to Voxel Tycoon, which is available to play now! 🎃
Sep 21, 2019
Voxel Tycoon - Voxel Tycoon
In order to keep you always informed about our both short-term and long-term plans, we're publishing the new Voxel Tycoon Roadmap.

Voxel Tycoon - Voxel Tycoon


Great news everyone! Official wiki is finally here: https://voxeltycoon.gamepedia.com

Feel free to start editing or add new articles right now! Any help will be really appreciated.
Voxel Tycoon - Voxel Tycoon


We have exciting news to share: Voxel Tycoon Pre-Alpha will be available on itch.io on June 28th, this year for $19.99! 😱

Steam key included after the game hits Early Access, as well as a special place in the credits for the most active pre-alpha players.

Hurray!
Voxel Tycoon - Voxel Tycoon
Voxel Tycoon - Voxel Tycoon
Get a sneak peek of how is the preparation for open pre-alpha going on this secret page where we post info about each game update and changes: https://voxeltycoon.xyz/changelog

Bonus: a fly-by recorded with newly added Cinematic Camera.

...

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