Jan 26, 2017
Valley - SOuNDSNC


We have added a few new fixes in our latest build. One of the more exciting features is that speed runners can now skip cut scenes:

-------------

-Fixed an issue where different machine language configurations could break subtitle parsing

-Fixed an issue where an extra energy upgrade would be reported in level 'Soma Reactor'

-Fixed an issue where the player could bypass the speed upgrade in the level 'Soma Reactor'

-Added -force-opengl flag to the game's default linux launch. This prevents GLX crashes from happening

-Added the ability to skip cutscenes in the first level

-Fixed an issue where revisiting 'Wendigo Lake' would sometimes cause it's music to cut out

-------------

I want to thank everyone for their continued feedback. We're nearing a point where I'd like to take all of our iterations on the game and push a patch to consoles.

If you get any subtitle parse errors please email me at support@blueislestudios.com

Blue Isle Team
Jan 26, 2017
Valley - SOuNDSNC


We have added a few new fixes in our latest build. One of the more exciting features is that speed runners can now skip cut scenes:

-------------

-Fixed an issue where different machine language configurations could break subtitle parsing

-Fixed an issue where an extra energy upgrade would be reported in level 'Soma Reactor'

-Fixed an issue where the player could bypass the speed upgrade in the level 'Soma Reactor'

-Added -force-opengl flag to the game's default linux launch. This prevents GLX crashes from happening

-Added the ability to skip cutscenes in the first level

-Fixed an issue where revisiting 'Wendigo Lake' would sometimes cause it's music to cut out

-------------

I want to thank everyone for their continued feedback. We're nearing a point where I'd like to take all of our iterations on the game and push a patch to consoles.

If you get any subtitle parse errors please email me at support@blueislestudios.com

Blue Isle Team
Oct 31, 2016
Valley - SOuNDSNC


A few fixes have gone in to address the previous patch but likely the most exciting thing on the table is that the objectives window will now tell the player how many secrets remain to be found in the level.

Patch notes:
--------------------
-Fixed an issue introduced in the previous patch that rendered the controller inoperable while hookshotting

-Fixed an issue making vertical and horizontal mouse speed more uniform with the camera's aspect ratio

-Fixed a circumvent in 'Smoke Lake'

-When returning to a level, the objectives widget in the corner will update the player on how many secrets remain

Thanks for all of your patience!
Oct 31, 2016
Valley - SOuNDSNC


A few fixes have gone in to address the previous patch but likely the most exciting thing on the table is that the objectives window will now tell the player how many secrets remain to be found in the level.

Patch notes:
--------------------
-Fixed an issue introduced in the previous patch that rendered the controller inoperable while hookshotting

-Fixed an issue making vertical and horizontal mouse speed more uniform with the camera's aspect ratio

-Fixed a circumvent in 'Smoke Lake'

-When returning to a level, the objectives widget in the corner will update the player on how many secrets remain

Thanks for all of your patience!
Oct 17, 2016
Valley - SOuNDSNC


Hi Guys,

Still working away at a number of issues but here's our latest patch release. This was put out to address some significant issues with our latest platform launch. Let me know if you have any questions or concerns.

-----------------

-Fixed an issue where the left trigger was not responding correctly on mac and linux

-Fixed an issue where the fov can stack causing a skewed 360 view

-Fixed a circumvent that allows players to activate the elevator control in the soma facility from the outside of the room

-Fixed an issue where the player would be unable to complete Smoke Lake by picking up the lake skipper, quitting the game and restarting

-Enabled the developer console; it can be brought up with the '~' key. Warning!! using the "toggledebug" command will result in saving and achievements being disabled until the game is restarted. Using "togglegui" will eliminate player gui for the purpose of screenshots and recording.

-Slightly increased the text size of readables

-Fixed a bug where the player's FOV could go out of control while running

-Fixed a bug where the launcher saving resolution and control customization preferences on Linux were being reset

-Patched a hole in Astra facility that would allow the player to escape the level

-Added an option to launch the game without the configuration window (full controller support)
Oct 17, 2016
Valley - SOuNDSNC


Hi Guys,

Still working away at a number of issues but here's our latest patch release. This was put out to address some significant issues with our latest platform launch. Let me know if you have any questions or concerns.

-----------------

-Fixed an issue where the left trigger was not responding correctly on mac and linux

-Fixed an issue where the fov can stack causing a skewed 360 view

-Fixed a circumvent that allows players to activate the elevator control in the soma facility from the outside of the room

-Fixed an issue where the player would be unable to complete Smoke Lake by picking up the lake skipper, quitting the game and restarting

-Enabled the developer console; it can be brought up with the '~' key. Warning!! using the "toggledebug" command will result in saving and achievements being disabled until the game is restarted. Using "togglegui" will eliminate player gui for the purpose of screenshots and recording.

-Slightly increased the text size of readables

-Fixed a bug where the player's FOV could go out of control while running

-Fixed a bug where the launcher saving resolution and control customization preferences on Linux were being reset

-Patched a hole in Astra facility that would allow the player to escape the level

-Added an option to launch the game without the configuration window (full controller support)
Oct 2, 2016
Valley - SOuNDSNC


We've been working hard listening to your feedback and implementing improvements for Valley. In this patch you can expect to see the following fixes:

---------------------
-Added mac and linux platforms

-Minor text and typo fixes

-Fixed circumvention issues in Titan Rock

-Fixed a respawn issue in Titan rock

-Fixed circumvention issues in Smoke Lake

-Fixed an issue where the player gets stuck beneath the crashed cannon in the Astra Facility

-Added a missing death volume to a body of water in Sussurus Valley

-Fixed 21:9 aspect ratio issues with the options menu and travel menu

-Added an FOV slider to the gameplay menu

-Lowered the volume of in-menu hover sounds

-Prevented Amrita swarms from replaying their explosions as the player gets close to them
---------------------

Thanks for your involvement, we really appreciate the feedback the community has given on this game and we look forward to continually improving it.
Oct 2, 2016
Valley - SOuNDSNC


We've been working hard listening to your feedback and implementing improvements for Valley. In this patch you can expect to see the following fixes:

---------------------
-Added mac and linux platforms

-Minor text and typo fixes

-Fixed circumvention issues in Titan Rock

-Fixed a respawn issue in Titan rock

-Fixed circumvention issues in Smoke Lake

-Fixed an issue where the player gets stuck beneath the crashed cannon in the Astra Facility

-Added a missing death volume to a body of water in Sussurus Valley

-Fixed 21:9 aspect ratio issues with the options menu and travel menu

-Added an FOV slider to the gameplay menu

-Lowered the volume of in-menu hover sounds

-Prevented Amrita swarms from replaying their explosions as the player gets close to them
---------------------

Thanks for your involvement, we really appreciate the feedback the community has given on this game and we look forward to continually improving it.
Aug 29, 2016
Valley - SOuNDSNC


Hey Guys,

We wanted to get a patch out to you as soon as possible to address a few of the larger issues with the game. We'll continue to evaluate and fix problems for a later patch in the future but now, here's what to expect:

------------------------------------------------------------------

- Look sensitivity can now be set much lower

- Added support for aspect ratios outside of 16:9

- Default look sensitivity has been lowered

- Added a menu item to disable mouse smoothing

- Framerate limitations are now set to 90fps when Vsync is set to 'off'. This is the highest available setting without upping physics performance drastically

- Fixed some missing geometry in 'Titan Rock' that would lead the player away from the intended path

- A dark path has been made clear in 'Titan Rock'

- Fixed an issue were collision was missing in the 'Soma Reactor'

- Fixed minor issues with game text

- Fixed an issue where water death tutorials would re-appear every level

- Fixed an issue where the amrita swarms would continue attacking the player despite being pacified

- Fixed a circumvent where the facility window could be broken into without the lake skipper upgrade

------------------------------------------------------------------

Thanks for the support, we hope you continue to enjoy the game!

Brenden
Aug 29, 2016
Valley - SOuNDSNC


Hey Guys,

We wanted to get a patch out to you as soon as possible to address a few of the larger issues with the game. We'll continue to evaluate and fix problems for a later patch in the future but now, here's what to expect:

------------------------------------------------------------------

- Look sensitivity can now be set much lower

- Added support for aspect ratios outside of 16:9

- Default look sensitivity has been lowered

- Added a menu item to disable mouse smoothing

- Framerate limitations are now set to 90fps when Vsync is set to 'off'. This is the highest available setting without upping physics performance drastically

- Fixed some missing geometry in 'Titan Rock' that would lead the player away from the intended path

- A dark path has been made clear in 'Titan Rock'

- Fixed an issue were collision was missing in the 'Soma Reactor'

- Fixed minor issues with game text

- Fixed an issue where water death tutorials would re-appear every level

- Fixed an issue where the amrita swarms would continue attacking the player despite being pacified

- Fixed a circumvent where the facility window could be broken into without the lake skipper upgrade

------------------------------------------------------------------

Thanks for the support, we hope you continue to enjoy the game!

Brenden
...

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