Vindictus - ColonelPanic


Vindictus' 12th character has arrived, and she's on fire! The Miri update brings forth the Last Draker, a powerful warrior wielding a massive polearm known as the Dragonspine. But this new mercenary isn't the only feature with this update. We've improved the Seal of Bravery shop with three powerful Enhancement Stones, added new Secondary Equipment for the mercenaries that have gone without, improved the classic Campfires and more!

Miri, the Last Draker

Miri might look like a slight little girl, but this young woman carries the blood of dragons in her veins. Descended from a lost line of Drakers, she is all that remains of their mighty legacy, and the great power that they once claimed.

Miri uses the Dragonspine, a polearm of massive size attached to a chain, perfect for swinging around and keeping a hold onto. Miri fights best in the thick of the melee, surrounded by enemies that will quickly realize what happens to moths that fly too close to the flame...

Check out the full list of abilities at the official Vindictus site!

Secondary Equipment Improvements
The Secondary Equipment slot, where Arisha's focus, Fiona's shield and Evie's and Sylas' spellbooks are equipped have always been empty for most of Vindictus' characters. However, with the Miri update, all characters will be able to equip and gain benefits from these powerful items!



Changes include:
  • All Spell Books (excluding the Fomorian Book) can now be equipped by Delia, Hurk, Kai, Karok, Lann, Lynn, Miri and Vella, in addition to Evie and Sylas
    • All Spell Books will now grant STR and ATT at the same proportion as INT and M.ATT
    • Spell Books are now classified as part of the Totem subclass
    • All Enchants that used to be applied to Spellbooks now can be applied to Totems
  • New Item: The Book of Legacy
    • Grants +60 STR, +80 INT and +3 Crit
    • Requires Level 95
    • Can be equipped by Delia, Evie, Hurk, Kai, Karok, Lann, Lynn, Miri, Sylas and Vella
    • Can be crafted by Brynn for 5x Eternal Legacy, 100x Paradise Orbs and 350,000 Gold
    • Eternal Legacy can be acquired from Evil Cores in Lv. 95 Raids (currently Dullahan only)
  • Fomorian Book is being discontinued
    • Fomorian Book can no longer drop be acquired in-game
    • Fomorian Book remains equippable by only Evie and Sylas
    • Fomorian Books already acquired will remain fully functional
  • Sage's enchant now grants +15 STR
  • Chaos enchant now grants ATT when proc'd

Seal of Bravery Revamp



Three items have been added to the Seal of Bravery shop, to give you a better path to +11, +12 and even +13 weapons:
  • 120x Seals of Bravery: +11 Flawless Enhancement Stone (Lv. 90 Weapon)
    • Allows you to enhance a weapon from +10 to +11 with a 100% success rate
    • Can only be used on weapons Lv. 90 and above
    • Can only be purchased once per week per character
  • 150x Seals of Bravery: +12 Flawless Enhancement Stone (Lv. 90 Weapon)
    • Allows you to enhance a weapon from +11 to +12 with a 100% success rate
    • Can only be used on weapons Lv. 90 and above
    • Can only be purchased once per week per character
  • 150x Seals of Bravery: +13 Restorative Enhancement Stone (Lv. 90 Weapon)
    • Allows you to enhance a weapon from +12 to +13 with a 100% success rate
    • The enhanced weapon will become Restored, and cannot be traded or enhanced further
    • Can only be used on weapons Lv. 90 and above
Improved Guild Campfire
Campfires are a classic way to get together with your friends and prepare for battle, but the benefits for doing so have been lacking for some time. With the Miri update, characters will be able to take advantage of a brand new Guild Campfire with some particularly potent bonuses...
  • New Item: Superior Guild Campfire Kit
    • Costs 65,000 Gold or 80 Seals of Dedication
  • Players that use the Superior Guild Campfire Kit create a Guild Campfire will gain the following buffs for one battle:
    • +100 ATT Limit Removal
    • +100 Additional Damage
    • +5 LUK
    • +1 Bonus Evil Core from bosses
  • Members of your party that sit down at your campfire can use the [Grab] key to open up a shop where they can purchase buffs that last for one battle:
    • 20,000 Gold: +100 ATT Limit Removal
    • 20,000 Gold: +100 Additional Damage
    • 30,000 Gold: +5 LUK
    • 50,000 Gold: +1 Bonus Evil Core from bosses
    • 65,000 Gold: All of the above
    • Individual buffs do not stack with the bundled buff
  • Superior Guild Campfire Buffs do not function in the following locations:
    • Royal Army Raids
    • Redeemers Raid
    • PvP Battles
    • Abyssal Arena
    • Ein Lacher Battles
    • Alban Festival
  • Guild Campfire Kit has been removed from shops and can no longer randomly be rewarded
    • Sale price has been increased to 1,000 Gold, a full refund of the regular purchase price
Winter is Here
The snowy wonderland has arrived to the town of Colhen, the grand city of Rocheste and even the tropical island of Malina! Enjoy the lovely snowfall and winter skies throughout the month of December!

Note: Berbhe does not have falling snow. Because it is underground. And that would be silly.

Beautiful Draker Sales


Miri's a mighty warrior, but where's the fun in turning an army of gnolls into charred husks if you can't look good while doing it? We're bringing back some classic outfitters, releasing a pair of packages perfect for new characters and giving everyone new hairstyles to enjoy.

Learn more in the Beautiful Draker Sales post.

Golden Miri Events



Vindictus' 12th character has arrived in the 12th month of the year, and it's time for a celebration! We're giving away items every weekend, throwing out huge bonuses all month long, putting on a race to 95 for all the new Miri's out there and more!

Learn more in the Beautiful Draker Sales post.

Bug Fixes and Additional Changes

General
  • Fixed an issue with intermittent crashing when entering battle
  • Fixed an issue where Dye Ampoule Extractor could be used on an empty Ampoule
  • Fixed an issue where the camera doesn't automatically zoom-out when it is zoomed in
  • Fixed an issue where player couldn't reconnect to battle
  • Return to Town delay adjusted for Dullahan Story cutscene
  • Fixed an issue of town's overlapping sounds during Story progress after battle
  • Removed the ability to dismantle Veteran weapons
  • Fixed an issue of intermittent crashing when creating an item
  • Fixed an issue where players couldn't get out of a conversation with an NPC when participating in a Quick Battle Party in a building
  • Fixed an issue where players couldn't proceed with the Inherent Unrest Story due to a full Storage Chest
  • Fixed an issue where players were forcibly moved to town before the results window was displayed after a battle
  • Fixed an issue where a party member wouldn't be moved to town when leaving a party as the party was moving to the town
  • Fixed an issue with 2nd Transformation skill's cooldown resetting when moving sectors
  • Fixed an issue where players couldn't add Path skill upon leveling up even when the player meets the requirements
  • Fixed an issue where players couldn't enter the battle in Practice Mode if they reached the limit for normal battle departures
  • Fixed an issue where the stage is not displayed when attempting Alban Festival for the first time
  • Fishing Boat can no longer be made while in a party
  • Fixed an issue where players would crash in Rocheste
  • Fixed an issue where players would get stuck on the bench next to Colhen Dock Stall
  • Fixed an issue with not being able to leave the Inn if players use the Avatar Shop inside the Inn and return
  • Fixed an issue with pets continually teleporting when players sneak into the Hot Springs and leave immediately
  • Material Synthesis will now bind the item
Gameplay
  • Fixed an issue where skills would activate immediately after drinking a SP potion when the player had no SP
  • Fixed an issue where players didn't receive Charles Expedition Special Pouch
  • Fixed an issue where a Lack of Contribution Core Penalty was displayed during Charles Expedition
  • Fixed an issue where Party Revival was activated and could be used during Practice Mode
  • Fixed an issue where keys input did not register intermittently
  • Removed Exquisite Leather from the Lv 60 Mysterious Glass Bottle
  • Removed Core Penalty following the damage contribution in Traces of Battle
  • Fixed an issue where players couldn't proceed to the next area due to enemies being in a location where they could not attack
  • Redeemers "Source" story can now be accessed even when Lechaud is not there
  • Improved auto aim option for targetting enemies when attacking
  • Fixed an issue with Cardante teleporting outside the map in A Clue battle
  • Changed the monster spawning location in Sector 2 of the Treasure Hunt battle due to difficulty hitting monsters
  • Changed pattern of God of Death in Ein Lacher
  • "Yikes!" story is automatically obtained depending on level
  • Health gained from the Succubus Fang Artifact is now capped at 5000 HP
  • Goddess Grace given upon character creation are now bound
UI
  • Extraction Rune description updated to reflect the changes to the rune
  • Fixed an issue where text prompt asks the player to discard the item when adding it to an expanded slot already holding an item
  • Fixed an issue where the Enchant Scroll couldn't be searched for in the Inventory
  • Changed the default value to off for in-game use voice option
  • Fixed untradable items not being able to be retrieve from Guild Shared Storage, Shared Storage, and Mail
  • Fixed an issue where it looked as if the player sent a whisper to someone when the player receives a whisper during loading
  • Fixed an issue where the fail window doesn't launch at Stage 20 of Alban Festival Wall Master
  • Item preview colors are set as gray if it doesn't have a default color when selecting the item after opening a package
  • Added Marketplace Item Rare indicator
  • Fixed an issue where all the items in material search were marked as rare
  • Fixed a Marketplace issue so that funds are renewed after registering the item
  • Fixed a Marketplace issue with conflicting Enchant names
  • Fixed an issue with Marketplace auto-complete list not disappearing
  • Fixed an issue with Marketplace not opening if the player moved to the Avatar Shop while using the Marketplace and exits
  • Fixed an issue with Craftable checkbox not functioning in the Marketplace Craft tab
  • Commas are now automatically added when inputting gold amounts
  • Fixed a Marketplace issue where some Airtight items do not auto-complete
  • Players could now right-click to purchase items in the Marketplace
  • Players must now enter a quantity amount to complete a Marketplace purchase
  • Fixed an issue where the Dullahan Ghost was included in the Boss auto-targetting skill
  • Fixed an issue with the UI being locked upon attempting to join a full Quick Battle
  • Fixed an issue where when Multi-process was ran and closed, would cause the Party Leader pending window to remain stuck on screen
  • Changed Hot Springs Notification UI to list the higher remaining time of Bath Soap at the top
  • Fixed an issue with duplicate system message appearing when hitting both the core and boss monster with Full Force
  • Results window will now remain after the battle ends
  • Stats check has been removed in Quick Battle Practice Mode
  • Quick Battle window can no longer be opened while in Ceara's transformed state
  • Fixed an issue where looking up another player's character info during battle didn't display it properly
  • Fixed an issue where "The Battle UI is displayed during battles by pressing ALT" option getting selected again when departing for battle even though it's unchecked
  • Fixed an issue where the cutscene ending text remained in the God of Death and Gates of Hell maps
  • Fixed an issue where the fishing boat did not show up properly on the Battle UI
  • Fixed an issue where invitation can be accepted while party leader is loading
  • Inventory window will now close if opened upon returning to town from battle
  • Story Hints for Lechaud's absence are made more clear
  • Inventory NX Storage Chest now resets properly when logging in with another character
  • Fixed an issue where Rune is removed when Goibhniu Enhancement Stone is put in
  • Fixed an issue where the item name of Videk's Safeguard was covered by the button
  • Fixed an issue where the Help menu did not appear properly when first opened
Graphics
  • Fixed the awkward appearance of expressions of other characters when they closed their eyes in town
  • Fixed an issue for weapon visibility during cutscenes
  • Altered the cutscene for Nightmare at the Ruins
  • Fixed an issue of being able to see Resonance's explosion effect even though it's set to "Self Only" in the Effects option
  • Fixed a rare occurrence where a player appears moving while maintaining a sitting pose
  • Back and Tail slots now display properly in the preview window
  • Fixed an issue where the male Sheriff's Hat didn't display properly
  • Fixed an issue with face not appearing properly when oil is applied
  • Fixed an issue where the ballistae activation points did not appear properly after molting in the Ancient Lakoria battle
Arisha
  • Fixed an issue where Mana Tracer's cooldown was triggered when monsters engraved with Arisha's Mana Tracer were not visible due to abilities such as Teleport
  • Fixed an issue with Arisha's "Diffusion Warp" skill effect not appearing properly
Evie
  • Fixed an issue where the camera becomes fixed when players use Rage Conductor and get hit by a specific attack from Valus
  • Fixed an issue where expanded slots overlapped with Evie's Alchemy Box
  • Fixed an issue where objects wouldn't attach to the Golem summoned by Evie with alchemy
Hurk
  • Fixed an issue with UI display Hurk Teide in Arena
  • Fixed a graphics issue with the Hurk's Renegade armor
  • Hurk's 21st Character Growth Goals changed from "Reach Greatsword Mastery Rank A" to "Reach Teide Mastery Rank F"
Kai
  • Fixed an issue where players could not use Gun Kai's Revolving skill after equipping active path skills in the Quick Slot 1, 2, 3
Sylas
  • Fixed issue where weapon disappears when Sylas uses Extinction Roar
Vella
  • Fixed the icon for Lv 80 Twin Chainblades
  • Fixed an issue where Twin Swords Vella's Tumult Blade did not work properly
  • Fixed an issue with Twin Swords Vella's Cross Cut's abnormal motions
Vindictus - ColonelPanic


Vindictus' 12th character has arrived, and she's on fire! The Miri update brings forth the Last Draker, a powerful warrior wielding a massive polearm known as the Dragonspine. But this new mercenary isn't the only feature with this update. We've improved the Seal of Bravery shop with three powerful Enhancement Stones, added new Secondary Equipment for the mercenaries that have gone without, improved the classic Campfires and more!

Miri, the Last Draker

Miri might look like a slight little girl, but this young woman carries the blood of dragons in her veins. Descended from a lost line of Drakers, she is all that remains of their mighty legacy, and the great power that they once claimed.

Miri uses the Dragonspine, a polearm of massive size attached to a chain, perfect for swinging around and keeping a hold onto. Miri fights best in the thick of the melee, surrounded by enemies that will quickly realize what happens to moths that fly too close to the flame...

Check out the full list of abilities at the official Vindictus site!

Secondary Equipment Improvements
The Secondary Equipment slot, where Arisha's focus, Fiona's shield and Evie's and Sylas' spellbooks are equipped have always been empty for most of Vindictus' characters. However, with the Miri update, all characters will be able to equip and gain benefits from these powerful items!



Changes include:
  • All Spell Books (excluding the Fomorian Book) can now be equipped by Delia, Hurk, Kai, Karok, Lann, Lynn, Miri and Vella, in addition to Evie and Sylas
    • All Spell Books will now grant STR and ATT at the same proportion as INT and M.ATT
    • Spell Books are now classified as part of the Totem subclass
    • All Enchants that used to be applied to Spellbooks now can be applied to Totems
  • New Item: The Book of Legacy
    • Grants +60 STR, +80 INT and +3 Crit
    • Requires Level 95
    • Can be equipped by Delia, Evie, Hurk, Kai, Karok, Lann, Lynn, Miri, Sylas and Vella
    • Can be crafted by Brynn for 5x Eternal Legacy, 100x Paradise Orbs and 350,000 Gold
    • Eternal Legacy can be acquired from Evil Cores in Lv. 95 Raids (currently Dullahan only)
  • Fomorian Book is being discontinued
    • Fomorian Book can no longer drop be acquired in-game
    • Fomorian Book remains equippable by only Evie and Sylas
    • Fomorian Books already acquired will remain fully functional
  • Sage's enchant now grants +15 STR
  • Chaos enchant now grants ATT when proc'd

Seal of Bravery Revamp



Three items have been added to the Seal of Bravery shop, to give you a better path to +11, +12 and even +13 weapons:
  • 120x Seals of Bravery: +11 Flawless Enhancement Stone (Lv. 90 Weapon)
    • Allows you to enhance a weapon from +10 to +11 with a 100% success rate
    • Can only be used on weapons Lv. 90 and above
    • Can only be purchased once per week per character
  • 150x Seals of Bravery: +12 Flawless Enhancement Stone (Lv. 90 Weapon)
    • Allows you to enhance a weapon from +11 to +12 with a 100% success rate
    • Can only be used on weapons Lv. 90 and above
    • Can only be purchased once per week per character
  • 150x Seals of Bravery: +13 Restorative Enhancement Stone (Lv. 90 Weapon)
    • Allows you to enhance a weapon from +12 to +13 with a 100% success rate
    • The enhanced weapon will become Restored, and cannot be traded or enhanced further
    • Can only be used on weapons Lv. 90 and above
Improved Guild Campfire
Campfires are a classic way to get together with your friends and prepare for battle, but the benefits for doing so have been lacking for some time. With the Miri update, characters will be able to take advantage of a brand new Guild Campfire with some particularly potent bonuses...
  • New Item: Superior Guild Campfire Kit
    • Costs 65,000 Gold or 80 Seals of Dedication
  • Players that use the Superior Guild Campfire Kit create a Guild Campfire will gain the following buffs for one battle:
    • +100 ATT Limit Removal
    • +100 Additional Damage
    • +5 LUK
    • +1 Bonus Evil Core from bosses
  • Members of your party that sit down at your campfire can use the [Grab] key to open up a shop where they can purchase buffs that last for one battle:
    • 20,000 Gold: +100 ATT Limit Removal
    • 20,000 Gold: +100 Additional Damage
    • 30,000 Gold: +5 LUK
    • 50,000 Gold: +1 Bonus Evil Core from bosses
    • 65,000 Gold: All of the above
    • Individual buffs do not stack with the bundled buff
  • Superior Guild Campfire Buffs do not function in the following locations:
    • Royal Army Raids
    • Redeemers Raid
    • PvP Battles
    • Abyssal Arena
    • Ein Lacher Battles
    • Alban Festival
  • Guild Campfire Kit has been removed from shops and can no longer randomly be rewarded
    • Sale price has been increased to 1,000 Gold, a full refund of the regular purchase price
Winter is Here
The snowy wonderland has arrived to the town of Colhen, the grand city of Rocheste and even the tropical island of Malina! Enjoy the lovely snowfall and winter skies throughout the month of December!

Note: Berbhe does not have falling snow. Because it is underground. And that would be silly.

Beautiful Draker Sales


Miri's a mighty warrior, but where's the fun in turning an army of gnolls into charred husks if you can't look good while doing it? We're bringing back some classic outfitters, releasing a pair of packages perfect for new characters and giving everyone new hairstyles to enjoy.

Learn more in the Beautiful Draker Sales post.

Golden Miri Events



Vindictus' 12th character has arrived in the 12th month of the year, and it's time for a celebration! We're giving away items every weekend, throwing out huge bonuses all month long, putting on a race to 95 for all the new Miri's out there and more!

Learn more in the Beautiful Draker Sales post.

Bug Fixes and Additional Changes

General
  • Fixed an issue with intermittent crashing when entering battle
  • Fixed an issue where Dye Ampoule Extractor could be used on an empty Ampoule
  • Fixed an issue where the camera doesn't automatically zoom-out when it is zoomed in
  • Fixed an issue where player couldn't reconnect to battle
  • Return to Town delay adjusted for Dullahan Story cutscene
  • Fixed an issue of town's overlapping sounds during Story progress after battle
  • Removed the ability to dismantle Veteran weapons
  • Fixed an issue of intermittent crashing when creating an item
  • Fixed an issue where players couldn't get out of a conversation with an NPC when participating in a Quick Battle Party in a building
  • Fixed an issue where players couldn't proceed with the Inherent Unrest Story due to a full Storage Chest
  • Fixed an issue where players were forcibly moved to town before the results window was displayed after a battle
  • Fixed an issue where a party member wouldn't be moved to town when leaving a party as the party was moving to the town
  • Fixed an issue with 2nd Transformation skill's cooldown resetting when moving sectors
  • Fixed an issue where players couldn't add Path skill upon leveling up even when the player meets the requirements
  • Fixed an issue where players couldn't enter the battle in Practice Mode if they reached the limit for normal battle departures
  • Fixed an issue where the stage is not displayed when attempting Alban Festival for the first time
  • Fishing Boat can no longer be made while in a party
  • Fixed an issue where players would crash in Rocheste
  • Fixed an issue where players would get stuck on the bench next to Colhen Dock Stall
  • Fixed an issue with not being able to leave the Inn if players use the Avatar Shop inside the Inn and return
  • Fixed an issue with pets continually teleporting when players sneak into the Hot Springs and leave immediately
  • Material Synthesis will now bind the item
Gameplay
  • Fixed an issue where skills would activate immediately after drinking a SP potion when the player had no SP
  • Fixed an issue where players didn't receive Charles Expedition Special Pouch
  • Fixed an issue where a Lack of Contribution Core Penalty was displayed during Charles Expedition
  • Fixed an issue where Party Revival was activated and could be used during Practice Mode
  • Fixed an issue where keys input did not register intermittently
  • Removed Exquisite Leather from the Lv 60 Mysterious Glass Bottle
  • Removed Core Penalty following the damage contribution in Traces of Battle
  • Fixed an issue where players couldn't proceed to the next area due to enemies being in a location where they could not attack
  • Redeemers "Source" story can now be accessed even when Lechaud is not there
  • Improved auto aim option for targetting enemies when attacking
  • Fixed an issue with Cardante teleporting outside the map in A Clue battle
  • Changed the monster spawning location in Sector 2 of the Treasure Hunt battle due to difficulty hitting monsters
  • Changed pattern of God of Death in Ein Lacher
  • "Yikes!" story is automatically obtained depending on level
  • Health gained from the Succubus Fang Artifact is now capped at 5000 HP
  • Goddess Grace given upon character creation are now bound
UI
  • Extraction Rune description updated to reflect the changes to the rune
  • Fixed an issue where text prompt asks the player to discard the item when adding it to an expanded slot already holding an item
  • Fixed an issue where the Enchant Scroll couldn't be searched for in the Inventory
  • Changed the default value to off for in-game use voice option
  • Fixed untradable items not being able to be retrieve from Guild Shared Storage, Shared Storage, and Mail
  • Fixed an issue where it looked as if the player sent a whisper to someone when the player receives a whisper during loading
  • Fixed an issue where the fail window doesn't launch at Stage 20 of Alban Festival Wall Master
  • Item preview colors are set as gray if it doesn't have a default color when selecting the item after opening a package
  • Added Marketplace Item Rare indicator
  • Fixed an issue where all the items in material search were marked as rare
  • Fixed a Marketplace issue so that funds are renewed after registering the item
  • Fixed a Marketplace issue with conflicting Enchant names
  • Fixed an issue with Marketplace auto-complete list not disappearing
  • Fixed an issue with Marketplace not opening if the player moved to the Avatar Shop while using the Marketplace and exits
  • Fixed an issue with Craftable checkbox not functioning in the Marketplace Craft tab
  • Commas are now automatically added when inputting gold amounts
  • Fixed a Marketplace issue where some Airtight items do not auto-complete
  • Players could now right-click to purchase items in the Marketplace
  • Players must now enter a quantity amount to complete a Marketplace purchase
  • Fixed an issue where the Dullahan Ghost was included in the Boss auto-targetting skill
  • Fixed an issue with the UI being locked upon attempting to join a full Quick Battle
  • Fixed an issue where when Multi-process was ran and closed, would cause the Party Leader pending window to remain stuck on screen
  • Changed Hot Springs Notification UI to list the higher remaining time of Bath Soap at the top
  • Fixed an issue with duplicate system message appearing when hitting both the core and boss monster with Full Force
  • Results window will now remain after the battle ends
  • Stats check has been removed in Quick Battle Practice Mode
  • Quick Battle window can no longer be opened while in Ceara's transformed state
  • Fixed an issue where looking up another player's character info during battle didn't display it properly
  • Fixed an issue where "The Battle UI is displayed during battles by pressing ALT" option getting selected again when departing for battle even though it's unchecked
  • Fixed an issue where the cutscene ending text remained in the God of Death and Gates of Hell maps
  • Fixed an issue where the fishing boat did not show up properly on the Battle UI
  • Fixed an issue where invitation can be accepted while party leader is loading
  • Inventory window will now close if opened upon returning to town from battle
  • Story Hints for Lechaud's absence are made more clear
  • Inventory NX Storage Chest now resets properly when logging in with another character
  • Fixed an issue where Rune is removed when Goibhniu Enhancement Stone is put in
  • Fixed an issue where the item name of Videk's Safeguard was covered by the button
  • Fixed an issue where the Help menu did not appear properly when first opened
Graphics
  • Fixed the awkward appearance of expressions of other characters when they closed their eyes in town
  • Fixed an issue for weapon visibility during cutscenes
  • Altered the cutscene for Nightmare at the Ruins
  • Fixed an issue of being able to see Resonance's explosion effect even though it's set to "Self Only" in the Effects option
  • Fixed a rare occurrence where a player appears moving while maintaining a sitting pose
  • Back and Tail slots now display properly in the preview window
  • Fixed an issue where the male Sheriff's Hat didn't display properly
  • Fixed an issue with face not appearing properly when oil is applied
  • Fixed an issue where the ballistae activation points did not appear properly after molting in the Ancient Lakoria battle
Arisha
  • Fixed an issue where Mana Tracer's cooldown was triggered when monsters engraved with Arisha's Mana Tracer were not visible due to abilities such as Teleport
  • Fixed an issue with Arisha's "Diffusion Warp" skill effect not appearing properly
Evie
  • Fixed an issue where the camera becomes fixed when players use Rage Conductor and get hit by a specific attack from Valus
  • Fixed an issue where expanded slots overlapped with Evie's Alchemy Box
  • Fixed an issue where objects wouldn't attach to the Golem summoned by Evie with alchemy
Hurk
  • Fixed an issue with UI display Hurk Teide in Arena
  • Fixed a graphics issue with the Hurk's Renegade armor
  • Hurk's 21st Character Growth Goals changed from "Reach Greatsword Mastery Rank A" to "Reach Teide Mastery Rank F"
Kai
  • Fixed an issue where players could not use Gun Kai's Revolving skill after equipping active path skills in the Quick Slot 1, 2, 3
Sylas
  • Fixed issue where weapon disappears when Sylas uses Extinction Roar
Vella
  • Fixed the icon for Lv 80 Twin Chainblades
  • Fixed an issue where Twin Swords Vella's Tumult Blade did not work properly
  • Fixed an issue with Twin Swords Vella's Cross Cut's abnormal motions
Aug 16, 2017
Vindictus - Saygo


We're two weeks away from Vindictus' next update, and Vindictus' biggest brawler is getting his biggest update yet with the brand new Teide weapon style! Grab your gun, check out the new Hero's Lucky Box and register for your free Hurk Teide Package to blast the Fomor horde to pieces as the Teide arrives on Wednesday, August 30th!

New Weapon Style: Teide

In the past, Hurk's been known for being as subtle as, well, an eight foot long sword pounding a goblin into the ground. The Teide combat style changes little on that front, but trades the massive greatsword in for a longsword and a heavy shotgun.




Hurk's Normal Attacks to strike at foes with the sword, wounding them and making them more vulnerable to further strikes. Meanwhile his Smash attacks will fire his shotgun, dealing massive damage to enemies in front of him at close to medium range. As mighty as the shotgun is, it still needs shells to shoot. These shots can be loaded one at a time during a dodge or right before a shotgun blast, or two at once when using the Dodge command while standing still.

Teide Weapon Skills

Like all of Vindictus' mercenaries, Hurk's new weapon comes with a plethora of new abilities. Hurk's Passive Skills will let the warrior tear into his foes. This includes Lacerate, where a sharp blade can open up gaping wounds in the enemy, preparing them for the shotgun's finishing blow, and Shotgun Mastery, opening up more multi-hit Smash combos, letting you get more work done before needing to regroup.



Active Skills bring an additional power boost when you need it most. Active: Split Slash consumes SP as Hurk darts in for a heavy blow, heavily Lacerating anything his blade touches, setting them up for the next strike. He can also use Active: True Shot, setting his feet to take close aim at his foes. Each shot might cost Hurk a chunk of SP, but the blasts will travel further, deal more damage and land exactly where Hurk wants them to.



Finally, his Ultimate Skill is no slouch either. After a quick slash to stun his target, the Active: Desperado ability has Hurk follow the strike up with a a series of two-handed blows with his blade, finishing the enemy off with a massive, overcharged shotgun blast. These abilities and more comes with the Teide Update on August 30th, but there's more here than just one new weapon...

Hero's Lucky Box

The Hero's Lucky Box is a new item that works much like the Vindicator Box: Each box contains a random item when opened, plus a Vindicator's Coupon. The Hero's Lucky Box, however, contains a selection of special Weapons with unique visual effects that can be transferred to your best equipment via Weapon Fusion runes!



All of the above, plus a new addition to the Outfitter Shop, new hairstyles and inner armor for women and plenty of events are coming with the Teide Update on Wednesday, August 30th! Be sure to register for your Hurk Teide Package and be ready to go once the Teide arrives!
Aug 16, 2017
Vindictus - Saygo


We're two weeks away from Vindictus' next update, and Vindictus' biggest brawler is getting his biggest update yet with the brand new Teide weapon style! Grab your gun, check out the new Hero's Lucky Box and register for your free Hurk Teide Package to blast the Fomor horde to pieces as the Teide arrives on Wednesday, August 30th!

New Weapon Style: Teide

In the past, Hurk's been known for being as subtle as, well, an eight foot long sword pounding a goblin into the ground. The Teide combat style changes little on that front, but trades the massive greatsword in for a longsword and a heavy shotgun.




Hurk's Normal Attacks to strike at foes with the sword, wounding them and making them more vulnerable to further strikes. Meanwhile his Smash attacks will fire his shotgun, dealing massive damage to enemies in front of him at close to medium range. As mighty as the shotgun is, it still needs shells to shoot. These shots can be loaded one at a time during a dodge or right before a shotgun blast, or two at once when using the Dodge command while standing still.

Teide Weapon Skills

Like all of Vindictus' mercenaries, Hurk's new weapon comes with a plethora of new abilities. Hurk's Passive Skills will let the warrior tear into his foes. This includes Lacerate, where a sharp blade can open up gaping wounds in the enemy, preparing them for the shotgun's finishing blow, and Shotgun Mastery, opening up more multi-hit Smash combos, letting you get more work done before needing to regroup.



Active Skills bring an additional power boost when you need it most. Active: Split Slash consumes SP as Hurk darts in for a heavy blow, heavily Lacerating anything his blade touches, setting them up for the next strike. He can also use Active: True Shot, setting his feet to take close aim at his foes. Each shot might cost Hurk a chunk of SP, but the blasts will travel further, deal more damage and land exactly where Hurk wants them to.



Finally, his Ultimate Skill is no slouch either. After a quick slash to stun his target, the Active: Desperado ability has Hurk follow the strike up with a a series of two-handed blows with his blade, finishing the enemy off with a massive, overcharged shotgun blast. These abilities and more comes with the Teide Update on August 30th, but there's more here than just one new weapon...

Hero's Lucky Box

The Hero's Lucky Box is a new item that works much like the Vindicator Box: Each box contains a random item when opened, plus a Vindicator's Coupon. The Hero's Lucky Box, however, contains a selection of special Weapons with unique visual effects that can be transferred to your best equipment via Weapon Fusion runes!



All of the above, plus a new addition to the Outfitter Shop, new hairstyles and inner armor for women and plenty of events are coming with the Teide Update on Wednesday, August 30th! Be sure to register for your Hurk Teide Package and be ready to go once the Teide arrives!
Vindictus - Saygo

The Rise: Revolution update is here! While there's a few sales and events to come this month, we know what you're really here for: More changes than you can shake a stick at! The comprehensive list of changes, improvements and fixes are below, take a gander, enjoy and see you in battle!
Story Changes


Character Backstory
  • Added backstory for all characters
  • The backstory of the selected character will be shown before entering the prologue

Skill Awakening
  • You can now get a skill awakening stone as a reward of the story "Skill Awakening"

Story Map Camera Work Improvement
  • Fixed the camera angle changing while in mouse mode during a story map after completing the battle

Story Icon Improvement
  • Stories that must be finished to continue the primary story in Vindictus will show a "Main" icon in the Story Hints window
      Icons will have different colors according to each season

Story List Revamp
  • Added a new option to show Main Stories only
      You can toggle this feature at the bottom of the Story window (it will be checked "On" by default)
    • While the feature is activated, sub-stories will not be shown in story window and NPC chat menus, and quest notification marks will be hidden
  • Improved "Hide Stories" function
      Stories that were hidden manually will not be shown in NPC chat menu
    • Main stories cannot be hidden

Story Progression Improvements
  • You can now progress through many stories without visiting NPCs to speak with them
      Press the Story Notification icon, shown in either the Story or Story Hints window, to immediately progress stories (such as talking with NPCs in Malina while in Colhen)
    • Some stories still require you to visit the NPC
    • You cannot talk with NPCs who are not available due to your character's main story progress
    • This function is enabled once a character finishes early tutorial quests

Story Improvements
  • Most items required for stories have been changed to unique story items that are dropped only while you have that story
  • Removed or modified unnecessary, repetitive or inconvenient requirements
  • Some awkward or incorrect dialogues within stories have been changed
  • Story hints are now more direct and easier to understand
      For example, now story hints show exactly who you need to talk or where you need to go
  • Story EXP rewards have been improved
  • Goals and rewards from certain stories have been changed
  • New stories have been added
  • Some stories have been removed, but will remain completable for those that already had the story

Detailed Story Changes are as Below
  • Season 1 - Episode 1
      "Marrec and the Crimson Blades": Dialogue changed
    • "Watch Out for Fomors": Dialogue changed
    • "Kirstie the Huntress": Dialogue changed
    • "A Job for Shayla (1)" : Dialogue and reward changed
    • "Gwynn's Request": Dialogue changed
    • "Gift from Tieve": Reward changed
    • "Strange Movements": Dialogue changed
    • "To the Decisive Battle": Dialogue and story goal changed
    • "After the Decisive Battle": Dialogue and reward changed
    • "The Price of Indolence": Changed to Quick Battle, Dialogue changed, Changed to Main Story
    • "The Young Idealist" title is now "Crimson Blade Magic Guild"
    • "Crimson Blade Mercenary" title is now "Crimson Blade"
    • "Veteran Mercenary" title is now "Veteran Crimson Blade Member"
  • Season 1 - Episode 2
      New Story, "The Ring's Owner" has been added to support background story of "Oath of Honor"
        You can play this story once you finish "Eternal Rival". Characters that already finished "Oath of Honor" cannot play this story
    • Added a new battle "The Awakening - Armor of Darkness" according to the change to story goal of "Scattered Orders"
    • Removed the story "Livertine of Hoarfrost Hollow", and also removed the battle "Culprit Behind the Disturbance" that was a goal of the story
    • "Ellis's Question": Reward removed
    • "Paradise": Dialogue changed, Reward removed
  • Season 1 - Episode 3
      "The People Who Left": Dialogue changed
    • "I Know Your Name": Dialogue changed, added new Dialogue only for Arisha
    • "The Guardians of the Goddess": Dialogue changed
    • "Evidence": Dialogue changed, added a new battle "Awakening - Armor of Ivory" to reflect new story goal
    • Removed the story "Mercenary's Weapon: Ballista"
    • Removed the story "Fare Thee Well"
    • Removed the story "Fenella's Homesickness"
    • Removed the story "Small, Cute, and Red", and the battle "Spider Overload" that was a goal of the story
  • Season 1 - Episode 4
      The story "Prairie Mushroom" will be changed to "Prairie Patrol", Dialogue and story goals will be changed as well
    • The story "Mushroom Soup" will be changed to "Scheme", Dialogue and story goals will be changed as well
    • The story "Prairie Investigation" will be changed to "Stop the Advance Group", Dialogue and story goals will be changed as well
    • New story "Gateway to Sanctity" has been added
    • "Battling the King of Gnolls": Dialogue changed
    • Removed the story "Pact: Brynn's Request" and added the story "Oath of Honor: Mission and Faith"
        If you already started the story "Pact: Brynn's Request", you can continue the story as it was
      • Also related with this change, the battle "The Unveiling Truth" will be changed to the battle "An Interdimensional Invasion"
    • Simplified stories related with "Pact" to minimize necessary & repetitive movement and contents, and stories continued with "Pact" are removed
    • New story "Dreaming Oracle" has been added
    • Removed the story "In Memory of"
    • Removed the story "Might be Worth Some Money"
    • "Keaghan's Visit": Story goal changed
    • "Eight Swords": Dialogue changed
    • "Woof Woof": Dialogue and Story goal changed
    • "Marrec's Secret 1": Reward removed
    • "Ceara's Request": Reward removed
  • Season 1 - Episode 5
      Consolidated the stories "Royal Delivery, No. 1", "Royal Delivery, No. 2", "Royal Delivery, No. 3", "Royal Delivery, No. 4" into a new story, "Royal Army's Request"
    • "The Test of a True Soldier": Dialogue and Story goal changed
    • "The Final Test of a True Soldier": Dialogue and Story goal changed
    • "Request from the Magician's Guild": Dialogue changed, Reward removed
  • Season 1 - Episode 6
      Removed the story "The Pesky Dragon"
    • Removed the story "Special Diet", also removed the battle "Chicanery" that was a goal of the story
    • Removed the story "Dark Armor Fragment"
    • Removed the story "More Armor Fragments"
    • Removed the story "Titan's Leather"
    • "A Tree Hidden in the Forest": Dialogue and Story goal changed
    • "Firework Launcher": Dialogue changed, Reward removed
  • Season 1 - Episode 7
      The Beggar in the "A Beggar's Report" and "A Vital Report" stories has learned the value of not demanding gold from heavily armed mercenaries, and no longer needs to be paid for his information
    • "Birthday Gift": Story goal changed
  • Season 1 - Episode 8
      Removed the story "Easily Manipulated"
    • Removed the story "The Golem's Fragment"
  • Season 1 - Episode 9
      "Fobellow Prairie": Dialogue changed
    • "Preventing the Inevitable": Dialogue changed
    • "Albey Ruins": Dialogue changed
    • "A Dark Catalyst": Dialogue changed
    • Changed the story "A Dark Premonition" to a Main story
    • Removed the story "Getting Along"
    • Removed the story "Blacksmith Piaras"
    • Removed the story "The Magic Stone", added a new story "Legendary Blacksmith" instead
  • Season 1 - Episode 10
      Added a new story "Another Start"
        You can start this story after finishing the story "The Ones Remaining: The Guardian"
  • Season 2 - Episode 1
      "The Way to Malina": Dialogue changed
    • "The Magician's Mind": Dialogue changed
    • "The Jewel of the Seas": Dialogue changed
    • "Out for a Walk": Dialogue and Story goal changed
    • "A Different Kind of Friend": Dialogue changed
    • "Tristan in Trouble": Dialogue changed
    • "Colhen Again": Dialogue changed
    • "Inconvenient Client": Dialogue changed
    • "Search for Clues": Dialogue changed
    • "Wild Brother Chase": Dialogue changed
    • "One-Sided Romance": Dialogue changed
    • "Raising Suspicions": Dialogue changed
    • Removed the story "Royal Secrets"
    • "The Coin": Dialogue changed
    • "Empty-Handed": Dialogue changed
    • "The Scale-Covered God": Dialogue and story goal changed
    • "Devil in the Water Awakens": Dialogue and story goal changed
    • "Dear Emma (2)": Dialogue changed
  • Season 2 - Episode 2
      "The Unfinished Commission": Dialogue and story goal changed
    • "Idal's Letter": Dialogue changed
    • "Brynn and Brynn": Dialogue and story goal changed
    • "The Desert Region": Dialogue changed
    • "A Fallen Nation": Dialogue and story goal changed
    • "Something Stinks": Dialogue changed
    • "An Old Tale": Dialogue changed
    • "The Flower Withers": Dialogue changed
    • "A Chance Encounter": Dialogue changed
    • "Meeting Up": Dialogue changed
    • "Live Free": Dialogue and Story goal changed
    • "To the Underground City": Dialogue changed
    • "Crossroads of Twilight": Dialogue and story goal changed
    • "The End Is The Beginning": Dialogue changed
    • "A Special Request": Story goal changed
  • Season 2 - Episode 3
      "The Forbidden": Dialogue changed
    • "Wood Man Production Guide": Dialogue and story goal changed
    • "Suspicious Crystal": Dialogue and story goal changed
    • "Waxing Moon": Dialogue changed
    • "Approaching Farewell": Dialogue changed
    • "Say Goodbye": Dialogue changed
    • "Missing": Dialogue changed
    • "Regained": Dialogue changed
    • "Interrogation": Dialogue changed
    • "The Smallest Truth": Dialogue changed
    • "Magician's Laboratory": Dialogue changed
    • Removed the story "Protective Avenger"
  • Season 2 - Episode 4
    • "Threat": Dialogue changed
    • "Infiltration": Dialogue changed
    • "Grief": Dialogue changed
    • "Grave of a God": Dialogue changed
  • Season 3 - Episode 0
      "Marrec and the Crimson Blades": Dialogue changed
    • "Attack on Rocheste": Dialogue changed
  • Season 3 - Chapter 1 - Episode 1
      "Ben Chenner": Dialogue changed
    • "Brynn's Reagent": Dialogue and Story goal changed
    • "Moment of Oblivion": Dialogue changed
    • "Do you want to try Compositing?": Story unlock requirement, Dialogue and reward changed, Changed to a Main story
  • Season 3 - Chapter 1 - Episode 2
      "A Small Discovery": Dialogue and story goal changed
    • "The Short Visit": Dialogue and story goal changed
    • "Two Parts": Dialogue changed
    • "Try Material Synthesis?": Story unlock requirement, Dialogue and reward changed, Changed to a Main story
  • Season 3 - Chapter 1 - Episode 3
      "The Name of Erinn": Dialogue changed
    • "The Summoning": Dialogue changed
    • "Brynn's Way": Dialogue and story goal changed
    • "Collapse": Dialogue and story goal changed
  • Season 3 - Chapter 1 - Episode 4
      "Even though you lose everything": Dialogue changed
    • "Hidden History": Dialogue changed
    • "Gray Robes": Dialogue changed
    • "Perseverance": Dialogue changed
    • "Shining Lugh": Dialogue changed
  • Season 3 - Chapter 2 - Episode 1
      "A Special Request": Dialogue changed
  • Season 3 - Chapter 2 - Episode 2
      "A Town of Humans": Dialogue changed
    • "Vigilance": Dialogue changed
    • "A Reluctant Search": Dialogue changed
    • "A World Without Faith": Dialogue changed
  • Season 3 - Chapter 2 - Episode 3
      "Entry Notice": Dialogue changed
    • "The Approach": Dialogue changed
    • "Outward and Onward": Dialogue changed
    • "Reunited": Dialogue changed
    • "Warriors of the Frost": Dialogue changed
    • "Inherent Unrest": Dialogue changed
    • "Rupture": Dialogue changed
  • Season 1 - Extra Episode 1
      Removed the story "Rare Stone"
    • Removed the story "Decorative Horn"
    • "Colhen Strawberry Brandy": Dialogue changed

New Season 2 Entering Story
  • After finishing the epilogue of Season 1 - Episode 10, you will now receive a new story, "Another Beginning", to enter Season 2 with new dialogue, map and cutscene to lead you into Season 2

Story Reward Equipment
  • Some Main stories will provide enhanced and enchanted equipment as rewards

NPC dialogue Skip function
  • You can now skip NPC chat, dialogue and story dialogue by pressing and holding the "Ctrl" key during the conversation
  • You can also continue NPC dialogue by clicking outside of the dialogue text box

Others
  • Some Equipment Story Dialog, Goals and Rewards changed
  • A bug that triggered the cutscene for Akadus after finishing "Memories Found" and entering the story map was fixed
  • Removed the story "Ferghus's Technique"
  • As a result changes to stories, some battles will now have different prerequisites

Check out more patch notes here: http://vindictus.nexon.net/news/23324/rise-revolution-update
Vindictus - Saygo

The Rise: Revolution update is here! While there's a few sales and events to come this month, we know what you're really here for: More changes than you can shake a stick at! The comprehensive list of changes, improvements and fixes are below, take a gander, enjoy and see you in battle!
Story Changes


Character Backstory
  • Added backstory for all characters
  • The backstory of the selected character will be shown before entering the prologue

Skill Awakening
  • You can now get a skill awakening stone as a reward of the story "Skill Awakening"

Story Map Camera Work Improvement
  • Fixed the camera angle changing while in mouse mode during a story map after completing the battle

Story Icon Improvement
  • Stories that must be finished to continue the primary story in Vindictus will show a "Main" icon in the Story Hints window
      Icons will have different colors according to each season

Story List Revamp
  • Added a new option to show Main Stories only
      You can toggle this feature at the bottom of the Story window (it will be checked "On" by default)
    • While the feature is activated, sub-stories will not be shown in story window and NPC chat menus, and quest notification marks will be hidden
  • Improved "Hide Stories" function
      Stories that were hidden manually will not be shown in NPC chat menu
    • Main stories cannot be hidden

Story Progression Improvements
  • You can now progress through many stories without visiting NPCs to speak with them
      Press the Story Notification icon, shown in either the Story or Story Hints window, to immediately progress stories (such as talking with NPCs in Malina while in Colhen)
    • Some stories still require you to visit the NPC
    • You cannot talk with NPCs who are not available due to your character's main story progress
    • This function is enabled once a character finishes early tutorial quests

Story Improvements
  • Most items required for stories have been changed to unique story items that are dropped only while you have that story
  • Removed or modified unnecessary, repetitive or inconvenient requirements
  • Some awkward or incorrect dialogues within stories have been changed
  • Story hints are now more direct and easier to understand
      For example, now story hints show exactly who you need to talk or where you need to go
  • Story EXP rewards have been improved
  • Goals and rewards from certain stories have been changed
  • New stories have been added
  • Some stories have been removed, but will remain completable for those that already had the story

Detailed Story Changes are as Below
  • Season 1 - Episode 1
      "Marrec and the Crimson Blades": Dialogue changed
    • "Watch Out for Fomors": Dialogue changed
    • "Kirstie the Huntress": Dialogue changed
    • "A Job for Shayla (1)" : Dialogue and reward changed
    • "Gwynn's Request": Dialogue changed
    • "Gift from Tieve": Reward changed
    • "Strange Movements": Dialogue changed
    • "To the Decisive Battle": Dialogue and story goal changed
    • "After the Decisive Battle": Dialogue and reward changed
    • "The Price of Indolence": Changed to Quick Battle, Dialogue changed, Changed to Main Story
    • "The Young Idealist" title is now "Crimson Blade Magic Guild"
    • "Crimson Blade Mercenary" title is now "Crimson Blade"
    • "Veteran Mercenary" title is now "Veteran Crimson Blade Member"
  • Season 1 - Episode 2
      New Story, "The Ring's Owner" has been added to support background story of "Oath of Honor"
        You can play this story once you finish "Eternal Rival". Characters that already finished "Oath of Honor" cannot play this story
    • Added a new battle "The Awakening - Armor of Darkness" according to the change to story goal of "Scattered Orders"
    • Removed the story "Livertine of Hoarfrost Hollow", and also removed the battle "Culprit Behind the Disturbance" that was a goal of the story
    • "Ellis's Question": Reward removed
    • "Paradise": Dialogue changed, Reward removed
  • Season 1 - Episode 3
      "The People Who Left": Dialogue changed
    • "I Know Your Name": Dialogue changed, added new Dialogue only for Arisha
    • "The Guardians of the Goddess": Dialogue changed
    • "Evidence": Dialogue changed, added a new battle "Awakening - Armor of Ivory" to reflect new story goal
    • Removed the story "Mercenary's Weapon: Ballista"
    • Removed the story "Fare Thee Well"
    • Removed the story "Fenella's Homesickness"
    • Removed the story "Small, Cute, and Red", and the battle "Spider Overload" that was a goal of the story
  • Season 1 - Episode 4
      The story "Prairie Mushroom" will be changed to "Prairie Patrol", Dialogue and story goals will be changed as well
    • The story "Mushroom Soup" will be changed to "Scheme", Dialogue and story goals will be changed as well
    • The story "Prairie Investigation" will be changed to "Stop the Advance Group", Dialogue and story goals will be changed as well
    • New story "Gateway to Sanctity" has been added
    • "Battling the King of Gnolls": Dialogue changed
    • Removed the story "Pact: Brynn's Request" and added the story "Oath of Honor: Mission and Faith"
        If you already started the story "Pact: Brynn's Request", you can continue the story as it was
      • Also related with this change, the battle "The Unveiling Truth" will be changed to the battle "An Interdimensional Invasion"
    • Simplified stories related with "Pact" to minimize necessary & repetitive movement and contents, and stories continued with "Pact" are removed
    • New story "Dreaming Oracle" has been added
    • Removed the story "In Memory of"
    • Removed the story "Might be Worth Some Money"
    • "Keaghan's Visit": Story goal changed
    • "Eight Swords": Dialogue changed
    • "Woof Woof": Dialogue and Story goal changed
    • "Marrec's Secret 1": Reward removed
    • "Ceara's Request": Reward removed
  • Season 1 - Episode 5
      Consolidated the stories "Royal Delivery, No. 1", "Royal Delivery, No. 2", "Royal Delivery, No. 3", "Royal Delivery, No. 4" into a new story, "Royal Army's Request"
    • "The Test of a True Soldier": Dialogue and Story goal changed
    • "The Final Test of a True Soldier": Dialogue and Story goal changed
    • "Request from the Magician's Guild": Dialogue changed, Reward removed
  • Season 1 - Episode 6
      Removed the story "The Pesky Dragon"
    • Removed the story "Special Diet", also removed the battle "Chicanery" that was a goal of the story
    • Removed the story "Dark Armor Fragment"
    • Removed the story "More Armor Fragments"
    • Removed the story "Titan's Leather"
    • "A Tree Hidden in the Forest": Dialogue and Story goal changed
    • "Firework Launcher": Dialogue changed, Reward removed
  • Season 1 - Episode 7
      The Beggar in the "A Beggar's Report" and "A Vital Report" stories has learned the value of not demanding gold from heavily armed mercenaries, and no longer needs to be paid for his information
    • "Birthday Gift": Story goal changed
  • Season 1 - Episode 8
      Removed the story "Easily Manipulated"
    • Removed the story "The Golem's Fragment"
  • Season 1 - Episode 9
      "Fobellow Prairie": Dialogue changed
    • "Preventing the Inevitable": Dialogue changed
    • "Albey Ruins": Dialogue changed
    • "A Dark Catalyst": Dialogue changed
    • Changed the story "A Dark Premonition" to a Main story
    • Removed the story "Getting Along"
    • Removed the story "Blacksmith Piaras"
    • Removed the story "The Magic Stone", added a new story "Legendary Blacksmith" instead
  • Season 1 - Episode 10
      Added a new story "Another Start"
        You can start this story after finishing the story "The Ones Remaining: The Guardian"
  • Season 2 - Episode 1
      "The Way to Malina": Dialogue changed
    • "The Magician's Mind": Dialogue changed
    • "The Jewel of the Seas": Dialogue changed
    • "Out for a Walk": Dialogue and Story goal changed
    • "A Different Kind of Friend": Dialogue changed
    • "Tristan in Trouble": Dialogue changed
    • "Colhen Again": Dialogue changed
    • "Inconvenient Client": Dialogue changed
    • "Search for Clues": Dialogue changed
    • "Wild Brother Chase": Dialogue changed
    • "One-Sided Romance": Dialogue changed
    • "Raising Suspicions": Dialogue changed
    • Removed the story "Royal Secrets"
    • "The Coin": Dialogue changed
    • "Empty-Handed": Dialogue changed
    • "The Scale-Covered God": Dialogue and story goal changed
    • "Devil in the Water Awakens": Dialogue and story goal changed
    • "Dear Emma (2)": Dialogue changed
  • Season 2 - Episode 2
      "The Unfinished Commission": Dialogue and story goal changed
    • "Idal's Letter": Dialogue changed
    • "Brynn and Brynn": Dialogue and story goal changed
    • "The Desert Region": Dialogue changed
    • "A Fallen Nation": Dialogue and story goal changed
    • "Something Stinks": Dialogue changed
    • "An Old Tale": Dialogue changed
    • "The Flower Withers": Dialogue changed
    • "A Chance Encounter": Dialogue changed
    • "Meeting Up": Dialogue changed
    • "Live Free": Dialogue and Story goal changed
    • "To the Underground City": Dialogue changed
    • "Crossroads of Twilight": Dialogue and story goal changed
    • "The End Is The Beginning": Dialogue changed
    • "A Special Request": Story goal changed
  • Season 2 - Episode 3
      "The Forbidden": Dialogue changed
    • "Wood Man Production Guide": Dialogue and story goal changed
    • "Suspicious Crystal": Dialogue and story goal changed
    • "Waxing Moon": Dialogue changed
    • "Approaching Farewell": Dialogue changed
    • "Say Goodbye": Dialogue changed
    • "Missing": Dialogue changed
    • "Regained": Dialogue changed
    • "Interrogation": Dialogue changed
    • "The Smallest Truth": Dialogue changed
    • "Magician's Laboratory": Dialogue changed
    • Removed the story "Protective Avenger"
  • Season 2 - Episode 4
    • "Threat": Dialogue changed
    • "Infiltration": Dialogue changed
    • "Grief": Dialogue changed
    • "Grave of a God": Dialogue changed
  • Season 3 - Episode 0
      "Marrec and the Crimson Blades": Dialogue changed
    • "Attack on Rocheste": Dialogue changed
  • Season 3 - Chapter 1 - Episode 1
      "Ben Chenner": Dialogue changed
    • "Brynn's Reagent": Dialogue and Story goal changed
    • "Moment of Oblivion": Dialogue changed
    • "Do you want to try Compositing?": Story unlock requirement, Dialogue and reward changed, Changed to a Main story
  • Season 3 - Chapter 1 - Episode 2
      "A Small Discovery": Dialogue and story goal changed
    • "The Short Visit": Dialogue and story goal changed
    • "Two Parts": Dialogue changed
    • "Try Material Synthesis?": Story unlock requirement, Dialogue and reward changed, Changed to a Main story
  • Season 3 - Chapter 1 - Episode 3
      "The Name of Erinn": Dialogue changed
    • "The Summoning": Dialogue changed
    • "Brynn's Way": Dialogue and story goal changed
    • "Collapse": Dialogue and story goal changed
  • Season 3 - Chapter 1 - Episode 4
      "Even though you lose everything": Dialogue changed
    • "Hidden History": Dialogue changed
    • "Gray Robes": Dialogue changed
    • "Perseverance": Dialogue changed
    • "Shining Lugh": Dialogue changed
  • Season 3 - Chapter 2 - Episode 1
      "A Special Request": Dialogue changed
  • Season 3 - Chapter 2 - Episode 2
      "A Town of Humans": Dialogue changed
    • "Vigilance": Dialogue changed
    • "A Reluctant Search": Dialogue changed
    • "A World Without Faith": Dialogue changed
  • Season 3 - Chapter 2 - Episode 3
      "Entry Notice": Dialogue changed
    • "The Approach": Dialogue changed
    • "Outward and Onward": Dialogue changed
    • "Reunited": Dialogue changed
    • "Warriors of the Frost": Dialogue changed
    • "Inherent Unrest": Dialogue changed
    • "Rupture": Dialogue changed
  • Season 1 - Extra Episode 1
      Removed the story "Rare Stone"
    • Removed the story "Decorative Horn"
    • "Colhen Strawberry Brandy": Dialogue changed

New Season 2 Entering Story
  • After finishing the epilogue of Season 1 - Episode 10, you will now receive a new story, "Another Beginning", to enter Season 2 with new dialogue, map and cutscene to lead you into Season 2

Story Reward Equipment
  • Some Main stories will provide enhanced and enchanted equipment as rewards

NPC dialogue Skip function
  • You can now skip NPC chat, dialogue and story dialogue by pressing and holding the "Ctrl" key during the conversation
  • You can also continue NPC dialogue by clicking outside of the dialogue text box

Others
  • Some Equipment Story Dialog, Goals and Rewards changed
  • A bug that triggered the cutscene for Akadus after finishing "Memories Found" and entering the story map was fixed
  • Removed the story "Ferghus's Technique"
  • As a result changes to stories, some battles will now have different prerequisites

Check out more patch notes here: http://vindictus.nexon.net/news/23324/rise-revolution-update
Vindictus - Saygo
[UPDATE] Maintenance on Vindictus is now complete.
More info here:
https://support.nexon.net/hc/en-us/articles/115001370723-Scheduled-Maintenance-on-April-19th

On Wednesday, April 19th, all services for Vindictus will perform a scheduled maintenance in order to enable everyone around the globe to better enjoy Vindictus and other Nexon titles. The following services will be offline during this time:
  • Game Access (Both Nexon Launcher and Nexon Steam Launcher)
  • Game Website
  • Game Forums
  • Account Login and Sign up
  • Account Billing

Maintenance Times:
  • PDT: 12:00 AM – 12:00 PM
  • EDT: 3:00 AM – 3:00 PM
  • GMT: 7:00 AM – 7:00 PM
  • CEST: 9:00 AM – 9:00 PM
  • AEDT: 5:00 PM – 5:00 AM (April 20th)

This maintenance is part of a global account migration from a specific Nexon America Account system to a Global Account system.

Once maintenance is complete, the process for logging in to our games will remain essentially the same. However, there will be a few minor changes for those players who currently log in with their Nexon username, as all account logins will now be performed using an email address. This will greatly improve the process of logging in across multiple titles.

The situations below will cover those players who currently log in with a username, and those who currently log in with either a verified or unverified email address. Please note that the following will apply across website login, the Nexon Launcher and the Nexon Steam Launcher moving forward.
  • If you currently log in with a verified email address, you should notice zero changes.
  • If you currently log in with your Nexon username, and is it associated with a verified email address, you will need only to confirm your email address. This email address will become your new login, in place of your username.



  • If you currently log in with your Nexon username, and it is associated with an unverified email address, we will ask you to verify the email address in order to log in. This email address will become your new login.
  • If you currently log in with your Nexon username, and it is not associated with an email address, we will ask you to provide and verify a unique email address in order to login. This email address will become your new login.



As part of this account migration, please note that we are no longer allowing sign-up via a Facebook-connected account, and players will need to maintain a verified email address in order to participate across all Nexon titles. We also recommend you never duplicate passwords across accounts, and that you update your unique personal password from time to time.

If you have any issues with your account after this maintenance, please file a Customer Support ticket at https://support.nexon.net/.
Vindictus - Saygo
[UPDATE] Maintenance on Vindictus is now complete.
More info here:
https://support.nexon.net/hc/en-us/articles/115001370723-Scheduled-Maintenance-on-April-19th

On Wednesday, April 19th, all services for Vindictus will perform a scheduled maintenance in order to enable everyone around the globe to better enjoy Vindictus and other Nexon titles. The following services will be offline during this time:
  • Game Access (Both Nexon Launcher and Nexon Steam Launcher)
  • Game Website
  • Game Forums
  • Account Login and Sign up
  • Account Billing

Maintenance Times:
  • PDT: 12:00 AM – 12:00 PM
  • EDT: 3:00 AM – 3:00 PM
  • GMT: 7:00 AM – 7:00 PM
  • CEST: 9:00 AM – 9:00 PM
  • AEDT: 5:00 PM – 5:00 AM (April 20th)

This maintenance is part of a global account migration from a specific Nexon America Account system to a Global Account system.

Once maintenance is complete, the process for logging in to our games will remain essentially the same. However, there will be a few minor changes for those players who currently log in with their Nexon username, as all account logins will now be performed using an email address. This will greatly improve the process of logging in across multiple titles.

The situations below will cover those players who currently log in with a username, and those who currently log in with either a verified or unverified email address. Please note that the following will apply across website login, the Nexon Launcher and the Nexon Steam Launcher moving forward.
  • If you currently log in with a verified email address, you should notice zero changes.
  • If you currently log in with your Nexon username, and is it associated with a verified email address, you will need only to confirm your email address. This email address will become your new login, in place of your username.



  • If you currently log in with your Nexon username, and it is associated with an unverified email address, we will ask you to verify the email address in order to log in. This email address will become your new login.
  • If you currently log in with your Nexon username, and it is not associated with an email address, we will ask you to provide and verify a unique email address in order to login. This email address will become your new login.



As part of this account migration, please note that we are no longer allowing sign-up via a Facebook-connected account, and players will need to maintain a verified email address in order to participate across all Nexon titles. We also recommend you never duplicate passwords across accounts, and that you update your unique personal password from time to time.

If you have any issues with your account after this maintenance, please file a Customer Support ticket at https://support.nexon.net/.
Feb 23, 2017
Vindictus - Saygo
Vindictus Forums will be going down for a short maintenance. We will update you when the forums are back online. Thank you for your patience
Feb 23, 2017
Vindictus - Saygo
Vindictus Forums will be going down for a short maintenance. We will update you when the forums are back online. Thank you for your patience
...

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