Victory At Sea Pacific - James Evil Twin
Get ready for an exciting new update in Victory At Sea Atlantic, out now in Early Access - historical scenarios! Dive into real-time strategy with these new challenges and experiences. This is another mode requested by players since we launched! As always we welcome your feedback and look forward to making this even better!

https://store.steampowered.com/app/1674830/Victory_at_Sea_Atlantic__World_War_II_Naval_Warfare/



Gameplay:

  • Added four playable historical scenarios.
  • Added the Nelson-class battleship.
  • Fleet entry positions in combat depend on their global positioning and heading.
  • Increased the default arena size to 100x100km.
  • The player may command two ships at the rank of Captain or Kapitän zur See in single-fleet mode.
  • Added a gunfire spread indicator to the gun crosshairs.
  • Gun splash positioning is more accurate to shell impact position at high timescales.
  • Sequential manually-fired shots near an enemy ship increase in accuracy.
  • Added the ability to toggle formation spacing during the combat setup phase.
  • Improved enemy ship evasive manoeuvres in combat.
  • Convoy formation behaviour improvements.
  • Enemy escorts will try and defend retreating cargo ships.
  • Crippled ships are automatically dropped from their formations.
  • The periscope angle remains consistent for each ship after switching camera mode.
  • Decreased the depth charge sink speed.
  • Reduced submersible turn speeds.
  • Reduced submersible torpedo reload times.
  • Offset true enemy ship positions from the last spotted position during combat setup.
  • Reduced accuracy of civilian ship guns.
  • Improved mimimap zoom and panning behaviour.
  • Allowed certain popups to be closed with the escape key.
Bug fixes:

  • The Type-VIIB U-boat can now carry ammunition for its guns.
  • Prevented depth charge models freezing or lingering after detonation.
  • Stopped gunfire making fleet positioning controls flash up on the minimap.
  • Prevented a tutorial popup potentially lingering after the tutorial ends.
  • Stopped formation break voice clips overlapping.
  • Some minor localisation fixes.


We greatly value your feedback and involvement. Share your experiences and suggestions to help make Victory At Sea Atlantic even better. Join the conversation on our Steam Community Page!
Prepare to embark on this new Historical Battle journey!


Victory At Sea Pacific - James Evil Twin
Commanders, get ready! We're thrilled to announce that Victory At Sea Atlantic will officially launch today at 5pm BST/ 9am PDT! Prepare to embark on an epic naval odyssey through the tumultuous waters of World War II's Atlantic theatre.

Key Features:
🌊 Immerse yourself in historically accurate naval battles.
🚀 Strategize and command your fleet to victory.
🎥 Experience the nostalgia of classic war films with our Black and White Mode.
🌐 Engage with the community on Discord and shape the future of the game.
Set sail and secure your place in history as Victory At Sea Atlantic arrives on April 5th, 2024!
Victory At Sea Pacific - James Evil Twin
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Commanders, mark your calendars! We're thrilled to announce that Victory At Sea Atlantic will officially launch on April 5th, 2024, on Steam ! Prepare to embark on an epic naval odyssey through the tumultuous waters of World War II's Atlantic theatre.

Key Features:
🌊 Immerse yourself in historically accurate naval battles.
🚀 Strategize and command your fleet to victory.
🎥 Experience the nostalgia of classic war films with our Black and White Mode.
🌐 Engage with the community on Discord and shape the future of the game.
Set sail and secure your place in history as Victory At Sea Atlantic arrives on April 5th, 2024!
Victory At Sea Pacific - James Evil Twin
As we move closer to the launch of Victory At Sea Atlantic in Early Access, (Date to be announced), we wanted to show off a new feature. Prepare to step back in time with the Black and White Mode! Immerse yourself in the nostalgic ambiance of classic war films as you navigate the treacherous waters of World War II.

Originally this was designed to separate the tutorials from the main game, but we liked it so much we decided to just have an option to allow you to play the whole game like it! For me it reminds me of the movie the Cruel Sea!



🔲 Black and White Mode Unveiled:

Experience the game in a whole new light with our meticulously crafted Black and White Mode. Watch as your fleets, ships, and battles unfold in the style reminiscent of old war documentaries.
🎞️ Capture the Essence of Classic Cinema:

We've brought the golden age of cinema to Victory at Sea Atlantic. Feel the intensity of naval warfare as if you were watching it unfold on the silver screen. The monochrome aesthetic adds a touch of authenticity to the strategic depth of the game.



⚓ How to Activate:

Finding the Black and White Mode is as easy as navigating the high seas. Head to the settings, toggle the mode, and witness your naval adventure transform into a cinematic masterpiece.
🌊 Sail Into History:

Whether you're a seasoned admiral or a fresh recruit, the Black and White Mode offers a unique perspective on the challenges of World War II naval combat. It's not just a feature; it's a journey through history.




Add Victory At Sea Atlantic to you Wishlist now!

🖤 Community's Voice Matters:

At Evil Twin Artworks, we've always valued the input of our community. The Black and White Mode is a direct result of your feedback and requests. Thank you for being a part of shaping the Victory at Sea experience!
🕰️ Fair winds and classic cinema vibes,


Jan 15, 2024
Victory At Sea Pacific - James Evil Twin
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required.

Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.

Gameplay:

  • Increased the targeting accuracy of bomber and dive bomber aircraft AI.

Bug Fixes:

  • Fixed a bug that could cause units to freeze after concluding a battle.
  • Fixed a case of flights not getting refuelled when landing on an airfield or carrier.
  • Stopped the upgrade all flights button from flickering and from inconsistently choosing the best flight class.

Minor Fixes and Tweaks
Victory At Sea Pacific - James Evil Twin
We Need Your Expertise!

With Atlantic being made right now we haven't forgotten about Pacific, in fact Atlantic's development only helps with Pacific updates. As a game where we don't keep charging to play it's hard to invest in all the updates we personally would like to see in Pacific, and as a team of three just know that Pacific means a lot to us.

Your insights and opinions matter, and today, we're embarking on a mission to expand our fleet of vessels within the game, not only that this is a call to people who feel that there is something missing in Pacific, please give us feedback! If it doesn't involve tearing the game up and starting again then we'll definitely consider it!

For those who feel the game is not "Finished" Just know if we had our way it would never be finished, if possible we'd like to keep updating the game as long as there is a community and ideas.

How to Cast Your Vote

Let us know in the comments which ship models resonate with you the most. Feel free to share your thoughts, preferences, and even historical anecdotes about your favourite vessels. Your feedback will help us shape the future of the game and ensure that Victory At Sea Pacific continues to provide you with an immersive and authentic naval warfare adventure.

Let's Set Sail Together

We want to extend our deepest gratitude to each and every one of you for being part of our community. Your passion and dedication drive us to create the best possible gaming experience, and we can't wait to see which ships you'd like to command next.
Victory At Sea Pacific - James Evil Twin
Some of you may have noticed that your ships are sinking quicker if you have set up a MOD and have installed the new Pacific update. This is not a bug, but does require a slight tweak to your MODs.

In the damage calculations, for every point of damage that gets through armour, a weapon gets a chance at scoring a critical hit.

Before, the way it was using a critical hit chance multiplier that's lower than 1 meant that non-heavy weapons were almost never scoring a critical hit. Now that it's using that value more accurately, the very high damage values in the mod mean there's also hundreds of chances of getting a critical hit, each adding a ton of extra damage, and so blowing up a ship very quickly.

If you want to dial back the damage your mod should use a greatly reduced critical hit chance multiplier for weapons with greatly increased damage. Or reduced critical hit damage, though some critical hits also have effects like disabling ship systems, which would in that case still be much more common.

Hope that helps!
Victory At Sea Pacific - James Evil Twin
We have been listening to your ideas and opinions, (as always keep them coming) and we are proud to announce that the latest update sees brand new ships and planes as well as a change to the way the backend works that will help create more detailed MODs!

In order to play this now go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required.

With Victory At Sea Atlantic moving forward we are not forgetting our older games, Atlantic has allowed us to change the way some of Pacific works (it has led us down new paths) as well as getting in some new ships and planes to use!

We have been listening to player feedback on allowing for greater number ranges when it comes to allowing for greater differences in ship types (Including weapons etc). We have been stuck on this for a while as any change would mean a major change to the backend and would break everyone's MODs. We have, thanks to Atlantic, come to an (obvious) solution! We needed to step back and look at how Atlantic worked to see a way to do it.

So now when players MOD, and where appropriate, you are no longer stuck using whole numbers. For instance rather than having a rating of 1 you can have 1.5, this should give the game much broader capabilities.

Not only that we have also added the Queen Elizabeth-class battleship, County-class heavy cruiser, and Town-class light cruiser to the Royal Navy as well as Updated the model of the Illustrious-class carrier.

Planes have not been forgotten, we have added the Supermarine Spitfire and Supermarine Seafire fighters to the Royal Navy,

Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.

We sometimes miss specific things in long conversations and don’t tend to read comments on the announcements (as it’s hard to directly reply to people on there) so it’s good to have it’s own thread, we would rather have more than one thread on a subject than not have one at all.

Gameplay:

Added the following ships;

  • Queen Elizabeth-class battleship
  • County-class heavy cruiser
  • Town-class light cruiser
Added the following planes;

  • Supermarine Spitfire
  • Supermarine Seafire

We have also updated the model of the Illustrious-class carrier.


  • Docked aircraft carriers will launch aircraft in defence of the port at which they are docked.
  • Changed the way numbers work in Pacific.

Mods:
  • Weapon damage and armour piercing values, and armour values on ships and structures, are no longer restricted to whole numbers.

Bug Fixes:

  • Fixed a case in which the UI could get stuck when splitting a fleet.
  • Fixed a bug preventing saves using mods in single-fleet mode from loading correctly.
  • Various small bug fixes
Victory At Sea Pacific - James Evil Twin
Set sail for a new realm of strategy and intrigue as we delve into a pivotal aspect of our upcoming game Victory At Sea Atlantic – Intel. As you navigate the tumultuous waters of the Atlantic during World War II, the power of espionage and intelligence gathering can turn the tide of battle in your favour.
The Subtle Power of Intel, Espionage, and Sabotage

Intel in Victory At Sea Atlantic isn't just a side note; it's a game-changer that astute commanders can harness to gain a significant strategic advantage. The element of surprise becomes a potent weapon on the high seas, and the information gleaned from enemy fleets, bases, and other installations can prove invaluable in battle.

Intelligence Features
Step into a world of intrigue as Victory At Sea Atlantic introduces a multifaceted Intelligence system that empowers you to gather vital information and undermine your adversaries. Here's a sneak peek into the mechanics:

Espionage: Send out reconnaissance missions to find enemy fleets and bases. Uncover their movements and intentions, allowing you to anticipate their actions and formulate effective counter-strategies. Deploy spies to infiltrate enemy territories. This yields comprehensive information about their resources, base defenses, and any fleets being built. This deep insight into their operations can be the key to victory.
Counter Espionage: The enemy does not rest while you deploy your spycraft, you need agents thwarting their every move or you will see structures destroyed and plans stolen.
Sabotage: One of the most impactful aspects of Intelligence is sabotage. By targeting enemy bases, ships, or even their technology research, you can disrupt their operations and severely weaken their capabilities. This translates into a tangible tactical advantage when the battle heats up.

While the potential of Intel is undeniable, it's imperative to tread with caution. Engaging in espionage activities can elevate your profile, making retaliation from your adversaries more likely. Striking a balance between the risk of exposure and the rewards of gathered intelligence is a delicate art that demands meticulous planning.

Community Involvement in Shaping Intel

We believe in collaboration, and that's why we invite you, our dedicated community, to play a role in shaping the espionage mechanics of Victory At Sea Atlantic. We're eager to hear your thoughts on the current system and any ideas you might have to enrich the espionage experience. Together, we can refine this thrilling aspect of the game, making it a core element you'll thoroughly enjoy.

Join the Conversation
Engage with us on our Steam Community Page and Discord Page. Your insights matter, and we're excited to embark on this journey with you.

Prepare for the Ultimate Subterfuge

As you sail into the heart of World War II's Atlantic theatre, remember that information is the most potent weapon in your arsenal. The power of Intel in Victory At Sea Atlantic is your route to securing dominance on the high seas – and perhaps even altering the course of history.

Stay tuned for more blog posts delving into the intricate mechanics and features of Victory At Sea Atlantic. Until then, hoist your flags and get ready to outmanoeuvre your adversaries through cunning espionage!

Fair winds and crafty strategies,

James Carroll
Evil Twin Artworks
Victory At Sea Pacific - James Evil Twin
Ahoy, Captains!
We're thrilled to announce that the Victory At Sea Atlantic Steam Store page is now open, and you can now Wishlist our game! 🎉 From the creators of Victory At Sea Pacific embark on a thrilling new naval warfare experience that will take you to the tumultuous waters of the Atlantic during World War II.


Conquer the vast ocean as commander of your own fleets, engaging in epic sea battles that span from the frozen Arctic to the U-boat infested waters carrying vital supplies from North America to Great Britain. With a vast array of ships, planes, and submarines at your command, each with unique strengths and weaknesses, strategise and deploy your vessels to outmanoeuvre and outgun your adversaries.

The immersive campaign in Victory At Sea Atlantic goes beyond firepower; you'll need to carefully manage your resources, build and upgrade territories, and engage in espionage against enemy nations. Each decision will impact your journey, and striking a balance between short-term gains and long-term objectives will be critical to your success.

Featuring overhauled graphics, realistic physics, and historically accurate ships, Victory At Sea Atlantic brings the World War II naval battlegrounds to life. Will you have what it takes to lead your fleet to victory and secure your place in history?

Prepare to weather the dangers of storms with an epic new weather system that influences visibility and combat tactics. Watch the environment come alive with enormous waves, ships splashing through water, submarines surfacing dramatically, and night battles where vessels are set ablaze with palpable heat!

Our team has overhauled combat mechanics to intensify battles, demanding strategic thinking at every turn. Manage your energy, food, and population effectively, while employing espionage and sabotage to gain the upper hand against your foes.
But that's not all! Throughout Early Access, we'll be adding new features with your help, including improved aircraft bombing raids, more detailed Amphibious Assaults, and an expanded fleet of vehicles!

🔜 Evil Twin Artworks invites you to join the ultimate naval warfare adventure in Victory At Sea Atlantic! Set sail, chart your course, and let the battle for the Atlantic begin!
Head over to the Steam store page now and add Victory At Sea Atlantic to your Wishlist: Victory At Sea Atlantic Steam Store Page
Fair winds and following seas, Captains! 🌊⚓
Follow us for more updates:
📷 https://www.instagram.com/victoryatseagame/
🐦 https://twitter.com/VAS_naval_war
📘 https://www.facebook.com/victoryatseagame/
🎥 https://www.youtube.com/channel/UCcNxXXno50EHYbxfuoa5sBQ

#VictoryAtSeaAtlantic #NavalWarfare #SteamStore #IndieGame
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