Just Survive - Laptop65
We will be doing a full player / world wipe.

We will be collecting a list of current players for the FREE Daybreak t-shirt grant. This grant will happen after the servers go live.

Steam Marketplace is being moved to our 'Quality of Life' patch next week. We're working with Steam (Valve) to make sure all the bugs are ironed out. This is a bigger ticket item and requires multiple passes from us and Steam. It almost made it into this patch but unfortunately had to be moved.

Release Notes

Females
  • You can now choose to be a female survivor in the H1Z1 core game and Battle Royale.
  • All existing wearable’s and emotes work for both genders, including your account items. No matter what gender you choose, skinning an item or using an emote will work for both.
  • If you wish to change gender, you will need to delete the character and recreate it.
  • Known issues: There is currently limited voice for the female character. More will be coming soon.

Other Additions

  • All H1Z1 players will receive a "Daybreak Games" in-game t-shirt. You must own H1Z1 prior to the server wipe.
  • First Person Battle Royale is now available
  • Offroader now has upgraded interior
  • Green and Brown Camo beanies now have the correct texture
  • You can no longer pick up items, open/close doors or search containers while restrained
  • 380 rounds will now spawn in Battle Royale
  • The recipe for yeast now gives 2 yeast instead of 10
  • Handcuff keys are now visualized in game
  • Added a new recipe for a metal wall that has a doorway inside of it. This can be used instead of a metal gate to gain access to your base.
  • Biofuel and ethanol now do half the damage to structures that they used to.
  • The recipe for ethanol now creates 1 ethanol instead of 5.
  • Flashbangs are now in game, they will explode after 3 seconds of being thrown and will blind anyone within a 7 meter radius.
Construction changes:
  • “No placement” radius around bases has been increased. The owner of the base and people grouped with the owner are not affected.
  • If the owner of a foundation does not log in for a set amount of time (currently testing it at 2 weeks), the foundation reverts to un-owned, and may be claimed by another player.
  • If the owner of a foundation deletes his or her character, the base will be set to un-owned immediately. This will allow groups of friends to "hand off" management of their base to another player.
Test Server Issues Resolved
  • You can now interact with everything in your inventory
  • Night vision will turn on and off as intended
  • Night vision goggles fit on the female model
Dota 2 - Dota 2

Be a part of the biggest Dota tournament of the year. Every Compendium-related purchase contributes to The International, with a portion of the sale price going straight into the prize pool.



Stretch Goal Rewards

As the prize pool grows, everyone who owns The International 2015 Compendium will gain access to new features and be rewarded with new items, including Immortals, desert terrain, and more. Stretch goal reward items will be released soon after they are unlocked. And it doesn't matter when you buy your Compendium; you'll earn the unlock rewards regardless of when you make your purchase, so there's never a bad time to join the celebration.


Compendium Challenges & Coins

New for this year are Compendium Challenges, where you complete objectives in Dota matches. Complete a Challenge then win the match to earn Compendium Coins for both you and your teammates. You can redeem coins in your Compendium for item or set drops. There are several ways besides Challenges to earn coins including random coin drops or by using Coin Charms. You can accelerate your coin earning rate with Coin Boosters that you can get by increasing your Compendium Level.



Compendium Levels

Increase your Compendium Level by completing activities or by purchasing Compendium Points to earn more items. As your level rises you can earn more treasures, claim your very own pet item, unlock alternate styles, obtain the coveted World Chasm Artifact item for Enigma, and more. Every 100 Points you earn increases your level. And in case you're worried about where you're going to store all these new items, activating a Compendium will add pages to your Armory.

Head over to the Compendium website to get a glimpse of everything you can earn, and track the prize pool. The International is coming. Come and join the fun!
Dota 2 - Dota 2

Be a part of the biggest Dota tournament of the year. Every Compendium-related purchase contributes to The International, with a portion of the sale price going straight into the prize pool.



Stretch Goal Rewards

As the prize pool grows, everyone who owns The International 2015 Compendium will gain access to new features and be rewarded with new items, including Immortals, desert terrain, and more. Stretch goal reward items will be released soon after they are unlocked. And it doesn't matter when you buy your Compendium; you'll earn the unlock rewards regardless of when you make your purchase, so there's never a bad time to join the celebration.


Compendium Challenges & Coins

New for this year are Compendium Challenges, where you complete objectives in Dota matches. Complete a Challenge then win the match to earn Compendium Coins for both you and your teammates. You can redeem coins in your Compendium for item or set drops. There are several ways besides Challenges to earn coins including random coin drops or by using Coin Charms. You can accelerate your coin earning rate with Coin Boosters that you can get by increasing your Compendium Level.



Compendium Levels

Increase your Compendium Level by completing activities or by purchasing Compendium Points to earn more items. As your level rises you can earn more treasures, claim your very own pet item, unlock alternate styles, obtain the coveted World Chasm Artifact item for Enigma, and more. Every 100 Points you earn increases your level. And in case you're worried about where you're going to store all these new items, activating a Compendium will add pages to your Armory.

Head over to the Compendium website to get a glimpse of everything you can earn, and track the prize pool. The International is coming. Come and join the fun!
Environmental Station Alpha - Hempuli
What the title says; an update with some larger features that took more time to implement. The largest ones are:
  • Diskettes and health upgrades become greyscale on the legacy map when you collect them
  • Boss names are displayed during boss fights. I may need to adjust the name bar later in case it's obstructive
  • When you start a new game, you can now choose between Normal and Easy; on Easy you start with more health, get more from health upgrades and the enemies deal one damage less.
  • There's now a small bonus for those who complete the game quickly!

Then there's a large list of smaller bugs, such as typos, some level design problems, glitches etc.
Environmental Station Alpha - Hempuli
What the title says; an update with some larger features that took more time to implement. The largest ones are:
  • Diskettes and health upgrades become greyscale on the legacy map when you collect them
  • Boss names are displayed during boss fights. I may need to adjust the name bar later in case it's obstructive
  • When you start a new game, you can now choose between Normal and Easy; on Easy you start with more health, get more from health upgrades and the enemies deal one damage less.
  • There's now a small bonus for those who complete the game quickly!

Then there's a large list of smaller bugs, such as typos, some level design problems, glitches etc.
Apr 30, 2015
Unturned - Nelson Sexton
Hello!

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

3rd person view is now in 3.0!





Press H to swap to 3rd person view and Q/E to swap shoulders. If you have a mouse the middle mouse button works very well as a view swap key.

Additions:
  • Added 3rd person mode.
  • Added swap perspective key. [Default H]
Improvements:
  • Improved forward/backward leaning to match the range of pitch available.
  • Improved vehicle barricades to destroy when it explodes rather than when it despawns.
  • Improved appearance of vehicle tires when turning.
  • Improved leaning to only start a bit after pressing the key to avoid twitching when accidentally pressing.
  • Improved items on easy mode to spawn with full quality and amount.
  • Improved wall camera blocking.
Tweaks:
  • Tweaked range of impact audio a bit higher.
  • Tweaked chainsaw damage a bit lower.
Fixes:
  • Fixed consistency of larger fonts.
  • Fixed trap state not getting set causing no damage.
  • Fixed player kills/deaths capped at 1000.
  • Fixed crash when placing some barricades.
Right now 3rd person is only disabled on hard servers for the sake of more people to test, but in the future it will be a server option.

Note: When using melee weapons in 3rd person it won't use your cursor position, rather it hits where the melee looks like it hits.

Be sure to report any issues you find! I fully expect there to be some pretty wacky ones as a ton of code was re-written to integrate 3rd person.

Thanks for reading!
Apr 30, 2015
Unturned - Nelson Sexton
Hello!

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.

3rd person view is now in 3.0!





Press H to swap to 3rd person view and Q/E to swap shoulders. If you have a mouse the middle mouse button works very well as a view swap key.

Additions:
  • Added 3rd person mode.
  • Added swap perspective key. [Default H]
Improvements:
  • Improved forward/backward leaning to match the range of pitch available.
  • Improved vehicle barricades to destroy when it explodes rather than when it despawns.
  • Improved appearance of vehicle tires when turning.
  • Improved leaning to only start a bit after pressing the key to avoid twitching when accidentally pressing.
  • Improved items on easy mode to spawn with full quality and amount.
  • Improved wall camera blocking.
Tweaks:
  • Tweaked range of impact audio a bit higher.
  • Tweaked chainsaw damage a bit lower.
Fixes:
  • Fixed consistency of larger fonts.
  • Fixed trap state not getting set causing no damage.
  • Fixed player kills/deaths capped at 1000.
  • Fixed crash when placing some barricades.
Right now 3rd person is only disabled on hard servers for the sake of more people to test, but in the future it will be a server option.

Note: When using melee weapons in 3rd person it won't use your cursor position, rather it hits where the melee looks like it hits.

Be sure to report any issues you find! I fully expect there to be some pretty wacky ones as a ton of code was re-written to integrate 3rd person.

Thanks for reading!
Dota 2 - Dota 2
Guidelines
  • Entries must be no longer than 1 minute.

  • Entries must pertain to Dota 2.

  • Entries can use any form or combination of animation or live-action technique in their creation. Using Source Filmmaker is not a requirement.

  • Each entry must be at least 720p.

  • The deadline for submission will be 04:00:00 PDT on the morning of July 13th, 2015. The submission process must be completed, including uploading the video and filling out submission dialogs, before the submission period ends.

  • Nominees will be selected by the Steam community through voting on the Steam Workshop. Winners will be selected by Valve in its sole discretion from among the community-chosen nominees, and will be announced at The International.

  • The video must be a new creation made specifically for the Dota 2 Filmmaker Contest.

  • You are free to use any Valve IP.

  • If you use any non-Valve IP, you must be the copyright owner or have explicit permission from the owner. You will be required to warrant to Valve that you have all necessary rights and permissions in order for the entry to be considered. Any submissions found to be infringing non-Valve IP will be disqualified. Note that for workshop items, you still need to provide a link to the items used, but you do not need explicit permission from the creator, since submission to the workshop automatically grants permission to use the item.

  • Multiple submissions per person are allowed.

  • Submissions must be free of advertisements.

Prizes
The winners will be announced and showcased at The International. Valve will award $20,000 in prizes to the entry or entries we consider the best.


How do I upload a submission?
  • Navigate to the Short Film Contest Agreement page here: http://www.dota2.com/international/filmcontest/

  • Login and accept the agreement.

  • Once you have accepted the agreement, navigate to your Steam Profile 'Videos' page, which can be found in Steam by mousing over your Account name, selecting Content, then Videos, or by using the following link: http://www.steamcommunity.com/my/videos/

  • If you have not yet linked your YouTube account to your Steam Profile, you will need to so by clicking the 'Link YouTube Account' button in the upper right.

  • Once your YouTube account is linked to your Steam Account, click the 'Add Videos from YouTube' button on your Videos page.

  • Select the Video you want to upload from the list of your YouTube videos, then when asked, select 'Associate the video(s) with a game', and choose 'Dota 2 - Short Film Contest'. Then click the 'Add Video' button.

  • You have now successfully submitted your video to the Dota 2 Short Film Contest.

Other people helped me with my submission. How do I add them as co-authors?

Once you've uploaded a submission, it should appear in the videos section of your Steam Community page. From here, simply click on the video; once it pops up, click on 'View Comments and Details' to view Owner Controls and add contributors.



Clicking 'Add/remove Contributors' will pop up a dialog showing you your friends list. Click on friends to select them as co-authors of your submission.

Your friends should then receive an email letting them accept or decline whether they are a contributor to the submission. Remember to get your co-authors to accept before the deadline!


How do I view or vote on videos?
You can view and/or vote on videos by going to the Dota 2- Short Film Contest Community page: http://www.steamcommunity.com/dota2shortfilm/
Dota 2 - Dota 2
Guidelines
  • Entries must be no longer than 1 minute.

  • Entries must pertain to Dota 2.

  • Entries can use any form or combination of animation or live-action technique in their creation. Using Source Filmmaker is not a requirement.

  • Each entry must be at least 720p.

  • The deadline for submission will be 04:00:00 PDT on the morning of July 13th, 2015. The submission process must be completed, including uploading the video and filling out submission dialogs, before the submission period ends.

  • Nominees will be selected by the Steam community through voting on the Steam Workshop. Winners will be selected by Valve in its sole discretion from among the community-chosen nominees, and will be announced at The International.

  • The video must be a new creation made specifically for the Dota 2 Filmmaker Contest.

  • You are free to use any Valve IP.

  • If you use any non-Valve IP, you must be the copyright owner or have explicit permission from the owner. You will be required to warrant to Valve that you have all necessary rights and permissions in order for the entry to be considered. Any submissions found to be infringing non-Valve IP will be disqualified. Note that for workshop items, you still need to provide a link to the items used, but you do not need explicit permission from the creator, since submission to the workshop automatically grants permission to use the item.

  • Multiple submissions per person are allowed.

  • Submissions must be free of advertisements.

Prizes
The winners will be announced and showcased at The International. Valve will award $20,000 in prizes to the entry or entries we consider the best.


How do I upload a submission?
  • Navigate to the Short Film Contest Agreement page here: http://www.dota2.com/international/filmcontest/

  • Login and accept the agreement.

  • Once you have accepted the agreement, navigate to your Steam Profile 'Videos' page, which can be found in Steam by mousing over your Account name, selecting Content, then Videos, or by using the following link: http://www.steamcommunity.com/my/videos/

  • If you have not yet linked your YouTube account to your Steam Profile, you will need to so by clicking the 'Link YouTube Account' button in the upper right.

  • Once your YouTube account is linked to your Steam Account, click the 'Add Videos from YouTube' button on your Videos page.

  • Select the Video you want to upload from the list of your YouTube videos, then when asked, select 'Associate the video(s) with a game', and choose 'Dota 2 - Short Film Contest'. Then click the 'Add Video' button.

  • You have now successfully submitted your video to the Dota 2 Short Film Contest.

Other people helped me with my submission. How do I add them as co-authors?

Once you've uploaded a submission, it should appear in the videos section of your Steam Community page. From here, simply click on the video; once it pops up, click on 'View Comments and Details' to view Owner Controls and add contributors.



Clicking 'Add/remove Contributors' will pop up a dialog showing you your friends list. Click on friends to select them as co-authors of your submission.

Your friends should then receive an email letting them accept or decline whether they are a contributor to the submission. Remember to get your co-authors to accept before the deadline!


How do I view or vote on videos?
You can view and/or vote on videos by going to the Dota 2- Short Film Contest Community page: http://www.steamcommunity.com/dota2shortfilm/
Rise to Ruins - Rayvolution
Click here for help on accessing the Unstable branch!

InDev 14 Unstable 5 is here! This major change is this update includes some optimizations and bug fixes, mostly related to particles, towers and essence.

This update also includes a few changes to the mating mechanics. Now villagers mate less often, but can have twins or even triplets to make up for it.

You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)

InDev 14 Unstable 5 Change Log
- Fixed a crash when you clicked on a blank spot in the villager list.
- Slightly optimized tower target searching.
- Heroes now have a greater chance of having hero children than regular villagers.
- Optimized the particle system, cutting down on GPU load in heavy particle situations.
- Essence delivery has been optimized slightly.
- Removed the random chance variable to searching for combat targets.
- Optimized the pathfinding search algorithm.
- Villagers have a delay before they can mate or become pregnant again.
- Villagers now have a chance or have twins or triplets.
- Villager mating console messages now only display one message per pair, instead of two.

InDev 14 Unstable 4 Change Log
- Added new animated time dial.
- You can now pause your game by clicking on the clock.
- Fixed word wrapping issue on object and map descriptions.
- Fixed a bug where mobs would continue to attack a villager after it enters a home.
- Adjusted fight or flight mechanics, making mobs more willing to run away when their health is critical or the odds against them are overwhelming.
- Added hero children, that will naturally grow up to be hero villagers.
- You now always start with at least one hero.
- Optimized pathfinding slightly, increasing performance.
- Essence can now clump up into larger pools of energy.
- Essence collectors generation rates have been halved.
- Essence distribution is more even and logical now.
- Fixed a memory leak in the towers, causing tons of excess objects to be created in the game code.
- Updated the lighting system, now lights are generated and updated faster. They are also more round in appearance.
- Changed around the mating AI. Villagers can now find partners, go to partners, or attempt to breed even while they are working.
- Based on the above changes, the chance find partners, go to partners, or attempt to breed has been reduced, since the chance for the event to fire runs all the time, instead of only when the villager is idle.

InDev 14 Unstable 3 Change Log
- Added heroes, they will wander around your village and defend your villagers. They have highly boosted stats, more responsive AI and faster moving speeds. But they can not be assigned as workers.
- All mobs will now "run" to targets when they're attacking, increasing their speed by 10% and leaving a small smoke trail.
- Villagers can now call for help when they're attacked, alerting nearby villagers.
- Blood splatter directions are now based on the direction hit, not the direction the mob is facing.
- Kickstarter names now appear less often on regular villagers, but are always used on heroes.
- Added "dust" particles effects to many working tasks.
- Dismantling now uses the same sound effects as building.
- Fixed a crash when you tried to dismantle a building with energy reserves.
- Fixed a crash when an entity could not locate a suitable place to drop a resource.

InDev 14 Unstable 2c HOTFIX Change Log
- Fixed crashing when some users loaded saved games.

InDev 14 Unstable 2b HOTFIX Change Log
- Re-fixed the font crashing issue on Linux.

InDev 14 Unstable 2 Change Log
- Changed some of the new font colors, made a few lighter.
- Fixed a issue where the new font system was crashing Linux and OSX machines.
- Decreased crystal and tree spread and regrow speeds.
- Brand new pathfinding system that now uses terrain costs, and terrain now can affect mob movement speeds. The new system also varies the path, so mob groups don't always move together in single file lines.
- Fixed pathfinding bug that would sometimes cause building, harvesting or dismantling to crash when you block off an area of the map while the villagers were in the middle of work.
- Removed the empty "Decorative" and "Flooring" object categories (Will re-add later when something is put inside them)
- Fixed crops not being correctly deleted when a farm is dismantled.
- Villagers will now flee to their village center again.
- Mobs leave a faint footprint/path trail behind them now.
- Added a new mouse cursor.
- Mouse cursor now hides when you use certain tools, like the brush tool. (Currently only in the play mode).
- Doubled the amount of blood!
- Leveling up is now displayed on the console.
- The console now properly formats display names based on mob group type and gender for more understandable messages.
- You can now "Interact" with monsters on the main menu.
- Skeletons and slimes added to the main menu.
- Combat aggro is less responsive now, to emulate more natural behavior. Monsters (and villagers) may not always attack the instant they see something.
- The "Endlessly crisscrossing back and forth diagonally" combat AI glitch is now fixed.

InDev 14 Unstable 1 Change Log
- Map/Terrain AI. Now food, trees and crystals slowly regrow, and sometimes even spread/expand on their own. Get ready to fight back nature!
- Added Crystal Motivators, you can build them near crystal patches to encourage growth. They work by shooting energy beams out to in range crystals, boosting their growth rates for a short time, and their effects do stack.
- The harvesting buttons now hide if you can't harvest that material at all. For example, if you do not have a farm you will not have a "Harvest Food" button on your work tab.
- Children now correctly spawn with their mother's last name.
- New in-game console! Very early work, but it'll act as an information pane to inform you of game events like villager death, and building completion.
- Fixed "spacing" issue in the text input boxes when your has a space at the end of the text string.
- Completely rewritten font coloring system, and as a side effect many of the GUI elements colors have changed.
- Fixed a bug where the Cullis Gate would only summon "0 to 2" villagers instead of "1 to 3", thus making the Cullis Gate sometimes do absolutely nothing.
- Map Converter removed (Now Obsolete).
- .. and the bulk of the update, bunches of invisible (to you) code changes that are necessary for content coming later in InDev 14. :)
...

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