Audition Online - Redbana Corporation

Mechanics:
Players will need to design their own unique accessory in the game.
The image that will be submitted should be in .PNG format and should be clear/precise.
Provide a front, back, and side view image.
Entries should be posted in the event thread along with their IGN.
Only one (1) entry per forum/in-game account

Rewards:
1st: 20,000 BC
2nd: 17,500 BC
3rd: 15,000 BC

Entries with the most number of likes and votes through comment will win.

If the item is possible to implement in the game, the winner will receive the item with indefinite duration. (This might take time)

Particpants who will not win will get a Nickname Change Item (1 PC) and a pet Yuki (30 days)

Notes:
The entry (1) should be original and not taken from other Audition Servers.
Alternative accounts used for voting will not be counted.
Any disputes from the player will forfeit his/her prize.
Audition Online - Redbana Corporation

Mechanics:
Players will need to design their own unique accessory in the game.
The image that will be submitted should be in .PNG format and should be clear/precise.
Provide a front, back, and side view image.
Entries should be posted in the event thread along with their IGN.
Only one (1) entry per forum/in-game account

Rewards:
1st: 20,000 BC
2nd: 17,500 BC
3rd: 15,000 BC

Entries with the most number of likes and votes through comment will win.

If the item is possible to implement in the game, the winner will receive the item with indefinite duration. (This might take time)

Particpants who will not win will get a Nickname Change Item (1 PC) and a pet Yuki (30 days)

Notes:
The entry (1) should be original and not taken from other Audition Servers.
Alternative accounts used for voting will not be counted.
Any disputes from the player will forfeit his/her prize.
Mobile Empire - 122439241
1.Fixed the bug of first-release science news. It’s now triggered only within specific time if players release with hi-tech cell phones.
2.Fixed the bug of unable to complete the achievement of Make Enemies.
3.Corrected the typo in interview about listed companies.
4.Fixed the issue of negative figure in sales rank.
5.Fixed the bug of non-screen technical support which might happen in later period.
6.Added an icon of Delete Old Files in the menu of New Game.
Mobile Empire - 122439241
1.Fixed the bug of first-release science news. It’s now triggered only within specific time if players release with hi-tech cell phones.
2.Fixed the bug of unable to complete the achievement of Make Enemies.
3.Corrected the typo in interview about listed companies.
4.Fixed the issue of negative figure in sales rank.
5.Fixed the bug of non-screen technical support which might happen in later period.
6.Added an icon of Delete Old Files in the menu of New Game.
Feb 28, 2018
Melon Simulator™ - Melon Simulator


Alpha 1.5.8 is now available. This update improves performance significantly (50% - 100% fps increase on some computers) and adds a new lighting system among other changes. Any feedback, bug reports, etc. can be posted in the discussion boards.

Alpha 1.5.8 Changes
  • added new server browser (one list for all regions)
  • added achievement for killing your first melon
  • added achievement for killing an exploding melon
  • added server browser match high ping warning
  • updated particles to be culled when far away (optimization)
  • updated level editor boundary texture
  • updated ambient occlusion (optimization)
  • updated melon rotation speed (increased)
  • updated level navigation generation to use colliders (optimization)
  • updated motion blur (optimization)
  • updated licenses folder
  • updated minimum system requirements (decreased)
  • fixed walk through melons bug (thanks Annoying Orange)
  • fixed melons walking through corporation wall (thanks Stumpt)
  • fixed blood decal fade out bug
  • fixed level editor input bugs
  • fixed play workshop level achievement bug
  • fixed menu click sound not playing bug
  • fixed cinderblock sound bug
Feb 28, 2018
Melon Simulator™ - Melon Simulator


Alpha 1.5.8 is now available. This update improves performance significantly (50% - 100% fps increase on some computers) and adds a new lighting system among other changes. Any feedback, bug reports, etc. can be posted in the discussion boards.

Alpha 1.5.8 Changes
  • added new server browser (one list for all regions)
  • added achievement for killing your first melon
  • added achievement for killing an exploding melon
  • added server browser match high ping warning
  • updated particles to be culled when far away (optimization)
  • updated level editor boundary texture
  • updated ambient occlusion (optimization)
  • updated melon rotation speed (increased)
  • updated level navigation generation to use colliders (optimization)
  • updated motion blur (optimization)
  • updated licenses folder
  • updated minimum system requirements (decreased)
  • fixed walk through melons bug (thanks Annoying Orange)
  • fixed melons walking through corporation wall (thanks Stumpt)
  • fixed blood decal fade out bug
  • fixed level editor input bugs
  • fixed play workshop level achievement bug
  • fixed menu click sound not playing bug
  • fixed cinderblock sound bug
Wanderland - Karyna (JetDogs)
Welcome new languages on board:
  • Portuguese-Brazilian
  • German
  • Spanish
  • French
  • Chinese-Simplified

And dearest gamers, fans and translators who made it possible:

For Portuguese-Brazilian:Veronnica78, ricknya,
edsonmasson
For German:Godofhellfire,William Engelmann, Klatschi.
For Spanish:Mr. Boogie.
For French: Deborah Dupont-Wittner
For Chinese-Simplified:cheekiyaya

And others.





Wanderland - Karyna (JetDogs)
Welcome new languages on board:
  • Portuguese-Brazilian
  • German
  • Spanish
  • French
  • Chinese-Simplified

And dearest gamers, fans and translators who made it possible:

For Portuguese-Brazilian:Veronnica78, ricknya,
edsonmasson
For German:Godofhellfire,William Engelmann, Klatschi.
For Spanish:Mr. Boogie.
For French: Deborah Dupont-Wittner
For Chinese-Simplified:cheekiyaya

And others.





Automation - The Car Company Tycoon Game - Killrob
After a pretty long wait for the next stage in the open beta, we bringing you a big one! With this update the Car Designer Revamp is pretty much feature complete and only a bit more polish is needed before we push this version to the default branch and move on to implementing the Lite Campaign V3.


Competition judge NormanVauxhall flexing his Automation design muscles.

With this update the first step towards the new campaign has been taken already. This update includes the first draft of the project manager for the Lite Campaign V3. Like in sandbox play, this new manager allows you to create a model with several trims, but also adds "facelifts". In the campaign this allows you to selectively refresh your model trims while only investing a fraction of the original engineering time. Likewise, engines will be possible to reuse and refresh with the latest tech to keep an engine family alive for decades. Basically for now this is like sandbox mode, but with more structure to it the way you will see it in the Lite Campaign V3.

The entirely new and revamped Photomode 2.0 will give you a lot of tools to visually make the most of your designs. We’ve added various post processing options, improved and added scenes and locations, giving you more freedom with various filters and allow much more precise tweaks to the parameters. All that is packed in a more user friendly UI, too. We sure look forward to browsing the screenshot and artwork sections in the coming weeks!



B180302 Fixes
  • Unified Level Steaming code across the game. Was a hodge podged mess.
  • Fixed Crash relating to manipulating fixtures on multiply entries into Car Designer
  • Fixed selecting a fixture not bringing up the family and its variants into view.
  • Fixed various fixtures missing Set CPU Access flag, making them invisible when placed.

B180301 Features
  • Photomode 2.0: post processing, car visibility, preset saving, and UI improvements
  • First version of the model and facelift manager for the coming Lite Campaign V3
  • Decluttered fixture UI with more features
  • Added function to lock fixtures in place
  • Made fixture materials order by type: Panel, Grill, Glass, ...
  • Added seven more car bodies: six mainly utility focused, plus one sedan
  • Added save as / clone function for car paints
  • Added direct link between sandbox and photomode (vice versa) via button
  • Added legend to warnings screen to avoid confusion of severity levels
  • Added button to help translate the game to the main menu

B180301 Balancing Changes
  • Implemented dynamic minimum stat requirements and penalties by demographic
  • Improved AI for generation of (currently static) competitor cars
  • Balanced / revamped new chassis, chassis materials, and panel materials
  • Made bottom end quality effect on engine smoothness stronger
  • Weakened engine smoothness dependence in comfort stat
  • Implemented new AFR dependence for sportiness, punishing lean settings
  • Revamped throttle response dependencies in Drivability, Sportiness, Comfort
  • Revamped roll angle dependencies for Drivability, Sportiness, Comfort
  • Implemented negative effect of swaybar stiffness in Comfort
  • Implemented spring type affecting load capacity

B180301 Fixes
  • Fixed many issues with various car morphs and meshes
  • Fixed various convertibles not being recognized as convertibles
  • Fixed various issues with the chassis models
  • Fixed fixtures cutting holes in UTE beds and tray sidewalls
  • Fixed issue with grille scaling and them cutting unwanted holes around their edges
  • Fixed engines not appearing in list after creating new one to replace existing engine
  • Fixed issue where using undo function would mess with fixture rotations
  • Fixed engine placement bug with selecting semi space frame option
  • Fixed issue with tutorial scenarios being unable to be interacted with
  • Fixed tutorial scenarios not dropping you on the correct starting tab
  • Fixed scenario medals not showing up after a restart
  • Fixed issue with demographics that want small cars not calculating correctly
  • Fixed issue with VVL profile settings when switching cars
  • Fixed issue with downforce graph and active wing effects
  • Fixed issue with false below minimum safety notification
  • Fixed being able to select an active wing without having a wing
  • Fixed tire load capacity ratings being 5%-10% too low compared to IRL
  • Fixed body quality and fixture quality sliders resetting upon loading a car
  • Fixed rim offset not changing when upping tyre widths
  • Fixed issue with carbon fibre, steel and chrome car body paint
  • Fixed bump graph not loading correctly when loading a car
  • Fixed model year not displaying correctly in car manager

The car design competition has moved into the final rounds and the first four category finals are up. If you have not seen them yet, here are the links:

Category A Finals: 40s Luxury Barge
Category B Finals: 50s Family (Euro Style)
Category C Finals: 60s Muscle
Category D Finals: 70s Light Sport

As always, we’re very thankful for bug reports in the bug reporting thread. This will help us in the spurt to the line for the Car Designer Revamp now that all the big items are off our list to wrap it up.

Cheers!
Automation - The Car Company Tycoon Game - Killrob
After a pretty long wait for the next stage in the open beta, we bringing you a big one! With this update the Car Designer Revamp is pretty much feature complete and only a bit more polish is needed before we push this version to the default branch and move on to implementing the Lite Campaign V3.


Competition judge NormanVauxhall flexing his Automation design muscles.

With this update the first step towards the new campaign has been taken already. This update includes the first draft of the project manager for the Lite Campaign V3. Like in sandbox play, this new manager allows you to create a model with several trims, but also adds "facelifts". In the campaign this allows you to selectively refresh your model trims while only investing a fraction of the original engineering time. Likewise, engines will be possible to reuse and refresh with the latest tech to keep an engine family alive for decades. Basically for now this is like sandbox mode, but with more structure to it the way you will see it in the Lite Campaign V3.

The entirely new and revamped Photomode 2.0 will give you a lot of tools to visually make the most of your designs. We’ve added various post processing options, improved and added scenes and locations, giving you more freedom with various filters and allow much more precise tweaks to the parameters. All that is packed in a more user friendly UI, too. We sure look forward to browsing the screenshot and artwork sections in the coming weeks!



B180302 Fixes
  • Unified Level Steaming code across the game. Was a hodge podged mess.
  • Fixed Crash relating to manipulating fixtures on multiply entries into Car Designer
  • Fixed selecting a fixture not bringing up the family and its variants into view.
  • Fixed various fixtures missing Set CPU Access flag, making them invisible when placed.

B180301 Features
  • Photomode 2.0: post processing, car visibility, preset saving, and UI improvements
  • First version of the model and facelift manager for the coming Lite Campaign V3
  • Decluttered fixture UI with more features
  • Added function to lock fixtures in place
  • Made fixture materials order by type: Panel, Grill, Glass, ...
  • Added seven more car bodies: six mainly utility focused, plus one sedan
  • Added save as / clone function for car paints
  • Added direct link between sandbox and photomode (vice versa) via button
  • Added legend to warnings screen to avoid confusion of severity levels
  • Added button to help translate the game to the main menu

B180301 Balancing Changes
  • Implemented dynamic minimum stat requirements and penalties by demographic
  • Improved AI for generation of (currently static) competitor cars
  • Balanced / revamped new chassis, chassis materials, and panel materials
  • Made bottom end quality effect on engine smoothness stronger
  • Weakened engine smoothness dependence in comfort stat
  • Implemented new AFR dependence for sportiness, punishing lean settings
  • Revamped throttle response dependencies in Drivability, Sportiness, Comfort
  • Revamped roll angle dependencies for Drivability, Sportiness, Comfort
  • Implemented negative effect of swaybar stiffness in Comfort
  • Implemented spring type affecting load capacity

B180301 Fixes
  • Fixed many issues with various car morphs and meshes
  • Fixed various convertibles not being recognized as convertibles
  • Fixed various issues with the chassis models
  • Fixed fixtures cutting holes in UTE beds and tray sidewalls
  • Fixed issue with grille scaling and them cutting unwanted holes around their edges
  • Fixed engines not appearing in list after creating new one to replace existing engine
  • Fixed issue where using undo function would mess with fixture rotations
  • Fixed engine placement bug with selecting semi space frame option
  • Fixed issue with tutorial scenarios being unable to be interacted with
  • Fixed tutorial scenarios not dropping you on the correct starting tab
  • Fixed scenario medals not showing up after a restart
  • Fixed issue with demographics that want small cars not calculating correctly
  • Fixed issue with VVL profile settings when switching cars
  • Fixed issue with downforce graph and active wing effects
  • Fixed issue with false below minimum safety notification
  • Fixed being able to select an active wing without having a wing
  • Fixed tire load capacity ratings being 5%-10% too low compared to IRL
  • Fixed body quality and fixture quality sliders resetting upon loading a car
  • Fixed rim offset not changing when upping tyre widths
  • Fixed issue with carbon fibre, steel and chrome car body paint
  • Fixed bump graph not loading correctly when loading a car
  • Fixed model year not displaying correctly in car manager

The car design competition has moved into the final rounds and the first four category finals are up. If you have not seen them yet, here are the links:

Category A Finals: 40s Luxury Barge
Category B Finals: 50s Family (Euro Style)
Category C Finals: 60s Muscle
Category D Finals: 70s Light Sport

As always, we’re very thankful for bug reports in the bug reporting thread. This will help us in the spurt to the line for the Car Designer Revamp now that all the big items are off our list to wrap it up.

Cheers!
...

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