Underworld Ascendant

Underworld: Ascendant is positively paranoid that you'll forget that it's an immersive sim. A crowd-funded successor to Looking Glass Studios' landmark RPG Ultima Underworld, created with the input of Looking Glass veterans, its dialogue is full of allusions to the genre's ethos of player improvisation using flexible tools. Experimentation is advised, remarks Cabirus, the papier-m ch beard in a dressing gown who serves as your mentor on the quest to defeat Typhon, an escaped demon king. Later: only the adaptable prosper . Elsewhere: I seek not to teach you, but to make you think.

The game's relentless advertising of its own creative inheritance soon grows annoying, and not just because in practice, it's more interested in channeling Ultima's light-fingered stablemate Thief. Looking Glass closed down almost 20 years ago, and its legacy is everywhere, reaching far beyond self-declared immersive sims to any number of shooters, open worlders and more linear RPGs. To preach the importance of methods over results in the wake of, say, Hitman: Blood Money or Heat Signature feels like your dad expecting a round of applause for explaining the plot of The Matrix. In any case, Ascendant's immersive sim premise doesn't really flatter it, because it means that you're actively looking for breakages and limitations you can take advantage of, and there are ever so many of them to find. It's certainly a game about experimentation in the sense that a lot of it doesn't work.

The game's current bug list is so grand, varied and hideous it deserves to be bound in crocodile skin and hidden away in a mausoleum, as a kind of Necronomicon for QA testers. There are crumbling citadels that are invisible from certain angles, and lakes with two surfaces, one glimmering metres below the other. There are blade traps that don't just stop moving but vanish when you pull a lever, though you can still hear them rattling away. Rooftops that turn to vapour underfoot, trapping you inside a backdrop, and dangling chains that bunch as you climb like constipated snakes. Enemies who literally couldn't beat a flight of stairs, and flights of stairs that have been so hastily cobbled together you can see the gaps between sections. It's not, all told, a game you should play if the slightest glitching texture sends you screaming for your pitchfork, and while Ascendant does manage a few unusual ideas within the handworn parameters of a dark fantasy role-player, most are as wayward as their execution is tortuous.

Read more…

Underworld Ascendant

Underworld Ascendant will be released 15th November for PC, publisher 505 and developer OtherSide have announced.

Underworld Ascendant is the crowd-funded game I wrote about more than four years ago - the game inspired by Ultima Underworld, a famous, genre-defining RPG which popularised first-person, simulated worlds. It's exactly the sort of thing which makes Bethesda's Elder Scrolls and Fallout games so popular today, but it began with Ultima Underworld in 1992. And, excitingly, it's the same person in charge of Ultima Ascendant as was in charge of Ultima Underworld: Paul Neurath.

In Underworld Ascendant you delve into the dungeons of the Stygian Abyss as you learn about, and prepare to fight, Typhon, nemesis of Zeus. But how you do it is up to you - this is a key part of the Underworld promise. The more creative you can be combining your skills, spells and items, the more success you'll find.

Read more…

...

Search news
Archive
2025
May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002