Unending Dusk - dwayne
Content update.

NEW character: Templar


The Templar is another slow but powerful character. She possesses auras which damage the entire screen over time. Like the Rogue, the Templar cannot run.

Alternate skin for the Templar will be added at a later time.


General Fixes
- All limited duration buffs will now refresh when activated again.
- Fixed a bug that triggered the Daily Login dialogue twice for new characters.
- Fixed a bug which allowed additional boss damage to apply to all normal tank enemies.
- Fixed the Brawler's "One Two" and "One Two Three" techs providing extra damage.
- Walk speed tech now applies to the Rogue's walk when the player double taps forward. The Rogue cannot run but players can still walk by double tapping forward.
- Increased enemy walk speed (100% faster) when they spawn as a wave. This should allow them to get to the player faster.
- Buffs no longer persist when the player dies.
- Tweaked the landing dust particle on the Brawler, Gunslinger and Rogue.
- Corrected the Assassin's Focused Blade tech description text.
- Increased amount of energy gained from landing level 2 charged standing heavy attacks.


Balance Update:
All character alternate special buffs (hold special to activate) have been rebalanced. The philosophy was to make them more useful by covering the character's weakness. We also kept in mind the reduce damage stacking in relation to their available reduction Techs (75% is the max damage reduction. Sorry, this is hidden).

Assassin
Increased Damage by 20%
Increased Movement by 20%
Reduce Damage by 20%

Brawler
Increased Damage by 20%
Increased Movement by 30%
Reduce Damage by 10%

Gunslinger
Increased Damage by 10%
Increased Movement by 10%
Reduce Damage by 40%

Engineer
Increased Damage by 10%
Increased Movement by 20%
Reduce Damage by 30%

Rogue
Increased Damage by 10%
Increased Movement by 30%
Reduce Damage by 20%

Templar
Increased Damage by 10%
Increased Movement by 40%
Reduce Damage by 10%

Mod Changes:
- Light Strike Keystone: Flash Fire damage increased to 72 (Upgrade 3)
- Ability Strike Keystone: Flash Flame damage increased to 72 (Upgrade 3)

Sorry for the long delay and thanks for the continued support!

What's coming next will be announced later ;).
Unending Dusk - dwayne
Small content and large balance update.

Added a Daily Credits feature. Players receive 10,000 each day when entering the game.

General Fixes
- Normalized large and medium coin pickup sounds
- Credits dropping from bosses now cascade to avoid performance issues
- Endless Level 11 and 21 boss will now appear properly
- Adjusted some text positions in the Gear and Store pages
- Fixed a translation crash when switching difficulty on Endless in map select
- Fixed a scaling issue with Button glyphs in the lobby and other areas
- Added commas to the Credit numerals in the Pause Menu

Balance Changes
Adjusted the payout of Endless Vouchers. Each level will now reward 1 extra voucher. 1 additional for defeating levels 11 and 21. Unique mods will now have a higher chance to be generated to compensate for the decrease in vouchers rewarded.

Holy Attack Mods now do 10% more damage against Demon enemies. Demon enemies are enemies which are first introduced in the Apex or Purgatory maps.

Lowered multiplayer monster strength by 5% per player. As the game scales, multiplayer gets increasingly harder, this change is an attempt to combat this problem.

Changed some endgame values for better progression and to support the holy damage increase.
- Light Missile Keystone: Pulse Dart damage reduced to 69 (Upgrade 2)
- Light Strike Keystone: Energy Plane damage increased to 33(x2) (Upgrade 2)
- Light Strike Keystone: Double Plane damage increased to 33(x4) (Upgrade 2)
- Light Missile Keystone: Fire Bolt damage reduced to 69 (Upgrade 2)
- Ability Vortex Keystone: Flame Pillar damage reduced to 240 (Upgrade 2)
- Ability Vortex Keystone: Holy Beam damage reduced to 180 (Upgrade 1) and 240 (Upgrade 2)
- Special Vortex Keystone: Chaos Beam damage reduced to 180 (Upgrade 1) and 240 (Upgrade 2)
- Light Strike Keystone: Holy Cross damage increased to 135 (Upgrade 2)
- Heavy Strike Keystone: Lightning Bolt damage increased to 225 (Upgrade 2)
- Heavy Missile Keystone: Meteor damage reduced to 225 (Upgrade 2)
- Ability Missile Keystone: Meteor Shower damage reduced to 225 (Upgrade 2)
- Light Strike Keystone: Kinetic Force damage reduced to 90 (Upgrade 2)
- Ability Vortex Keystone: Cyclone damage reduced to 240 (Upgrade 2)
- Special Vortex Keystone: Chaos Cyclone damage reduced to 240 (Upgrade 2)
- Ability Nova Keystone: Dark Nova damage reduced to 180 (Upgrade 2)
- Ability Strike Keystone: Holy Flash damage increased to 240 (Upgrade 2)
- Light Orbit Keystone: Dark damage increased to 60 (Upgrade 1) and 90 (Upgrade 2)
- Heavy Orbit Keystone: Dark damage increased to 60 (Upgrade 1) and 90 (Upgrade 2)
- Heavy Missile Keystone: Holy Spike damage increased to 240 (Upgrade 2)
- Special Aspect Keystone: Angel Spirit damage reduced to 650 (Upgrade 2)
- Ability Nova Keystone: Power Explosion damage increased to 150 (Upgrade 2)
- Ability Nova Keystone: Energy Discharge damage increased to 150 (Upgrade 2)

Thanks! Happy Halloween!
Unending Dusk - dwayne
Some Fixes and a Tip.

- Heavy Missile Keystone: Dark Meteor will now properly upgrade to Dark Meteor+
- Ability Missile Keystone: Dark Meteor Shower will now properly upgrade to Dark Meteor Shower+
- Ability Strike Keystone: Dark Mirrors and Dark Mirrors+ will now provide the proper stats.
- Added a tip for quick rise.

Updated again to fix four more mods:
- Light Orbit Keystone: Dark now properly upgrades to Dark+
- Light Orbit Keystone: Holy now properly upgrades to Holy+
- Heavy Orbit Keystone: Dark now properly upgrades to Dark+
- Heavy Orbit Keystone: Holy now properly upgrades to Holy+

Thanks!
Unending Dusk - dwayne
Content Update!

Added a new Pet: Shielder.



This pet is a tank. It should survive a lot longer than the Inspector, but generates at the forge at a lower rate.

Added a Quick Rise feature. Players can now press the block button while hitting the floor after being knocked down. This allows the characters to get up 50% faster. A flash and sound cue should occur on activation.

Added language translation support through the Community Workshop. Help us translate the game in other languages!

Language setting is now available only in the main menu. New languages will be added dynamically after download from the Community Workshop.

Translation Guide


General Fixes
- Fixed an enemy hit flash crash bug
- Removed the main menu from the pause menu during a level (players can now only enter the main menu from the lobby, this prevents accidental exits)
- Increased odds of the map showing up on the Apex level
- Some enemies moving behind the player will now face them briefly
- Added some spark particles on dead robots
- Fixed some ranged enemy behavior
- Fixed a crash bug caused by the Succubus


Boss Balance
- Increased the chance of Six Sisters casting a blockable fireball instead of the dark unblockable fireball
- Reduced the damage reduction of the Six Sisters ability


Thanks!

For the next update we'll be working on another new character and more background tiles.
Unending Dusk - dwayne
Content Update!

Added more Endless Levels! Endless levels now reach 22.

A special more difficult Demon Lord boss appears at levels 11 and 21.

New 3rd level upgrades are now available for many mods to match endgame stats and damage.

Added 12 new mods only available from Endless Generation in the Forge.

Aura Keystone: Dark Aura
Orb Keystone: Dark Orb
Ability Nova Keystone: Dark Nova
Light Orbit Keystone: Holy
Light Orbit Keystone: Dark
Heavy Orbit Keystone: Holy
Heavy Orbit Keystone: Dark
Heavy Missile Keystone: Dark Meteor
Ability Missile Keystone: Dark Mirrors
Wing Keystone: Dark Wings
Special Vortex Keystone: Dark Beams


General Fixes

- Fixed some grammar issues
- Added a flash when changing characters during selection
- Added visual for upgrade paths in gear confirmation
- Fixed player's pets sometimes not being launched in the right direction

Thanks! Next we will be adding another pet and background tiles.
Unending Dusk - dwayne
Content Update!

You can now play with your low level friends!

We added scaling which increases damage and decreases resurrection costs for players who are playing with a higher level host. This bonus applies to players who are atleast 5 levels below the host.

Example: A level 1 character playing with a level 50 host, in hell mode Highway, will resurrect for 400 credits instead of 40000. They will also do significantly more damage.

Added an alternate skin for the Rogue.


General Fixes
- Fixed crash issues when players disconnect
- Added a slight transparency to Engineer Mind Over Matter Orb
- Removed extra engage distance to ranged enemies during wave spawn
- Added fps limit in video settings
- Fixed some tech descriptions
- Removed close button on map select for remote clients in digital form
- Fixed an issue causing the revive text to remain on the screen
- Added a dialog to real Engineer story area to help transition


Balance Changes

Add changes to promote other play styles and increased effectiveness of the characters where they were lacking.

Light attacks now have decreased damage against tank enemies (non-bosses).
Light attacks were also increased across the board.

Assassin
- Finesse tech damage increased to 15
- Ethereal tech additional slash now deals 40 damage
- Kill Them Faster tech now grants additional 20% damage to bosses

Brawler
- Power Slam tech now adds 150 damage to ground slam
- Retro tech additional effect now deals 100 damage

Gunslinger
- Grenade Mastery tech extra grenade now deals 200 damage
- Charged Shot tech now increases damage of Repel by 150
- Added Laser tech additional laser now deals 45 damage
- Distance is Key tech now increases damage by 12
- Barrage tech now increases damage by 30

Engineer
- Mind Over Matter tech additional orb now deals 200 damage

Rogue
- Finesse II tech increased to 20 damage
- Spinning Blade tech effect properly changed to Power scaling

Thanks for the support!

Next we will be looking at endgame content and adding more mods / endless levels.
Unending Dusk - dwayne
Content Update!

NEW character: Rogue


Rogue is available to everyone after the update.

The Rogue has a fast but risky play style. She has a very powerful dash move with a low cooldown at the cost of low health. She also cannot run but has the fastest walk speed.

Alternate skin for the Rogue will be added at a later time.

General Fixes
- Pressing delete after deleting all of the characters in a save file will now reset the collected currency
- Currency for each save is now shown at the top of the Character Select screen
- Enemies now try to catch up faster to players across the screen when they are spawned
- Fixed a bug where projectiles could hit players during dash frames
- Added a block transition frame to all characters

Balance Changes
- Reduced Normal Warmachine drone damage by 50

Thanks for the support!

Next we will adding more content and quality of life improvements.
Unending Dusk - dwayne
Content Update!

Added the Pet System.

The first pet is the Assistant: Inspector. It's basically the floating practice dummy in the lobby but he fights for you temporarily.

Generate the assistant in the Forge and equip the item in Gear.

Pets regenerate all health and revive after entering each area. They do have limited health and can die.

After completing the stage you will have to generate another assistant and equip it again.

The intention is give newer players an option to pay some credits to make progression slightly easier (Vouchers also work). Pets will die easily in harder encounters.

General Fixes
- Allow cancel while loading for remote clients
- Junkyard random secret area is 3 times more likely to spawn
- Pressing right on the locked maps on the map screen will change difficulties if unlocked
- Removed enemy waves in Raccoon secret areas

Thanks!

Next up should be the Rogue character, other improvements and content.
Unending Dusk - dwayne
Turn up the volume and listen to the music of Unending Dusk for FREE to all owners of Unending Dusk. Starting today, you can download our official music created and scored by Matthew Pablo. As a gift for buying our game, you'll be able to claim our soundtrack from the store page (DLC).

Thanks for your support!
Unending Dusk - dwayne
We are leaving Early Access! Thanks for all the feedback and support thus far.

We are committed to updating the game as frequently as we can.

Content still coming soon:
AI controlled assistants
More characters
More lore objects and destructibles

Content Update

Added new tiles to Highway, Junkyard and Highrise maps

Changed order of starting mods. Attack mods now appear first in the store. Scroll left to access the basic stat mods.

General Fixes
- Fixed Endless Level 10 vouchers not being awarded
- Endless achievement now awarded on completion of Level 10
- Added xbox and playstation button glyphs to all UI screens
- Fixed random disasters hellfire/flamepillar from stacking
- Fixed enemy boss executive engage distance not matching its hitbox
- Improved initial load times to get into a game
- Improved Master Swordsman crushing attack animation
- Added some shadows to cubicle tiles

Please stay tuned and enjoy!
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