Apr 23
VTOL VR - Paolo
v1.12.4f5 Multiplayer - Fixed: IFV TOW missiles were invisible to client - Fixed: Mission BGM would continue to play when returning to briefing room after the mission ends Units - Fixed: T-55 AI error due to mislabeled default equipment Mission Editor - Fixed: pasting events would retain references to conditional and random actions instead of creating copies recursively - Added folders/reordering to global value editor - Fixed: Allied B-11 bomber couldn't switch teams properly - Fixed: Objective Completed/Failed events would run even if not started
Apr 22
VTOL VR - Paolo
v1.12.3f1 Multiplayer - Fixed: IR SAM missiles other than MANPADS were still not visible to clients - Fixed: briefing room console would collapse when a player leaves, hiding the back button from the members menu - Fixed various minor errors Mission Editor - Fixed forced equips issue caused by regional decimal formats
Apr 18
VTOL VR - Paolo
I missed a couple fixes in the last patch.
Happy friday!

v1.12.2f1 Multiplayer - Fixed: missions failed to load properly if they had ICBM Silo units Mission Editor - Fixed: Timed events didn't refresh UI positions after adding a new action
Apr 18
VTOL VR - Paolo
v1.12.1f1 General - Fixed some errors which caused parallel raycasting to fail (cascading into other issues) Multiplayer - Fixed RPC_RefreshA error when late-joining a lobby with AWACS - Fixed: IR SAM and MANPADS missiles were not visible to clients - Fixed error when using ARAD to select a target without ARAD HUD enabled Mission Editor - Fixed: copy/pasted sequence events with conditionals would reference original conditionals instead of having its own instance
VTOL VR - Paolo
This update brings tactical replays to multiplayer lobbies, several mission editor features, and a ton of bugfixes. Enjoy!

v1.12.0f24
General
  • Reduced scene transition fade time
  • Fixed: visual detection didn't check for clouds unless the raycast check hits the target
  • Fixed: Soldier in main menu room was invisible
  • Fixed: some hitbox armor was ignored when a missile does a direct hit (affected Missile Silo)
  • Fixed: hitbox hit probability was ignored by missiles and rockets (affects AH-94 rotor)
  • Added occasionally updated reflection probes to improve specular lit objects appearance
  • Fixed: heat seekers didn't lead properly when tracking vehicle fires
  • Fixed possible crash when enabling night vision in Oculus mode
  • Fixed shutdown state inconsistencies between vehicles when rearming
  • Fixed: ATC Comms Missing when taxiing out of Airbase 3
  • Fixed: Time of day skybox breaks after two nights
  • Fixed: weapon stops firing if any vehicle part is destroyed while firing
  • Fixed: workshop item contributors could not upload content to existing item
Equipment
  • Fixed: Cruise missiles and decoys would climb too steeply when launched far below their nav paths
  • Added time to impact info to HUD for all missiles
  • Fixed: EF-24 AIM-120D equip had drag values from AIM-120C
  • Fixed: HARM-SD equips had drag and RCS values from HARM
  • Fixed: multiple F/A-26 sidewinder equips had no per-missile drag
  • Fixed: F/A-26 GBU-39 equip had incorrect per-missile drag
  • Fixed: F/A-26 AIRS-T x2 and x3 had incorrect per-missile drag
  • Fixed: Laser/optically guided missiles didn't work after an infinite ammo reload until weapons were switched
  • Fixed: incorrect/inconsistent gun rate of fire caused by framerate when RPM is less than 4000
Multiplayer
  • Improved mission browser load time and layout
  • Fixed misaligned UI in briefing room monitors
  • Added current mission description to briefing room UI
  • Added tactical replay to briefing room map during debrief
  • Added ability to save tactical replays and rewatch later
  • Added "Combined Large 2" briefing room type to try circular setup
  • Fixed: Team A AWACS called mayday and RTB to both teams, and Team B AWACS didn't call at all
  • Fixed: AWACS picture/bogey dope requests didn't work properly for Team B
  • Fixed mission browser scrollbar interaction zone in briefing room
  • Added smooth camera view to briefing room
  • Fixed: multicrew vehicles synced to incorrect location briefly when spawned
  • Clear mission assets after the mission ends and all players return to the briefing room to improve performance during debrief
  • Fixed error when adding funds to a team in Life budget mode
  • Increased send buffer size
  • Add some debug logging for send buffer limit exceeded
  • Fixed unnecessary data sent to new player when joining after units have respawned
  • Collapse briefing room consoles when mission is over
  • Fixed incorrect scrollbar behavior in mission browser in debrief
  • Fixed: missile silo animation didn't sync for clients
  • Fixed: missile silo didn't turn off smoke and lights after launch for clients
  • Fixed: Chaff/flare always fully reloaded regardless of what values were set to in Rearming console
  • Fixed: Multicrew passenger didn't see updated countermeasure count after rearming
  • Fixed issue retrieving public lobby ban list
  • Fixed possible cause for softlock when vehicle gets destroyed while trying to return from rearming station
  • Changed Free Flight/Airshow mission to use selectable spawns and moved all units to Team A
  • Fixed aircraft position issue when rearming on NFP Carrier
  • Refresh client time sync periodically
  • Fixed: in-game date was desynced for client if joining after a day has passed
  • Fixed clientside order of operations for synced events
Multicrew
  • Fixed: T-55 ARAD target selection desync for late joiner
  • Fixed reticle position syncing between passengers in T-55 and AH-94
  • Fixed: AIM-7 didn't track multicrew non-owner fired it
  • Fixed: vehicle settings were not saved/loaded properly after exiting and rejoining as a passenger
  • Fixed: Spectator camera wasn't disabled properly after exiting from passenger seat while camera was enabled
  • Fixed: Spectator camera didn't initialize properly when persistent cam was enabled after exiting multicrew vehicle
  • Fixed: jammers stopped working properly for EWO after rearm
  • Fixed: Autopilot disabled when a second player enters if the vehicle started landed
Units
  • Fixed: AI pilots could jam on bands their jammers were not supposed to be capable of
  • Fixed some errors when an ungrouped AI pilot is engaging but all known hostiles are non-targets
  • Fixed an error when an AI pilot disengages a ship sub-unit after it was commanded to engage the ship
  • Updated Manta UCAV model and added low LOD
  • Corrected MANPADS missile identity to FIM-92
  • Added AGM-88S to AI F-45 equips
Mission Editor
  • Fixed oversized GV Weight checkbox hitbox in random event editor
  • Fixed: Ability to contact AWACS for support was disabled when it was on a non-player air group
  • Fixed: Ability to contact AWACS for support was disabled when wingman radio commands to it was disabled
  • Added a separate event action for toggling AWACS radio support
  • Added property and event action for AWACS to select which groups to automatically report contacts to
  • Added event action to toggle IR Strobe for infantry and APC style units
  • Added "Player Count" option for Team Stat conditional
  • Added forced fuel option in equip assignments for MP Spawns
  • Added button to switch a unit to the other team for most units
  • Added reorganization dragging and folders to events
  • Added right click context menu to various items
  • Disable sequenced event logs after 10 loops to reduce log size
  • Fixed: Alt spawn checkboxes didn't refresh when enabling/disabling "Selectable Altspawns"
  • Extended static decoy launcher models to all aircraft for both teams
  • Added destructible oil container, comms tower, and crane from oil rig as static objects
  • Fixed: Copying a carrier unit would copy the references to units placed on the original carrier
  • Added copy/paste to context menu for
    - MPSpawn equip lists
    - unit options (in alt spawn list)
    - event groups/sequences
    - sequenced event nodes
    - conditional fields/parameters
    - nodes in conditional event editor
    - conditional action blocks
  • Changed MP Spawn to default to max available slots for multicrew vehicles
  • Added ability to drag rearrange event actions
  • Added buttons to rearrange Else If blocks in conditional actions
  • Added ability to select multiple units for moving or deleting
  • Fixed inconsistency between Player Spawns and Alive conditionals for MP spawn
F-45
  • Fixed: radar was unintentionally able to jam on LOW band
AH-94
  • Fixed: some UI elements could be seen from external cameras
  • Reduced AIM-92 steering delay
  • Adjusted AIM-92 thrust and lift parameters for a more realistic performance
  • Increased AIM-92 seeker IRCCM to match AIM-9
  • Fixed missing equips in singleplayer
EF-24G
  • Fixed: TGP head mode didn't align with view properly
  • Fixed: flaps warning didn't disable when auto-sweep moves wings to forward position
Dec 9, 2024
VTOL VR - Paolo
v1.11.4 General - Fixed soft lock when loading mission that was made with a modded vehicle Mission Editor - Fixed: error when calling actions with no parameters on alt-spawns (e.g. SetRTBToSpawn) - Fixed: SetRTBToSpawn did not apply until player respawned - Fixed: HB-106 model could not be selected for enemy Decoy Launcher Multiplayer - Fixed error caused by syncing change in life budgets - Catch error when client net instantiates an unregistered object - Fixed: moved alt-spawns didn't sync for late joiner - Fixed: spawning on carrier, then switching alt-spawn to off-carrier would cause spawn location issues
Nov 30, 2024
VTOL VR - Paolo
v1.11.3 General - Fixed: game startup can hang if there's an issue retriving drive info Multiplayer - Fixed: public lobby bans didn't get applied immediately - Filter out lobbies with inappropriate names Mission Editor - Fixed: "Is Using Alt#" didn't work on clients
Nov 21, 2024
VTOL VR - Paolo
v1.11.2f3 General - Fixed: Quest 3S controllers weren't recognized properly when using Quest Link with SteamVR Multiplayer - Changed missile damage weaponEntityID to MissileSync ID - Fixed: incorrect time recording for recent players Mission Editor - Fixed: Missions created on older versions would incorrectly show event actions applying to Alt #1 - Enabled ability to force alt spawns on selectable MP spawns F-45 - Fixed: ADI heading, speed, altitude boxes weren't affected by brightness setting
Nov 12, 2024
VTOL VR - Paolo
v1.11.1f1 General - Fixed: DLC tutorials for non-owned DLCs would appear in tutorial list Mission Editor - Fixed: MP Spawn "Move Spawn" action didn't work when spawn was originally on a carrier - Fixed: MP Spawn "Move Spawn" action caused player to spawn incorrectly (gear up/down) when moving from surface to air position - Fixed: Issues with MP Spawn "Move Spawn" action on alt spawns Multiplayer - Added Online Conduct notification - Fixed TGP sync issue which could cause net crash when joining a server - Fixed T-55 DLC sharing F-45A - Fixed: numpad wasn't affected by MFD brightness setting EF-24G 1.2.3f1 - Fixed: numpad wasn't affected by MFD brightness setting
Nov 11, 2024
VTOL VR - Paolo
This update focuses on mission editor features and improvements, as well as various bug fixes.

v1.11.0f22
General
  • Fixed error when a ground unit in a column is destroyed, respawned, and the group is set to a path, caused some unrelated ground units to stop moving
  • Fixed: NVG brightness setting wasn't persistent
  • Added NVG pitch setting to NVG options MFD page
  • Fixed: ILS frequency didn't get quicksaved
  • Fixed: SOI didn't get quicksaved for non-touchscreen MFDs
  • Fixed: targeting markers were masked incorrectly in fullscreen NVG mode
  • Updated AV-42, F/A-26, T-55 livery references to include formation light cutouts
  • Fixed inconsistent "IR AAM" HUD labels
  • Fixed AGM-88 and AGM-88S steering in HOJ mode
Multiplayer
  • Allow player to select where to spawn for slots with "Selectable Alt Spawns" checked in the editor
  • Fixed: AI buddy lasing didn't work for clients
  • Fixed: player's spectator status was not reset when lobby ends or switches to new mission, caused inop eject handle in DLC vehicles
  • Fixed: missing spectate button when mission is over
  • Added list of recently played with users to MP menu
  • Automatically mute blocked players when joining a lobby
  • Added warning when joining a lobby that contains blocked members
  • Allow blocking players as a client (this will only mute the player and prevent them from joining games you host in the future)
  • Fixed a network crash caused by syncing multicrew weapons after a vehicle is destroyed/weapon is jettisoned
  • Fixed jerking/snapping when spawning on moving carrier
Mission Editor
  • Added "Fire Random Event" system action
  • Fixed: air units could spawn incorrectly if some alternate spawns are airborne while others are landed
  • Added "Selectable Alt Spawns" option for player to select from alternate spawns when spawning in Multiplayer
  • Added "Force Alt Spawn" event action for MP spawns without selectable alt spawns
  • Added ability to target specific alt spawns for certain event actions (Multiplayer Spawn only for now)
  • Added ability to place units with alternate spawns on carriers
  • Fixed: spawn lives could be changed per alt-spawn (should be same for all)
  • Added actions/options to enable/disable alt spawn points
  • Added Weather Preset Editor (Toolbar Edit->Weather Presets)
  • Added missing "Fuel Level" and "Engines On" conditionals to Multiplayer Spawn
  • Added Unit List "Any Gets Killed By" unit list conditional
  • Added: "Gets Damaged By" conditions for units and unit lists
  • Added: "Gets killed by Any" (list) for units
  • Added MPSpawn and AI unit "gets killed by" conditional
  • Fixed: alt spawn weight couldn't be set to 0
  • Added MP Spawn conditional to check if player is using a specific Alt Spawn #
  • Fixed: liveries were disabled by default when testing a multiplayer mission from the editor
  • Select last edited scenario when returning to mission editor main menu from a mission
  • Return to campaign editor menu to create new mission when clicking "New" in editor toolbar from campaign mission
  • Fixed "JTAC Lase Waypoint" typo
  • Added budget comparison conditional to MP Spawns
  • Added budget comparison conditional to Unit Lists
  • Fixed dark livery previews in Livery Editor
  • Fixed: Transition Time was not working properly
  • Hide Vehicle Control conditional node in multiplayer missions
  • Fixed: Transition Wind gusts parameter was incorrectly limited to 8
Units
  • Fixed: Infantry laser marker didn't appear until player view was close enough to render the soldier model
  • Fixed: SAMs wouldn't fire in HOJ mode
  • Fixed: AI EF-24 didn't spawn on carrier/land with wings swept
  • Fixed: AI EF-24 didn't switch to auto sweep after carrier takeoff
  • Fixed: AI allied ground units remained "hot" after being destroyed
Localization
  • Updated Korean translation
AV-42C
  • Added G-force damage to wings
F-45
  • Added ability to drag NAV map via touch screen
  • Added G-force damage to wings
  • Fixed: control surfaces would be locked in place when battery is switched off causing over-G
  • Remove weapon bay doors when internal hardpoint breaks
  • Fixed: AGM-88S was missing from built-in singleplayer missions
  • Fixed: Open weapon bays didn't affect RCS when empty
  • Fixed: HARM couldn't be fired in HOJ mode
EF-24 v1.2.2
  • Added ability to drag NAV map via touch screen
  • Wrap cursor on x axis in FRAZ
  • Fixed: FRAZ cursor could be out of bounds when switching FRAZ to a different MFD portal
  • Fixed: Nav map position was slightly offset
AH-94 v1.3.3
  • Fixed: All door handle audio came from the rear left handle
...

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