Dota 2 - Valve
* Fixed a bug where using Demo Hero with your equipped items would show the default items instead.
* Fixed some loading screen tips.
* Added a new convar cl_dota_alt_unit_movetodirection that enables alt+right click to issue a directional move command.
* Added filtering by tournament to the Watch Downloads page.
* Custom Games: Added SetKillingSpreeAnnouncerDisabled to the game mode entity. SetAnnouncerDisabled no longer also disables the Killing Spree announcer.
* OpenGL: Fixed a crash when playing the Custom Game THD2 on Koishi Komeiji Ultimate.
* OpenGL: Fixed a bug where there would occasionally be geometry corruption when a Hero first loads into the map.
* Workshop Importer: Motion extraction for run animations now uses any bone named “root” (if present) instead of the base of the skeleton.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed an exploit related to changing teams while in bumper car mode
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed corrupt textures that were appearing for some players
  • Fixed crashes that were occurring for some players with 3GB or less of RAM
  • Temporarily removed texture memory optimizations for players on Intel Integrated GPUs
  • Fixed a client crash related to the backpack
  • Fixed a bug where mini-crits were overriding full crits
  • Fixed "Sort by Date" sorting in the wrong order in the backpack (design is to sort with newest items in the front)
  • Fixed the Invasion Unusual effect "Subatomic" being off-center
  • Fixed not being able to put cosmetic items from the Gargoyle Collection onto the Steam Community Market
  • Fixed missing kill icons for the Invasion weapons
  • Fixed the "Win a Bumper Kart minigame" Merasmission objective not triggering in the event of a team wipe
  • Added a "Batman" tag for Workshop submissions for the Arkham Knight Contest
  • Fixed missing Quickplay images for Mannpower maps Gorge and Thunder Mountain
  • Updated PASS Time to fix not seeing the Halloween version of the Jack while it's being carried by a player
  • Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The Bearded Bombardier
Dota 2 - Valve
- Added a list of games with open lobbies to custom games overview page
- Added a Game Of The Day to custom games overview page
- Added a new tickets area on Player Profiles
- Added support for offline solo play
- Added Downloads section to the Watch tab that lets you view, rename, delete, and browse the replays that you've downloaded
- Added a new matchmaking region in Tokyo with additional connectivity to Taiwan and Korea
- Added the ability in the Tournament Details popup to expand a tournament series and, for each game in the series, go to the match details as well as see the heroes played and duration of the match
- Fixed bug where loss of Steam or game coordinator connectivity would prevent reconnection to the game server
- Custom Games: Added over 800 new voice lines to the Default Announcer for Custom Games to use
- Low Priority games now use Single Draft rather than All Random
- The Owned Item Details page now allows you to purchase chisels and hammers when you try to add sockets or remove gems
- The Owned Item Details page now allows you to change item name or description, as well as clear gifting information. You no longer may change this information from the armory.
- Bundles now show 'Preview Full Set' in their armory context menus
- 6.85b: Scepter Doom no longer increases damage
- 6.85b: Scorched Earth damage and heal reduced from 12/24/36/48 to 12/23/34/45
- 6.85b: Scorched Earth cooldown rescaled from 60/55/50/45 to 55
- 6.85b: Spiderlings Poison Sting slow reduced from 12% to 8%
- 6.85b: The main client will be updated with the 6.85b changes after the conclusion of the Nanyang tournament
- Fixed Brewmaster not facing the direction of the Brewling he reappears in at the end of Primal Split.
- Fixed Sanity's Eclipse draining Current Mana rather than Max mana
- Replaced dota_unit_allow_moveto_direction with +dota_unit_movetodirection which can now be bound to a key
- Fixed various cases where error models would appear
- Fixed Armory UI crashes on low end machines
- Fixed a bug that could cause visual effects to look incorrect due to a sorting issue with particles
- Added ability to equip and unequip items to the Owned Item Details page
- Fixed Night Stalker's Black Nihility's particles disappearing when the day/night cycle changed
- Fixed portrait for Terrorblade Form of Eternal Purgatory demon
- Reduced rendertarget memory usage on low-end video configs
- Reduced steady-state memory usage on all configs
- Fixed announcers in custom games
- SFM: character picker now allows customizing individual items in addition to item sets
- SFM: fixed phoneme extraction
- Custom Games: Added Entities:GetPhysicalArmorValue(), Entities:GetBonusPhysicalArmor() and Entities:GetMagicalArmorValue().
- Custom Games: Fixed bug where scaleform ultimate pips could draw behind a panorama-only topbar
- Custom Games: Added support for suppressing the endgame scaleform chat: DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ENDGAME_CHAT
- Custom Games: Added .ColorBlindModeEnabled style on dota root panels when colorblind mode is enabled
- Workshop Importer: Added Exorcism Ghost and Spirit Bear templates
- Workshop Importer: Fixed crash when importing loading screens
- Workshop Importer: Portrait editor now previews the correct portrait animation and allows any animation to be selected for preview.
- Fixed a bug where previewing the Ribbi'tar would not show the the Ward properly
- Fixed various minor bugs when using preview full set
- Fixed a bug where taunt sounds of the loadout screen could sometimes still be heard in-game
- The Owned Item Details page no longer scrolls to the top when you change the item in any way
- Fixed some bugs with Team creation level requirement
- Fixed a bug where the socketing section of Owned Item Details page was visible even on items that were not socketable
- Charge counts for limited use items like chisels or hammers is now displayed on their tooltip
- Loading screens for non-custom games now display tips. You can turn off this behavior in the Options menu.
- Fixed hitboxes for Padda'pon of Ribbi'tar
- Fixed style naming for Vengeful Spirit Fallen Spirit Head items
- Fixed mesh intersection for Templar Assassin Onyx Lotus legs
- Fixed hitboxes for Nature's Prophet's "Evergreen Stalker" treants
- Fixed a rendering crash when recompiling a model in tools mode
- Fixed a bug with skins not being set properly on dynamic_props
- Added beta support for Direct3D9Ex (reduces memory usage and improves alt-tab experience, requires Windows Vista or higher, may not work well with all video drivers; we are currently beta testing this feature, use the launch option –d3d9ex to enable and please report bugs)
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


Scream Fortress VII has arrived!
  • Comic and additional information available on the website (http://www.teamfortress.com/screamfortress7)
  • Featuring 4 community maps: Gorge Event, Sinshine, Moonshine Event, and Hellstone
  • Added the Gargoyle Case which contains 19 community made cosmetics
  • Added two new community-made taunts to the Mann Co Store: Soldier's Requiem and Zoomin' Broom
  • Collect the souls of dead players for your Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • Scream Fortress VII runs through November 11th, 2015

During Scream Fortress VII
  • All players who launch the game will receive a Gargoyle
    • Gives access to Merasmissions and Halloween item transmutations
    • Tracks Merasmissions completed and souls collected
  • Added Merasmissions
    • A new Merasmission will be available daily up to a total of 13
    • Completing a Merasmission will give players a classic Halloween item and a chance of the Gargoyle Case
  • Added Halloween Transmuting
    • Transmuting can be accessed by clicking the Gargoyle in your backpack and selecting Halloween Transmute from the context menu
    • Players can transmute 3 qualifying items to receive a non-tradable classic Halloween item. A bonus item will be given for every 10th transmute.
  • Mann Co Supply Crates will have a chance for a classic Halloween Unusual effect

General
  • Added inspect animations for the Batsaber and the Giger Counter
  • Fixed an idle animation bug for the Wrangler
  • Lowered the speed penalty for getting stunned by a ghost from 50% to 25%
  • Lowered damage of the "bats" spell from 60 to 40
  • HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal
  • Fixed an exploit related to picking up The Widowmaker
  • Fixed the Batsaber not showing the Killstreak sheen
  • Fixed a scoreboard stat reset bug in Mann vs. Machine
  • Optimized texture memory usage
  • Fix some cases of random hitching experienced by some players
  • Fixed overhead icons stacking on top of each other and now appear side-by-side
  • Added "Sort by Date" to the backpack. Newest acquired or altered items are sorted to the front.
  • Cosmetics that have Rarity and are part of a collection no longer show a cosmetic item level
  • Fixed the buildcubemaps command failing to update cubemaps for maps that already have cubemaps
  • Fixed a case where running the game with -buildcubemaps would generate all black cubemaps
  • Updated cp_powerhouse to fix a couple places where players could stand on top of doorways
  • Updated The Infernal Impaler, L'homme Burglerre, The Spooky Shoes, The Spooky Sleeves, Cuban Bristle Crisis, The Grimm Hatt, Medi-Mask, The Bearded Bombardier, The Colonel's Coat, The Killer's Kit, The Vascular Vestment, The Physician's Protector, The Cold Killer, The Courtier's Collar, The Physician's Procedure Mask, The War Pig, Respectless Robo-Glove, Insulated Inventor, The Dry Gulch Gulp and The Minsk Beef with the latest changes from the authors
  • Updated koth_probed
    • Improved optimization of map (especially on mid)
    • Fixed clipping issues (thanks Muselk!)
    • Fixed Engineer imbalance on mid (thanks Uncle Dane!)
    • Added in missing explosion sound effect on aliens
    • Fixed a few prop/ material issues
    • Reduced prop usage

PASS Time update

  • Fixed viewmodel/worldmodel when tf_passtime_ball_model is set
  • Added convar: tf_passtime_ball_sphere_collision
  • Added entity: tf_logic_on_holiday

Mannpower update
  • No longer in Beta
  • Added new map: Hellfire
  • Three new powerups: King, Plague, Supernova
  • Grappling hook changes
    • Reduced max rope distance
    • Reduced grapple dismount jump height
    • 30% hook movement speed penalty for Heavyweapons
  • Flag rule changes
    • Flags can no longer be returned by touching them
    • When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured
    • 25% hook movement speed penalty for powered up flag carriers (with the exception of Agility)
    • Small health regeneration for non-powered up flag carriers
    • Flags and capture zones are disabled for 30 seconds after a capture
  • Powerup rule changes
    • When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored
    • You cannot pick up enemy colored powerups
    • Team colored powerups will attempt to respawn in that team's base if not picked up in time
  • Other changes
    • Overhead powerup icons are now team colored
    • Warlock powerup renamed to Reflect
    • Reduced Knockout max health bonus for demos carrying swords and shields
    • Haste now increases huntsman firing speed
  • Bug fixes
    • Reflect damage no longer occurs after death (Pyro afterburn)
Dota 2 - Valve
Fixed a crash when connecting to servers on a low end computer
Fixed a rare crash when skipping around in a replay
Player camera positions are now only networked to spectators
Fixed couriers not working in Demo Hero mode
Dota 2 - Valve
Fixed Dire fountain ramp collision.
Low Priority games now have to be won in order to count.
Fixed a bug that could cause periodic hitching.
The number of Low Priority games needed to complete has been reduced.
Custom Games: Fixed a bug that prevented CreateHTTPRequest from working on dedicated servers.
Dota 2 - Valve
Added additional capacity to the Australian matchmaking region
Almond the Frondillo will now correctly vanish when his owner is no longer visible.
Added a new option to automatically add new items to your collection tab.
Fixed Alchemist illusion's Goblin's Greed sometimes giving gold to a player other than the one that owned the illusion
Fixed Keeper of the Light's Illuminate not appearing correctly.
Fixed a recent regression in the Tiny Toss Compendium Challenge
Fixed a case where Sleight of Fist would not properly clear targets if it was interrupted by Activate Fire Remnant or by dying during Sleight of Fist
Workshop Importer: Fixed crash when importing some DMX files generated by community tools
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a display issue some players were having with the World Traveler hat and their map stamp purchases
    • The sales data was correct. This was only a display problem on the hat.
  • Updated the models/materials for The Triggerman's Tacticals, Grimm Hatte, The Cool Breeze, and Unknown Mann
  • PASS Time update
    • Trying out some new sounds
    • Catching and intercepting a tossed jack is slightly easier
    • Added convar tf_passtime_ball_model
    • Fixed an issue that prevented disguised Spies from receiving a pass from enemies
    • Fixed a bug that allowed overloadable weapons to continue reloading while carrying the jack
    • Fixed an issue that awarded a point to the wrong team during team switch
    • Fixed an issue that prevented automatic jack respawn from working in some cases
    • Fixed a wrong texture on goal visualizers
    • Fixed pass lock sound not playing for the targeted player
    • The announcer now says "overtime" at the appropriate time
    • Updated pass_warehouse and pass_warehouse_goal2
      • Removed jump pads from the second floor of the warehouse
      • Added more spectator cameras
      • Added lateral jump pads to the middle arena
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the contract menu
...

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