Voidtrain - Niko
Hello everyone,

The game has been updated to version 15232.

The main change in this version addresses an issue that some players encountered during multiplayer sessions with more than two players. Backpacks and other equipment slots were not working correctly, allowing items to be duplicated or, conversely, lost. This issue has been resolved.

Thank you all for promptly providing data on the issue!
Voidtrain - SushiRice


Hello everyone!

The long-awaited update with Chapter 2 is now live, letting you continue the adventure of engineers who have ventured into the mysterious Void on their train. It’s the biggest content update since the game's release in Early Access!

In Chapter 2, the story continues as the engineers, in their search for the Scientist, face challenges from both the New Light Corporation and the sometimes hostile Interworld. They’re aided by their train, which they continually improve and enhance, their equipment, the guidance of the Narrator, and of course, their beloved Rofleemo companions.



The spreading infection in the Void brings with it its entities, the formidable Jormungandr, the Witch’s mystical storyline, and an unexpected mission involving the Rofleemo, shrouded in dark details that reveal more than meets the eye about the Scientist’s seemingly innocent role in all that’s happening. This major VoidTrain update is packed with all of these elements for you to explore.

The game version is now updated to 15231.

For those wondering if they need to start over – no, you can continue to use your existing save file regardless of how many tracks you’ve traveled since the end of the Chapter 1. Chapter 2 will begin for you at the depot following the current one (if you're on your way to a depot, it will start at the one after that).

However, if you haven’t played in a while, a fresh start can also be a great way to reacquaint yourself with the events of Chapter 1 and experience improved gameplay, as there have been numerous updates and refinements since VoidTrain’s launch on Steam.


Other New Content

- “Sleeping Bag V” and “Sleeping Bag VI” Technologies: Increase the number of Rofleemo on your train.

- Lootomania V Technology: Expands the number of lootcatchers on the train.

- Leather Suit III Technology: Adds extra armor plate slots.

- Stash V Technology: Adds one more slot to all containers.

- Ammunition Pack IV Technology: Expands ammo inventory capacity.

- Metabolism II Technology: Reduces health regeneration limits.

- Large Backpack Technology with a recipe at the workbench – unlocks the final row of slots in the inventory.

- Reinforced floor Technology: Gives floors a chance to avoid damage.

- Reinforced structures Technology: Provides a chance for train structures to avoid damage.

- Two new decorative themes: Viking (23 objects) and Royal (20 objects), which include interior items and walls/cabins. Additional tech for decorating objects is also available.

- Pathway Infections – new hubs along the tracks containing: Infection Turrets (dangerous organic enemies capable of attacking players, the train, and even small Void fish; in return for destroying them, you can get seeds), Loot Bubbles (break these bubbles to get loot), and Gas Plants, whose toxic clouds can cause significant damage.

- Memorial Islands – locations where you can “trade” items, which you can encounter along your journey after completing a specific quest in Chapter 2.

- Jormungandr in depots: After your first encounter with Jormungandr, you may encounter it in other depots along with associated game mechanics.

Improvements and Changes
- Improved UI/UX for the weapon bench and its optimization.

- Added the ability to move the Gatherer’s Station in the construction mode at depots.

- New option in Settings > Game to disable event themes (Halloween and Christmas). A game restart is required for the change to take full effect.

- A lot of improvements for controller support.

- Added the ability to rebind the chat button.

- Enhanced UI sound effects across game menus.

- Improved sound and music control and balance.

- Enhanced sound balancing for the Narrator and other storyline characters.

- Numerous optimizations for rendering New Light soldiers, Rofleemo, and Void Flowers.

- Optimized weapon asset parameters.

- Optimized New Light soldiers’ animations.

- Various optimizations to reduce memory load on player devices.

- Adjusted object collision for several game elements.

- Optimized unloading of depots after departure.

- Improved inventory replication for slot-based inventories.

- Optimized animations for equipped items when they’re not rendered.

- Enhanced player character and safety cable optimization.

- Added new ambient music for depots.

- Some outposts may now be unoccupied (no enemies).

Fixes
- Fixed crashes when exiting depots due to errors in calculating the amount of food in the Rofleemo Diner.

- Resolved issues with players accessing train containers when experiencing poor connection or high ping with the host.

- In construction mode at depots, lower navigation buttons between wagons weren’t adjusting based on which side of the construction console you were on – fixed.

- Couldn’t build or move objects where Rofleemo was present – fixed.

- Fixed duplication of items when attempting to pick up items already pulled with the grappling hook.

- Fixed an issue in the Chapter 1 Breakthrough quest (Hangar), where soldiers with key cards could get stuck under the map, blocking further quest progression.

- Fixed issue in Chapter 1’s first outpost quest where some soldiers could end up under the map and prevent quest progress (now, even in such cases, the quest continues after a short delay).

- Fixed several spots where players could get stuck in Chapter 1’s story depot (Scientist’s Hideout).

- Resolved issue where, after completing or failing the Arena, players might find themselves on the Arena map instead of with the Master when trying to return to the train.

- World Settings (difficulty settings) didn’t always apply when starting a new game – fixed.

- Added extra checks for the Full Ahead achievement to avoid cases of it not being granted.

- Melee and grappling hook attacks left bullet marks – fixed.

- Some perks for crafting additional items weren’t working correctly – fixed.

- Closing the inventory on a gamepad using the indicated button sometimes opened the journal instead – fixed.

- Chat would break if Enter was pressed in depot construction mode – fixed.

- The HUD weapon slots displayed numbers 1-2-3 when playing with a gamepad – fixed.

- Player-client couldn’t pick up weapons when inventory was full but weapon slots were free – fixed.

- Resource Lumps wouldn’t automatically go into the backpack after being placed on the train – fixed.

- New Light officer’s “Ram” attack animation broke in some instances – fixed.

- Fixed stretched icons for some technologies.

- Fixed shark behavior bugs in mutation states.

- Players with an empty revolver could endlessly reload their weapon – fixed.

- Fixed ammo count issues and weapon magazine size display for player-clients.

- Void jellyfish occasionally appeared in depots – fixed.

- Client players sometimes saw the host player’s weapon sticking out of their body – fixed.

- Fixed duplication of throwable rings.

- Items flying animation to the player’s hand sometimes broke when looting ammo – fixed.

- Animation for playing a musical instrument would break if a construction console was used in a depot – fixed.

- Fuel amounts displayed differently for players in the same session – fixed.

- Arena chests would disappear if players saved/loaded without retrieving them – fixed.

- Gamepad hints initially appeared as keyboard inputs after loading a save – fixed.

- Items didn’t stack when moved from inventory to container if the incomplete stack was in the lower row of container slots – fixed.

- Item splitting for client player sometimes resulted in items both dropping and returning to the original slot (duplication) – fixed.

- Attempting to equip weapons during the transport bird’s flight to the Arena broke the animation – fixed.

- Some descriptions of the prophecies were cut off – fixed.

- Issues that caused inconvenience when splitting stacks of consumables in inventory – fixed.

- Weapons sometimes didn’t appear in players' hands in certain scenarios – fixed.

- If a player crafted 20 identical items at level 2 workbenches, collecting them from just one work zone decreased the number of items gathered with each interaction – fixed.

- Picking up two weapons simultaneously sometimes deleted one – fixed.

- Icons zoomed to the full screen when splitting stacks with a gamepad – fixed.

- Enabling equip animations caused the journal to break and not allow exit – fixed.

- Inventory assigned to Tab wouldn’t close when clicking outside the area and pressing Tab – fixed.

- Fixed interactions with train prophecy interfaces that wouldn’t allow players to retrieve or would delete prophecies.




Full steam ahead, Engineers!

We want to thank all VoidTrain players for their support, constructive criticism, and patience.
We’re hard at work improving the game, with plenty more to add and refine. Between Chapters 2 and 3, you’ll see updates, and we’re happy to share that the scenario document for Chapter 3 is complete. Work on its art content, along with prototypes for gameplay and technical features, is well underway.
Voidtrain - SushiRice
Heya!

The HypeTrain Digital Publisher Sale is live from October 7 to October 21, bringing you the biggest discounts across our entire catalog! Whether you’re hunting for your next epic journey or in the mood for revisiting an updated favorite of yours, now’s your chance to do it without breaking the bank.

💥 The Best Discounts on All Our Games!

For a limited time, enjoy massive price cuts on every game published by HypeTrain Digital. Whether you’re into intense action, brutal survival, deep strategy, or gripping RPGs, there’s something here for you. Browse our catalog and grab your favorites at unbeatable prices while the sale lasts!

HypeTrain Publisher Page

🚀 New Game Announcements!
We’re thrilled to reveal two major titles coming your way:

Pathologic 3

The next chapter in the cult-favorite narrative RPG series. Return to the eerie, plague-stricken town where time is your deadliest enemy.

https://store.steampowered.com/app/3199650/Pathologic_3/

Class Zero Seven

A third-person brawler RPG where you fight to end substance abuse. Play as Rin, a mysterious transfer student, and face off against Rivalry Gangs and the ominous threat of The Wicked Children.

https://store.steampowered.com/app/1752990/Class_Zero_Seven/

Stay tuned for more details in the coming months as we unveil more about these exciting projects.

⚙️ Major Updates
We haven’t forgotten about the games you already love! As part of the publisher sale, we’re also rolling out significant updates for some of our most popular titles:

Gatekeeper
The Interplanetary Store update introduces major changes: the return of Prisms with new ways to collect them, an expanded artifact selection in obelisks, larger locations with no loading screens, and the option to summon the Siren at your convenience. Look out for Conflict Altars for extra challenges, a new location called Delta, and the all-new Triads mechanic, which lets you combine artifacts for powerful effects.

https://store.steampowered.com/app/2106670/Gatekeeper/

Intravenous 2
The first major update for the game adds 4 new weapons to the Supporter Pack DLC, the Fog of War gameplay mutator to the base game, fixes the infamous "enemies react to everything, but refuse to move" bug, and improves various aspects of the game.

https://store.steampowered.com/app/2608270/Intravenous_2/

Quasimorph (Currently in Beta)
New locations, new items, new contracts, and new areas to explore. But also... New enemies: both regular and quasimorphic. New factions fighting for dominance in the Solar System and three new Bramfaturas! Plus, added difficulty settings, barter improvements, and the ability to choose sides in any conflict.

https://store.steampowered.com/app/2059170/Quasimorph/

___

Don’t miss out on the chance to get amazing discounts and check out what’s new before time runs out.

Happy shopping!🛒
Voidtrain - SushiRice
Hi everyone!

Missing the Summer Sale already? So are we, that's why HypeTrain is throwing its own: from July 15 to July 29, most of the publisher's games will be available at a nice discount. Don't miss your chance to restock your Steam library with some indie gems!


Visit HypeTrain Summer Sale 2024

But that's not all, we've also got some freebies prepared for you! A stealth action game Intravenous 2 is hitting Steam on August 15 - to mark the occasion, the first installment in the series, Intravenous, will be available to grab for free within 24 hours starting now!

https://store.steampowered.com/app/1486630/Intravenous/

https://store.steampowered.com/app/2608270/Intravenous_2/

Lastly, if you happen to enjoy base-building and automation games, be sure to play the free prologue by our friends at Loonworks Games:

https://store.steampowered.com/app/2730640/Prospector_The_First_Contract/

Cheers!
Voidtrain - Niko
Hello everyone,

We have updated VoidTrain to version 14363, releasing an unscheduled update that many of our players have been eagerly waiting for.

New features and improvements

World (difficulty) settings

After numerous requests, this feature has been added to the game, along with corresponding changes to the main and in-game menu interfaces. World settings are individual for each save and can be changed during gameplay (except for one parameter that requires a session restart). In co-op games, only the host can set these parameters.

World settings include:

  • Drop loot on death (yes/no).
  • Destroy loot on death (yes/no).
  • Starvation damage (yes/no).
  • Stack size (percentage adjustment up to x3 of the base stack size).
  • Damage to train modules (percentage adjustment).
  • Number of Sharks (base number of sharks in the game; 0 to 1).
  • Void-creatures (health).
  • Void-creatures (damage to character).
  • Soldiers (health).
  • Soldiers (damage to character).
  • Swarm (health).
  • Swarm (damage to character).

Disabling Equipment Animations

You can now do this via the game settings (Settings > Game) to reduce the time it takes to equip the hammer, journal, and builder's book.

Lootcatchers

With the new changes, you can place fewer Lootcatchers (now 12 nests instead of 16), but don’t worry:

  • Their balance has been improved so they haven't just maintained their efficiency but have even been enhanced.
  • You can place them next to each other instead of one per platform.
  • Initially, you have a base number of Lootcatchers, which you can expand using new technologies (the current limit and amount are now displayed in the train construction interface at the depot).

Containers

  • The base number of slots in all containers has been increased by +2 (T1 container from 4 to 6; T2 container from 6 to 8; T3 container from 8 to 10).
  • The "Stash" technology now provides +2 slots for the first research and +1 slot for each subsequent research.

Sound Settings

The volume settings for player musical instruments and Rofleemo musical instruments are now two separate parameters that can be adjusted independently.

Shark

The cooldown for shark attacks on the train has been increased.

Fixes

  • The "A Kind of Magic" achievement was not being granted when using the "Flamethrower" core - fixed.
  • The "Full Ahead!" achievement was not being granted under certain conditions - fixed.
  • Fixed the display of fuel consumption for engines when an NPC with the fuel cost reduction perk is assigned.
  • Additional fixes for the visualization of looting items by hand and their attraction.
  • Fixed a crash occurring when using the flamethrower in some cases.
  • The weapon repair button in the Armory did not work when using a gamepad - fixed.
  • Other minor fixes.
May 31, 2024
Voidtrain - Niko
Hello everyone,

The game has been updated to version 14216.

Thank you all for your feedback. It helps us quickly identify and fix overlooked issues.

  • Armor plates and medicine couldn't be applied to the character when holding a musical instrument - fixed.
  • The Trainkeeper wasn't repairing certain objects on the train that it should have been - fixed.
  • Rebinding the E key was not applied in the worker list UI.
  • Organic items were incorrectly described as giving research points, even though they were not intended to do so - fixed.
  • Fixed a crash that occasionally occurred for some players after ramming an outpost.
  • If your inventory was full and you tried to pull items, they would become invisible - fixed.
  • Heavy items couldn't be removed from the Recycler, only recycled - fixed.
  • Fixed a game freeze for client players when moving wagons through construction in the depot.
  • Destroyed resource clusters could be duped after Save/Load - fixed.
May 30, 2024
Voidtrain - Niko
Hello everyone!

The game has been updated to version 14209.

We have released another small hotfix aimed at addressing the following issues:

  • The mop and musical instruments were displayed in the Armory Table and caused a critical error when attempting to interact with them through the Armory Table. This has been fixed.

  • In multiplayer sessions, if one player activated Worker Info at the Research Table, the Worker Info interface would also appear for the other player. This has been fixed.

  • Improvements and fixes for looting items by hand from the void and from the ground.
May 29, 2024
Voidtrain - Niko
Hello everyone!

The game version has been updated to 14206.

A small hotfix was uploaded, addressing the following issues:

- If Rofleemo with the Scientist perk was assigned to the research table, the research cost was calculated incorrectly.
- Some players experienced crashes under certain conditions while collecting items using the Grappling Hook.
Voidtrain - Niko
Hello everyone!

Engineers, we have arrived at the Major Update station. The game version has been updated to 14204. Please check out the detailed patch notes below.


New Features and Changes

Shark Rebalance

Let's start with the most negative point noted by many players. After the last patch with mutations, the shark's stats were too strong relative to the player in the early stages. We have rebalanced and significantly nerfed it in terms of health and the damage it deals to the train.

Additionally, here are some simple tips for the early stages of the game, when you don’t have significant firepower on your side.

If you want to get rid of the shark for the entire cycle ahead, stop the train and get off. When the shark starts swimming toward you, deal maximum possible damage while it’s close. Then wait for it to swim toward you again. Prevent it from devouring fish in the Void to regain health and keep it away from mutagens or destroy them to prevent mutations. Furthermore, turrets also damage and repel the shark; they become available at a certain game stage.

55 Achievements Added

Among these, 12 were suggested by players - huge thanks to the community for their contributions. The authors of the selected achievements are credited in the descriptions. Note that you won’t need to replay the game, as the achievements are not tied to the storyline.

Depot Construction Improvements

Including additional features:

  • The ability to move wagons without any cost (this applies to regular wagons, not the first one with the engine).
  • The ability to move an already built engine without spending resources (this feature has been added to the engine's pin).
  • The ability to move levers after construction without spending resources.

Text Chat

Added to the Game

Research Table

The research table has been reworked - now it features a scientific creature that reacts to various research actions, making the process more interactive. Mechanics and UI have also changed. Now technologies are researched using points added to the research table through almost ANY items from the void or crafting. The more complex and rare the item, the more research points it provides. There’s no longer a need to search for a specific set of items for each research and spend that set twice on both technology and construction. The research UI now more clearly and transparently highlights the research available in the early stages.

Special Items for Research Points

In addition to regular items, you can use Red or Blue Samples obtained from loot at outposts, depots, and arenas. These samples provide a substantial number of points if you don’t want to spend your own resources. If you have already researched all possible technologies, you can recycle the samples into random resources using the Recycler.

Dirt accumulation system

Now the train can get dirty from various sources:

  • Rofleemo has soiled itself.
  • You took damage.
  • The shark damaged the train or jellyfish harmed the player.

When the train accumulates too much dirt, your Rofleemo will receive a debuff, affecting their efficiency. Don’t worry, the system is balanced so that the NPC debuff occurs only when there is a significant amount of dirt. Additionally, all dirt sources have a cooldown, preventing your train from getting dirty too quickly.

New Tool: Mop

Equipped in the weapon slot, the mop allows you to quickly clean the entire train. During cleaning, you collect pieces of trash that can be recycled into resources in the Recycler. If you prefer automation, you can build a Cleaner’s Station and assign a Rofleemo to gradually clean the train for you.

Musical Instruments

Instruments are equipped in the weapon slot. A new technology (research stage 8) allows you to craft instruments at the workbench: Djembe, Kazoo, Domra, and Concertina. Fill your train and the void with five compositions. You can play with your friends or with the Rofleemo, who magically have their own miniature versions of the instruments.

New Resource Clusters

At outposts and on puzzle islands, you can now find resource clusters. Destroying these clusters grants you a set of items at once.

Acid and Mineral Oil

These resources have been completely removed from the game as they caused a balance issue due to their rarity and difficulty to obtain. The recipes that previously required them have also been adjusted.

New Lumps and Resources

  • Lump of Zinc
  • Lumps of Silicon (can be recycled in the Recycler into Silicon resources, which can be used to create a new item, Silicone, now part of various recipes).
  • Inhibitor (a new drop item from depot, arena, and outpost loot, used in recipes).

Rofleemo Salad

You can now eat Rofleemo Salad, and it will deal damage to you. We won’t explain why, but players will likely figure out its use.

Tutorials

A tutorial for the research table and cleaning has been added and the crafting tutorial has been updated.

Volume Settings

Volume settings have been added for Rofleemo and Loot Catcher, as well as for musical instruments (both player and Rofleemo).

Depth of Field

There is now a separate setting for depth of field in the graphics settings.

New Shark Mutation

A new mutation has been added to the existing list of shark mutations, which we didn't have time to implement in the last update. The shark now has a certain chance to grow a long tongue. Under specific conditions (if there are no walls or cover), it can occasionally pull the player from the train and deal damage.

Soldiers’ AI Improvement

General improvements and fixes to the AI logic of soldiers, along with reworking some of their old animations to new ones, and adding more variations in hit reactions. We have also added death animations that play with a certain сhance (meaning that now you can see both death animations and ragdoll in the game).

***

Soldier VA and audio reactions. We’ve enhanced the soldiers' sound system to make them more lifelike. Now you can hear not only their updated reactions to damage but also their conversations with each other and other phrases in their own unique language.

Visual loot attraction. This purely visual improvement adds smoothness to the process of collecting resources by hand. Now the items appear to fly into the character's hand, gradually shrinking in size.

Bullet marks and soldier blood on surfaces. These visual enhancements have been added to the game.

Weapons now take up less space in the inventory. Previously, weapons occupied 3x1 slots, now they occupy 2x1 slots.

Weapon tier color is now displayed in the inventory.

Rebalanced damage from status effects. All types of status effects are now balanced. Previously, the toxic status had an unaccounted advantage over the others and has been standardized. The base chance for status effects has also been increased. Additionally, the Flamethrower and Ice Storm have become more effective.

Rebalanced vending machine prices and items — more interesting offers, including discounts and x2-x3 item variations for some positions (previously always x1).

— If an item provides fuel points or research points, this is now displayed in its description.

— Multiple sound balances in the game.

— Optimization of character blueprints and their references.


Fixes

— The quest "Touch the Creature" (Arena quest) was skipped in certain situations, causing the player to enter a different location and blocking further progress. Now, if the player encounters this situation, the progress will not be blocked, and they can proceed and complete this quest in any other Arena, whether in the next cycle or a few cycles later.

— Too many soldiers were mistakenly spawning at outposts - fixed.

— A small number of crashes that occurred since the last update have been fixed.

— If the player approached a soldier AI from the side or behind while they were in cover, they would remain in cover - fixed.

— Shot collision didn't match the aim UI - specific improvements have been made.

— Enemy soldiers were shooting at the wall without any physical possibility of hitting the player - fixed.

— The installed game size has been reduced by ~3 gigabytes through file and archive project optimization.

***

We understand that you are eagerly awaiting the Second Chapter and we see how often you ask about its status. To give you a better understanding of the processes and the amount of work involved, here are a few words on the subject.

We are working on the Second Chapter every day, but unfortunately, the release date remains TBA. The Second Chapter is larger and more unique in terms of locations and content compared to the first, so it takes a significant amount of time to complete for our small team. This is especially true considering that we also release game updates every 2-3 months.

After the current update, our team will fully focus on working on the Second Chapter in the coming months and will only release hotfixes or minor improvements before the major Story update.

As soon as we have even an approximate release date for the Second Chapter, we will share it with you immediately.

Thank you for playing VoidTrain and for your feedback! Please don't forget to leave reviews or share any issues and questions through the Steam forum or our social media – it really helps us a lot.
Mar 5, 2024
Voidtrain - Niko
Hello everyone,

We've just released a small hotfix update aimed at addressing the issue where the game crashes when the shark is killed or takes critical damage. Some players have reported experiencing this problem, so we would greatly appreciate any feedback on whether it persists under any other circumstances.

Current game version: 13635

Additionally, here is a list of fixes implemented through hidden hotfixes before this one.

29/02
- Fixed an issue where it was impossible to refuel Lab II with fuel batteries.
- Fixed an issue where Mutagens had different visual sizes for the host player and the client player.

02/03
- Fixed an issue where the Tutorial setting was turned off by default for new players - fixed. For those who have already launched the game for the first time: go to Settings > Game > There is a "Tutorial Showing" option which you can change to "Yes" or "No".

Thank you so much for playing VoidTrain and helping us make the game better! If you enjoy the game, please don't forget to leave a review. It's very important to us.
...

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