UBERMOSH - Walter Machado


Steam Early Access is pretty magical. I have some buddies trying it here in Brazil, and the nicest folks are playing the same game thousands of kilometers away, with similar feedback guiding this update.

We have a new enemy class that moves with lightning speed and cirurgical precision, like a zoomed spider, a vampire in movies, a chess queen with long movements, or a mutted banshee with a flak cannon. To deal with it, you have your melee "sword breaker" with limited stamina, a full-auto Flak cannon, and the human factor, which finds gaps to solve stuff in your own way.

It moved from 2 to 5+1 enemy classes (from QQF1 to QQF2) to test your reflexes and combat awareness.

The texture maps and surfaces were polished to add performance, and the protagonist death animations were tweaked to look nicer.

The level generation was tuned following player feedback.

It is a nice time to SSS it!

Many thanks!

https://store.steampowered.com/app/2799110/QUICKERFLAK_2/

UBERMOSH Vol.3 - Walter Machado


Steam Early Access is pretty magical. I have some buddies trying it here in Brazil, and the nicest folks are playing the same game thousands of kilometers away, with similar feedback guiding this update.

We have a new enemy class that moves with lightning speed and cirurgical precision, like a zoomed spider, a vampire in movies, a chess queen with long movements, or a mutted banshee with a flak cannon. To deal with it, you have your melee "sword breaker" with limited stamina, a full-auto Flak cannon, and the human factor, which finds gaps to solve stuff in your own way.

It moved from 2 to 5+1 enemy classes (from QQF1 to QQF2) to test your reflexes and combat awareness.

The texture maps and surfaces were polished to add performance, and the protagonist death animations were tweaked to look nicer.

The level generation was tuned following player feedback.

It is a nice time to SSS it!

Many thanks!

https://store.steampowered.com/app/2799110/QUICKERFLAK_2/

UBERMOSH:BLACK - Walter Machado


Steam Early Access is pretty magical. I have some buddies trying it here in Brazil, and the nicest folks are playing the same game thousands of kilometers away, with similar feedback guiding this update.

We have a new enemy class that moves with lightning speed and cirurgical precision, like a zoomed spider, a vampire in movies, a chess queen with long movements, or a mutted banshee with a flak cannon. To deal with it, you have your melee "sword breaker" with limited stamina, a full-auto Flak cannon, and the human factor, which finds gaps to solve stuff in your own way.

It moved from 2 to 5+1 enemy classes (from QQF1 to QQF2) to test your reflexes and combat awareness.

The texture maps and surfaces were polished to add performance, and the protagonist death animations were tweaked to look nicer.

The level generation was tuned following player feedback.

It is a nice time to SSS it!

Many thanks!

https://store.steampowered.com/app/2799110/QUICKERFLAK_2/

UBERMOSH:WRAITH - Walter Machado


Steam Early Access is pretty magical. I have some buddies trying it here in Brazil, and the nicest folks are playing the same game thousands of kilometers away, with similar feedback guiding this update.

We have a new enemy class that moves with lightning speed and cirurgical precision, like a zoomed spider, a vampire in movies, a chess queen with long movements, or a mutted banshee with a flak cannon. To deal with it, you have your melee "sword breaker" with limited stamina, a full-auto Flak cannon, and the human factor, which finds gaps to solve stuff in your own way.

It moved from 2 to 5+1 enemy classes (from QQF1 to QQF2) to test your reflexes and combat awareness.

The texture maps and surfaces were polished to add performance, and the protagonist death animations were tweaked to look nicer.

The level generation was tuned following player feedback.

It is a nice time to SSS it!

Many thanks!

https://store.steampowered.com/app/2799110/QUICKERFLAK_2/

UBERMOSH - Walter Machado

It took two years to make melee work nicely in QUICKERFLAK. The sequel gets the hunter mass from the RUTHLESSMOD, new enemy classes, and now you can rank up to SSS if you connect with the flow of FLAK+Melee.
https://store.steampowered.com/app/2799110/QUICKERFLAK_2/
If you are into game development, the melee weapon was inspired by the "Chinese Sword Breaker/Long Kabutowari," which is shaped like a sword but is a strong blunt weapon that attacks with a stamina-based "turbo trigger" (based on old aftermarket "turbo gamepads" that have a turbo trigger that clicks super fast), allowing you to counter flak ammo for a brief time.
I will be back soon with more content!
Many, many thanks!
UBERMOSH:WRAITH - Walter Machado

It took two years to make melee work nicely in QUICKERFLAK. The sequel gets the hunter mass from the RUTHLESSMOD, new enemy classes, and now you can rank up to SSS if you connect with the flow of FLAK+Melee.
https://store.steampowered.com/app/2799110/QUICKERFLAK_2/
If you are into game development, the melee weapon was inspired by the "Chinese Sword Breaker/Long Kabutowari," which is shaped like a sword but is a strong blunt weapon that attacks with a stamina-based "turbo trigger" (based on old aftermarket "turbo gamepads" that have a turbo trigger that clicks super fast), allowing you to counter flak ammo for a brief time.
I will be back soon with more content!
Many, many thanks!
UBERMOSH Vol.3 - Walter Machado

It took two years to make melee work nicely in QUICKERFLAK. The sequel gets the hunter mass from the RUTHLESSMOD, new enemy classes, and now you can rank up to SSS if you connect with the flow of FLAK+Melee.
https://store.steampowered.com/app/2799110/QUICKERFLAK_2/
If you are into game development, the melee weapon was inspired by the "Chinese Sword Breaker/Long Kabutowari," which is shaped like a sword but is a strong blunt weapon that attacks with a stamina-based "turbo trigger" (based on old aftermarket "turbo gamepads" that have a turbo trigger that clicks super fast), allowing you to counter flak ammo for a brief time.
I will be back soon with more content!
Many, many thanks!
UBERMOSH:BLACK - Walter Machado

It took two years to make melee work nicely in QUICKERFLAK. The sequel gets the hunter mass from the RUTHLESSMOD, new enemy classes, and now you can rank up to SSS if you connect with the flow of FLAK+Melee.
https://store.steampowered.com/app/2799110/QUICKERFLAK_2/
If you are into game development, the melee weapon was inspired by the "Chinese Sword Breaker/Long Kabutowari," which is shaped like a sword but is a strong blunt weapon that attacks with a stamina-based "turbo trigger" (based on old aftermarket "turbo gamepads" that have a turbo trigger that clicks super fast), allowing you to counter flak ammo for a brief time.
I will be back soon with more content!
Many, many thanks!
Jan 4
UBERMOSH:BLACK - Walter Machado


All Early Access update goals are done under the expected time, and BULLETHELL 1.0 is out!
If you are a game development enthusiast who checked the early versions before the fat bullets (and just one hero, fewer enemies, different pace, etc.), it is a nice time to enter the pit again!
Player feedback is magical, and some ideas that do not fit the core concept of THIS game have spawned other projects that may come soon. One that I like to highlight is the "room beater" QUICKERFLACK with the addition of melee inspired in BULLETHELL. There is a roguelike under development, and I am double-checking a few early concepts that were not possible with the UBERMOSH framework and may fit the latest BULLETHELL code structure.

Many, many thanks! Your feedback helped a lot, and I hope to deliver a teaser of some of the new stuff later this month!

Pump your reflexes and have fun!

https://store.steampowered.com/app/2620000/BULLETHELL/
Jan 4
UBERMOSH:WRAITH - Walter Machado


All Early Access update goals are done under the expected time, and BULLETHELL 1.0 is out!
If you are a game development enthusiast who checked the early versions before the fat bullets (and just one hero, fewer enemies, different pace, etc.), it is a nice time to enter the pit again!
Player feedback is magical, and some ideas that do not fit the core concept of THIS game have spawned other projects that may come soon. One that I like to highlight is the "room beater" QUICKERFLACK with the addition of melee inspired in BULLETHELL. There is a roguelike under development, and I am double-checking a few early concepts that were not possible with the UBERMOSH framework and may fit the latest BULLETHELL code structure.

Many, many thanks! Your feedback helped a lot, and I hope to deliver a teaser of some of the new stuff later this month!

Pump your reflexes and have fun!

https://store.steampowered.com/app/2620000/BULLETHELL/
...

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