Ultimate Custom Night - Scott
Hi everyone, I wanted to make a long-overdue announcement about the release date for Five Nights at Freddy's VR: Help Wanted!

The game was originally scheduled for release at the end of April, but I've decided to push the release date back to late May. The truth is that the game has become much bigger than it was initially conceived to be. That's a very good thing, but because of that, I want to spend a little extra time with Steel Wool doing more testing and adding more polish before release, and maybe even throw in a few extra surprises! So, I hope all of you will be patient and bear with us; we all want it to be as good as it can be!

The game will release on May 21st! :)
Ultimate Custom Night - Scott
Hey guys, head over to the forums to see the latest on all of the new projects! :)

https://steamcommunity.com/app/871720/discussions/0/1733210552660120120/
Ultimate Custom Night - Scott
Hey guys, I've seen increased reports of the game crashing in recent weeks, and I believe that the culprit is a recent update to certain anti-virus programs that are reading this game and its save files as viruses. I'm not sure why certain scanners do this. I use AVG and it's never given me a problem with any games I've made.

If your game is crashing, please see this thread:

https://steamcommunity.com/app/871720/discussions/0/1743343017624354092/

Unfortunately there isn't much that I can do to prevent this from within the game. You will need to either grant permissions to the game, or tell your anti-virus program not to scan it. Disabling your anti-virus program is also an option, but I can't recommend that. It would be much better to just tell your anti-virus scanner not to scan this game and to allow it to create save files.

But please read through this information before quitting the game or giving up on it. Chances are, there is a solution for you! :)
Ultimate Custom Night - Scott
Everyone give it up for these insane players who have defeated 50/20 mode! I think I'm going to stop adding to this list now that it's hit 20.

Rhemery
Dawko
DJ Sterf
o_mu108
MrGuinas
kaiji7425
EricVanWilderman
SmolMatthew
Simplistic623
DAM1R
JayskiBean
민꾸
curry_couragendures
Core
Enzuu
Argon Matrix (No Death-Coin)
SolerioX
Ppopo
Z3rex
Kotamon

Congratulations again to these guys!

1.032 Patch: Now with the new patch, anyone with 8,000 points or above will have a bronze Freddy statue on their menu screen. Players with 9,000 points or above will have a silver Freddy statue, and players who have beaten 50/20 mode will have a golden Freddy statue on their menu screen! It's not a huge deal, but it's just a little something extra for those who have achieved outstanding scores!

Jun 30, 2018
Ultimate Custom Night - Scott
Hey guys, here are some notes on what was changed with today's patch.

- Fixed a bug with Bonnet. She would get stuck on the side of the screen sometimes.
- Fixed a bug with Toy Chica. She was mirrored for some odd reason.
- Fixed a bug with Lefty's functionality.
- Fixed the 50/20 time record-keeping system. It would sometimes not record best times properly.
- Adjusted a setting with one of the visual effects that may help performance.
- Nerfed Nightmarionne (not really)
- Increased the volume of the "thud" sound effect that plays when you successfully block an animatronic.
- There was a bug with Toy Chica where she only appeared once per night, so I fixed that. However, this increases the difficulty obviously, so I decreased the amount of Toy Bonnie appearances to balance it.
- Fixing Bonnet earlier caused a different Bonnet problem (she kept coming back night after night). That's been fixed now.

---------------------------------------

1.024

- Increased the volume of Chica's pots and pans clattering.
- Included an important note about Chica in her description, mainly noting that she can be kept at bay with the Global Music Box. This was always a mechanic, but left off of the description for some reason.
- The Wet Floor sign can no longer be clicked through the monitor.
- The Molten Freddy "double-bump" glitch has been fixed. He should no longer attack twice in a row.

---------------------------------------

1.025

- There is now an option to disable visual effects. On the character select menu, simply un-check the "visual effects" box. This should help with frame rate.
- Fixed the glitch where you could click the parrot through the monitor.

---------------------------------------

1.026

- A bug with Withered Bonnie has been fixed. Even though he usually went away quickly when the mask was on, he had the potential to stay FOREVER if you got really, really unlucky. Obviously that needed to be fixed.
- All of the vent crawlers (Molten Freddy, Withered Chica, etc) still had occasional glitches where they wouldn't always leave the vent even when successfully blocked. That should be fixed now.

---------------------------------------

1.027

Arg. NOW the vent animatronics should be fixed. I just can't get them to behave themselves.

---------------------------------------

1.028

Withered Bonnie, please.
(he was self-destructing, no mask required)

---------------------------------------

1.029

Have you ever reached a point in your life when you just sit back and wonder how you could be so stupid? Well, that's pretty much every day for me, but ESPECIALLY today!

OK, I have finally defeated Molten Freddy and Withered Chica, and FIXED THEM.

If they still aren't fixed, I will set my car on fire and drive into the Grand Canyon, and not a pleasant drive, I mean like off a cliff, straight down, on fire, then crash at the bottom.

But seriously, it was something really stupid that's been plaguing them all this time. Once they sat at the vent for a while they would get flagged as "attack-ready", meaning that as soon as you flipped your monitor, they would attack. The problem is that once they got flagged, then even if you shut the vent and blocked them, they would return to their starting point but would remain flagged as attack-ready. So even though you blocked them, as soon as you flipped your monitor, BAM. So now they properly de-flag when you block them.

---------------------------------------

1.030

- Made Ballora's attack time more consistent. The time of her attack could vary by as much as a whole second (including zero seconds, which is why people were dying) once her volume reached its loudest. Now the same amount of time passes, a bit less than a second (once volume is max).

---------------------------------------

1.031

- Ballora fix, attempt #2

If this doesn't work, then you will all just have to deal with Ballora slaughtering you all until morning! I can't take any more today!

---------------------------------------

I did a minor patch today but it will still list as 1.031. I fixed a small detail with Foxy that could have potentially locked him up. No gameplay change should be noticeable.

---------------------------------------

Another small update, still 1.031. Just fixed an annoying typo. (Not sure why the typo created a 1.7 meg patch, however. It was literally one letter.)

---------------------------------------




Keep in mind that even though my intention is not to change the difficulty, but rather just to balance the game, it's still inevitable that difficulty will probably be affected slightly one way or the other. Heck, even me mentioning the music box for Chica arguably makes the game easier, but I think that the fixes here and there all balance out for the most part.

Also, the parrot is NOT a glitch. Increasing Rockstar Foxy's difficulty makes him actually appear less often, and gives a greater probability of him attacking when he does. The parrot actually appears more often when he is set to zero.

Please let me know if anyone encounters any more bugs!
Jun 27, 2018
Ultimate Custom Night - Scott
Hey guys, I just wanted to let you all know that I'll be releasing Ultimate Custom Night today if all goes well (I have some little things to fix and update). All of the guys who helped with the gameplay montage (Dawko, Razzbowski, 8-Bit Ryan, FuzionZGamer, and CoryxKenshin) will be posting their videos any minute!

>link will be here<
(What am I talking about? There won't be a link here, it will be on Steam of course!)

There is a big button here that says "Release App". It's green. I'm not sure what to do with it though, the directions are confusing. I'm emailing tech support now to find out what I'm supposed to do with the button.

UPDATE: I'm getting confusing responses from people. Some people are recommending that I use the num-pad to activate the Release App button, but that doesn't seem to work. I've also tried copying and pasting my intentions over it.

UPDATE 2: Valve has emailed back and said they are unfamiliar with the button I'm speaking of.

UPDATE 3: I've noticed that when I move the mouse cursor over the button, it changes color. However, moving the cursor over the button doesn't seem to activate it either. I will Google how to activate buttons. BRB

UPDATE 4: Everyone keeps telling me to click it. I don't have a touch screen geniuses!!! Otherwise, I would!

OOOOOOOHHHHHHHHHHHH, click it with the MOUSE!!!! Got it.

Done.
Jun 24, 2018
Ultimate Custom Night - Scott
Hey everyone, I’m sure that many of you have seen Markiplier’s latest video today. If you haven’t, I would recommend that you do so. Even though Mark has never officially claimed to be a part of this fanbase, he’s always been someone very important and very dear to everyone around here.

I bring this up to make a very special request that we all honor and respect his privacy in this coming week. The last thing in the world that he is going to want is people sending him messages telling him about a game to play. Normally that sort of thing is all in good fun, but these are very different circumstances.

Let’s all of us keep Mark and his family in our hearts this week. There is nothing on this earth more tragic than what his family has experienced. So, I would encourage all of you to send him a message of support, and a message to let him know that we all stand with him. Nothing else matters right now.
Jun 22, 2018
Ultimate Custom Night - Scott
So... today was supposed to be my release date. You all know how I hate official release dates. Well today I was going to release my game early.

But...

I promised someone that I wouldn't release the game before the 27th. I had forgotten that I'd made that promise, but now I have to honor it.

And now you will all suffer for it. >:(

I'm going to continue to add characters, every day, without exception.

Now we will all burn! >:D
Jun 21, 2018
Ultimate Custom Night - Scott
Hey guys, the demo is OUT!

GAME DOWNLOAD






Okay, okay, so it was a troll.

I'll be leaving for a while! I'll come back when it's safe again and my life is no longer in danger! Farewell for now!
Jun 15, 2018
Ultimate Custom Night - Scott
This is the final character list for Ultimate Custom Night! Most of this was already posted on the Pizzeria Simulator Steam page, but I felt like it was obviously more useful here. You will also be able to see shortened versions of these descriptions in the game itself by moving your mouse cursor over a character icon.

---------------------------------------------------------------

Character List:

Golden Freddy: When he appears after lowering your tablet, pull it back up quickly to get rid of him! Staring at him for too long will end your run with an unpleasant surprise!

Helpy: He will appear on your desk at random when closing your tablet. Get rid of him quick or he'll get up-close and personal with an airhorn!

BB: He will try to sneak in through the side vent. Close the side vent and wait until you hear a thud indicating he is gone. If BB slips in, he will temporarily make a nuisance of himself, disabling your flashlight until he leaves.

JJ: She will also try to sneak in through the side vent. Close the side vent and wait until you hear a thud indicating she is gone. If JJ slips in, she will disable all door controls until she leaves.

Nightmare Fredbear & Nightmare: This tag-team duo are invisible to the cameras and can only be seen when they reach your doorways (Fredbear takes left, Nightmare takes right), and even then only their eyes are visible. Close the doors on their faces to send them back into the darkness!

Phantom Freddy: He will slowly materialize in your office, fading-in from nothing. Shining your flashlight at him is the only way to make him disappear again. If he fully materializes, he will jumpscare you and cause you to black-out temporarily.

Old Man Consequences: Better catch a fish.

The Marionette: If you neglect its music box then it will break free of its prison. Once out, it can't be put back inside, and your ventilation system will drain much faster than it did before, causing blackouts and eventually a game over.

Nightmarionne: His presence moves randomly to different locations in your office as you play, and begins to reappear when your mouse cursor moves over him. Be quick to avoid the area of the office that he occupies, or your run will end with a jumpscare!

Music Man: He is behind you, always, and he is sound activated. If you continue to make a lot of noise, he will slowly become more active, crashing his cymbals together faster and faster, finally ending your run with a startling face-to-face jumpscare.

Nightmare BB: He sits in your office throughout the night, usually slouched over. When slouched, be careful not to shine your light on him. If he is standing, however, shine your light to return him to his sitting position, otherwise he will attack when you turn away.

Happy Frog: She climbs around in the overhead duct system making her way toward the hoses that drop into your office. Use the audio lure to hold her in place. She is fooled 100% of the time by the audio lure, but is immune to the effects of the heater.

Mr. Hippo: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 100% of the time by the audio lure. He is slightly faster than Happy Frog.

Pigpatch: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 100% of the time by the audio lure. He is slightly faster than Mr. Hippo.

Nedd Bear: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 50% of the time by the audio lure. He is slightly faster than Pigpatch.

Orville Elephant: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 10% of the time by the audio lure. He is slightly faster than Nedd Bear.

Springtrap: He climbs around in the vent system, making his way toward the vent opening embedded in the wall in front of you. Track him by watching the vent monitor. He moves silently, so don't bother listening for him, but when he is poised to attack you will see his face looking back at you from the vent. Close the vent door on him to send him away.

Molten Freddy: He also climbs in the vent system, but is much faster than the other animatronics when it comes to maneuvering his way toward you. You can track him on the vent monitor, and can hear his laugh when he is poised to attack. Close the vent door on him to send him away.

Ennard: He also climbs in the vent system, but unlike the other animatronics in the vents, he is difficult to track, appearing only briefly here and there when moving. He can't be seen in the vent opening, but gives himself away by making a squeaking sound before attacking. Close the vent door on him to send him away.

Phantom Mangle: Will appear at random in your viewing monitor. Close the monitor or switch viewing modes to make it disappear. If left onscreen for too long, Phantom Mangle will invade your office temporarily, causing audio distractions and increasing your noise meter, which can attract even more problems.

Mangle: Mangle makes his way through the vent system, but unlike the other animatronics in the vents, once he reaches the vent to your office he will never leave, and will enter your office the moment the vent door opens. The only way to stop her is to use the vent snare, which can only be active in one place at a time, forcing you to keep track of Mangle's location in the vent's to ensure that the correct vent snare is active. Once in your office, Mangle will hang from the ceiling creating audio disturbances before eventually dropping down to jumpscare you.

Withered Chica: She is the last of the five vent-crawlers. Withered Chica can be blocked by the vent snare as well as the vent door. Unlike Ennard and the others, she gives no audio cue when she is at the door, meaning you need to track her position using the vent radar. If she reaches the vent door, she will become stuck in it, preventing you from closing it for the rest of the night. While her girth prevents Ennard, Molten Freddy, and Springtrap from passing, Mangle can still get through. While this may seem like a strategic advantage, keep in mind that Withered Chica may eventually wiggle free and jumpscare you.

Toy Bonnie: He sneaks in through a trapdoor to your right. There is no way to prevent him from entering your office. Your only defense is to put on your Freddy Fazbear mask to fool him. Looking directly at him will increase the effectiveness of the mask, causing him to leave a little faster.

Toy Chica: She sneaks in through a trapdoor to your left, and just like Toy Bonnie, there is no way to prevent her from getting into the room. Your only defense is to put on your Freddy Fazbear mask to fool her. Toy Chica is faster than Toy Bonnie and will invade your office more often, however she is easier to fool with the mask, especially when looking directly at her.

Jack-O-Chica: She appears at both your left and right doors at the same time. Closing either door by itself will have no effect on her. Check your cameras and view the hallways on either side of you, when Jack-O-Chica is fully materialized at both doors, close both doors simultaneously to cause her to disappear. Keeping your office cool will prevent her from appearing. Jack-O-Chica only begins to appear when your office overheats. If the office if over 100 degree then closing the doors will have no effect.

Rockstar Chica: She stands outside your office waiting for her chance to jumpscare you (she can approach from either side.) Closing the doors will not cause her to leave. To make her leave, double-click the "wet floor" sign to place it in front of the door that she is standing at. This will discourage her from entering (she will be afraid of slipping), and make her go away.

Freddy Fazbear: He approaches from the left hall, emerging from the darkness and progressing in stages toward your door. Keep track of him on the monitor and shut the door when he is standing in the doorway to turn him away. He moves faster as the building gets warmer, so try to keep him at a cool 60 degrees whenever possible.

Phantom BB: He will appear on your viewing monitor at random. Quickly change cameras or close the monitor to avoid his jumpscare. Getting jumpscared by Phantom BB will cause you to black-out temporarily.

Phone Guy: He will call at random into your office, and you will only have a brief amount of time to mute his call. If you fail to mute the call then you will be forced to listen to the whole thing, which will aggravate you as well as any animatronic that is sensitive to the noise level. Also, the mute button will appear in unpredictable locations.

Nightmare Freddy: While you aren't looking, mini-Freddies (Freddles) will accumulate on your desk and around the office. Shine your flashlight to scare them away. If you let too many of them gather together then Nightmare Freddy will be summoned, ending your run with a jumpscare.

Chica: She hangs out in the kitchen, being generally clumsy and knocking over lots of pots and pans. In Custom Night, the kitchen is also where the music box happens to be, and while Chica doesn't care if the music box is wound up or not, she can grow tired of the music selection playing. As long as you hear the pots and pans, Chica is content. If she stops making noise, however, then she has grown tired of the song, and you only have a short amount of time to change it. Don't get too eager to change music selections though, because if you change the music while Chica is happy, then she will leave the kitchen to come get you. Once she leaves the kitchen, there is no way to make her go back.

Lefty: He sits in the closet off of the left hallway. He becomes more and more agitated if the office becomes too noisy or too hot. This state of agitation increases slowly, and will eventually end with Lefty jumpscaring you. Lowering the noise won't reverse the effects, nor will reducing the temperature, and doors won't prevent Lefty from getting to you. The only way to ease his temperament is to switch on the Global Music Box (which soothes all music box animatronics at the expense of extra power being drained).

El Chip: El Chip is just a cameo mascot when he appears at Freddy Fazbear's Pizza. His real passion lies in authentic Mexican cuisine. He isn't here to jumpscare you, but he may interrupt your night with some jarringly colorful advertisements for El Chip's Fiesta Buffet. Click "Skip" or press ENTER to get rid of the invasive advertisements before you lose control of what's going on in your office!

Withered Bonnie: He slips in through the trapdoor while you are viewing your monitor. You'll know he's there by the audio and visual distortions he causes just by standing there ominously. You only have a short amount of time to put on the mask to ward him off, otherwise a jumpscare is all you'll have to look forward to.

Funtime Chica: She isn't here to ruin your day, she just wants her moment in the spotlight. She will occasionally appear on your screen as though posing for the red carpet, accompanied by camera flashes which may cause some disorientation. You'll need to learn to maneuver around your office despite these disorienting effects, otherwise someone else may take advantage of your confusion and crash the party.

Toy Freddy: Relax, Toy Freddy is retired. He sits in the Parts and Service room playing video games on his big-screen TV. What game is his playing? Five Nights With Mr. Hugs, of course. The problem is that Toy Freddy has never been very good at video games, and if he loses his game, he will probably blame you for it. Check the Parts and Service cam to see how he's doing. In Five Nights With Mr. Hugs, there are three ways into the office and only one door can be closed at a time. Click the cams on Toy Freddy's monitor, then be sure that the appropriate door is closed to prevent Mr. Hugs from getting into his office. If you check on Toy Freddy and see GAME OVER on his screen, that means that Mr. Hugs has already jumpscared him, and now Toy Freddy is on his way to jumpscare you. Once Toy Freddy has been jumpscared, there will be no way to calm him down, and no way to save yourself.

Funtime Foxy: He hides behind his curtain waiting for the show to begin. Check his stage and read the sign to see when the showtime is; it will always be on the hour, but the hour will be random. For instance, showtime may be 1 am, 2 am, 3 am, etc.. Remember that time, because "showtime" is the exact moment that you get jumpscared. There is only one way to prevent showtime, and that's by viewing his stage the moment the hour changes. If you are watching him on camera when showtime arrives, then the show will be delayed by several hours (and the sign will change as well). Each hour in-game lasts exactly 45 seconds, and there is a timer visible while you play; use this to calculate exactly when you need to be viewing Funtime Foxy's curtain to ensure that showtime never happens.

Ballora: She will approach from either the left or right hall, disabling all of your camera feeds as she approaches. You'll have to rely on the sound of her music to determine which side she's approaching from, and close the correct door before she reaches you. Close the door in time and she will retreat into the darkness.

Rockstar Bonnie: He will occasionally appear in your office and is conspicuously missing his guitar. In fact, the only way to appease him is to locate his guitar on the camera system and double click on it. Fail to do this in a timely fashion and you'll lower your monitor only to be greeted with a jumpscare.

Rockstar Foxy: His parrot will occasionally fly through your office, and if you're able to click on it before it gets away then Rockstar Foxy will appear in your office. While the other Foxies are here only to torment you, Rockstar Foxy isn't quite as hostile. In fact, he will probably offer a few interesting boosts to help you get through the night, such as increasing your power meter, restoring the temperature to a cool 60 degrees, or soundproofing your office for five seconds. However, choosing to summon Rockstar Foxy isn't without risk. If you catch him in a bad mood, he may just greet you with a jumpscare and end your run.

Circus Baby, Nightmare Bonnie, and Nightmare Mangle: They will all approach from the right hall, but each of them will only attack once per night, and they change their order of attack each night so that you won't know who to expect first. There are two ways to defend against them. One is to shut the right door and leave it shut for the duration of the night (which is obviously impractical as it will drain your power). The other is to purchase their plush toy from the Prize Corner. The Prize Corner has only three plush toys available to buy: Bonnie, Mangle, and Baby, and your funds will be very limited, so it's important to buy the characters in the order that they appear in the hall. You must use Faz-Coins to purchase the plush toys, and there are two ways to accumulate them throughout the night. One way is to block the attacks of other animatronics. Each successful block earns one Faz-Coin. The other way to earn coins is to find them on the cams and scan your mouse cursor over them to collect them. Increasing the difficulty of these characters will increase the price of their plush toys.

William Afton (AKA Scraptrap): Afton has the distinction of having the simplest mechanic in the game, but also possibly the scariest. He will only attack once per night, and there will be no way of knowing in advance when this attack will happen, or if it will happen at all. He will always attack from the vent on the right wall, and when he does, there will be a violent clamoring sound in the vent and the lights will flicker. When this happens, you will have only a fraction of a second to close the vent door or your run will end with Afton screaming in your face.

Scrap Baby: Once per night, she will appear on the other side of your desk, slouched over and appearing to be decommissioned. There will be a shock panel sitting next to her. You can shock her at any time by clicking on this button, but it will drain 1% of your power each time you do so, and it will have no effect until she is poised to attack. You must refrain from pushing the button until you notice that she has moved. Shocking her at this stage will cause her to leave your office and not return. If you fail to notice that she has moved and bring up your monitor again, you'll have nothing but a jumpscare to look forward to.

Rockstar Freddy: He will stand in your office the entire night, and on occasion will activate, demanding a payment of five Faz-Coins. If you pay him, he will return to sleep-mode. Fail to pay him in a timely fashion, however, and your run will end with an angry Rockstar Freddy in your face. The problem is that Faz-Coins might be scarce, especially if you have other Faz-Coin demanding animatronics in the halls. Thankfully, there is another option at your disposal. If you're running short on Faz-Coins, or just prefer not to spend them here, just crank up the heat for a few seconds. This will cause Rockstar Freddy to malfunction and eventually think that payment has been made.

Trash and the Gang: ???

Bonnie: Poor Bonnie has been forced to share a cramped stage with another animatronic, Foxy, and he's pretty upset about it. These two will take turns looking out from the curtain, but whereas Foxy will hide himself when viewed on camera, Bonnie will do the opposite, and become more agitated. If Bonnie is looking out from the curtain when you view Pirate's Cove, he will take the opportunity to flash his blinding eyes and scramble the cameras, all of them, for a significant amount of time. Needless to say, losing the ability to use your cameras for this long will most likely be a death sentence. The only way to tell who is actively looking out from Pirate's Cove is to observe a tiny figurine on your desk. This figurine will change from Foxy to Bonnie depending on who is active in Pirate's Cove. Not paying attention to this detail and thereby looking (or not looking) at Pirate's Cove at the wrong time can cost you your run.

Foxy: He inhabits Pirate's Cove along with Bonnie, and while you shouldn't view Pirate's Cove when Bonnie is active, it's a necessity when Foxy is. Foxy will gradually make his exit if you don't check on him regularly, and once he's out, there's no way to make him go back. He also has a new trick up his sleeve to get into your office: he gets in piece by piece. He will find any vulnerability in your office and slip in chunks of himself (arms, legs, head, torso) through any open vent or open door, until all of his fragments are inside. Once there, he will wait for you to pull up your monitor before putting himself back together and jumpscaring you.

Dee Dee: She appears at random and can add a new animatronic to your game. The animatronic added will not be announced, so you will have to quickly look at your cameras and other systems to find out who it was! Dee Dee also has the potential to add one of three characters not listed on the character select screen.

RXQ aka Shadow Bonnie: He will cause your office to become pitch black for about ten seconds. There is no way to avoid him.

Plushtrap: He will appear on a specific screen and sit in his chair. If you don't scare him out of his chair fast enough, he will jumpscare you.

???: ???
...

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