Unleash - Geminior


Bug Fixes:
  • Fixed sandbox mode.
  • Fixed a bug with corrupt loadout files crashing the game.
Dec 21, 2018
Unleash - Geminior


Changes:
  • Moved camera control update ticks from simulation updates to frame updates. This should improve the feel of the camera.

Bug Fixes:
  • Fixed tutorials bug that prevented placing buildings
  • Fixed a long lasting bug that prevented proper shut down of the game (hanging after exit)
Dec 18, 2018
Unleash - Geminior


Bug Fixes:
  • Fixed time control in singleplayer.
  • Fixed selection rectangle visuals.
  • Some weird build error resulting in various bugs, e.g. global chat
Unleash - Geminior


Changes:
  • New networking framework.
Oct 17, 2018
Unleash - DeBock


Additions:
  • New Team Tower Wars game mode (up to 3v3 coop mode)
  • Ping a position on the map using ALT + left click (default mapping)
  • New method of rendering minimap, which includes the terrain as background
  • "Team chat" channel for Team Tower Wars
  • The game can now run through Discord Store (although Discord does not support Workshop yet, so related features are disabled)

Changes:
  • New "Munchmonster" 3D models with animations and textures.
  • Lowered the minimum Grace Period
  • Max start resources in Sandbox mode

Bug Fixes:
  • Fixed a bug with the initial language selection under settings.
  • Fixed music mixers so adjusting music volume actually works.

[Hot Fix - 19th of October, 2018]
  • Fix for loadouts editor icon position while being dragged.
  • Fix for Team Tower Wars end game screen when a player has left the game.
  • Fix for Team Tower Wars start positions in a team with less than 3 players.
  • Fix Team (allied) chat in Team Tower Wars so that it actually works as team-only
  • Team chat color is now the team's actual color.
  • Fix for chat commands dropdown list allowing selection of a player in Team Tower Wars.
  • Fix for showing the correct host in lobby (the "Crown" icon), after a host player has left the lobby.
Unleash - Geminior

Unleash is ready for its full release. After about two years of development on Unleash, the game has reached the maturity needed to be ‘unleashed’ as a full release! Unleash has been in Steam Early Access since the 8th of May 2018, and since then countless hours have been spent playing, competing, modding and having fun in the Unleash universe. We have received bunches of feedback through our social platforms, including Discord, the Steam forums, Twitter and Reddit. We have listened to all the feedback and addressed as much of it as possible. Unleash will be out of Early Access on the 16th of October 2018.

The full release build will for the first time feature a new exhilarating competitive game mode: A 3v3 game mode inspired by Warcraft 3’s classic “Wintermaul Wars” custom map. Form a team with one or two friends and engage in all-out Tower Wars extravaganza against another team on a new map with subtle differences that makes for a new tactical experience within the Unleash game. The new game mode is accompanied by a number of changes, including an allied-only “team” chat, a new minimap and a number of navigation differences for the monsters to fit with the new map.

Take charge of all the well known monsters and towers in Unleash and immerse yourself in all-out tower-tastic wars; alone, against others and now in teams.

Get the game now!

https://youtu.be/Rivwzo-smD0
Jun 29, 2018
Unleash - Geminior


Additions:
  • New Win/Loss announcements

Changes:
  • The Cracklecloud is now called "Bilebreath" and has new 3D models, textures, animations and VFX.
  • Snowripper shield VFX redone.
  • The range indicators and selection visuals have had a facelift.

Bug Fixes:
  • Fixed a bug where mashing the Unleash button at 4X speed would causes issues.
  • Fixed a mass select bug (spam play of selection sound).
  • Fixed a bug that prevented proper shut down of the game.
Jun 22, 2018
Unleash - DeBock


Additions:
  • Chinese localization is now in the game.
  • Russian localization is now in the game.
  • Added a button to discover new scenarios on the Create menu.

Changes:
  • Headers have a new font, which should be more in tune with the rest.
  • Selected item in the Scenario Editor can now be closed by double-clicking rather than right-clicking. Right-clicking now always open the context menu.
  • New Mouseover and click sounds.
  • Music intensity is now based on Monster level as well as count.

Bug Fixes:
  • Finding the next expeditable wave always works as expected, also when testing from a specific wave in editor.
  • Duplicating a Reinforcement entry will no longer copy the structures (as that makes no sense).
  • Various minor bug fixes to UI.
Unleash - DeBock


A new major feature update has been released today, including the ‘TD Scenario Editor’ - which allows players to design, create and share their own Tower Defense scenarios, using Steam Workshop.

Watch the promo trailer here.

This marks a major feature on the current roadmap version, and represents the first step towards rich modding capabilities in Unleash. We’re looking forward to seeing all the amazing, creative and challenging TD scenarios that will start showing up on Steam Workshop.

To see the full changelog for the latest update, read more here. You can also read more about this and other new features in the latest development blog post.
Jun 19, 2018
Unleash - DeBock


Additions:
  • The Scenario Editor is live. Create and share your Tower Defense scenarios with other players.
  • Teleporter tower has new decal VFX.
  • New visual additions to the spawn portal area - including a 'warning text', which should hopefully make it abundantly clear that this is where monsters spawn.
  • Added shortcut keys for time control (singleplayer only) - default to keypad + and -.

Changes:
  • Skyhook tower is now called "Skysnare" based on a community poll. Also rewrote the description as a result thereof.
  • The Munchmonster and Rifteye monsters have double research cost (600), and double upgrade times (60s/120s/240s).
  • Monsters that damage the base have long upgrade times (60s/120s/240s).
  • Utility monsters have slightly longer research times (15s), compared to life damaging monsters (10s).
  • The time control (available when playing singleplayer) has some background UI to make it flow better with the player resources display.
  • A minimum grace period duration of 10 seconds is now enforced.
  • New in game music that changes based on monster activity.

Bug Fixes:
  • Fix that ensures projectile towers don't apply to invalid targets, e.g. monsters picked up by Munchmonster.
  • Game loading texts are added to localization.
  • Chat input will not show up while in offline mode.
  • "Do you want to proceed to next tutorial?" added to localization.
  • Fixed bug with Skysnare that left Grumperjumpers in the air after being snared.
  • Prevent life shield damage completely in Sandbox game mode.
  • Lobby and global chat fixed a few UI sizing and placement issues on non-standard monitor aspect ratios.
...

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