Oct 31, 2016
Legend of Merchant - CrazyPrince
1. Fix a bug with English text.

把英文的逗号用对了,之前没有做优化,用的中文逗号,今天做了一下修改,现在英文文本的逗号都是英文的逗号了。


我正在研究存档功能,可能要花上好几天的时间,也不见得能成功做好,希望能解决自定义类的列表存储功能的难题。ːSaltedFishː
Oct 31, 2016
Legend of Merchant - CrazyPrince
1. Fix a bug with English text.

把英文的逗号用对了,之前没有做优化,用的中文逗号,今天做了一下修改,现在英文文本的逗号都是英文的逗号了。


我正在研究存档功能,可能要花上好几天的时间,也不见得能成功做好,希望能解决自定义类的列表存储功能的难题。:SaltedFish:
Stellar Stars - WhiteSponge
Hi there,

This is David from WhiteSponge and I want to give you an update on the release date for Stellar Stars, seasons and the road ahead for the game.

Stellar Stars (v1.00) will be launching this coming November 11th, 2016 (11.11.2016)! To not miss it, be sure to add it to your wishlist if you have not already done so yet!

So what is the deal about seasons? Stellar Stars is first and foremost a multiplayer game, and that means that you will be ranked amongst other players by the amount of trophies you have.



Each season lasts for 2 weeks so be sure to aim for the top 10 every season!

In terms of delivering on the rewards and other things promised in the Indiegogo campaign, we are working on all that now and intend to have it all delivered by the end of November. We'll be reaching out individually to you if you have backed the Indiegogo campaign that helped Stellar Stars reach where it is now.

We also have an exciting roadmap planned for you. Firstly, we will be adding new characters with their unique special skills and character traits. In addition to characters, we will also be creating new maps for you to battle in.

As gamers ourselves, we do not agree with the bullshit that is paid DLCs (with the exception of soundtracks and skins). That is why all future content updates are free and will always be free!

Last but not least, we read each and every comment as your feedback matters to us.

Thanks for your patience and your support!

- David
Stellar Stars - WhiteSponge
Hi there,

This is David from WhiteSponge and I want to give you an update on the release date for Stellar Stars, seasons and the road ahead for the game.

Stellar Stars (v1.00) will be launching this coming November 11th, 2016 (11.11.2016)! To not miss it, be sure to add it to your wishlist if you have not already done so yet!

So what is the deal about seasons? Stellar Stars is first and foremost a multiplayer game, and that means that you will be ranked amongst other players by the amount of trophies you have.



Each season lasts for 2 weeks so be sure to aim for the top 10 every season!

In terms of delivering on the rewards and other things promised in the Indiegogo campaign, we are working on all that now and intend to have it all delivered by the end of November. We'll be reaching out individually to you if you have backed the Indiegogo campaign that helped Stellar Stars reach where it is now.

We also have an exciting roadmap planned for you. Firstly, we will be adding new characters with their unique special skills and character traits. In addition to characters, we will also be creating new maps for you to battle in.

As gamers ourselves, we do not agree with the bullshit that is paid DLCs (with the exception of soundtracks and skins). That is why all future content updates are free and will always be free!

Last but not least, we read each and every comment as your feedback matters to us.

Thanks for your patience and your support!

- David
The Descendant - DescendantDev
A new update to THE DESCENDANT has been released. The patch will be applied automatically when you restart the game. Here is a list of new features, fixes and known issues:

NEW FEATURES
  • There is a new small playable area when Donnie and Randolph walk out of the monorail and back into the ark.
  • Some animations for episode 4 have been improved for a better and more immersive experience.

FIXES
  • Localization improvements.
  • Fixed the images for Episode 1 chapters 2 and 3 that were inverted.
  • Fixed an issue in Episode 3 puzzle displaying the incorrect buttons. Now you control the sliders with both controller sticks (left and right)
  • Fixed an issue with save files after reaching Episode 1 chapter 4 could result in losing the progress on that save slot.
  • Improvement of the monorail puzzle that didn't complete even though the route had been selected correctly.
  • Fixed an issue in Episode 2 after a Multiple Choice conversation between Donnie and Randolph the game could get blocked.

KNOWN ISSUES
  • Monorail Puzzle. The issue is most likely connected to frame rate drops, in low spec machines, in case you experience this problem, please lower your graphic settings.

  • Flickering lights/shadows. This issue is related to specific hardware configurations and can be avoided by lowering quality settings or disabling post-process effects.

As always, we are here to help! If you have any questions or need any help please post in the Support section and/or contact us by email at support@gamingcorps.com
The Descendant - DescendantDev
A new update to THE DESCENDANT has been released. The patch will be applied automatically when you restart the game. Here is a list of new features, fixes and known issues:

NEW FEATURES
  • There is a new small playable area when Donnie and Randolph walk out of the monorail and back into the ark.
  • Some animations for episode 4 have been improved for a better and more immersive experience.

FIXES
  • Localization improvements.
  • Fixed the images for Episode 1 chapters 2 and 3 that were inverted.
  • Fixed an issue in Episode 3 puzzle displaying the incorrect buttons. Now you control the sliders with both controller sticks (left and right)
  • Fixed an issue with save files after reaching Episode 1 chapter 4 could result in losing the progress on that save slot.
  • Improvement of the monorail puzzle that didn't complete even though the route had been selected correctly.
  • Fixed an issue in Episode 2 after a Multiple Choice conversation between Donnie and Randolph the game could get blocked.

KNOWN ISSUES
  • Monorail Puzzle. The issue is most likely connected to frame rate drops, in low spec machines, in case you experience this problem, please lower your graphic settings.

  • Flickering lights/shadows. This issue is related to specific hardware configurations and can be avoided by lowering quality settings or disabling post-process effects.

As always, we are here to help! If you have any questions or need any help please post in the Support section and/or contact us by email at support@gamingcorps.com
Oct 31, 2016
End Of The Mine - Skirmish Entertainment
Update 10.31.2016
  • Various bug fixes
  • Enemy & boss balancing
  • Fix dynamite exploding on the player
  • Adjusted backwards enemy spawn points in the Puddle
  • Improved boss arena ambiance
  • Adjusted Difficulties on Several Bosses
  • Fixed invincibility bug on Sickle Skull Bros
  • Re-Attached All-Peepers Laser to his eye
  • Fixed Layer issue with boss foregrounds
  • Fixed various projectile explosions
  • Lowered boss injury sounds across the board
  • Turned down sub boss intros
  • Turned off sound effects when game is paused
  • Turned down cave stalactite sounds
  • Fixed enemy projectiles
  • Improved mobility of bugs in the cave
  • Fixed enemy sounds
  • Balanced enemy damage and effectiveness

    Happy Halloween!!! We've been working hard to keep End of the Mine up to date. Here 's a list of the things we fixed due to your positive feedback! Keep em' coming and happy mining!
Oct 31, 2016
End Of The Mine - Skirmish Entertainment
Update 10.31.2016
  • Various bug fixes
  • Enemy & boss balancing
  • Fix dynamite exploding on the player
  • Adjusted backwards enemy spawn points in the Puddle
  • Improved boss arena ambiance
  • Adjusted Difficulties on Several Bosses
  • Fixed invincibility bug on Sickle Skull Bros
  • Re-Attached All-Peepers Laser to his eye
  • Fixed Layer issue with boss foregrounds
  • Fixed various projectile explosions
  • Lowered boss injury sounds across the board
  • Turned down sub boss intros
  • Turned off sound effects when game is paused
  • Turned down cave stalactite sounds
  • Fixed enemy projectiles
  • Improved mobility of bugs in the cave
  • Fixed enemy sounds
  • Balanced enemy damage and effectiveness

    Happy Halloween!!! We've been working hard to keep End of the Mine up to date. Here 's a list of the things we fixed due to your positive feedback! Keep em' coming and happy mining!
Oct 31, 2016
Nova Blitz - DragonFoundry
Bug Fixes:
  • Hand hovers more reliably
  • "Giant Card" bug with Deja Vu is fixed
  • Players gain time correctly on opponent play
  • Bound Abomination card text fixed
  • Disconnecting from a game now correctly credits you with a loss.
  • The game no longer hangs if you try to log in on a machine with a different steam account (it'll unlink your primary Steam account and link the new one; this process can be reversed by logging in with your main Steam account)

Feature Improvements:
  • The end of game screen is now animated
  • Particle system improvements
  • Minor deck builder improvements

Card Balance Changes:
  • Shieldcaster Mech no longer grants itself Armor
  • Singularity now costs 6, and Ultrabots now cost 3
  • Resupply no longer reduces costs.
Oct 31, 2016
Nova Blitz - DragonFoundry
Bug Fixes:
  • Hand hovers more reliably
  • "Giant Card" bug with Deja Vu is fixed
  • Players gain time correctly on opponent play
  • Bound Abomination card text fixed
  • Disconnecting from a game now correctly credits you with a loss.
  • The game no longer hangs if you try to log in on a machine with a different steam account (it'll unlink your primary Steam account and link the new one; this process can be reversed by logging in with your main Steam account)

Feature Improvements:
  • The end of game screen is now animated
  • Particle system improvements
  • Minor deck builder improvements

Card Balance Changes:
  • Shieldcaster Mech no longer grants itself Armor
  • Singularity now costs 6, and Ultrabots now cost 3
  • Resupply no longer reduces costs.
...

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