World of Guns: Gun Disassembly - -=NE=-

We’re happy to announce that the HK 23E Operation Mode is now fully implemented and available in the game.

What’s included in the Operation Mode:

  • Single Fire
  • Burst Fire
  • Full Auto Fire
  • Unload
  • Reload
  • Bipod folding & removal
  • Barrel change (when the magazine is empty)
  • Sounds
The Cutaway Mode and gas operation mechanics will be added later, once the textures are finished.

👉 Early access to this model is available through our https://www.patreon.com/c/WorldOfGuns.

Thank you for playing and supporting the project!

P.S. Let’s meet on Steam tomorrow!
Strength In Numbers Playtest - riffnatic
* Mineral Planets doe now produce ships but can not be upgraded. They stay lvl 1.
* Little Ai improvement.
* Fixed an issue with the input when using targeted tactics (Blockage, Nuke and Bomber Armada)
* Adjusted the calculation for unlocking tactics, equipment and mutators.
* Adjusted mineral generation calculation.
* Adjusted unlock order.
* Fixed minor issues.
* Fixed level balancing.
12:17pm
WTC : Love's Labour's Lost - Triority Interactive Novels
Finally found a small bug in the Character Voices section
2 Bows 1 Arrow - Stanlatt
  • Ooopsie forgot to unlock level 2, before you just skiped to level 3 from 1. Now you can transit to it trough level 1 propeerly

  • Worm boss is now better

  • Some minor sound improvments

Rocket Boots Mania - Antonin

Hello Runners ❤️‍🔥

This update brings you a bunch of user experience improvements, both small and big!

Weekly Tournaments

Every Monday we select a random community map for the Weekly Tournament. Results lock the following Monday. Ghosts are revealed on the livestream, where we also unveil the next map!

Auto-cam

If you're playing on controller you no longer need to touch the Right Stick, don't believe me? Watch me beat the game without touching camera once! It's the auto-cam's first version so your feedback is much appreciated to help us improve further. You can also use Right Stick press to quickly reset the camera.

Sprays

Select your spray and use \[G] to leave your mark on the environment (also works in Multiplayer). We're happy to add your own custom sprays, just send them to our Discord.

HUD Lab

Enable Pro mode in the HUD Lab to track sector times, compare against your best run, and see your current best time. It’s a powerful tool to improve your performance and helps your audience instantly follow the action.

This great idea came from the community - if you have more suggestions, leave them on our Discord.

Multiplayer

While in the Multiplayer lobby you can now download and add community maps without having to go into main menu.

Level Select

We added new tabs into level select that allow you to view how many tokens you collected in each level, what's your world rank or amount of restarts per each level.

New Skins

Two new community skins added: Lumberjill by Kironet and Egger by Big Egg. You can also create your own skin! Just reach out on our Discord and we'll teach you how, it's quite easy.

Full Changelog

* Free camera setting moved to in-game setting

* FPS display setting moved to in-game setting

* Tournaments showing 'in XY hours/minutes"

* Global statistics header updated accordingly to filters

* Screenshots

- Stored in dedicated directory

- Stored as PNG

- Official in-game screenshot (F10, in settings)

- Shutter sound

- Can be super-sized (settings/game/misc)

* Automatic camera improvements

* Controller support for map creations - single click on A instead of doubleclick

* When spectating ghost, escape will trigger 'play solo'

+ Create mode

- Map name and description check before upload

- Start/Exit prefabs checks before upload

- Typing in input field does not trigger editor actions

- Mouse scroll does not affect editor when scrolling in other windows

+ Sectors for maps

+ HUD lab

- Supports notifications

- Switched on/off per element

- Personal best for map and sectors can be enabled

+ Camera reset (Q and/or right controller stick press)

+ Tokens displayed in level table per map

+ Controller auto camera for nitro/flying

+ Vibrations enabled for build

+ Archived maps opened with level select achievement

+ World ranks in level select

+ Scroll view tool for capturing whole scroll area screenshot

+ Lumberjill and Egger skins

+ Multiplayer: adding community maps to library from lobby

+ Mod support : is finish screen & booleans block marked in memory

+ Multiple tag support - two tags only for testing

+ Hints can be disabled from settings game/misc

+ Vibrations power in settings

+ Auto camera enabled for controller

+ Intro skipping polished ('Hold to skip' + radial progress bar)

@ FPS counter disappearing fixed

@ Steam : forcing restart after branch update (preventing need of manual restart)

@ Multiplayer

- Counting map time from previos map

- 'Map does nopt support leaderboard' when party leaderboard is present in lock screen

@ Lost UI selection in hub pause menu

@ Auto camera controller/keyboard switch fixed

@ Crash during game closing

@ Statistics sorting: 'jumping' lines with empty entries

@ Intro looping fixed

@ Intro 'Hold to skip' text disappearing

@ Multiplayer button is not skipped when main menu is displayed for first time

@ Ghosts do not play vibration effects

If there's something else you'd like to see in the next update, drop a comment on this post.

Or even better, join our Discord

Hard Chip - Elorth
  • NEW tips for input/output placement and interleaving options;
  • FIX Short consistency cache issue (made late few solution under specific race condition circumstances);
  • FIX Bucket 'holes' when calculating graphs;
  • UX Helper floating tooltip appear always on top of everything else;
  • UX disable camera inputs when helper tooltips showed
  • UX Disabling photomode, export in report window when showing the last checked and no prior validation;
  • UX connection status icon are green or red in the report window;
Hard Chip Playtest - Elorth
  • MI Phasing out old scores api part1;
  • MI HC.Data.Functions folder;
  • UX Helper floating tooltip appear always on top of everything else;
  • UX disable camera inputs when helper tooltips showed
  • FIX Bucket holes when calculating graphs;
  • UX Disabling photomode, export in report window when showing the last checked and no prior validation;
  • UX connection status icon are green or red in the report window;
  • NEW tips for input/output placement and interleaving options;
  • MI Code Cleanup;
  • FIX Short consistency cache issue (made late few solution under specific race condition circumstances);
  • SRV Skip first submissions if already validated;
  • MI Test case for shorts inconsistency;
Drop Pockets - Skelly
  • Fixed a soft lock when Pren's shark phase activates
The Elder Scrolls® Online - ZOS_Kevin

Get an early look at Black Gem Foundry, a new dungeon coming to ESO in Update 47 with the Feast of Shadows dungeon pack.

The second dungeon pack of 2025, Feast of Shadows, is coming to live servers soon. It brings with it two new dungeons, Naj-Caldeesh and Black Gem Foundry. For now, the forgotten ruin of Naj-Caldeesh remains a mystery—perhaps to be unveiled soon. Instead, journey into the depths of Molag Bal’s Oblivion realm of Coldharbour to witness the perils of the Black Gem Foundry dungeon. Learn how events have unfolded there, what deadly threats it holds, and the precious rewards to claim from it.

Toil and Turmoil in a Foundry Full of Foes
You can reach the entrance to the Black Gem Foundry from a cave in Western Solstice, but the Foundry itself—both a quarry and forge for black soul gems—is deep within Molag Bal’s Oblivion realm. A planar portal marks the work of nefarious hands, but so much worse awaits you in the foul pits of Coldharbour once you enter. What could possibly drive you to seek out such a place?

“It's the classic conundrum of something terrible being cooked up in Coldharbour and players being tasked to stop it,” explains Writer-Designer Juli Comstock.

The terrible something in question is weapons laced with soul magic, capable of ripping the vital animus directly out of a person. These armaments are the main product manufactured in this vile place, and they pose a terrible danger to Solstice and beyond if allowed to leave its forges.

“Dalenor, the summoner who discovered the true nature of this place, realizes too late that he's naively helped the Soulbinders ramp up foundry production with the aid of his summoned atronachs,” says Comstock. “He's desperate for someone strong enough to shut the place down and help him make things right.”

The Foundry is a forbidding sight

The weapons have not yet reached mass production, giving you a fighting chance to stop the whole operation—if you can conquer the Foundry’s defenses. The Fellowship of Stirk, the Alliances, and perhaps of all of Tamriel, are counting on you to defeat them and deny the Worm Cult access to these terrible tools of death.

Dark Innovations and Deadly Designs
Terrible foes throng within the dungeon, including bosses wielding—or forged from—powerful soul magic. These dungeon bosses won't easily allow you to put a stop to their dire work.

“I love how the arenas for Quarrymaster Saldezaar and the Black Gem Monstrosity present very different field hazards to players, calling for the need to be really spatially aware to mitigate and even survive certain attacks,” shares Comstock. “High Soulbinder Vykand also tests that awareness, plus the player's attention and memory. It's the type of fight that rewards players for group coordination and communication.”

“The Black Gem Monstrosity is a towering atronach made from black gems that are held together with chains and twisted summoner magic,” says Senior Content Designer and Dungeon Team Product Owner Shane Slama. “It's a tough fight because you have to pay attention to the lava that rises and falls, all while making sure no one in your group gets singled out by its hyper-focused beam attacks.”

Test yourself against the Foundry’s challenges

“Keep your eyes peeled for any objects of interest, and don't hesitate to explore off the beaten path,” hints Slama. “Your efforts may provide a leg up in the toughest boss battles. Even more so for those with high-level crafting that know how to maximize the power of black gems.”

Black Gems and Glittering Gold
Doing good deeds is its own reward, but you may well want more material compensation for your efforts in halting this threat in the form of new item sets, collectibles, achievements, and more.

Feast of Shadows rewards

“Skill styles are one of my favorite rewards and we've got one of those for the Fire Rune ability,” says Slama. “And if you love showing off the mementos you've earned, we've got an abnormally slick black gem that nobody seems capable of holding on to.”

You can also acquire several items from four new gear sets in the dungeon—one for each armor weight and a monster mask featuring the Black Gem Monstrosity. These include the Lustrous Soulwell light armor set, which greatly boosts your group’s recovery whenever you use an Ultimate ability. In the Black Gem Foundry, the rewards are worth the risk!

Fracture the Foundry
Daedric domination awaits Tamriel if the Worm Cult triumphs, so be sure to oppose the forces of Molag Bal in the Feast of Shadows dungeon pack. Let us know if you'll be doing your part in this necromantic war via Bluesky, X (formerly Twitter)Instagram, and Facebook

The Feast of Shadows dungeon pack arrives for 2025 Content Pass owners and ESO Plus™ members alongside the Update 47 base game patch on August 18 on PC/Mac and September 3 for Xbox and PlayStation Consoles. The dungeons will be available for purchase in the crown store.
RIG Riot Playtest - Superb Television

Hey everyone, just wanted to let you know in a dedicated post that I'm planning to end the playtest on August 18th. The most recent build will still be accessible via itch.io, however.

This playtest has been super helpful for me and I deeply appreciate all the feedback and bug reports I've received. Look forward to a devlog discussing everything in the near future.

With the playtest wrapping up I'll be switching my focus over to preparing the demo, which I intend to launch in September, after which I plan to participate in Next Fest in October.

However, especially given that I'm not a full-time game developer, there is a chance that the timeline won't work out, in which case things will have to be delayed. I will keep you all in the loop either way.

Again, thank you so much for trying the playtest out- it has been awesome to hear from so many new people for the first time and to see how much people are enjoying the game. There is nothing quite as motivational for me as seeing people play the game and have fun with it it

Thanks,

Sage

...

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