Vehicle Simulator - Quality Simulations
Hi All,

This update will enable to run the program when minimized.
This option was added to the graphic options screen
Use Options->Graphics->advanced and check the checkbox "run when minimized".

This will consume approx. 1.25% CPU, hopefully no more.

Enjoy !

Ilan

Vehicle Simulator - Quality Simulations
Hi All,

This is a small fix for thrusters on ships, especially when ship is made with large offset from its origin point, this will fix the thruster forces and moments acting on this ship.

Thanks,

Ilan
Vehicle Simulator - Quality Simulations
Hi All,

This is a small update, it fixes a recently discovered bug in speed measurement in GPS instruments inside panels.

Thanks,

Ilan
Vehicle Simulator - Quality Simulations
Hi All,

I have updated a few things in this build: (2.7.6)

1. Updated collisions with docks.
2. Updated smoke trails on boat propellers.
3. Added the 32 bit executable.

Hope all works well,

Thanks,

Ilan
Vehicle Simulator - Quality Simulations
Hi Everyone,

I hope you will really like this update !

I have made an important improvements to the elevation maps and collision checking with objects.
this improves fps quite dramatically, to make it work with this improved collisions make sure you have in vehicle options -> "Land on objects" tuned on.

This enables the elevation maps and faster and better collision checks.

Onwards and up !

Ilan
Vehicle Simulator - Quality Simulations
Hi All,

Following some complaints, I am uploading the 64 bit version of the latest changes.
If anyone has a 32 bit system please email me directly and I will send him the 32 bit version.

Thanks,

Ilan
Vehicle Simulator - Quality Simulations
Hi Everyone,

This is a minor update, with two small changes:

1. when playing online the autopilot on boats does not turn off.

2. when playing online, each player sends his own waypoints, and not applying to all players.

Thanks,

Ilan
Vehicle Simulator - Quality Simulations
Dear All,

Sorry for the late posting, but version 2.7.5 is here, at this time the 64 bit has been uploaded to steam, but there exists also 32 bit and Oculus rift version.
I will soon add them as well to steam.

Bug Fixes and new features:

  • Supports Oculus Rift latest SDK all available models.
  • Added to script: moveto 34.1214 35.2534 330
  • Added to script: moveby 3000 -1500 330
  • Added to script: Thrusters -1.0 -1.0
  • Added to script: gear on/off
  • Added to script: parachute on/off
  • Added to script: animation on/off
  • Added to script: door on/off
  • Added to script: fold on/off
  • See these commands inside script_readme.txt and new_script_commands.txt
  • Fixed broken library loading for 64 bit applications, when not loaded ignore this dll instrument.
  • Compiled a 64 version of some dlls and put in appropretae instrument and animal folders.
  • Select video adapter on the start (when exists more than one).
  • Restored F5 toggle to original use.
  • Shift+P - shows path for flying vehicles.
  • Fixed airbrake behavior on paraglider with elements.
  • Updated all boats intertia around i_zz, mast should not effect so much as before.
  • Added waves to real weather update.
  • Fixed vehicle motion on deck of other vehicles, especially when there are waves.
  • Fixed animations loading and rendering for work with latest DirectX.
  • Unified both Ex and standard versions, using Ex as the new standard.
  • Added Dead-Zone to joystick settings.
Vehicle Simulator - Quality Simulations
Hi All,

Today I have uploaded version 2.7.4 ( and Ex ).

This version incorporates also the changes of version 2.7.3 which supports two new features that have been long asked for.

1) Real Time Weather

I have added the option to the Weather -> Advanced screen, there is a button called Get Real Weather, this button requires a working internet connection,
it connects to a weather server retrieves weather information on the location you are currently at on the map.

It also updates the time to local time as the selected location, this time is calculated by the program so an error of time zone, or daylight saving may occur,
in such case you can adjust the time by the weather or time dialog.

Weather retrieved is pretty current, and is also shown on the text output on screen ( Press F9 to toggle this output )
this information does not include the time and wave height, but since it includes the wind speed and direction, there is a fair chance of match
between the sea and actual sea conditions.

I have not added an automatic weather update for real time weather in order to minimize the number of calls made on this server.
the data on this server is updated once every hour.

2) Added support for Azipods

This feature was long awaited and requested, now it is finally been implemented into Vehicle Simulator,
it requires that the ship has the flag has_azipods = 1 in vehicle.cfg and also that it has attach_props = 1
a working example can be seen in the Mini Tug which i have added to this update and will replace the old version.

There are also new instruments and new panel type.

azipod1, azipod2, dgazipod1, dgazipod2 - new instruments
boat_azipod - new panel

There are also new joystick assignment, you can control now right azipod, left azipod, and also right throttle, and left throttle,
if you have the suitable joystick you can really simulate such control, if not, use keyboard or mouse to control them.

I have added keyboard keys to control left and right azipods:

up,down, left, right keys - control the right azipod.

shift + up,down, left, right keys - control the left azipod.

I hope you appreciate this update, a lot of work went into it, and show your appreciation by buying VSF, even if it means buying
again after three years, only by recurring registrations can i keep my work going on, so i ask everyone who is using a demo
or hacked version to buy in order to support my work.





Thanks and enjoy !

Ilan

Vehicle Simulator - Quality Simulations
Hi All,

Today I have uploaded version 2.7.4, it has several features requested by users, and also some fixes to help load big ships.

Some ships were sent to me, and i noticed they used PNG files and true color textures, loading them required a huge amount
of memory, and it often led to crashes.

Also noticed in one case that a decoding problem happened preventing a ship to load properly.
and also on other ship one which prevented the wave and wake to show properly.

I have fixed these issues on this update, and also fixed the annoying bug of ship to dock collisions, now ships collide much
more accurately with docks ( provided the bumper elements are set correctly and dock is well above waterline.

This is the change list:

  • Improved collisions between boat and dock.
  • Added internal camera to any vehicle, setting done by has_camera in vehicle.cfg and properties editor.
  • Internal camera panning using mouse drag in camera screen.
  • Updated Mini Tug with internal camera in panel.
  • Removed true color option from vehicle options screen due to high memory demand ( fixed loading of ships ).
  • Loading png files with compression to avoid high memory demand. ( fixed loading of ships ).
  • Fixed hierarchy scaling problems, which lead to incorrect position of bow waves and wakes.
  • Fixed bug in decoding encoded files, preventing some vehicles from loading correctly.
  • Thruster power can be adjusted by thruster_power paramter in vehicle.cfg and properties window.

To see how the onboard camera works

First load and check the Mini Tug ( you see there one camera on panel )
Drag mouse on camera screen to pan the camera.

In order to add camera into ships ( or any other type of vehicle )

1) Edit properties, set has_camera = 1, save

2) Edit the panel, and add instrument dgcamera

3) Add one view in the views screen ( Shift + V ) this will be used for the camera position.

4) The last view position is used for camera position, if it is behind center of the ship, it will point backwards, if in front it will point to front.

4) You can also test the camera using Shift + C.






Thank you,

Ilan Papini
Quality Simulations
http://www.hangsim.com
http://www.qualitysimulations.com
...

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