Jun 27, 2022
Visual Novel Maker - Kentou

Hello everyone,

The latest version 1.0.1112 is now available in the STABLE branch! It is a small update fixing some issues which have been kindly reported by you.

As always, please make a backup of your project before migrating to the latest version! If you get an error message after migration when launching your game, go into Script Editor and make sure the Main script is at the bottom.

You can also find help and support through our Discord Channel:
https://discordapp.com/invite/H23qB7G

Thank you very much for your patience and feedback!

BUG FIXES
- FIXED: Under certain circumstances, Live2D 4.0 models display as a black shadow without textures.
- FIXED: [Show Animation] with Position > Direct doesn't show the sprite for drag&drop placement if it has been imported into a different folder than Graphics/Pictures.
- FIXED: If a game is exported with Auto Fullscreen checked to start a game in fullscreen at first launch, that setting is ignored.
- FIXED: Another issue with Hotspots and the selected images outside of Graphics/Pictures.
- FIXED: CG Gallery causes an error message if there is an unlocked CG. If you already created a project with scene-based UI before this update, you need to put in a special fix by yourself. Look at the FAQ page question 12. for more information: https://steamcommunity.com/app/495480/discussions/0/4748497672013647381/
Visual Novel Maker - Kentou


Hello everyone,

The stable branch of Visual Novel Maker has been updated with the current Beta v1.0.1111 build! We are extremely thankful for your patience. As always, please make a backup of your project before migrating to the latest version! Because a migration cannot be undone.

If you wish to stay on previous version, please make sure to select the "v1101" branch in Steam if you haven't already.

To switch a version, right click Visual Novel Maker in Steam and select Properties. Then navigate to BETAs tab and select v1101 if you really wish to stay on that version. If you downgrade, please make sure to read the FAQ about clearing VN Maker's cache files below.

If you get an error message after migration when launching your game, go into Script Editor and make sure the Main script is at the bottom.

Also, please make sure to read our new FAQ to avoid issues with upgrade/downgrading or any other common issues:
https://steamcommunity.com/app/495480/discussions/0/4748497672013647381/

You can also find help and support through our Discord Channel:
https://discordapp.com/invite/H23qB7G

Below we summarize again the changes from the latest BETA update v1111.

Moving from NW.js to Electron

With this new update, we moved the game engine's runtime from NW.js to Electron for better startup time, memory usage, performance and Apple M1/Big Sur+ support. That means in the rare event that your project uses any NW.js specific commands or extensions, those might not work anymore and you need to look for Electron specific commands/extensions instead. Also, if you choose to store your game settings and save data in App Data, on Windows it will now be stored under AppData/Roaming instead of AppData/Local.

Linux Ubuntu 22 64-Bit Support (Experimental)

Since issues running the VN Maker Editor with latest BETA on Linux Ubuntu have been reported, with this update, it should run smoothly again on Ubuntu 22 64-Bit with 3D Acceleration enabled and correct graphics drivers installed. However, we still flag this as experimental for now until we got more feedback.

CHANGELOG
- Apple M1/Big Sur+ support added
- Linux Ubuntu 22 64-Bit support added for the Editor (Experimental)
- Horizontal Text Alignment options for [Show Message] added (Centering text now possible)
- Input Blocker commands added (see [Set Input Session] command) to make it much easier to block mouse and keyboard input to create modal in-game popup windows/menus.
- Live2D Parameter command now supports variables for the parameter name and value.
- [Add Choice] now supports variables for text
- [Choice Timer] now supports variables for minutes and seconds
- FIXED: Choice Timer broken
- FIXED: Fullscreen/Window settings in Settings Menu are sometimes out of sync (e.g. Fullscreen is used if is Windowed has been set before).
- FIXED: Audio related memory issues
- FIXED: Memory issues with Common Events
- FIXED: Under rare circumstances, local variables of called Common Events can contain values from other Common Events.
- FIXED: Auto-Parallel Common Events might be duplicated after loading a save game and then do a [Previous Scene] command.
- FIXED: If [Text to List] and then [Pop/Get from List] is used to store in a number variable, the stored value is the number but as text which doesn't allow proper calculations on it anymore.
- FIXED: [Show Text] with multiple lines of text cuts off the last line.
- FIXED: Image Maps cannot display images stored within subfolders (only Graphics/Pictures).
- FIXED: Add Hotspot cannot display images stored within subfolders (only Graphics/Pictures).
- FIXED: [Show Animation] / Animation Editor cannot display images stored within subfolders outside of Graphics/Pictures.
- FIXED: [Get Object Data] - [Resource Name] doesn't store the full file path.
- FIXED: [Set Object Data] - [Resource Name] only accepts a file name within its current older and no full file path.
- FIXED: Live2D Motions, if looped, have a tiny delay between loops.
- FIXED: Live2D Join Scene can cause a short lag if a character joins the first time.
- FIXED: Under rare circumstances, it can happen that the talking/lip-sync animation of characters is not triggered anymore even if a voice has been set.
- FIXED: Sometimes, the thumbnail for save games is black/transparent.
- FIXED: Sometimes if a save game is loaded, graphical glitches/shadows appear for a short moment before the entire scene is visible.
- FIXED: Custom mouse cursor goes back to normal if moved to the right or bottom area of the screen.
- FIXED: [Clear Message] creates empty backlog entries
- FIXED: [Resume Music] works very inconsistently
- FIXED: [Previous Scene] doesn't restore Screen settings immediately
- FIXED: [Jump to Label] from within a called scene doesn't work anymore after save/load (e.g. choices do not work anymore)
- FIXED: Screen Settings not saving correctly
- FIXED: Vertical text alignment is a bit off depending on web-browser / NW.js / Electron version.
- FIXED: Backlog doesn't begin at the bottom. (NOTE: If you have any customizations for backlog in the scripts, that fix might have no affect)
- FIXED: Encryption can cause black screen.
- FIXED: Color Panel shows an empty window unless double clicked
- FIXED: In Language Configuration, "Refresh Texts" context menu option doesn't pick up texts in Call Common Event text parameters. (This now works only for newly added Call Common Event commands and only if the new "Localizable" checkbox inside the Common Event Parameter setup is checked)
- FIXED: After Refresh Text -> Processing Data Window doesn't disappear


We hope to make many users happy with this new update! Happy VN Making! We are waiting for your feedback!
Jun 15, 2022
Visual Novel Maker - Kentou


Hello everyone,

The latest version 1.0.1111 is now available in the BETA branch! We are extremely thankful for your patience. As always, please make a backup of your project before migrating to the latest version!

This is a major update and we plan to move it to the stable branch on June 22 (Japan Timezone). You will still be able to access previous versions of Visual Novel Maker in case your are having trouble migrating your project.

To select the BETA branch, right click VN Maker in Steam, select Properties and navigate to the BETAS tab. There you can select "BETA - Use at own Risk" branch. There you can also choose the previous BETA (v1105) branch if you want to stay on that version for some reason.

If you get an error message after migration when launching your game, go into Script Editor and make sure the Main script is at the bottom.

You can also find help and support through our Discord Channel:
https://discordapp.com/invite/H23qB7G

Moving from NW.js to Electron

With this new update, we moved the game engine's runtime from NW.js to Electron for better startup time, memory usage, performance and Apple M1/Big Sur+ support. That means in the rare event that your project uses any NW.js specific commands or extensions, those might not work anymore and you need to look for Electron specific commands/extensions instead. Also, if you choose to store your game settings and save data in App Data, on Windows it will now be stored under AppData/Roaming instead of AppData/Local.

Linux Ubuntu 22 64-Bit Support (Experimental)

Since issues running the VN Maker Editor with latest BETA on Linux Ubuntu have been reported, with this update, it should run smoothly again on Ubuntu 22 64-Bit with 3D Acceleration enabled and correct graphics drivers installed. However, we still flag this as experimental for now.

CHANGELOG
- Apple M1/Big Sur+ support added
- Linux Ubuntu 22 64-Bit support added for the Editor (Experimental)
- Horizontal Text Alignment options for [Show Message] added (Centering text now possible)
- Input Blocker commands added (see [Set Input Session] command) to make it much easier to block mouse and keyboard input to create modal in-game popup windows/menus.
- Live2D Parameter command now supports variables for the parameter name and value.
- [Add Choice] now supports variables for text
- [Choice Timer] now supports variables for minutes and seconds
- FIXED: Choice Timer broken
- FIXED: Fullscreen/Window settings in Settings Menu are sometimes out of sync (e.g. Fullscreen is used if is Windowed has been set before).
- FIXED: Audio related memory issues
- FIXED: Memory issues with Common Events
- FIXED: Under rare circumstances, local variables of called Common Events can contain values from other Common Events.
- FIXED: Auto-Parallel Common Events might be duplicated after loading a save game and then do a [Previous Scene] command.
- FIXED: If [Text to List] and then [Pop/Get from List] is used to store in a number variable, the stored value is the number but as text which doesn't allow proper calculations on it anymore.
- FIXED: [Show Text] with multiple lines of text cuts off the last line.
- FIXED: Image Maps cannot display images stored within subfolders (only Graphics/Pictures).
- FIXED: Add Hotspot cannot display images stored within subfolders (only Graphics/Pictures).
- FIXED: [Show Animation] / Animation Editor cannot display images stored within subfolders outside of Graphics/Pictures.
- FIXED: [Get Object Data] - [Resource Name] doesn't store the full file path.
- FIXED: [Set Object Data] - [Resource Name] only accepts a file name within its current older and no full file path.
- FIXED: Live2D Motions, if looped, have a tiny delay between loops.
- FIXED: Live2D Join Scene can cause a short lag if a character joins the first time.
- FIXED: Under rare circumstances, it can happen that the talking/lip-sync animation of characters is not triggered anymore even if a voice has been set.
- FIXED: Sometimes, the thumbnail for save games is black/transparent.
- FIXED: Sometimes if a save game is loaded, graphical glitches/shadows appear for a short moment before the entire scene is visible.
- FIXED: Custom mouse cursor goes back to normal if moved to the right or bottom area of the screen.
- FIXED: [Clear Message] creates empty backlog entries
- FIXED: [Resume Music] works very inconsistently
- FIXED: [Previous Scene] doesn't restore Screen settings immediately
- FIXED: [Jump to Label] from within a called scene doesn't work anymore after save/load (e.g. choices do not work anymore)
- FIXED: Screen Settings not saving correctly
- FIXED: Vertical text alignment is a bit off depending on web-browser / NW.js / Electron version.
- FIXED: Backlog doesn't begin at the bottom. (NOTE: If you have any customizations for backlog in the scripts, that fix might have no affect)
- FIXED: Encryption can cause black screen.
- FIXED: Color Panel shows an empty window unless double clicked
- FIXED: In Language Configuration, "Refresh Texts" context menu option doesn't pick up texts in Call Common Event text parameters. (This now works only for newly added Call Common Event commands and only if the new "Localizable" checkbox inside the Common Event Parameter setup is checked)
- FIXED: After Refresh Text -> Processing Data Window doesn't disappear


We hope to make many users happy with this new update! Happy VN Making! We are waiting for your feedback!
Visual Novel Maker - Kentou


Hello everyone,

The latest version 1.0.1104 is now available in the BETA branch! We are extremely thankful for your patience. As always, please make a backup of your project before migrating to the latest version!

We also offer help and support through our Discord Channel:
https://discordapp.com/invite/H23qB7G

Live2D 4.0

With this new update, support for Live2D 4.0 has been added to VN Maker!

Backwards compatibility to Live2D 2.1 is still supported. You can use Live2D 4.0 and Live2D 2.1 models at the same time. Simply import the .model3.json file for Live2D 4.0 and .model.json file for Live2D 2.1.

Because of this update, there is a change to the "Live2D Parameter" command. Please take note, for Live2D 4.0 the parameters have a different naming scheme e.g. ParamBodyAngleX(Live2D 4.0) and PARAM_BODY_ANGLE_X (Live2D 2.1). Otherwise, everything else works the same way as before!

In case you need help, here is a handy spreadsheet for parameter reference!
https://docs.google.com/spreadsheets/d/1OLoeNcZbD3JjHqohwx5ZPYWI7WsT2RZmfZpuE5dOd8Q/edit?usp=sharing

We hope to make many Live2D users happy with this new update! Happy VN Making! We are waiting for your feedback!
Visual Novel Maker - Degica Dev


The stable branch of Visual Novel Maker will be updated with the current Beta build on August 18th
You can switch to it right now by choosing the v1101 branch

If you wish to stay on current branch, please make sure to select the "V1093" branch before that date. Please make sure to change branch before the change goes live, as your project will be migrated once you start using the new branch. Also, see the notes about migration at the bottom of this post.

To switch a branch, right click Visual Novel Maker in Steam and select Properties. Then navigate to BETAs tab and select v1093 if you really wish to stay on the current branch.

Bug Fixes:
  • Script based Text Macros not working in some cases.
  • Pressing Enter/Return-Key Repeatedly in game can cause crashes in special cases.
  • Wait Text codes being ignored in Auto-Message Mode.
  • Save/Load Issues when using Wait Text codes.
  • Pause Music Fadeout Issues.
  • The UI field type "GSOVariablePopupField" in extension editor doesn't display Persistent Variables correctly to the user.
  • Choice Timer issues after loading the game
  • Command Events with Parameters are not working correctly and getting wrong parameter values in some cases.
  • In Script Editor, copying a JavaScript document into the clipboard and then pasting it results in a new CoffeeScript document.
  • Message Settings Command Does Not Accept Variable for Font Size Parameter.
  • Shadow Text property now works on JSON scripts.
  • Imagemap Z-index fix.
  • Imagemaps not showing in-game or in-editor.
  • Rollback: Anchor from Center to Top Left
  • New UI-Slider Implementation for Scene-based UI
  • Music Volume resets on scene-change
  • Music Volume/Rate undefined migration bug
  • Jump to Label command displays error migration bug
  • Extensions cannot be installed due to recent changes
  • Character Rename Issue in Database
  • Several Loading issues with Resources due to new resource system.
  • New Migration to fix resource links and resource folder
  • Clicking Issue due to NW.js Windows bug.
  • Save/Load Issue
  • Rounding issue in Component_Visual script
  • (JSON/Layout) Shadow-Property doesn't work with styles.
  • (JSON/Layout) ui.ImageMap only accepts one action.
  • Shuffle List Bug
  • Web-Browser Text-Position Bug
  • Language Configuration text out of order.
  • ThreePartImage Horizontal issue

Improvements

  • Add Choice command now supports „Change Scene" action as well.
  • A new Loop-For command has been added to easily loop over a list for advanced users.

Live Preview Improvements

Live Preview internally now runs much more independent from the Editor which avoids Editor crashes and lags caused by heavy Live Preview activity.

Due to that change, the regular Debug Console under Tools > Debug Console no longer contains Live Preview debug messages. Instead, the new menu bar command View > Live Preview > Debug Console can be used to show an own debug console only for Live Preview.

Resource Management Improvements

VN Maker's resource management has been restructured. There is no longer a fixed folder structure you have to follow. The resource manager mirrors the contents of your resources folder and allows you to import any supported resource into any folder and also to import entire folder structures.

In addition, you can now choose resources from any folder whenever you have to select a resource in the Editor. For example: Show Picture and Show Background commands are no longer bound to the Graphics/Pictures or Graphics/Backgrounds resource folder. You can now choose from any folder and file extensions are shown as well now.

The grouping feature in the resource manager has been changed now to real folders. So instead of groups you can create real sub-folders and therefore you can also have resources with the same name in different folders now.

The only exception is Live2D. Live2D resources still needs to be under the resources/Live2D folder.

Migration

An automatic migration will update your existing project's resource structure and everything should work for you as before. Every group you had in resource manager before becomes a real folder on disk after migration. However, migration issues are possible depending on the project. Therefore, it is highly recommended to make a backup of your project as always. Also, if there are any issues with Live Preview after migration, a regular play test should be done first to fully refresh Live Preview.
Please let us know if you have any issues with the update and your existing project.

We hope you all enjoy Visual Novel Maker.
Visual Novel Maker - Archeia


Hello everyone,

The latest version 1.0.1101 is now available in the BETA branch! We are extremely thankful for your patience.

As always, Please make a backup of your project before migrating to the latest version! You can now access previous builds in the Betas tab.

We also offer help and support through our Discord Channel:
https://discordapp.com/invite/H23qB7G

Bug Fixes:
- FIXED: New UI-Slider Implementation for Scene-based UI
- FIXED: Music Volume resets on scene-change
- FIXED: Music Volume/Rate undefined migration bug
- FIXED: Jump to Label command displays error migration bug
- FIXED: Extensions cannot be installed due to recent changes
- FIXED: Character Rename Issue in Database
- FIXED: Several Loading issues with Resources due to new resource system.
- FIXED: New Migration to fix resource links and resource folder
- FIXED: Clicking Issue due to NW.js Windows bug.
- FIXED: Save/Load Issue
- FIXED: Rounding issue in Component_Visual script
- FIXED: (JSON/Layout) Shadow-Property doesn't work with styles.
- FIXED: (JSON/Layout) ui.ImageMap only accepts one action.
- FIXED: Shuffle List Bug
- FIXED: Web-Browser Text-Position Bug
- FIXED: Language Configuration text out of order.
- FIXED: ThreePartImage Horizontal issue

Frequently Asked Questions:
Q: Are you planning to implement Live2D Cubism 3.0?
A: Yes, it is on our roadmap.
Visual Novel Maker - Degica Dev
We are happy to announce the Steam version of Manga Make ComiPo! is now available in Chinese.

store.steampowered.com/app/262490/Manga_Maker_Comipo/

To change language open the property menu from your steam library, and select Simplified Chinese on the language tab.

Chinese and English versions on Steam are fully compatible.

We hope you enjoy making short and fun manga!
Visual Novel Maker - Archeia


Hello everyone,

The latest version 1.0.1100 is now available in the BETA branch!

As always, Please make a backup of your project before migrating to the latest version! You can now access previous builds in the Betas tab.

We also offer help and support through our Discord Channel:
https://discordapp.com/invite/H23qB7G

Bug Fixes:
- Message Settings Command Does Not Accept Variable for Font Size Parameter.
- Shadow Text property now works on JSON scripts.
- Imagemap Z-index fix.
- Fixed Imagemaps not showing in-game or in-editor.
- Rollback: Anchor from Center to Top Left
Visual Novel Maker - Archeia


Hello everyone,

The latest version 1.0.1098 is now available in the BETA branch!

As always, Please make a backup of your project before migrating to the latest version! You can now access previous builds in the Betas tab.

We also offer help and support through our Discord Channel:
https://discordapp.com/invite/H23qB7G

Bug Fixes:

- FIXED: Script based Text Macros not working in some cases.
- FIXED: Pressing Enter/Return-Key Repeatedly in game can cause crashes in special cases.
- FIXED: Wait Text codes being ignored in Auto-Message Mode.
- FIXED: Save/Load Issues when using Wait Text codes.
- FIXED: Pause Music Fadeout Issues.
- FIXED: The UI field type "GSOVariablePopupField" in extension editor doesn't display Persistent Variables correctly to the user.
- FIXED: Choice Timer issues after loading the game
- FIXED: Command Events with Parameters are not working correctly and getting wrong parameter values in some cases.
- FIXED: In Script Editor, copying a JavaScript document into the clipboard and then pasting it results in a new CoffeeScript document.

Improvements

- Add Choice command now supports „Change Scene" action as well.
- A new Loop-For command has been added to easily loop over a list for advanced users.

Live Preview Improvements

Live Preview internally now runs much more independent from the Editor which avoids Editor crashes and lags caused by heavy Live Preview activity.

Due to that change, the regular Debug Console under Tools > Debug Console no longer contains Live Preview debug messages. Instead, the new menu bar command View > Live Preview > Debug Console can be used to show an own debug console only for Live Preview.

Resource Management Improvements

VN Maker's resource management has been restructured. There is no longer a fixed folder structure you have to follow. The resource manager mirrors the contents of your resources folder and allows you to import any supported resource into any folder and also to import entire folder structures.

In addition, you can now choose resources from any folder whenever you have to select a resource in the Editor. For example: Show Picture and Show Background commands are no longer bound to the Graphics/Pictures or Graphics/Backgrounds resource folder. You can now choose from any folder and file extensions are shown as well now.

The grouping feature in the resource manager has been changed now to real folders. So instead of groups you can create real sub-folders and therefore you can also have resources with the same name in different folders now.

The only exception is Live2D. Live2D resources still needs to be under the resources/Live2D folder.

An automatic migration will update your existing project's resource structure and everything should work for you as before. Every group you had in resource manager before becomes a real folder on disk after migration. However, it is highly recommend to make a backup of your project as always. Please let us know if you have any issues with the update and your existing project.
Visual Novel Maker - Kentou

Hello everyone,

The latest version 1.0.1086 is now available in the STABLE branch!

As always, Please make a backup of your project before migrating to the latest version!

We also offer help and support through our Discord Channel:
https://discordapp.com/invite/H23qB7G

Improvements
  • Add Hotspot command now supports On Drop and On Drop Receive events. That allows you to much easier detect when a draggable hotspot has been dropped and also when a hotspot has been dropped on a another hotspot. That makes Drag & Drop more convenient.
  • In case of game crash/freeze, a window with error information will now popup.
Bug Fixes
  • Fixed: Creating Plugin with the Plugin Wizard might crash if the file contains invalid characters.
  • Fixed: An Image-Map with a larger number/id is displayed below a picture with a smaller number/id
  • Fixed: Exporting CSV might crash VN Maker if one of the scenes contains invalid filename characters
  • Fixed: If an audio track with an unsupported codec is played in VN Maker's Audio Preview/Player, nothing will happen an no other audio tracks can be played anymore after.
  • Fixed: Skipping can causes wrong Live2D model positions as well as game freeze.
  • Fixed: Useless/Confusing error messages on the game's debug console
  • Fixed: Persistent Variables are overridden by loading a game.
  • Fixed: Show Animation can have flickering glitches depending on config
  • Fixed: Copy & Paste Database Record from one Project to another can make VN Maker crash.
  • Fixed: Sounds not preloaded if put into a Common Event called by an Add Choice command.
  • Fixed: Word-Wrapping not working after Load if Auto-Erase is OFF an a multi-part message is displayed (Multiple Show Messages)
  • Fixed: CSV Export Crash in some bigger projects
  • Fixed: Deleting folder in Database not working correctly
  • Fixed: Common Event related Issues
  • Fixed: Memory Leak Issues when loading a save game
  • Fixed: CSV Import Issue on Windows
  • Fixed: Ruby Text not working, Text cut-off
  • Fixed: Mask Picture with “Dynamic”, Value cannot be calculated by Variable
  • Fixed: In-Game Menu Sliders bugged

Thank you and have a nice day!
...

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