Jun 25, 2022
Vengeance - cottbus99[314 Arts]
Hey Soldiers,

We hope you like the last content update we released yesterday. Of course, during the previous 24h, you guys reported a few bugs, and here we are with a bunch of fixes for update 2.2!

Download Size (Windows): 6.5MB
Download Size (Linux): 5.2MB


Bug Fixes
  • Round-End Chat covering up the Map selection
  • Chat is covering up the Weapon Selection
  • Flashlight is always on in Third-Person
  • Broken Lightmap "Ammostation"
  • Broken Lightmap "Truck"
  • Reflection Probes Missing on Icebreaker
  • Icebreaker Lighting Adjustments
  • Icebreaker Domination Spawn Fix
  • Shadow Cascade Adjustments

If you find more bugs, feel free to join our Discord and report them!


Thank you for playing!
cottbus99


Vengeance - cottbus99[314 Arts]
Hey Soldiers,

Welcome to the first update in 2022! As you probably know 99% of the Team is currently working on our new game Projekt Z, but sometimes we find some time to work on Vengeance. With today's update, we will improve the game's base movement, maps, and gunplay.

Download Size (Windows): 2.6GB
Download Size (Linux): 2.5GB


New Content

  • Added New Weapon "VAHAN"
    The VAHAN is an assault rifle of Soviet/Armenian origin and was designed by Engineer and Firearms Designer Vahan S. Manasian. The weapon dates back to 1952 as the MBC-2 when Manasian was a soldier in the Soviet Army. As of 2009, The VAHAN rifle has not yet been tested by the Armenian government.



  • Added New Map "Icebreaker"
    A Cargoplane from the USA crashed in Russian territory. It's your task as the USE to defend the cargo from the resistance!


Quality of Life Improvements

  • Construction Site Rework
    In version 2.0, we reworked the map Construction Site, and at the time it got released, we were happy with the design we came up with, but after a bit of time, we decided to solve some of the design flaws we found. You and your team fight for a construction site where the USE placed a military base to push back the resistance who captured the town a few weeks prior.




  • Area314 Rework
    For the Area314 rework, we decided to change the visual style of the map. It now has a much darker and colder tone. We also fixed some flaws regarding cover and unfair advantage points.




  • Skyscraper Lighting Changes
    Since the release of the map Skyscraper, we had some problems with the quality of the Lightmaps. We now reworked the lighting for some of the areas and improved the quality of the reflections.



  • Hideout Temporary Removed
    While we already reworked a lot of maps, we want to bring "Hideout" to the same standard as the other maps, so we decided to remove "Hideout" temporarily from the map pool. Hideout will get re-released later in 2022.



  • Hitmarker Visual Improvements
    In update 2.2, we also looked at things like the Hitmaker and thought that we can still make some improvements there. So in order to make the Hitmaker more satisfying, we made him a little bit more dynamic.



  • Killfeed Improvements
    We found that the abrupt Killfeed is not really up to our usual standards, so we added a dynamic fade to it, to make it look nicer.



  • TDM & DOM (Team) UI Improvements
    We found it really hard to see in what team you are in modes like Domination or Team Deathmatch, so we updated the UI for a better understanding.



  • Other smaller changes

    • Added boots on the ground ;)
    • Added End-Screen Chat
    • New Killstreak Icons
    • New Nuke Effect (+ Nuke Post Processing)
    • Improved Minimap (& Removed Flag Icons from it)
    • Improved the Weapon Materials
    • Improved Round Start (Game Mode Announcer)
    • Improved Round Start Countdown UI
    • Improved Reflections on all maps
    • Improved Player Model Customisation view
    • Increased Level cap to 50
    • Reduced Airstrike Screenshake
    • Reduced Frag Screenshake
    • Removed Player Voices

  • Bug Fixes
    Of course, in update 2.2, we also fixed a few bugs that got reported since the last patch. If you find some, feel free to join our Discord Server to tell us!

    • Syring Icon has the wrong scale in some menus & HUD
    • Players & Bots can shoot and walk through the Ammo box
    • Fixed Weapon Descriptions
Vengeance - steamworks
Hey Soldiers,
and thank you for all the feedback from the CTE branch, it showed us that even without an active player base people are willing to help us improve the game!
In the last post, we also told you that we give away keys for the Supporter Pack for the people that help us find bugs, etc.

The Winners:
  • Nota (Discord Name)
  • Gilbert (Discord Name)
Those two will get their keys via Discord and again a special thanks to everyone who helped us!

We also have a great announcement for today, Vengeance 2.1 is live right now!

Download Size (Windows): 2.5GB
Download Size (Linux): 2.5GB




Engine Changes
  • Changed Unity version to 2021.1
    We've updated our engine version from Unity 2020.3 to unity 2021.1 to get more features out of the current URP.

New Content
  • Added New Weapon "UMP"
    The UMP was designed in the 1990s by Heckler & Koch, as a cheaper, lighter alternative to the MP5, which made heavy use of polymers. The UMP first entered production in 2000 and is now playable in Vengeance!

Quality of Life Improvements
  • Added a Better Round End Screen transition
    We thought the way the matches end is way too hard of a cut, so we added a new fade to every ending round.



  • Added Killstreak Tracker
    You now have a way to see how many kills you are away from every killstreak.



  • Changed Medal Design
    We thought that it is hard to identify what every medal stands for because of that we changed them. They should also fit with our current art direction.



  • Changed Level Icons
    We thought the old red level icons weren't fitting for the current art direction we are aiming for and because of that, we changed them.



  • Changed Gun Game Logic
    You now need two kills per gun and the round ends after reaching the time limit.
    You also get random attachments on every weapon now!

  • Changed Scopes for AKM, AKs
    Some of the weapon scopes were blocked by the iron sight so we changed some of the scopes to fix that.

  • Changed Frag Behavior
    We felt that the frag grenades were a bit too bouncy so we reduced the bounciness and changed a few other values.

  • Changed some objects on Raid
    We found out that some of the models used for the map Raid are very unoptimized so we replaced them.

  • Improved Famas Ironsight
    We found out that players have problems with the current Famas Ironsight because of that, we gave the Famas a new one.


And More!
We have a lot of other stuff we are working on! Feel free to check it out!

Trello Board!
[url][/url]

Check out Projekt Z

Projekt Z is an atmospheric First-Person Zombie Co-Op-Shooter set in WW2. In this game, you get to play different characters, who have very different abilities, to find out more about the secrets of the german island you all crashed on.



See You!




Vengeance - steamworks


Hey Soldiers,
The next update is coming out this Winter (There is no specific release date), but we've released a CTE branch right now!
Community Test Environment Changes:
  • Added Icebreaker (First Test)
  • Added UMP
  • Improved Scope: AKM, AKS 74u
  • Improved Ironsight: Famas
  • Improved Frag Physics (Less Bouncy)
  • Improved TTK (First Test)
  • Improved GunGame (2 Kills per Weapon, AddedSyring)
Limitations & Known Issues:
  • You can only play Icebreaker
  • Flickering on some objects
  • Bots looking at the ground in Domination
  • This Build is made with a pre-release version of Unity 2021.2. (You may face Bugs)

Supporter Pack Giveaway!
Feel free to give us your feedback! Join Our Discord Server

Give us your feedback and get a chance to win the Supporter Pack!
The only thing you have to do is play Vengeance and join our Discord. After joining, send your feedback to the CTEFeedback Channel!

https://store.steampowered.com/app/1411650/Vengeance_Supporter_Pack/

How to get access:
  1. Right-click on Vengeance (In your library)
  2. Click on Properties
  3. Go to the "Betas" tab
  4. Select the "cte_branch"
  5. Update the game!
  6. Play!
Sep 25, 2021
Vengeance - steamworks


Hey Soldiers!

We are happy to see that people love update 2.0, which we've released back in June. After the 2.0 update, we took our notes to work on more quality of life improvements, but we are also working on new content, such as our new map Icebreaker.

Feel free to check out our Trello Board. If you have feedback, please join our Discord and let us know!

New Map Icebreaker:
A Cargoplane from the USA crashed in Russian territory. It's your task as the USE to defend the cargo from the Russians!




Killstreak Visibility
You can now track how many kills you have to do for each killstreak.



New Weapon(Comeback): UMP
While working on Update 2.0 we had a lot of changes one of them was to decide which weapon should stay for update 2.0 and which one has to go but one of those weapons is coming back!


And More!
That's obviously not everything we are working on for a full list check out our Trello Board!
[url][/url]

Check out Projekt Z
Projekt Z is an atmospheric First-Person Zombie Co-Op-Shooter set in WW2. In this game, you get to play different characters, who have very different abilities, to find out more about the secrets of the german island you all crashed on.


See You!
Vengeance - steamworks
Hey Survivors!
We are so happy to let you know that the Steam page of our new free2play shooter called "Projekt Z" is now live!



https://store.steampowered.com/app/763310/Projekt_Z

Alongside that, we've released devlog number 4!


Jun 25, 2021
Vengeance - 314 Arts
Hey guys,
We are here to celebrate update 2.0!
It was so great to work on this project for the past six years. With 2.0, the entire dev team wants to say "thank you" to the community that we build over the past years (on Youtube, Steam, Discord, etc.).


Download Size (Windows): 2.9GB
Download Size (Linux): 2.9GB



Engine Changes
  • Changing Unity version to 2020.3
  • Changing Render Pipeline to URP

New Content
  • Adding New Killstreak "Nuke"
  • Adding New Weapon "PDW-R"
  • Adding New Weapon "Cz75"
  • Adding New Weapon "Famas"
  • Adding New Weapon "MK14"
  • Adding New Weapon "L96"
  • Adding New Weapon "MP7"
  • Adding New Weapon " Hunter Rifle 85"
  • Adding New Weapon "Aks74u"
  • Adding New Map "Skyscraper"

Reworks
  • UI Overhaul
  • Animation Rework for the Deagle
  • Animation Rework for the M4A1
  • Animation Rework for the MP5SD
  • Animation Rework for the AK12
  • Animation Rework for the Nova
  • Animation Rework for the M9
  • Map Rework of Fallout (Now called Raid)
  • Map Rework of Border (Now called Hideout)
  • Map Rework of Construction Site
  • Map Rework of Area 314
Gameplay
  • New Melee
  • Adding Aimed Reloading (You can now Aim and reload at the same time)
  • Adding Left-Hand use of Nades (You can now shot while throwing a nade)
  • Adding Left-Hand use for Killstreaks (You can now use your streak and shoot at the same time)
  • Adding Left-Hand use for the Stimpack (You can now heal yourself and shoot at the same time)
Sounds
  • Adding new voice lines
  • Adding radio effect to all voice lines
  • Replacing Male voice actor for the killstreaks
Quality of Life Improvements
  • Adding FPV (Weapon are now not clipping through walls)
  • Adding Reload canceling (Shooting while reload will cancel the reload immediately)
  • Adding Flag Capturing sound effect
  • Adding Bot respawn time (Bots will respawn after 2 seconds)
  • Adding Aim sound effect
  • Adding new necessary animation to UMP
  • Adding new necessary animation to UZI
  • Adding new necessary animation to MK18
  • Adding new necessary animation to RPK
  • Adding new necessary animation to Model11
  • Adding new necessary animation to AKM
  • Bot Improvement (Bots now detects player after getting shot)
  • Changed Ammo Supply model
  • Changed Stimpack default button to "Q"
  • Changed Flag Radius Visuals
  • Changed Bloodyscreen

Removed Content
As you maybe know, we told you in the "Happy New Year" post that we will remove a bit of content because we were not happy with the quality of a few things in Vengeance. Here is a list of items we removed from the game.
  • Removed OpenGL Support
  • Removed Weapon "Scar-L"
  • Removed Weapon "STG44"
  • Removed Weapon "M98B"
  • Removed Weapon "M40A3"
  • Removed Weapon "TBS"
  • Removed Weapon "DBS"
  • Removed Weapon "MP40"
  • Removed Weapon "MPX"
  • Removed Weapon "Vector"
  • Removed Weapon "RSASS"
  • Removed Map "Rampage"
  • Removed Scope "Red Dot"
  • Removed Scope "Mini Sight"
  • Removed Scope "Reflex Sight (WW2)"

and much more!


Vengeance - steamworks

Hey Survivors,
It's been four months since we've released the last devlog! The next devlog is not so far from now! We still need some time! See this teaser trailer as an excuse.

Vengeance - cottbus99[314 Arts]

Happy PI-Day!

We use this day to give you a short update about Vengeance Update 2.0.0.0!
We started working on this update in the middle of February, and we already have something to show.

Happy Pi Day!



About the Weapons
We are also reanimating all of the weapons in the game and also adding a few new animations to the animation list!



About the Maps
We are remaking all the current maps, such as:
  • Area 314
  • Border (Now called "Hideout")
  • Construction Site
  • Fallout (Now called "Raid")
  • We are also working on a new Map called "Skyscraper"!




About the Xbox Version
We are also working very hard on the Xbox version of the game and we cannot wait until console players can experience Vengeance as well! Our goal for the Xbox Version is:
  • 1080p
  • 60 FPS
  • 8 Players

(Obviously, at this point, we cannot guarantee anything, but we are trying our best to give Xbox players the best experience possible!)


Vengeance - cottbus99[314 Arts]
Hey Survivors,
It's been three months since we've released the last devlog! But the time has come. Our team is so hardworking on new stuff that we cannot wait to show you more of Projekt Z. We think that you'll love devlog #3 as much as the other ones and we hope that you will continue the journey!
Feel free to check out our third devlog video of Projekt Z. We have a lot to show and announce.


Hope you like it!

...

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