Unreal 2: The Awakening

Epic Games is currently celebrating the 20th anniversary of its seminal first-person shooter Unreal - and you can get it for free on Steam and GOG while the party lasts.

Unreal, if you're unfamiliar, launched in 1998, and was the very first game to be released using Epic's cutting edge Unreal engine - the same engine that, some two decades and four major iterations later, is powering the likes of Epic's own battle royale juggernaut Fortnite, as well as Sea of Thieves' glorious waters.

The original Unreal was quite a revelation at the time, particularly on the visual front - the gaming world hadn't seen anything quite like Unreal's striking landscapes, vibrant skyboxes, dazzling lighting, rich textures, and evocative medieval-sci-fi architecture before. Look!

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Unreal Tournament 3


Unreal Engine maker Epic Games wants to get Samaritan quality visuals working in Flash.


That's the long term goal, Epic VP Mark Rein said during a GamesIndustry International attended presentation at GDC.


The Samaritan tech demo, below, was revealed by Epic Games at GDC 2011. It was designed to show what developers would be capable of with next-generation graphics technology.


Then, Samaritan took three GTX 580 Nvidia cards and a large power supply to run. At this year's GDC, Epic ran the demo on a single, unreleased Nvidia card and a 200 watt supply. This, Rein said, was a "big step forward".


Rein also showed off Dungeon Defenders running full screen in Flash as well as it does on PlayStation 3. "This isn't your father's FarmVille," he said.


He then showed off the Xbox 360 version of Unreal Tournament 3 running in Flash to hammer home his point.


Graphics technology has, according to Rein, advanced faster than Epic predicted. Unreal Engine 4, which is being shown to partners under NDA at GDC, is "blowing people's socks off". Rein expects a public showing later this year.

Unreal Tournament 3


If Epic makes another game in the Gears of War franchise - highly likely give its success - the developer will make sure it feels "fresh and new".


"In the future, who knows?" Epic design director Cliff Bleszinski said during a VGA press conference following the announcement of Fortnite.


"We could be faced with the console transition at some point. We would certainly love to make more experiences in the Gears universe. If we get around to it, I want to make sure we switch it up sufficiently so it still feels like Gears DNA, but it feels fresh and new."


Xbox 360 exclusive Gears of War 3 launched to critical and commercial acclaim. It sold over three million copies worldwide during its first week on sale. The franchise has generated over one billion dollars in sales.


Bleszinski once again stressed that Gears remains closely linked to Xbox maker Microsoft - casting doubt on the possibility of the franchise ever appearing on a Sony console.


"It's technically capable, but we have a good deal with Microsoft, so that's the home of Gears for the foreseeable future," he said.


"Business is business man. We could speculate about anything. What if streaming online services decided they wanted to make a great deal with us? Then Gears would be a streaming game. But as of right now, Microsoft's been an amazing partner for us."


Bleszinski said he hoped the stonking success of Gears of War 3 would help drag the announced movie project out of "development limbo". "It's still in a little bit of a movie development limbo right now," he said, "but hopefully with the success of 3 we'll see it poke back up."


During the press conference Bleszinski was asked about the future of Unreal, an Epic-owned franchise that has gone dark in recent years.


The outspoken developer said he would love to reboot it - but the chances of him doing so seem low.


"I will tell you right now, if you could magically double Epic's team temporarily and just build another game like that I would love to do it," he said.


"I've had all sorts of crazy ideas. I think it would be amazing to reboot the original Unreal with a Fallout/Skyrim vibe, where it's more about exploration than it is about action, and more RPG elements.


"But we're a slave to our success with games like Gears and Infinity Blade. Thankfully we're able to craft a new IP with something like Fortnite right now."

Unreal 2: The Awakening


Epic Games founder Tim Sweeney is to be the newest member of the notable AIAS (Academy of Interactive Arts & Sciences) Hall of Fame.


Sweeney's name will rank alongside the likes of Nintendo icon Shigeru Miyamoto, id Software mastermind John Carmack, Blizzard boss Mike Morhaime and Sims creator Will Wright.


The AIAS acknowledged Sweeney's "technical innovations" in Unreal Engine, which powers many of today's biggest games, as well as his work on the Unreal Tournament and Gears of War series of games.


He's the nerdy backbone of Epic Games, in other words. The posh term for this is technical director.


"Tim's vision has changed the face of gaming with the advent of the Unreal Engine and the commitment of Epic, as a studio, to bring both consumer and industry-facing technology to new heights," said AIAS president Martin Rae.


Sweeney receives his AIAS 2012 Hall of Fame Award in February. Colleague Mark Rein, Epic Games vice president, will present him with it.


"I've had the pleasure to work alongside Tim Sweeney for nearly 20 years," Rein said.


"Tim's sense of fairness and doing what's right, not just for Epic but for the industry as a whole, is also what makes him so admired among the people who know him.


"I am very proud to call him my friend and mentor, and am thrilled that I will be able to present this well-deserved award to him. I wish everyone in the industry could know Tim as I do."


Sweeney founded Epic Games a hundred years ago in 1991. Back then he made games like ZZT and Jill of the Jungle. And he also put together the first version of Unreal Engine.


That fledgling foray into engine middleware is a far cry from today's Unreal Engine 3, middleware champion of this, the seventh video game generation.


Today, Tim Sweeney concentrates on Unreal Engine 4 - a technology that could shape the next decade of big-budget video games.


A last word on the AIAS Hall of Fame: "The AIAS Hall of Fame is bestowed on game creators who have been instrumental in the development of highly influential games and moving a particular genre forward. These individuals demonstrate the highest level of creativity and innovation, resulting in significant product influence on a scale that expands the scope of the industry."


Last year's AIAS Hall of Fame inductees were BioWare doctor bosses Ray Muzyka and Greg Zeschuk.

Unreal Tournament 3


Gears of War developer Epic may be making five new games right now, but a new Unreal Tournament isn't one of them.


"Unreal and Unreal Tournament continue to have a huge influence on the studio here, even though we're not currently working on an Unreal IP project," boss Mike Capps told Forbes.


Capps' comments are sure to disappoint Unreal fans buoyed by the Epic president's July admission that the developer had neglected the franchise in recent years.


"It's been a long time since we shipped an Unreal game, and it's an awfully loved franchise that we hold pretty dear here," Capps told IndustryGamers two months ago.


"We haven't been giving it the attention it deserves because we've been focusing on Gears of War and we're still a relatively small company.


"At some point you wonder why we don't rename the engine the Gears Engine or something," he joked.


"We've been sort of focused on making new properties, which you've seen with Shadow Complex, Bulletstorm and Infinity Blade, but sometimes I think just as a businessman that maybe we should be spending some more time with our existing franchises."


Capps' latest comments pour cold water on that suggestion. Still, Unreal has helped inform Epic's recent games, including the Gears of War franchise.


"Epic's core game making philosophy of 'when everyone says it's done, keep polishing!' came from our experiences with Unreal Tournament," Capps said. "That's the beginning of our quality-focused studio DNA."


Capps revealed at GDC Europe last month that Epic was developing five games. While these remain unannounced, one appears to be the next game from Bulletstrom developer People Can Fly.


Discussing Bulletstorm, Capps said: "We learned that People Can Fly can make a really fun project, and we learned how to work together well - and that's going to show in what they're doing next."


OTT shooter Bulletstorm failed to turn a profit for Epic, despite glowing reviews.


"The studio has shipped AAA content," Capps said in July. "The next thing we do with People Can Fly will be great."

Video:

Unreal Tournament 3


Epic has admitted to neglecting its best-selling Unreal franchise in recent years.


President Mike Capps told IndustryGamers that its decision in recent years to focus on the Gears of War series and new IPs had left its flagship FPS brand in the shade.


"It's been a long time since we shipped an Unreal game, and it's an awfully loved franchise that we hold pretty dear here. We haven't been giving it the attention it deserves because we've been focusing on Gears of War and we're still a relatively small company.


"At some point you wonder why we don't rename the engine the Gears Engine or something," he joked.


Though he stopped short of confirming work on a new entry in the series was underway, he did add that a sequel would probably make Epic's bank manager happy.


"We've been sort of focused on making new properties, which you've seen with Shadow Complex, Bulletstorm and Infinity Blade, but sometimes I think just as a businessman that maybe we should be spending some more time with our existing franchises."


The last outing for the IP was Unreal Tournament III on PC, PlayStation 3 and Xbox 360 back in 2007, which won an 8/10 from Eurogamer's Kristan Reed.

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