Vixens From Outer Space - domusludus
Time really flies—it feels like just yesterday I posted the last update back in August. Since then, I’ve been quietly working away behind the scenes, and today I wanted to share something special with you: a first look at the different types of maps the game will have.

From the very beginning, I’ve tried to give each map its own personality—not just in how it looks, but also in how it plays. Some are large and open, made for exploration and taking your time. Others are more compact and intense, built for fast action and tactical decision-making.

















Vixens From Outer Space - domusludus
Long time no talk; sorry about that.

Code
I have gone through all of the code to allow for future updates. Yes, a tiny small step for you; but a huge one for me!

Art
I've worked on some visual improvements,
I've replaced the old NPC, bringing in one of much higher quality, complete with lip-syncing for an even more immersive feel to it! That also makes it easier to add new characters.
I've also updated many of the textures, and now everything looks more compact.

Bgm main menu
Yes, it’s been tough finding just the right song to play as background music for the main menu. However, I think I’ve got it.

Release Candidate
The game is now in Release Candidate status, so some odd bugs might pop up. I really appreciate your patience and understanding while I'm still fine-tuning everything.
You can find the build in the steam beta section.

Future
This is the last big change in the game and now it goes into production, to add more maps, weapons, enemies, bugs, dialogues and relaxation scenes


Thank you so much for playing
Sep 25, 2022
Vixens From Outer Space - domusludus
  • A little update with the start of Act 2
  • Some bugs fixed
  • Minor adjustments in the menus.
Vixens From Outer Space - domusludus
  • Reloading is much faster
  • Ammo boxes refill all your ammo in a single interaction.
  • Changes in the map of the first contact with the RoboTroopers
  • Improved AI
  • Bug and glitch fixes
  • Add brand new glitches
Jun 6, 2021
Vixens From Outer Space - domusludus
Auto Aim help option.
Recoil system.
Critical damage, headshot.
Damage points are displayed.
Settings in pause menu.
Bug fixes.
Vixens From Outer Space - domusludus
- Hair colors
- Full gamepad support in menus
- BugFixeds
Vixens From Outer Space - domusludus
The sex scene
Make love and war too, these space amazons have no problems. Spend some quiet time with Irina and leave her satisfied.


End of the first act
The first act is finished, now you will no longer walk alone, and the wild shootout begins, is time for new weapons and enemies in the next updates.


Bugsfixed
A couple of bugs fixed, perhaps.
Feb 23, 2021
Vixens From Outer Space - domusludus
Change the appearance of your partner

- You can change her hair and eyes to Irina. It is accessed from the main menu.



Missions

- Now your next objective and the active mission is displayed on the scene.



Tutorials
- Depending on the difficulty you will get panels with the explanation of the controls.



Game flow
- The puzzles are now side missions to get trophies and you don't have to do them to advance in the main mission.
- Added two exploration trophies.



Weapons

- Weapons and arms no longer get into geometry.
- Changed the color of the ammunition of the Mp69.
- Moved the crosshairs to the center of the screen.
- Hip Shot no longer drifts.



Controls

- Added a myriad of options to configure aiming with the gamepad.



Others
- Horde mode removed.
- Bug fixes


Vixens From Outer Space - domusludus
key binding
you can now configure the keyboard and gamepad controls.
With ready settings for qwert and qzery.




skip dialogues
You want to go straight to action now you can skip the dialogues with Irina.



Minor bugs and glitches
A new round of bug and glitches have been exterminated. such as computer buttons, the pause menu, and unsheathing weapons after exiting an interactive object.

enjoy it!
Jul 10, 2020
Vixens From Outer Space - domusludus
New enemy
This update has been a major milestone in the game and even for future games, with the introduction of robotroopers that has taken considerable work to lay the groundwork for locomotion and A.I.

Restructuring of history
Another important change has been a review of the events of the game and restructuring of the maps and puzzles, to accelerate the appearance of the robotroppers and spend less time fighting only against MiGo and Drones.

Bugs
I'm sure I've added new bugs, but at least I've fixed a few others.
The most famous bug that killed you in 15 minutes without dying has been fixed.
I've also fixed some glitches and silly bugs.

Chekpoints
I've added a story point right at the beginning, when you pick up the weapon at the guard post, you can now skip the intro and start shooting.

A little more history
0.6.0 ended after the lockpick, now you can advance a little more with the surprise appearance of Irina and with three new dialogues.

Price rise
New changes, new price, the game has risen a dollar. Take advantage before I continue making updates!


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