Apr 30, 2020
Resilience Wave Survival - Jimmy
Version 2.3.0 - 30th April 2020
[] Added - Added Localization, RWS now is in 13 Different Languages. You can change Language from the main menu. including;
English, French, German, Italian, Russian, Polish, Slovenien, Spanish, Portuguese, Danish, Swedish, Finnish, Dutch
[] Added - Added Companion Dragon Ai, which is in testing phase and can be used in Test Range Ai Spawner
[] Fixed - Weapon not lining up correctly when first starting or respawning
[] Fixed - Survival Mode Raft was only working with Controller
[] Fixed - Test Range Ai used to escape the walls
[] Fixed - Survival Mode settings Time of Day and cycle speed, added saving
[] Fixed - Wavemode Setup wasn't showing up if wave mode was selected gamemode
[] Change - Several Sound FX have been changed, including Slow down time, and beginning game modes
[] Change - Improvements to Gamemode Ai
[] Change - Fixed Darken grass on Rocky Retreat
[] Change - Several maps have new navmesh baked
[] More Fixes and Improvements to base code
Apr 8, 2020
Resilience Wave Survival - Jimmy
Version 2.2.1 - 08th April 2020
[] Upgraded to Unity 2019.3

[] Fixed - Improvements to AI
[] Change - AI now most ai are using root motion for movement
[] Change - AI some ai now have new attack animations
[] Change - AI zombie women have different sound fx
[] Change - AI will now align to the grounds angles

[] Added - New Weather Types
[] Fixed - Moon position
[] Fixed - Improvements to the Sky/Weather System
[] Change - Increased stars and galaxy brightness
[] Change - Increased moon direct light

[] Added - Birds to maps, can be disabled in AI menu
[] Added - options to disable the compass ui bar
[] Change - changed Rocky Retreat vegetation density, darkened the terrain

[] Fixed - Water on ColdApple Village. Before the water volume was set just too short
[] Fixed - Survival Medium and Small maps loading names
[] Fixed - Not being able to load Survival Medium and Small map
[] Fixed - Crop grow time multiplier not working
[] Change - Decreased Hunger and Thirst Intervals

[] General code cleanup and optimizations
Oct 1, 2019
Resilience Wave Survival - Jimmy

Update v2.1.0

Main
Upgraded to Unity 2019.2
Increased shadow distance in all quality levels
Added new Lowest quality setting
Added shadow cascades to options
Improved Image effect quality
Fixed music playing at start
Added option to set Target Frame-rate, v-Sync will need to be Deactivated for it to work!
Added new Player footstep sounds
Removed unnecessary Shader keywords from Dissolve Shader
Added AI Spawner to Flat Grounds map
Remade Main Menu UI
Fixed Hover over UI event from not setting defaults after exit
Removed confusing and not needed loading screen
Set reporting debug info to off
Fixed very very hard mode not showing as an option to difficulty
Other bug fixes and improvements

AI
Fixed several AI movements
Big improvements to AI
Removed random health for AI
Fixed AI spawning in the ocean on survival island
Reworked AI attack ranges
Added new AI footstep sounds
New Alien-Assassin AI Animations and Model
Added extra attack animations to Titan AI

Game-Modes
Survival Island is now 4x bigger
Improved survival island vegetation
Survival island generation nodes have been improved
Survival Island saves have been wiped as they will not be compatible with the new map
Removed zombie island from Survival Island
Lowered the crafting cost of several items, for survival mode
Fixed Shadows on Building in Survival Mode
Fixed Footsteps not playing on some Building parts in Survival Mode
Added Sand Box Mode
Added Flat Grounds Map for Sand Box Mode
Fixed Placing and Destroying Building Parts sound FX
New Build Part preview Shader, for place and can't place

Weapon Changes
Fixed RPG clipping
Fixed save bug with ADS Zooming
Camera will follow player in 3rd person mode [Hold Left Alt to rotate camera]
Fixed Explosions FX, removed heat distortion as it was blocking everything
Removed damage based on range, (these changes are designed to speed up gameplay and are subject to change)
Reworked damage amount on most weapons
Added survival tools to test range
Fixed Steel Axe and Hammer not showing the mesh model in third person mode
Fixed bug being able to have infinite C4
New Revolver Fire sound
Fixed Deagle Fire sound was set to half volume

Environment
Sky clouds and fog are much better
Added Aurora to sky
Split up terrains on all maps
New water and underwater fog Shaders
Reworked vegetation on several maps
Increased vegetation spawn range across quality settings

Resilience Wave Survival - Jimmy
[/img] [b]PATCH NOTES![/b] [i]Version 2.0.32 - 14/05/2019[/i] [] Upgraded to Unity 2018.4 LTS [] You can now equip and use Grenades from the hotbar [] 75% of AI now use Root Motion to drive the speed from their movement and run attack Animations [] Every Weapon recoil adjusted per weapon, I think it is probably the best it's been. [Let me know how the weapons feel to you] [] Adjusted weapon pos while ads [] Fixed terrain splatmaps showing black squares [] Some AI have new Run Attack animations [strike][] Adjusted the size of several AI[/strike] [strike][] Raised the camera height by 20%[/strike] [] Properly fixed Weather Interior Zones [] Adjusted rate of fire for AMR and AKM [] Now Arrows and Projectiles will always fire from the centre, and no bullet spread will affect them [] Fixed cracking objects [Mannequins, Test Range Moving Targets] [] Increased Thumper projectile force [] Lowered Muzzle Flash light [] Changed AI Run Turn Animations to maintain their speed while turning [] Fixed Alpha Bear Run Animation [] Re-Added AI Footsteps Audio options [] Wave AI will now Run instead of Walk to targets [] Very Hard Mode you now start with max health, but your max health has been halfed the normal amount, plus on Hard and Very Hard modes you start Hungry and Thirsty [] Added New Very Very Hard Mode difficulty, AI will spawn from level 50 to 100 [Good Luck] [] Increased Gungame Rounds to 20 [] Fixed Boss AI not spawning in Wave Mode, now they have a chance to spawn every other round [] Fixed AI damaging player from far away [AI are still wip] [] New Weapon Models for Deagle and AMR [] AI will spawn higher level
https://steamuserimages-a.akamaihd.net/ugc/956343206369906404/3F8D2142FC810720BCF6ADFFCEC4DFC8A7D0493C/

PATCH NOTES!

Version 2.0.32 - 14/05/2019
[] Upgraded to Unity 2018.4 LTS
[] You can now equip and use Grenades from the hotbar
[] 75% of AI now use Root Motion to drive the speed from their movement and run attack Animations
[] Every Weapon recoil adjusted per weapon, I think it is probably the best it's been. [Let me know how the weapons feel to you]
[] Adjusted weapon pos while ads
[] Fixed terrain splatmaps showing black squares
[] Some AI have new Run Attack animations
[] Adjusted the size of several AI
[] Raised the camera height by 20%
[] Properly fixed Weather Interior Zones
[] Adjusted rate of fire for AMR and AKM
[] Now Arrows and Projectiles will always fire from the centre, and no bullet spread will affect them
[] Fixed cracking objects [Mannequins, Test Range Moving Targets]
[] Increased Thumper projectile force
[] Lowered Muzzle Flash light
[] Changed AI Run Turn Animations to maintain their speed while turning
[] Fixed Alpha Bear Run Animation
[] Re-Added AI Footsteps Audio options
[] Wave AI will now Run instead of Walk to targets
[] Very Hard Mode you now start with max health, but your max health has been halfed the normal amount, plus on Hard and Very Hard modes you start Hungry and Thirsty
[] Added New Very Very Hard Mode difficulty, AI will spawn from level 50 to 100 [Good Luck]
[] Increased Gungame Rounds to 20
[] Fixed Boss AI not spawning in Wave Mode, now they have a chance to spawn every other round
[] Fixed AI damaging player from far away [AI are still wip]
[] New Weapon Models for Deagle and AMR
[] AI will spawn higher levels now, before they spawned from level 1 upto the difficulty
[] Added new option to adjust weapon zoom fov
Resilience Wave Survival - Jimmy



PATCH NOTES!
///////////////////////

Version 2.0.30 - 11/05/2019
[] Revolver can now equip Acog and Sniper scopes
[] Fixed Auto Select with Hotbar, should now auto equip and unequip Building Parts now
[] You can now fully rotate weapons from Customise UI
[] New First and Third Person Weapon Tracers
[] Fixed Weapon Customiser Settings Guns Attachments ingame, You may need to rebuy some Weapons
[] Now when you scrap a Weapon all Attachments will be lost too, and will need to be re-purchased if you decide to buy the weapon again
[] Fixed m14 Fire animation no correctly set from previous update
[] Added a new option for mouse smoothing, new default is now set to 0 smoothing, previous this was set 65% smoothing, you can change thru Options
[] Added a the top water surface while underwater looking up
[] Fixed DTSRS and AMR fov without any scopes
[] Improvements to weapon clipping from First Person
[] Lowered quality or the Sky background Blur
[] Removed grain and blood stain from all UI's
[] Increase all Bosses Health and Min/Max Damage Amounts
[] Fixed Flying Insect Avatar and wings sound fx
[] Round 3 Weapons recoil [Pretty much there now]
[] AKM rate of fire has been lowered to better match real work counterpart
[] New Fire sounds for AKM
[] Lowered the impact of Muzzle Flash and barrel smoke
[] Sword Damage Boost, Range Increase and Rate of Fire Increase
[] Improvements to Impact FX, Metal, Stone
[] New Blood FX for Zombies after decapitation
[] AI will now backup if too close to Attack, based on odds they wont always decide to move back
Resilience Wave Survival - Jimmy
Version 2.0.29



Version 2.0.29 - 09/05/2019
[] Added so you can see Attachments Models on Weapons in Customise
[] Fixed weapon clipping
[] Lowered Vector rate of fire slightly
[] Fixed recoil increase while using suppressor
[] Increased recoil while using Heavy Barrel
[] Fixed not being able to set attachments while ingame
[] Round 2 on Weapon recoil setups
[] New Holo / Reddot Shader
[] Removed Volumetric Lighting, replaced with new volumetric lighting
[] Replaced Headshot Sound FX
[] Removed the ability for Free-Aiming, felt not really fitting for the game
[] Reduced Stamina drain by 50%
[] Removed Rain Drops Camera FX
[] Lowered the blood amount on screen if hurt by 40%
[] Fixed Tripod Projectile
[] Fixed Warbot Fire Animations
[] Set Wildlife Target range
[] Set Wildlife to use Aggro, some wildlife like the Boar, and Beetle now will attack if aggroed too much
[] Fixed several AI attack ranges
[] Fixed several AI target ranges
[] Fixed several AI walk/run speeds
[] Added so it will play Attack sounds thru animation event, which now matches damage
[] Fixed setting weather
[] Added Temperature to Weather {Will be adapted for Survival Mode}
[] Added Options for Flat, Particle, Volumetric Clouds. Can now enable disable types you want
[] Added Distance Blur to the Sky, options to enable/disable can be found with Cloud Settings
[] Lowered the amount of noise to UI backgrounds
[] Changed the Weapon walk, run, crouch and prone weapon motions
[] Changed default Third Person camera height, and transition height back to first person
[] Fixed Wildlife spawning
[] Bug fixes and minor load code changes
Dec 31, 2018
Resilience Wave Survival - Jimmy
RWS v2.0 Free Update is now live!

https://www.youtube.com/watch?v=TLn4flLC_8M

Thank you to all who have supporting me over the last few years!
New Maps and Gamemodes will be added over time.


v2.0 has been completely remade from scratch.
You can still access the Legacy version from the Legact Branch!


Download Now!
Sep 23, 2018
Resilience Wave Survival - Jimmy
Hi, here are some details on the latest update for RWS version 2 (v2.0051) which will be a FREE update/upgrade to the current version of Resilience.

https://steamcommunity.com/sharedfiles/filedetails/?id=1520921945

*Added XP system, gain xp thru kills, loot drops, and completing modes. other means of gaining xp to come in future updates
*Added Player Leveling, max level is set to 50, this could change with testing

*Added Ability Points system, you gain Ability Points by leveling up which you can use to increase your player abilities. Each Ability has a maxium it can reach
*Reload Speed Ability Added. you can increase the speed Reload Takes, maximum of 200%
*Health, Hunger, Thirst, Stamina, Oxygen, Damage Abilities Added, you can now use the Ability Points earned thru leveling up to increase Player Stats
*Added Health/Armour/Hunger/Thirst Healers to Test Range. These could end up on levels.
*100 Ability Points Added for Testing.

*Reworked Stamina System, now there will be a small delay before stamina begins to recover, recovering stamina is now quicker, but if stamina is totally drained it will take longer to start to recover
*Oxygen now wont reach max instant after surfacing from water, there is now a delay rate and it will raise quicker if not moving
*Hunger/Thirst will now deplete quicker if moving and even quicker if running, but will be much slower if swimming
*TBA! Weapons need you to be a certain level before you can buy them

*Updated HUD, rewrote HUD system

*New Game Mode 'Dead In 5' Deal as much Damage as you can in 5 minutes before you die

*AI Stats are now based on AI Level, Test Range AI Spawner gives you the ability to spawn in AI with a your set level

*Worm Spawner ReInvented... Now once its health reaches death, it will tunnel underground and after some time it will emerge out of the ground in a random place and start spawning worms again
*Fixed so if you died during GunGame it wont show That you have completed and it will show you died
*Added Run and Zoom FX
*Fixed so you can use Fists in GunGame
*New Bear/Boar Turn Animations
*Reworked some Post Processing settings
*Added New Muzzle Flash FX
*M64 renamed to The Jimmy now fires Projectiles

*Fixed placing C4 in third person mode
*Fixed Grenades not dealing damage
*Slightly adjusted first shot recoil and recoil on several weapons, a full recoil pass on all weapons will come with updates
*Fixed several weapon fire animations, The Jimmy, AKM, CQ16 and Scar
*Village Vegetation Updated
*Added so you can Sort the Inventory
*Consumables now have a Cooldown Timer before you can consume the next
*Fixed Third Person Pistol Reload Animation
*Added Console, will only work on Freeroam Mode
*Music Player Added
*New Music Tracks Added

To Download and use the Alpha Version 2, right-click RWS from your library and choose properties / beta

XP saves could be reset after testng, or the max level could increase meaning your xp wont reset but you could loose levels.

I would like to hear your feedback and suggestions good or bad.
Thanks

Jim
Resilience Wave Survival - Jimmy
Hi Everyone, Thank you for your continued support throughout this games history. This is my first game for steam and have been learning as I went along, and as such about a year into development I decided to start again from scratch.

After working on the new update about 6 months into it I lost all the work I had done so far, due to not having a backup.

Now after some time I decided to give it another go and start again to create the game I wanted.

My main focus was optimization, and now I have some techniques to make this happen, you won't believe the difference.

Here are some examples on the new update.
+Using Level Streaming, which means each level is split into different scenes and streamed in as and when they are needed from a main scene.
+Texture Streaming
+Completely New AI System
+Weapon Custominisation
+Achievements (Integration with steam TBA)
+New Weapons
+All weapons have been re-textured
+All new UI
+All maps remade from scratch (Maps are not 100% complete yet)
+New player settings

& Much More!



Please Try the new Alpha Version on the Beta Branch.

Thank You Jim
Resilience Wave Survival - Jimbob Games
Hi all, I would like to say thank you for your continued support throughout the games history. I am currently busy making way for a new update to RWS. This update will be a FREE update and will override the main game as it stands now, the Game as of now will be moved to a new legacy branch so if you still want to play it you have the option. Expect further support after the new update goes live. Also before I will add a beta / alpha branch where if you would like to test the game before it goes live you can :D


Just a little teaser video as i've just found windows game more record option.

https://www.youtube.com/watch?v=WnivKmj5mAM
Video link

Some other screenshots!

http://steamcommunity.com/sharedfiles/filedetails/?id=1336167714

http://steamcommunity.com/sharedfiles/filedetails/?id=1336167681

http://steamcommunity.com/sharedfiles/filedetails/?id=1336167641

http://steamcommunity.com/sharedfiles/filedetails/?id=1336167569

Thank You Jim :D
...

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