Ultimate Fishing® Simulator - Raintek
Hi!
It's been a while since the last Status Update and I will say the remastered version is a long and bumpy road. It took tons of time, research, whiteboards, brainstorms, and most of all trying not to affect any game mechanics that have been in the game since 2017.

I have to admit (and I believe other members of our small team will agree) that our heads are full of ideas about what we can do, and how we can do it but then here it comes: Engine Update ːsteamthisː.

"Aye, why multiplayer is not working?", "The sky disappeared"," Why rods are not bending anymore?" and so on. Huge engine in the backend that is affecting everything that was done in the original version.

So what is the current status, based on our previous post (You can read more about it >HERE< ):

  • Phase 1 - almost done. We have issues with the skybox, that is affecting not only the sky but also the weather and lightning. We don't like how it looks right now.
  • Phase 2 - VR works properly in the new version, which was our plan for Remaster (so it's done). I don't hide that in the future we would like to also focus more on the mechanics and "VR" feeling.
  • Phase 3, Phase 4 - in progress. This is the most time-consuming phase. In the beginning, we planned to refresh most of the maps in the current state but it was sometimes just not possible and some of the maps were redone from scratches.
  • Phase 5 - 95% of fish models are done. We are missing around 15-20 models to be redone.
  • Phase 6 - in progress. Not much to say about it. We aim to finish all equipment remasters by the end of March. We will see how it will go.
  • Phase 7 - we didn't start working on it yet.

MAPS
The biggest change for all maps - both old, DLC, and future ones, was a huge change in our pipeline. In the past, we just did the maps based on photos, and videos without proper touch to topography. Right now for all our maps, we are using real-life topography data and sometimes bathymetry for bottom/underwater views. Curious how the difference, let's jump on the new Powell Lake which is around 10x bigger than the old map. The big and important change will be also that maps like Greenland or Pinas Bay will be no longer two maps, they will include big coasts that you will be able to explore.

I removed water in the middle so you can check how the underwater is formed!

But you already saw some Powell Lake comparison last time so maybe it's time to show something else.



And maybe some other vibes from Kariba Dam:



FISHING GEAR
What can I say? Everything is outdated, old models, some looking bad. Below is a comparison of well-known Dakino DV!




FISH MODELS
Here without comparison let me present you the new model of Tiger Trout and Siberian Sturgeon:






TESTING
We are aiming to do a regular soft launch in PlayTest. How it will look exactly? We will release PlayTests in stages. Each stage will include a reworked map, ex.:
  • Stage 1 - Betty Lake Remastered
  • Stage 2 - Powell Lake Remastered
  • ...
  • Stage X - Greenland Remastered
Thanks to your feedback during this we will be able to know your thoughts before dropping everything on public release.

Just a reminder - Remastered Update will be FREE.

Join Us - On Discord!
As always I encourage everyone to jump on our Discord, where you can catch me (Raintek) or other people from Dev Team!

If you would like to be able to chat with us or just simply talk about the game or share your record catches - you are welcome on our Discord :)



Tight Lines!
Rafal
Ultimate Fishing® Simulator - Raintek
Hello Everyone,
it is time to drop some light on how the works over the “rework” are going! What did we achieve, what we would like to achieve and what things we are struggling with 🙂

So what does the “remaster” mean at all? What is it? What you can expect?

To be honest, it is a really complex matter that we divided into a few sectors but first things first. By the remaster, we mean that the whole game, especially the background code, scripts, and assets will get an overhaul while keeping the core gameplay mechanic in its current form (maybe besides cringe reel drag that is not working properly).

As we are still a small team (currently 4 people), we divided the whole process into phases, which I can publicly reveal to you.
  • Phase 1 - converting the project to the newest Unity HDRP LTS. Implementation of the new water system. New skybox.
  • Phase 2 - redoing VR so it works properly on the new Unity version (this one will need a LOT of testing)
  • Phase 3 - reworking all base game maps
  • Phase 4 - reworking all DLC maps
  • Phase 5 - replace all fish models from old to new ones
  • Phase 6 - adjustments in gameplay mechanics, improvements in UI/UX, re-doing lures & baits logic (to be more user friendly), improvements in SFX.
  • Phase 7 - re-working game networking and adding full multiplayer support so you can see other players.
  • … and more but I don’t want to reveal it right now as some things/features are not 100% confirmed, so I don’t want to promise anything.
As you can see it is a LOT of work but so far I have to admit we are doing pretty well.

We already finished Phase 1 but during our internal testing, we have some mixed feelings about new water & underwater visuals so this one can still change to another solution.

Phase 2 was already done, and tested on our internal VR headsets but it is a really important part of the game. We haven’t improved the input and visuals yet but right now it is fully functional and playable on Unity HDRP. That is why we will release the VR remaster (and other features) in an open playtest. You can sign for them already here:



Phase 3 is giving us a lot of struggles, and there are a few reasons for that. We want to keep the original shape of the maps where we can, improve visuals as much as we can, and most of everything - keep performance at a level, where everyone will be able to play as the old version.

For maps, we had planned to “refresh” most of them but it seems we will finish by re-doing 80% of them from scratches in Phase 3 :) One of the maps where we just did visual improvements, small terrain changes, etc. is Betty Lake.

Welcome to remastered Betty Lake!


Don’t think that we only did Betty Lake! We already finished over half of the maps from Phase 3 and we will regularly show you videos from Before/After and we will be more than happy to read your feedback.

The biggest change in all maps is that right now we are using real-life heightmaps for terrain and lakes/rivers/ocean bottoms (if this data is available).

Remember Powell Lake? It was a small map, now it is triple like that! It finally feels like Utah!


I can’t wait to show you St. Zenos Lake which should be a carp fishing paradise from the start, with proper booths and places for fishing! :>

And Pinas Bay? Oh dear, this one is huuuuuuuuuuuuuuuuuge.

So when we will post an update?

Once we finish Phase 3 - we should release the first update publicly after playtests (remember you can take part in them for free).

Phase 4 - will be released in regular updates, map by map.

Phase 5 - In terms of fish replacement - this is a huge task. We have over 100 fish in the game, and replacing all of them with proper animations and textures required us lot of work to not mess anything up (remember Taupo Lake's new fish glitches? We don’t want to repeat that).

Phase 6 - will be most likely pushed in steps with earlier updates, so it can be that we will release part of Phase 6 with some Phase 4 DLC map remaster or between other updates. The priority is proper fishing behavior, spawn points, sound systems, UI/UX upgrades, reel drag, and more!

Multiplayer
Phase 7 - and this is the biggest and hardest task for us. As we posted in the roadmap we should release it somewhere in 2025. Many of you ask how it will be so here is some light for it.

Multiplayer will be implemented once for good which means:
  • Full 3D models
  • Visible other players catch, rods, fights, animations
  • and more! 🙂
The Gem that wasn’t polished - Florida DLC
Remember Florida DLC? It is the biggest map in the game that ever existed, we tried to do something better, something different with a really lot of reefs, iconic places, and depths with really big fish.

And we simply failed in many fields. We spent almost the whole of Christmas fixing the game, pushing patches, etc – believe me, we would prefer to eat pierogies with a “calm mind” :D

So lesson learned, and here is a short update about Florida: MAP IS TOO BIG, AND THERE IS NOT ENOUGH FISH (xd).

But for real here is our plan:
  • It will be updated to HDRP in Phase 3
  • We will add 3 more fish species:
    • Sandbar shark
    • Dusky shark
    • Silky shark
    • … and maybe one or two more.
  • We will add 10 more lures/baits, only available in Florida DLC that will be dedicated especially to fish in Florida (but will also work on other maps).



If you have any more suggestions for Florida - let us know. And yes, updates will be free and the price of DLC will remain the same.

Join Us - On Discord!
If you would like to be able to chat with us or just simply talk about the game or share your record catches - you are welcome on our Discord :)



Tight Lines!
~THE DEV TEAM
____________________________
Twitter: https://twitter.com/UItimateFishing
Facebook: https://www.facebook.com/UltimateFishingOfficial
Discord: https://discord.gg/5AnMchrWYZ
Ultimate Fishing® Simulator - Raintek
Changelog:
  • Fixed problem with disappearing fish in Level Editor maps
Ultimate Fishing® Simulator - Raintek
Changelog:
  • Fixed Vundu catfish on the Kariba Dam map (the bug only occurred in the French language).
Ultimate Fishing® Simulator - Raintek
Changelog:
  • Fixed St. Zeno teleport
  • Fixed Atlantic tarpon on Florida DLC
Ultimate Fishing® Simulator - Raintek
Changelog:
  • Fixed #12 hook on new profiles
  • Fixed big fish issue for new players/profiles
  • Lowered landing net to 3rd level
Ultimate Fishing® Simulator - Raintek
Hello Everyone,
as we were writing a few times - 2024 will be a year of changes for the Ultimate Fishing Simulator game. There will be many small changes and many BIG ones. And today it's time to reveal the big thing officially.

Ultimate Fishing Simulator will be remastered! The new version will be available as a FREE UPDATE for everyone!

You probably wonder - what does that mean? So here is the short answer! We will update the game for one of the newest Unity with HDRP support. All in-game maps will be REDONE from scratches, all in-game graphics will be updated, and here is the "general" list for remaster:

Game Rework | Basic (FREE)
  • Upgrade to the Unity HDRP 2022 LTS
  • New water system
  • New weather system
  • All base game maps redesign
  • New water physics
  • Full VR rework
  • UI improvements
  • Controller improvements
  • LWR 3.0 + randomizer for all fish in the game
  • Gameplay mechanics improvements
Game Rework | DLC (FREE)
  • All DLC maps redesign
And this is just the beginning. We are already working on the map re-design and we can share today with you the first pictures of Betty Lake:




And yes, VR rework - means we are doing IT from scratch. The whole VR will be redone to make this a true "fishing" experience in VR.

Do you think that is big news? So here is the true bomb.

FULL MULTIPLAYER SUPPORT will be added in 2025 as a FREE UPDATE.

Yes, that is right. There are many things in our schedule so it will be better to show you the ROADMAP for 2024-2025. Some things we can't reveal yet (TBA) but you can expect MORE MAPS, MORE FISH, and bigger challenges.



WELCOME ULTIMATE FISHING SIMULATOR VR (app) owners!
As some of you may noticed (or did not) since January 19th, 2024 - Ultimate Fishing Simulator VR & VR DLCs are NO LONGER available in the Steam store.

Everyone - who owned a UFS VR (app) or VR DLCs - received the same content in Ultimate Fishing Simulator (app) and all owned DLCs.

The VR app will be no longer updated (besides the last patch) and is officially EOL & EOS (end-of-life, end-of-support). The reason for that as we said in the previous announcement is in general to UNITE everyone, so finally NON-VR players can play with VR players - faster updates, easier support, and so on.

So here is a short sum-up of how it worked. IF YOU HAD THIS > YOU GET THIS:

Ultimate Fishing Simulator VR > Ultimate Fishing Simulator + VR DLC
Ultimate Fishing Simulator VR: Moraine Lake DLC > Ultimate Fishing Simulator: Moraine Lake DLC
Ultimate Fishing Simulator VR: Kariba Dam DLC > Ultimate Fishing Simulator: Kariba Dam DLC

...and so on! :)


But what with your saves and progress in Ultimate Fishing Simulator VR? It's lost?
NO, ITS NOT!
We just released an update to the game which detects if you played the Ultimate Fishing Simulator VR. If you did and you have saves you can MIGRATE them to the Ultimate Fishing Simulator game.

Important: Migrating will OVERRIDE your existing saves from the UFS NON-VR game, so choose wisely! If you don't want to decide now and do that later, you can do this by using our external windows (.bat) script file available > HERE <

Here you can check that the file is completely SAFE for use:

Join Us - On Discord!
I think we didn't say that in the separate post and it is still not a dedicated post for this but... we are inviting everyone to join our ultimate fishing Discord server where you can do..... just the regular stuff you do on Discord + additionally Chat with us (XD).

https://discord.gg/5AnMchrWYZ

So that's all for today! We hope to read your feedback, thoughts, and suggestions!

Tight Lines Anglers!
Ultimate Fishing® Simulator - Raintek
Changelog:
  • Fixed hook size being #4 instead of #12 for "new accounts"
  • Fixed problems with fish on Betty Lake for new players
Changes to be considered in the future update:
  • Increase fishing net size min. weight to 15kg
Ultimate Fishing® Simulator - Raintek


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Ultimate Fishing® Simulator - Raintek
Changelog:
  • Implementation of the new LWR 3.0 for all Florida fish*:
    • Atlantic goliath grouper
    • Atlantic tarpon
    • Black drum
    • Black sea bass
    • Blackfin tuna
    • Blacktip shark
    • Gray snapper
    • Little tunny
    • Red drum
    • Spinner shark
    • Tiger shark
    • Blue Marlin
    • Mahi-Mahi
    • Yellowfin Tuna
  • Fixed Blue Marlin not biting (circling the lure/bait)
  • Fixed Atlantic Tarpon not biting (circling the lure/bait)
  • Fixed Aquarium UI missed text
  • Fixed Boat colliders
  • Big Tiger sharks show on the water's surface instead of in the hands

Length-Weight Relationship 3.0 (LWR)
Hello everyone,
as you can read above we just implemented a new LWR for Florida fish species that is as true to real life as possible. We received a lot of information regarding fish not having proper weight or length, or their look (scale) not being properly related to other weights.

So we took a little investigation into the system, tested a few different things, how the scale works, and created a few kaiju-sized monsters...



In the end, we discovered that some additional factors influenced the fish scale and weight. After a short discussion, we decided to make huge modifications to this system, and right now each fish in Florida has an individual correlation to length and weight. That means each fish from Florida right now has a different mass gain in kilograms [lb] per centimeter [ft]. Moving further, we all know that if in real life you catch 10 fish and hypothetically each of them is 60 cm in length, each one of them would have a different weight.

So, we also implemented this in LWR 3.0. That means every fish in specific weight can vary in weight in range from 0.9 to 1.05. To show that more in numbers, let's give you an example.

Blacksea Bass | Length 30 cm | Randomizer: Off

The LWR 3.0 will tell us that the weight for 30cm Blacksea Bass should be 0.52 kg.

And here comes the randomizer. Who likes to catch 30cm fish, with 0.52kg weight whole the time? Randomizer allows to generation of fish that are wary in weight.

Blacksea Bass | Length 30 cm | Randomizer: ON

Fish weight range: 0,468 - 0.546 kg

The bigger the fish, the wider "range" will be. But you get the point I hope!

Is this available for all fish? If NO. why?
This is now only available for fish listed in the changelog. It's due to a lot of data that we need to prepare and count. For Florida, we simply created the LWR charts but the game didn't calculate it properly which caused so many issues with Tiger Shark. But - don't worry.

We will implement this system to all 136 fish species in the Ultimate Fishing Simulator.

Once again, we would like to thank you for your feedback, support, and time to tell us what is in your opinion not working properly. Sometimes fixes are easy and sometimes we need to dig deep and do proper research but in the end - we hope you are happy with the final results.

Ah, also - in terms of "scale". While researching it we found that there are a few other things in the game "out of scale" that we will fix one by one in the future. We will let you know what & when will be changed shortly! :)

Regards,
UFS1 Team
...

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