Crime Boss: Rockay City - Question_505

UPDATE 16 PATCH NOTES 

  • Break into a prestigious ART GALLERY in our brand new mission and traverse the nigh-impenetrable security to steal an ancient dragon statue. 

  • Extensive BOT  IMPROVEMENTS including ensuring the non-human teammates respect commands, utilize covers more, remember to drop bags in combat, and many other tweaks. 

  • Learn how to survive in Rockay City with the new HOW TO HEIST guide accessible from the Pause menu throughout the game. 

NEW 
General 

  • Art Gallery mission is now available in the CO-OP mode. 

  • How to heist guide accessible from the Pause menu throughout the game. 

 

UPDATES 

General 

  • The two presets of the Bank Robbery have been split into two separate mission entries. 

  • RDR: Express 

  • RDR: Financial Center 

  • Tutorial mission was changed to a bank with lowered difficulty. It can now be completed together with other players. 

  • Updated the description of certain perks to clarify their effects. 

  • Missions added with new updates will now only be highlighted for players above level 15. 

Co-op 

  • Quickjoin removal – After careful observation, we decided that removal of Quickjoin feature would improve the multiplayer experience for our players. 

  • The Gold Cup missions now always start with two buzzsaws; it’s no longer randomized. 

Roguelite 

  • Changed the appearance of Baker’s +50% mission reward bonus when he’s selected in the lobby. 

  • Baker now carries a melee weapon in the Dream mission when fighting robots. 

  • Touchdown now carries a tactical knife instead of the basic knife on higher army tiers. 

Gameplay 

  • The player is now reminded of the option to holster their weapon in stealth. 

  • Slightly decreased overall combat difficulty of the Mic Drop mission. 

  • SWAT is able to rescue ziptied civilians and guards. 

 

BALANCE 

Co-op 

  • Minor tweaks of the monetary and XP rewards of several smaller missions. 

  • Increased XP for Warehouse Defense 

  • Slightly increased reward of Bank, Jewelry Store and Compound 

  • Armored Convoy now gives more XP than usual Armored Truck Heists 

  • Reduced cash reward for Assassination 

Roguelite 

  • Intel balancing 

  • Mission reward bonus for gathering intel has been slightly increased. 

  • All missions may require 1 fewer soldier during intel gathering (depending on randomization). 

  • Jewellery Store doesn’t require as many soldiers to fully gather intel. 

  • Compound is now eligible for gathering intel. 

Fixes: 

  • Players who join an ongoing mission with a timed bonus objective should now see the accurate remaining time. 

  • Changing the original weapon skin of Scorp Elite should no longer prevent it from being assigned again 

  • Roidiac Jupiter should not randomly lose her equipment in the Last Verse urban legend. 

  • Claiming neutral territory should no longer display the XP reward of the previously completed mission (the mission does not have an XP reward). 

  • The weapon crates present in certain missions (and Rockay Rumble upgrades) should no longer offer incompatible or obsolete weapons and weapon skins. 

  • The mission to lower the enemy army tier on their final turf should no longer be offered when their army tier cannot be lowered anymore. 

  • The stash defense random event should no longer trigger if there are no other hostile gangs. 

  • Defend Business Partner in the random event can now also award the “King of the Hill” achievement. 

  • Hostile gangs weren’t sometimes considered hostile if they didn’t attack players’ turf for a while. 

  • The police ambush random event should now properly apply the reward of negating heat for a day. 

  • The message about an eliminated soldier in the turf war is now displayed properly. 

  • A random event mentioned a killed character when, in fact, no character was killed. 

  • Perk descriptions should now generally display values only up to two decimal places (which wasn’t always the case). 

  • Corrected several formatting problems in Chinese and Russian localizations. 

Known issues: 

  • Voice chat for consoles is not available at this time. 

 

 

8:03am
Kingdom Wars - samrods
Hi Folks! Kingdom Wars playtest is available now

  • Play the campaign mode where you will build cities, explore for new lands, research technologies, manage diplomacy, train armies and go to war against other kingdoms.

  • There are 6 playable factions (18 kings to choose from) and one generic non-playable faction

  • Try the game in its current state

  • Help to improve the mechanics

Join the discord

Join the Discord server to give feedback or report bugs.

[dynamiclink href="https://store.steampowered.com/app/3525240/Kingdom_Wars/"][/dynamiclink]

Phantom Squad - 1footinthegame

Gather round, squadmates.

We’ve got BIG news.

Phantom Squad officially launches on Friday, 18th July.

Get ready to jump into high-stakes tactical action with your squad as we unleash the full game next month.

But that’s not all...

The Demo is here to stay, all the way until release.

If you played Phantom Squad during Steam Next Fest or perhaps missed your chance, don’t worry. The demo will remain live and fully playable right up to launch day. Whether you're sharpening your skills or introducing a friend to the game, now's the perfect time to squad up.

We’re incredibly thankful for all the support, feedback, and love from the community so far. Your input is helping us make Phantom Squad the best it can be and we can’t wait to share the full experience with you on Friday, 18th July.

Wishlist the game if you haven’t yet and stay tuned for more updates leading up to launch here on Steam and on Discord.

Phantom Squad on Steam

The Precinct - JordanC
It’s payday in Averno City, and Officer Cordell has been on a shopping spree.


To celebrate the Summer Sale, we’re launching our first content update, which comes with character and car customization! We’ve added 5 new car liveries, 10 new outfits, 8 new hats, and 4 types of glasses.

Watch here to see what’s coming to an ACPD near you 👇


Here’s the full list of the customization options that will be available.

Outfits
  • Shirt and Tie
  • Casual
  • Black & White
  • Cold Weather Jacket
  • Rain Jacket
  • Dress Uniform
  • Plain Clothes
  • Tactical
  • State Police
  • Civilian Tactical
Hats
  • Eight Point Hat
  • Protective Headgear
  • Patrol Cap 1
  • Patrol Cap 2
  • Knit Cap 1
  • Knit Cap 2
  • Black Round Cap
  • State Police Campaign Hat
Glasses
  • White Reading Glasses
  • Black Reading Glasses
  • Dark Sunglasses
  • Mirrored Sunglasses
Liveries
  • Black & White
  • Metro
  • All Blue
  • County
  • State Police

You’ll be able to unlock all of these customization options as you progress through the game.

We’ve also added a ‘solo mode’ for those of you who prefer to patrol the streets lone-wolf style or those who are tired of hearing about Kelly’s bad hip.

Here's a list of some other fixes going into this patch.
  • Fixed vehicle jittering and flipping when searching the trunk to close to another car
  • Fixed PS5 controller lightbar not turning off when using the siren radial menu
  • Fixed AI stuck in walk directly towards after leaving point of interest state
  • Fixed issue where trigger was too high for characters to hit on ladder to exit water
  • Fixed being unable to drive vehicles you have pulled suspects out of
  • Fixed AI trying to vault the part of the fence where they can't
  • Fix for dispatch not verbally acknowledging player accepting callouts
  • Further improvements to reduce crashes
  • Fixed buildings incorrectly fading when exiting doors
  • Increased damage threshold for excessive ramming
  • Swapped Entrance and Exit decals at East Island gas station
  • Fixed logic for aiming at a person inside a vehicle
  • Fixed shadows under flipped vehicles
https://store.steampowered.com/app/490110/The_Precinct/
Want to let us know about how you’ve ditched Kelly and hit the streets in style? Join our Discord and let the fashion police decide what they think of your fit.
{LINK REMOVED}

{LINK REMOVED}{LINK REMOVED}{LINK REMOVED}
Necrofugitive - ( ̄ー ̄)

The Necrofugitive Kickstarter is now underway! We've got exclusive physical and digital rewards available, so be sure to back the game while supplies last!

Click here to visit the Kickstarter page!

Albion Online - Ekki Mukk


Awakened Weapons are powerful elements of Albion Online’s arsenal, offering players a uniquely powerful option to change the tide of battle. But what really makes them unique is that each one can be customized by its owner, offering the opportunity to enhance certain characteristics to fit a specific playstyle. And what’s more, each Awakened Weapon carries a record of its owners – offering a place in Albion’s history to those who have wielded one of these fearsome items.

To find out everything you need to know about Awakened Weapons, and how to start creating your very own, check out our guide here:

LEARN MORE
Community Announcements - kota_ito

Thank you for playing "DEAD OR ALIVE Xtreme Venus Vacation!"

For more information, please check the "Update info."

Thanks for your support, and please continue to enjoy "DEAD OR ALIVE Xtreme Venus Vacation!"

STALCRAFT: X - Unskill

Today, S.S.P.P. forces were deployed to Pripyat. What exactly happened beyond the anomalous barrier remains a mystery. However, witnesses across the Zone report damaged helicopters retreating toward the southern perimeter.

What could this mean? Has Operation Pole failed? Or is it just a tactical move before the final stage?

All we can do now is watch…

Euro Truck Simulator 2 - London

As part of the Project Scandinavia Refresh for Euro Truck Simulator 2, we’re excited to introduce a brand-new addition to the map: the city of Aarhus, Denmark’s second-largest city! Our talented teams have been hard at work bringing this fresh location to life, and today we're happy to share a look at their progress.


Known as the City of Smiles, Aarhus will be accessible to drivers travelling along the E45 motorway, with two major highway junctions leading into the city. Aarhus itself features a blend of modern infrastructure and thriving industry, making it a must-visit destination for truckers!


One of the major landmarks in our recreation of Aarhus is Dokk1, a striking multi-purpose library and cultural hub located on the harborfront. It is the largest public library in Scandinavia and was named Public Library of the Year in 2016. Nearby, you’ll also spot the Havnearbejdernes Klub Århus, a historic waterfront building that once served as a social space for dock workers.


An industry we couldn’t leave out is the Port of Aarhus, Denmark’s largest container port, responsible for handling more than 50% of the country’s container traffic. Consistently ranked among the most productive container terminals in Europe for crane moves per hour and overall berth efficiency, it plays a vital role in national logistics and supports a strong local economy. We're sure drivers will find plenty of job offers here!


Surrounding the port are numerous industrial sites, large and small, including a chemical factory, which players will be able to deliver to and from. Be sure to brush up on your ADR skills before heading in!

Our team has also included several cultural and architectural highlights to give the city a distinct identity. Drivers can come across sculptures such as “Historiske Spor” by Danish artist Jens Galschiøt, as well as two unique art murals that bring a splash of local character to the streets. While exploring, you might also catch glimpses of other distant landmarks such as the International Student Centre, Domen Aarhus, Aarhus City Hall (with its tower visible on the skyline), and even the spire of Aarhus Cathedral.


In the heart of the city, players will also find the Aarhus Bus Station. This central hub has been carefully recreated with attention to detail and will eventually play a role in the recently announced 'Project Coaches' module. Whether you're delivering goods or preparing to transport passengers, Aarhus should have something for everyone!


We’re happy to bring this much-requested addition to the Scandinavia DLC as part of the ongoing refresh project, and we look forward to sharing more from this development in the future. We always appreciate your support and feedback and until next time, keep on truckin’!

[dynamiclink href="https://store.steampowered.com/app/304212/Euro_Truck_Simulator_2__Scandinavia/"][/dynamiclink]

9 Kings - Sad Socket

The first month of early access has been so freaking cool. But we're only getting started. 9 Kings is in Early Access, and that means it's improving daily with constant updates. We're working hard, and we can't wait to share everything we've got in the oven with you.

Today, let's talk about what you can expect!

9 Kings EA Roadmap

0. Where we are

Over the month, we've tried to address your key feedback points and improve the core design of 9 Kings. Bug fixing, performance improvements, balancing, and QoL have all been central to our roadmap and will continue to be. There's much to be done, but as we move forward, we really want to expand 9 Kings with more content that will help it reach its full potential. So far, we've introduced you to a new deck of Rainbow cards, a new achievement pool, new decrees, and several QoL features. But let's talk about what's coming next.

1. Perk/meta revamp

9 Kings' meta-progression design has been one of the main feedback points we've been getting from you. And it's not going unnoticed: we've always wanted to add more depth to the game's progression and we will share the first part of this evolution soon. We're currently revamping the perk system to balance longevity with strategic decision making. In other words, we want you to have more reasons to keep playing 9 Kings without making the game too grindy. more unbalanced, or compromising our minimalistic design. Spoiler: you'll be able to level up beyond level 9.

New game modes will soon add more depth to the game, but we hope that the revamped perk system will give players more reasons to keep coming back, while still requiring you to be creative with a clear pool of resources. Expect the first version by the end of June!

2. The 8th King

You might've seen some spoilers of our dear 8th king. But we still want to keep some mystery in the air. For now, we'll tell you this: its 9 cards, perks, and play style will add a new layer to every single build you've ever explored in 9 Kings.

We created a clear canvas for the game so that we could make sure that every new card is meaningful and adds a potential synergy to everything else in the game. We hope we can achieve this here, in patch 0.8!

3. Content patches

In between major updates (0.8, 0.9, and 1.0), we'll keep the constant content patches coming. These will not only optimize the game but also bring new content to the table such as new decrees, perks, Rainbow cards, achievements, Endless mode improvements, balancing, and more. We're always listening to the community and figuring out ways we can improve. We take EA very seriously and we want to make sure that when you come back to 9 Kings after a month you really feel the difference.

4. The 9th King

As with our 8th king, you probably know who the last one is. And by the name, you might assume it's a pretty ambitious one. And this is what we're aiming for. We can't wait to share our ideas with you and we hope we can build the best version of it together during EA.

The 9th king is coming in Q3 and, with it, the core 9 Kings experience will be concluded, so that we can then focus on the biggest and final landmark before 1.0.

5. New game modes

We're hoping this can become something very cool. We'll get into more details soon, but once the foundation of 9 Kings is set, we have plans to expand it and elevate its replayability with pretty interesting new game modes that can work very well with our scope and vision. As we make progress throughout Q3, we'll add more details to the second half of this roadmap.

We can't give you many spoilers yet, but we want you to know we're working hard and thinking about this in our sleep. It's gonna be fun. We just hope you understand that getting the foundation of 9 Kings right before taking that step is gonna be key. We don't want to disappoint you and want to make sure we get all the pieces right!

And this is it for today. We hope this first roadmap helps give you a clearer perspective on where we're at and where we're going. And if not, please don't hesitate to reach out in the forums and on Discord.

Thanks for being a part of this journey with us. We hope you stick around and help us make 9 Kings the best game it can be.

Steam Reviews: Your Feedback Matters

We've been reading through all your Steam reviews, and we appreciate the feedback we've been receiving. We'd love to continue seeing more of your thoughts! It helps us know what to focus on for each upcoming patch.

Love,
Sad Socket team

...

Search news
Archive
2025
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002